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TERA: Rising

TERA 

General Discussion  » I'm sure glad TERA is now offering a cool looking mount instead of a dumb looking mask.

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28 posts found
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/06/13 9:21:42 AM#21
Originally posted by Pivotelite
Originally posted by Eir_S
Originally posted by Pivotelite
Originally posted by Eir_S
Originally posted by Popple
A new mount does not entertain me..They should try putting more content in the boring game...

Get rid of the movement locks so you can fire and swing freely and it would be a totally different game to me.  "True Action Combat" it is not.

It's action combat whether you think it is or not, the animation rooting is a part of many action orientated games. Also progression, it exists, level 1, level 20, level 60, totally different game even with the same character.

 

 

I can admit the early levels are pretty bad, rooting+slow attack speed+limited skills is not a good combination.

It's not true action combat by my defintion of it.  True action allows for movement, ala real life action.  Their advertising department was never completely honest.  Even Dragon Nest's combat is more movement-oriented, as are any FPS games.  But most people know this by now.

As for the "early levels" thing, so apart from gaining skills, the melee classes actually attack faster later in the game?  Maybe I'll keep playing if that's the case, but yeah it's REALLY frustrating at the beginning.

You played archer for example right? Early on you can't move while charging, later you can move slowly while charging, later on you can move normal speed while charging, then you can charge faster with glyphs. Then later on you get a skill to cancel the rooting animation after you fire a charge shot so you can instantly start moving again after firing. Plus level 60 weapons have +8.5% and +9% attack speed bonuses, plus you get 6% attack speed necklace.

 

That's just one example.

Sounds good, though I can't imagine why in the world you wouldn't offer this through the whole game as a developer.  I know a ton of people who barely tried Tera because of the reasons stated.  At least explain early on that there will be more mobility later... some people just don't visit forums to read this stuff.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/06/13 9:23:24 AM#22
Originally posted by Sovrath
Originally posted by Eir_S
Originally posted by Popple
A new mount does not entertain me..They should try putting more content in the boring game...

Get rid of the movement locks so you can fire and swing freely and it would be a totally different game to me.  "True Action Combat" it is not.

Action games do have specific movement restrictions on various "moves".

Whether you like these types of games is another thing. Clearly you don't.

Yes, clearly I don't like action rpgs, since you know, I play several of them.  No, my point was that in TERA, at least until you get these mythical unlocks for animation locks that Pivot claims exist, there is no more "action" to TERA combat than when you stop to fire a cannon in GW2 or WoW.  It's exactly the same, and I don't consider stopping to aim and fire very fluid in today's market.  It's an action game, but it doesn't have any more true action combat than a few other games I can mention, and in fact, already have.

Since it was brought to my attention, I'll simply do some more research on these higher level changes and go from there.  If the melee characters (aside from the Warrior) swing as slowly as they do at level 1, 50% of my enjoyment is already gone.

  Incomparable

Hard Core Member

Joined: 3/11/11
Posts: 785

3/06/13 12:37:44 PM#23
Originally posted by Abuz0r
Originally posted by Incomparable

I have a solution to MMO problems.

Someone needs to create a mega exchange for all MMOs and link them together. The link would be through currency and having an exchange rate to other MMO currencies. 

For example a person played WoW and has 1 million gold, and that gold can be used by other MMOs.

Also there can a shared timer. By that I mean, lets say a person developed rewards by how much they played a certain MMO, but when they play a new one, must put extra grind hours to reach time only rewards... well with a central system that recognizes time invested in any mmo, a person could spread out the benefits better.

The reason why I even mention this, since it is off topic, is becuase I have no time to play TERA even though it has some nice features, but I would try it if I could get some benefits translated from other MMOs I have played.

For example GW2 has a system to allow people to create end game characters for pvp, why not allow the same for TERA but for end game as well. They can make money through other means by differentiating thier product to use a cash shop or requiring a month sub to continue playing for special content.

I think for MMOers in general trying to bridge this gap would make MMOs better compliments of each other rather than substitutes.

Maybe even allow the abiltiy to bring in art of other MMOs into a current MMO. Lets say a certain MMO has player housing while the other does not, and a perosn can decorate thier house with art from the other MMO. Since it is instanced it should not matter, but for a person without the MMO already installed they would have download some extra art before entering the house.

That would basically just mean the game developers would commit suicide on behalf of the players.  I don't see this actually having a method of allowing games to profit.

Actually it would mean each developer would benefit on how the medium is shared with other existing MMOs allowing developers to differentiate their content more rather than develop content that others have to compensate. So it can work, but I know it will never happen.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 4909

3/06/13 1:40:15 PM#24
Originally posted by Eir_S
Originally posted by Sovrath
Originally posted by Eir_S
Originally posted by Popple
A new mount does not entertain me..They should try putting more content in the boring game...

Get rid of the movement locks so you can fire and swing freely and it would be a totally different game to me.  "True Action Combat" it is not.

Action games do have specific movement restrictions on various "moves".

Whether you like these types of games is another thing. Clearly you don't.

Yes, clearly I don't like action rpgs, since you know, I play several of them.  No, my point was that in TERA, at least until you get these mythical unlocks for animation locks that Pivot claims exist, there is no more "action" to TERA combat than when you stop to fire a cannon in GW2 or WoW.  It's exactly the same, and I don't consider stopping to aim and fire very fluid in today's market.  It's an action game, but it doesn't have any more true action combat than a few other games I can mention, and in fact, already have.

Since it was brought to my attention, I'll simply do some more research on these higher level changes and go from there.  If the melee characters (aside from the Warrior) swing as slowly as they do at level 1, 50% of my enjoyment is already gone.

Some of the locks are there so you can't just spam skills. You actually have to knwo how long they take and use them when you can get them off without being crushed by a boss.

Some locks are there because the skill has to be chained. If you just use the skill whenever it's very slow and you probably wont finish before something pushes in your face.

If it was just a button mash spamming skills whenever the combat would be lame. The biggest problem with low lvls in tera is they're trying to ease ppl into it and many ppl who are familiar with action combat find it too slow. At the upper lvls the game is not forgiving at all to mistakes. If you don't get out of the way many things can end you.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17382

3/06/13 5:50:14 PM#25
Originally posted by Eir_S
 

Yes, clearly I don't like action rpgs, since you know, I play several of them.  No, my point was that in TERA, at least until you get these mythical unlocks for animation locks that Pivot claims exist, there is no more "action" to TERA combat than when you stop to fire a cannon in GW2 or WoW.  It's exactly the same, and I don't consider stopping to aim and fire very fluid in today's market. 

I'll clarify...

There "are" action games that incorporate various animations for certain moves. It is clear that you don't like "those" games.

as far as your last comment, I disagree and prefer stopping to aim in games. I think it's a must and adds a component of choice. "do I stop and activate that killer skill or is it too dangerous at this moment to do so.

And it is clear that you don't like these type of games (as above).

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17382

3/06/13 5:51:48 PM#26
Originally posted by DamonVile
 

Some of the locks are there so you can't just spam skills. You actually have to knwo how long they take and use them when you can get them off without being crushed by a boss.

Some locks are there because the skill has to be chained. If you just use the skill whenever it's very slow and you probably wont finish before something pushes in your face.

If it was just a button mash spamming skills whenever the combat would be lame. The biggest problem with low lvls in tera is they're trying to ease ppl into it and many ppl who are familiar with action combat find it too slow. At the upper lvls the game is not forgiving at all to mistakes. If you don't get out of the way many things can end you.

I think there's a lot of truth to this.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/06/13 6:03:43 PM#27
Originally posted by Sovrath
Originally posted by Eir_S
 

Yes, clearly I don't like action rpgs, since you know, I play several of them.  No, my point was that in TERA, at least until you get these mythical unlocks for animation locks that Pivot claims exist, there is no more "action" to TERA combat than when you stop to fire a cannon in GW2 or WoW.  It's exactly the same, and I don't consider stopping to aim and fire very fluid in today's market. 

I'll clarify...

There "are" action games that incorporate various animations for certain moves. It is clear that you don't like "those" games.

as far as your last comment, I disagree and prefer stopping to aim in games. I think it's a must and adds a component of choice. "do I stop and activate that killer skill or is it too dangerous at this moment to do so.

And it is clear that you don't like these type of games (as above).

Maybe, but either way I think there's some potential for TERA from what I've read here, even though I couldn't see much before.  Now my only problem is that games with a traditional trinity have come to stress me out, sort of like an MMO PTSD, because of all the arguments caused by some group members having more responsibility than others... and unfortunately, I kind of like tanking.  I guess though that finding a friendly guild would help.  I believe I'm on Ascension Valley.  Many posts have scared me a little regarding the community, is all.

  Pivotelite

Novice Member

Joined: 1/19/12
Posts: 2193

3/06/13 6:45:43 PM#28
Originally posted by Eir_S

Maybe, but either way I think there's some potential for TERA from what I've read here, even though I couldn't see much before.  Now my only problem is that games with a traditional trinity have come to stress me out, sort of like an MMO PTSD, because of all the arguments caused by some group members having more responsibility than others... and unfortunately, I kind of like tanking.  I guess though that finding a friendly guild would help.  I believe I'm on Ascension Valley.  Many posts have scared me a little regarding the community, is all.

  Usually it will be the lancer or healer that gets the blame when things go sour in trinity games, you're right about that. But at least in lower levels tanking isn't very hard, by max level youd most likely have found a cool active guild so theyd be more forgiving and willing to help you learn rather than you pugging through instance matcher and having to deal with randoms getting mad.

 

The community isn't that bad, I mean, of course there's trolls and people being morons, especially with F2P, but it's not any different from other communities in my opinion.

 

Lancer is a much more forgiving tank, if you want a challenge try a warrior... although when something goes wrong and you're tanking as a warrior, people are even quicker to judge because warriors have a bad reputation, being more difficult to tank properly with theres inevitably more people who are very bad at it...thus creating the before mentioned reputation/sterotype that warriors are bad tanks.

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