Trending Games | Hearthstone | Rift | Guild Wars 2 | Firefall

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,852,307 Users Online:0
Games:733  Posts:6,226,811
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » I just realized, I don't like MMORPGs any more!

12 Pages « 1 2 3 4 5 6 7 » Last Search
228 posts found
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

3/06/13 11:51:20 AM#41
Originally posted by jadan2000

i agree with the op from a standpoint of teh WOW clone.. if it is that you mean nothing has really significantly changed since WOW. All the pillars fo gaming have really gone unchanged. noone has tried to reinvent the whell much other the GW2, whether you like that game or not.   SWtor has doen some changes but nowhere near enogh to be fresh.

 

1. we are still going to quest givers, going out to complete a mission and coem back to quest giver.

2. we are still doing only static, unchanging dungeouns and raids for endgame

3. character building/level progression is still the same

4. gear grinding still the same.

5. no reinventing of talent trees/specialization trees

i mean i could really keep going, but the bottom line is that we need a real fresh start on MMO's at this point. i stopped play in the end of last year and honestly havent looked back. Its just all the same stuff now. 

GW2 turned that upside down and one of the best changes in MMOs I have seen. Did lots of quests and adventures and never went back to hand in any quests.

I think MMOs need to take a page from old school MMOs and mix up dungeons with modern instanced dungeons that tell a story and some old school open world massive dungeons that can support many teams.

I dont think gear griding is needed. Its a old tool that dose nothing for the community. I think Neverwinters player made content is the way to go and Wildstar Warplots again player made content that will keep the game going till devs can make more as well.

 

  MassivelyDave

Apprentice Member

Joined: 3/06/13
Posts: 4

3/06/13 11:51:23 AM#42
No one here does, we just like to moan about them.  
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4785

Be Brief, Be Bright... Be Gone.

3/06/13 11:55:24 AM#43
Originally posted by Burntvet
The MMO "genre" is now a mile wide and two inches deep, including every kind of anything that can be "claimed" to be an MMO/MMORPG (lobby shooters, browser based crap, direct from Asia reskined F2P imports, non-persistent world co-op games and on and on)that are not even MMOs. Compare that with the games of the original crop (say UO or Meridian to SWG) and you see the difference. Each one of the original games, mostly had its own identity, was based around a persistent world, and had much more depth in terms of game play mechanics (especially compared to he stuff being released these days). So while there are many more games being called MMOs (and their revenue counted), as far as PC based, "real" MMOs, there have been many fewer (in the mold of the original games) as time has gone on.

 No.  Most of those games are still around, therefore the genre is just as deep as it ever was, if not more.  The addition of more games does not make it less deep, however, as you say it is wider.

Quit worrying about other players in a game and just play.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19544

3/06/13 11:57:24 AM#44
Originally posted by Sovrath

It's possible that my mmo days are numbered unless a more vitrual world can be made.

 

Or just change the definition.

LOL, WOT, D3, PoE .. show that you can have similar gameplay to some aspect of MMO (arena pvp, instanced dungeons ..) without a virtual world and still have very successful.

 

  MassivelyDave

Apprentice Member

Joined: 3/06/13
Posts: 4

3/06/13 11:58:53 AM#45
Originally posted by VengeSunsoar
Originally posted by Burntvet
The MMO "genre" is now a mile wide and two inches deep, including every kind of anything that can be "claimed" to be an MMO/MMORPG (lobby shooters, browser based crap, direct from Asia reskined F2P imports, non-persistent world co-op games and on and on)that are not even MMOs. Compare that with the games of the original crop (say UO or Meridian to SWG) and you see the difference. Each one of the original games, mostly had its own identity, was based around a persistent world, and had much more depth in terms of game play mechanics (especially compared to he stuff being released these days). So while there are many more games being called MMOs (and their revenue counted), as far as PC based, "real" MMOs, there have been many fewer (in the mold of the original games) as time has gone on.

 No.  Most of those games are still around, therefore the genre is just as deep as it ever was, if not more.  The addition of more games does not make it less deep, however, as you say it is wider.

Well I am certainly wider than when I started playing them (fucking awful joke, I am ashamed).  But deeper, I barely get my ankles wet in most new releases.  

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

3/06/13 11:59:45 AM#46
Originally posted by FromHell

wait 1-2 years, real revolution is coming

 

World of Darkness

Star Citizen

Elite Dangerous

Black Desert

Repopulation

AND EVERQUEST NEXT

 

 

the end of cartoony fantasy clones is nigh

They said that when SWTOR and TSW were in the works.  GW2 and WoW are still ahead of them in popularity. 

  Burntvet

Advanced Member

Joined: 11/16/07
Posts: 2747

3/06/13 12:03:16 PM#47
Originally posted by VengeSunsoar
Originally posted by Burntvet
The MMO "genre" is now a mile wide and two inches deep, including every kind of anything that can be "claimed" to be an MMO/MMORPG (lobby shooters, browser based crap, direct from Asia reskined F2P imports, non-persistent world co-op games and on and on)that are not even MMOs. Compare that with the games of the original crop (say UO or Meridian to SWG) and you see the difference. Each one of the original games, mostly had its own identity, was based around a persistent world, and had much more depth in terms of game play mechanics (especially compared to he stuff being released these days). So while there are many more games being called MMOs (and their revenue counted), as far as PC based, "real" MMOs, there have been many fewer (in the mold of the original games) as time has gone on.

 No.  Most of those games are still around, therefore the genre is just as deep as it ever was, if not more.  The addition of more games does not make it less deep, however, as you say it is wider.

 

As others have mentioned, even though some of the original games "exist", they are so far from their roots that they might as well not. Pick the original game that is still going, and the "jump the shark" patch or expansion can be named, when a large part of the player base left. This was Trammel for UO, whatever for EQ and on and on. And for a game like SWG, that was gutted and then closed, people can't play the most popular Pre-CU version (by population numbers) can they? The only reason some of the original games exist, is because they are stupidly cheap to keep running, once most meaningful development is done (devs have spoke repeatedly on this toopic). So, just because a few of the originals remain online, and most definitely not in their original forms (the exception being EvE, the devs of which have been smart enough to not mess with a good thing) means nothing.
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4785

Be Brief, Be Bright... Be Gone.

3/06/13 12:13:53 PM#48
Originally posted by Burntvet
Originally posted by VengeSunsoar
Originally posted by Burntvet
The MMO "genre" is now a mile wide and two inches deep, including every kind of anything that can be "claimed" to be an MMO/MMORPG (lobby shooters, browser based crap, direct from Asia reskined F2P imports, non-persistent world co-op games and on and on)that are not even MMOs. Compare that with the games of the original crop (say UO or Meridian to SWG) and you see the difference. Each one of the original games, mostly had its own identity, was based around a persistent world, and had much more depth in terms of game play mechanics (especially compared to he stuff being released these days). So while there are many more games being called MMOs (and their revenue counted), as far as PC based, "real" MMOs, there have been many fewer (in the mold of the original games) as time has gone on.

 No.  Most of those games are still around, therefore the genre is just as deep as it ever was, if not more.  The addition of more games does not make it less deep, however, as you say it is wider.

 

As others have mentioned, even though some of the original games "exist", they are so far from their roots that they might as well not. Pick the original game that is still going, and the "jump the shark" patch or expansion can be named, when a large part of the player base left. This was Trammel for UO, whatever for EQ and on and on. And for a game like SWG, that was gutted and then closed, people can't play the most popular Pre-CU version (by population numbers) can they? The only reason some of the original games exist, is because they are stupidly cheap to keep running, once most meaningful development is done (devs have spoke repeatedly on this toopic). So, just because a few of the originals remain online, and most definitely not in their original forms (the exception being EvE, the devs of which have been smart enough to not mess with a good thing) means nothing.

 Eve in it's orginal form is quite different than eve today. 

While many features of the old games have changed,most  the game mechanics have not changed.  There is still just as much decision making to be done today as there was before, meaning the games are just as deep.

Quit worrying about other players in a game and just play.

  Varthander

Advanced Member

Joined: 9/19/07
Posts: 453

Forum ranks are useless.

3/06/13 12:18:42 PM#49
Originally posted by tixylix

I mean I haven't liked a single one since 2005 and have been looking in the genre ever since. My point is however that the MMORPG genre has evolved into this WoW clone genre, where you make a character, log in, speak to an npc to kill 10 rats, do this until you're high enough level to get to the next zone, to repeat it all again. You then end up doing this until you get to the end game which is made up of standing around wondering what to do because you're bored of Battlegrounds and bored of instances. 

I got into the genre back in the day because I wanted virtual worlds, games back then offered this and they were all massively different from each other as the genre was in it's infancy and we didn't have many worlds. Now however MMORPG just means a game like WoW and I know EQ fanbois will be complaining, however they aren't true EQ fans. I mean I'm sick of these people who pop up and say WoW is an EQ clone........ sorry but play EQ from 2000 and play WoW from 2004, they were massivel different games, that is why EQ people hated it. 

The MMO genre was also one that amazed graphically as well as scale wise. I mean the genre has this weird perception now where it's always looked bad and never been immersive and now every MMO is some cartoony thing... again thanx to WoW. I remember pre WoW where I was thinking the graphics are amazing for what it was doing. I remember playing EQ in Upper School and my parents saying how good looking it was and I remember games like EQ2 and SWG blowing everyones minds. I mean even Planetside looked good back in 2003, I was blown away with many things in that game. The genre has seemed to given in though to the current gen consoles and never truely entered the DX9 era and just seemed to have stuck with WoW graphics. 

After playing Dayz I realised it isn't me, it's the games and how when a game creates an amazing world with challenge, not only do I jump on it, but so do 1.6 million other gamers. I realised that the MMORPG genre that I used to love was basically a genre for emergent gaming, a sandbox one where we create the story and one where we have control. 

 

I reminded myself, I love SIm City, I love The SIms, I love EVE Online, I love Dayz, ArmA and every other game in this style. My Fave MMOS were EQ Pre Luclin/PoP, EVE, PoP and SWG Pre CU. My fave games are the Dayz or the GTAs or the Euro Truck Simulators lol. Ones that are for the hardcore, ones that don't treat the gamer as dumb, ones that you create the story and give you control.

 

There is nothing more boring to me than doing a kill 10 rats quest for some NPC who gives me some shit 3 line dialogue of story for why I'm doing it over and over again. Even games like SWTOR or GW2 where people claimed they were different, I ended up doing the same thing over and over.

 

So I realise, this genre is dead and the games I strive for aren't part of it.

I hate to be the one who break you but in the moment you used the therm "WoW clone" you already stated your limited point of view in the genre, in easy words you are the one limiting your sight in the matter, fortunately thats not what is really happening. Said that then yes, maybe you will find your new place elsewhere.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17132

3/06/13 12:21:33 PM#50
Originally posted by nariusseldon
Originally posted by Sovrath

It's possible that my mmo days are numbered unless a more vitrual world can be made.

 

Or just change the definition.

LOL, WOT, D3, PoE .. show that you can have similar gameplay to some aspect of MMO (arena pvp, instanced dungeons ..) without a virtual world and still have very successful.

 

those aren't virtual worlds.

I don't want instanced dungeons,. Not a one. No arenas unless it's one that players can bet on sort of like a coluseum. There's nothign in any of those games that infer a world.

I want travel, boats, groups making their own kingdoms, fighting for their own kingdoms, players just creating towns and being social,

hmmm the closest thign I can think of is that I want morrowind online with sieging and other player built structures. That's what I want. And the quests can be taken out, that's fine.

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3285

3/06/13 12:32:25 PM#51

my 2 cents .. again on the same topic, but different thread.. lol

     I gave up on MMO's as have all my friends.. SWTOR was our last chance and it failed miserably..  We've played since the launch of EQ, and got our feet wet with AD&D in the 80's.. The desire to play a fantasy RPG came and gone based on the new defintion of a mmorpg.. It has changed since the begining..  What we have now is static themepark rides of predeitermined destiny... Are the characters we play in today's games OURS, or are we repeating someone elses ideas?  I never played AD&D or EQ to relive someone else's story, that is what single rpg games or for like Dragon Age and Skyrim.. I honestly don't see anything coming down the pipe that interest me.. 

     Where are the days when our choices of actions effect our characters?  I should have the ability to ally or kill any npc target in the game if I"m willing to live the consequenses of my actions.. If I want to camp city guards and destroy my reputation, while earning rep with the bandits, that should be MY option.. The last game that gave me that option was EQ.. BTW.. I never did reach level cap in AD&D in all the years I played it.. hmmmmmmm Something to think about.. I played for the fun of the content, not the artifical number next to "Level"..

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

3/06/13 12:38:24 PM#52
Originally posted by MMOExposed

I said is in my thread before. The genre isn't dying. It's just that the mindset has changed and developers aren't changing with the new mindset.

the same music that was in the 80s and 90s isn't popular anymore in 2013 like it once was. Why? Because mindset of consumer changed. What's so hard to understand about that?

Agree with this 100%.  Themeparks had their time, and for some people they still do, but apparently there's only so much you can do with developer created content.  It's time to move back into models where the PLAYERS not only create content, but they ARE the content as well.  If I was starting a new game today, I would get a focus group together of both kinds of players and look towards games like Star Wars Galaxies for some inspiration.  

SWG was problematic in a lot of ways, but the player created emergent gameplay aspect of if was the one part that worked well, and people loved it.  It could be vastly improved upon today as a game model, and include some great developer made content as well.  You could end up with an amazing hybrid game that brings the best of both worlds.

Look, I know a lot of people don't want a pure sandbox.  Hell, I don't really either.  What I want is a great hybrid that gives me a great world to do my own thing in (combat, non-combat, exploration, crafting, social, etc), along with lore and story content I can access *when I feel like it*.  I do want such a game to lean more in the direction of emergent gameplay than I do themepark though.  

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  trenshod

Novice Member

Joined: 7/28/11
Posts: 129

3/06/13 12:40:52 PM#53
Originally posted by tixylix

I mean I haven't liked a single one since 2005 and have been looking in the genre ever since. My point is however that the MMORPG genre has evolved into this WoW clone genre, where you make a character, log in, speak to an npc to kill 10 rats, do this until you're high enough level to get to the next zone, to repeat it all again. You then end up doing this until you get to the end game which is made up of standing around wondering what to do because you're bored of Battlegrounds and bored of instances. 

I got into the genre back in the day because I wanted virtual worlds, games back then offered this and they were all massively different from each other as the genre was in it's infancy and we didn't have many worlds. Now however MMORPG just means a game like WoW and I know EQ fanbois will be complaining, however they aren't true EQ fans. I mean I'm sick of these people who pop up and say WoW is an EQ clone........ sorry but play EQ from 2000 and play WoW from 2004, they were massivel different games, that is why EQ people hated it. 

The MMO genre was also one that amazed graphically as well as scale wise. I mean the genre has this weird perception now where it's always looked bad and never been immersive and now every MMO is some cartoony thing... again thanx to WoW. I remember pre WoW where I was thinking the graphics are amazing for what it was doing. I remember playing EQ in Upper School and my parents saying how good looking it was and I remember games like EQ2 and SWG blowing everyones minds. I mean even Planetside looked good back in 2003, I was blown away with many things in that game. The genre has seemed to given in though to the current gen consoles and never truely entered the DX9 era and just seemed to have stuck with WoW graphics. 

After playing Dayz I realised it isn't me, it's the games and how when a game creates an amazing world with challenge, not only do I jump on it, but so do 1.6 million other gamers. I realised that the MMORPG genre that I used to love was basically a genre for emergent gaming, a sandbox one where we create the story and one where we have control. 

 

I reminded myself, I love SIm City, I love The SIms, I love EVE Online, I love Dayz, ArmA and every other game in this style. My Fave MMOS were EQ Pre Luclin/PoP, EVE, PoP and SWG Pre CU. My fave games are the Dayz or the GTAs or the Euro Truck Simulators lol. Ones that are for the hardcore, ones that don't treat the gamer as dumb, ones that you create the story and give you control.

 

There is nothing more boring to me than doing a kill 10 rats quest for some NPC who gives me some shit 3 line dialogue of story for why I'm doing it over and over again. Even games like SWTOR or GW2 where people claimed they were different, I ended up doing the same thing over and over.

 

So I realise, this genre is dead and the games I strive for aren't part of it.

My experience in the pencil paper game are pretty similar to what I have seen in the game version of MMORPGs. Its kinda the foundation that all RPG games use to expect something different is rather odd. I would agree the genre isn't for you and probably was never geared for you or ever will be.

  birken

Novice Member

Joined: 12/07/08
Posts: 123

3/06/13 12:42:18 PM#54
I think everyone is over thinking why they dont like mmorpgs, it is very simple. The Answer... Eat a hotdog, eat a hotdog, eat a hotdog,eat another hotdog,,,,, I think it is time for a hamburger. 
  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1364

3/06/13 12:47:44 PM#55

I think the biggest issues with MMO's are the types of people they attract. MMO fans are the worst. We live to jump on the forums and shit on game after game making sure that the current game WE like is the "best". And anyone with a different opinion gets shit  on. I think its getting to a point where we're so jaded that we don't WANT to like a game.. I think most of us actually look for things wrong just so we can bitch about it and talk about the good ol' days. I'm sick of it.. which is why I chose to dail it down.. pick a game and just invest. 

 

I finally gave up my search for the "perfect" MMO and just decided to have fun. Just invest in a game and take my time with it exploring the world and getting into the lore. For this, I picked eq2 to settle down with due to the shear amount of content. I'm having the most fun I had in years. Moving at a slower pace, crafting, questing (and actually reading them lol). With the new mercenary system, I can even run shit when some friends aren't availabe. I do prefer to play with others, but it's cool to have an option when I can't sleep and log on at 4am lol. 

 

I think if people lower their defenses and just try to appreciate shit for what it is.. things may get better. It's like watching a movie about super heros. Don't pick it apart like the nerds we are.. just enjoy it for what it is. Ya know?

 

It worked for me and I'm actually having fun again. I hope you all find that fun in MMO's again.. 

  Swiftrevoir

Novice Member

Joined: 8/13/05
Posts: 162

3/06/13 12:48:35 PM#56

I don't think the genre is dead, its just stale.  The idea of a large game world with millions of little nerdlets running around pretending to be things is still a promising and fruitfull premise.  Its just that almost every big budget venture into this concept has been done in the safest tried and true measure that we feel as if we're being led by the hand through the same amusement park that's just been recently repainted. 

It takes me all of a day now to figure out if I can spend months let alone years on a game. 

 MMO gods....you have to realize that the cash cow is running out.  People are catching on homedawgs.  Its time to use your imaginations again. 

BTW Planetside 2 is still awesome ^^, but then again its not your typical MMO.  Although I can't play it all day like I used to with some MMOs its not necessarily designed to be lived in.  Only to be WAAAAGHed in.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

3/06/13 1:07:38 PM#57
Originally posted by Praetalus

I think the biggest issues with MMO's are the types of people they attract. MMO fans are the worst. We live to jump on the forums and shit on game after game making sure that the current game WE like is the "best". And anyone with a different opinion gets shit  on. I think its getting to a point where we're so jaded that we don't WANT to like a game.. I think most of us actually look for things wrong just so we can bitch about it and talk about the good ol' days. I'm sick of it.. which is why I chose to dail it down.. pick a game and just invest. 

I finally gave up my search for the "perfect" MMO and just decided to have fun. Just invest in a game and take my time with it exploring the world and getting into the lore. For this, I picked eq2 to settle down with due to the shear amount of content. I'm having the most fun I had in years. Moving at a slower pace, crafting, questing (and actually reading them lol). With the new mercenary system, I can even run shit when some friends aren't availabe. I do prefer to play with others, but it's cool to have an option when I can't sleep and log on at 4am lol. 

I think if people lower their defenses and just try to appreciate shit for what it is.. things may get better. It's like watching a movie about super heros. Don't pick it apart like the nerds we are.. just enjoy it for what it is. Ya know?

It worked for me and I'm actually having fun again. I hope you all find that fun in MMO's again.. 

While this is true of some people around here, it's a pretty limited view of the problem.  People complain when they are frustrated and few people are very good at voicing their frustrations, or even pin-pointing what it is about these recent MMOs that bothers them.

Just look at the uptick of comments that sound something like "I'm bored", "this game is boring", "is this all there is to the game?", "where is everyone in the game", etc.  More and more players are tired of the stale status quo in these games, and they latch onto whatever the next game is because they hope it will be "the one".  If it's a themepark game, it likely won't be "the one" for an increasing number of people.

My common disclaimer:  Some people are prefectly happy with themeparks, especially if they are relatively new to the genre and/or haven't ever played a deeper MMO game from the old days.  There is a large market for themeparks, for now, but this trend toward people wanting more out of an MMO is going to increase.  The game developers are way behind the trend, IMO.  If you are a game developer, and you are currently building a brand new themepark... good luck with that.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1020

3/06/13 1:39:37 PM#58

I'm pretty much on the same boat here really.

I've started back in the days with AO followed by DAoC and Neocron before I entered EvE Online in 2005. Since then I've tried out tons of other MMOs but I've allways gone back to EvE Online. After playing allmost seven years of EvE Online I'm left with no MMO really interesting, as no MMO offers the freedom or the possibilities EvE offers.

But it's not just MMOs. Even the singleplayer games of today are crap and the only games I play currently are racers or other sportstitles, but these are best played on a console, allthough the graphics are not as good as on PC.

ArcheAge is currently the only game that peaks my interest and World of Darkness is too far away, so I may actually trash my gaming-PC and get a MacBook Pro instead and only keep playing some sports or racing on the console.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3690

3/06/13 2:01:07 PM#59
Originally posted by MMOExposed

I said is in my thread before. The genre isn't dying. It's just that the mindset has changed and developers aren't changing with the new mindset.

the same music that was in the 80s and 90s isn't popular anymore in 2013 like it once was. Why? Because mindset of consumer changed. What's so hard to understand about that?

No, developers *ARE* changing with the new mindset.  The problem is, the old-timers aren't changing, they're stubornly clinging to the old ways that just aren't workable in the modern world.  MMOs, like every other genre, are changing to what the majority of paying customers playing that  genre want them to  be. 

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3690

3/06/13 2:04:40 PM#60
Originally posted by Cuathon

MMOs no longer represent a style of game I want to play. They are dead to me.

Then by all means, go play something else.  Move on.  That's what healthy people do.  However, there's a vocal group of people who hate everything that modern MMOs are, yet continue to stick around and whine about how much they hate them.  Get a different hobby!  Go find something you actually enjoy doing!

Not sure why this is so difficult for some people.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

12 Pages « 1 2 3 4 5 6 7 » Last Search