|23 posts found|
3/04/13 5:57:39 PM#21
I played UO for 5+ years. I loved the PvP and full loot system before they carebeared it and added Trammel. I didn't make a PKer until this happened.
Next I played Final Fantasy XI for 5+ years. Aside from pointless Ballista, which I never participated in, there was no real PvP. It was strictly a PvE game.
That being the game, saying that all hardcore PvPers are griefers who like to stroke their epeen is false. If that was the case I'd never have played Final Fantasy XI that long. I personally like all aspect of an MMO from fishing and decorating my house for hours to killing a miner by the mountain, stealing his home rune and key, recalling to his house, and robbing him blind.
The problem is Non-PKers usually have a tendency to panic and scatter caring only for their own safety making them easy pickings. PKers, in my experience, aren't like this. They'll protect each other to increase their chances of survival which is why they travel in groups. Besides, Non-PKers far outnumber PKers. If you group up and play smart PKers won't have a chance. However if you want to be solo and anti-social....that's your own fault for getting gang-banged. Make friends...caring is sharing. Besides, when I went rifting on Aion I jumped plenty of people and did a 1 v 2+. Even when a rifting party came to our area I attacked them and did a 6x47+ v 1x50. AoE knockdown. Kill healer, kill sorcerer, kill ranger, kill assassin, kill gladiator....templar. ; ; I may have outleveled them but they had the numbers and setup to easily take me down. Downfall....panicing.
That's why they have jail in this game. In UO if you died as a PKer you lost 5% or 10% of all your skills meaning you had to retrain yourself otherwise you're at a big disadvantage.
If I understand the penalty in Archeage correctly from what I read....I like their system better. Jail. From what I read/heard if you get thrown in jail as a pirate you can get up to 72 hours jail time. 3 days "real time". Sure, you can "escape," but I also read/heard that even in doing this you cannot use your skills (combat) for those 3 days. And it's an in-game counter so you can't just log off and wait for it to go away. So, this "pirate" is out for 3 days. I'd need someone else to confirm all this as a fact though.
I'm personally not going to make a Pirate, but I am looking forward to that patch I heard on Bounties. Hopefully it'll have some sort of system to help players "track" these bounties when they're online. Of course in my mind I've never been able to get around the "flaw" of bounties like they had in UO. What's to prevent a "friend" from collecting this bounty from that player? The only way I see it having any affect is if there is some "harsh" punishment for being caught with a bounty that'll deter people from just having a friend collect it and split the gold.
I don't mind the idea of a safe zone so much. As much as I'd like open world entirely I agree restrictions are sometimes a necessary evil. However, one thing I disagree about with the safe zones is that I heard people could "sail/run" into a safe zone and they're now untouchable. I hate that. If a player leaves the safe zone and engages in combat the opposing party should be able to continue their assault even if they return to a safe zone since they're still engaged in combat.
My biggest concern about the game is the economy. I don't like the idea of "never losing" some things. Iron/Ore should be needed for repair gear/weapons. Ships shouldn't be able to be repaired with gold. They should be repaired with wood/ore. I'd personally like ships to be able to be "lost" permanently after being destroyed 3 times. Otherwise, we'll eventually end up with players not needing wood that much. Then again, there could be a lot of other things that'll keep the wood/ore/materials in balance. I dont' know...I haven't played the game. I just like things to be rough, not easy. I get tired of played games (consoles) on hard settings and still yawning. I just fear when everyone has their houses/ships....no one will need the materials that much anymore and the prices on them will drop.
Anyways, this game has risk vs reward which I haven't enjoyed since UO. Even if it doesn't apply additional "risk" as I would like....I'm satisfied enough. If a lot of these things bother you that much there are plenty of other games that have zero risk. Oh, and I don't recommend looking into World of Darkness if this game's risk bother you. heh Apparently in that game anyone who manages to become Prince of a city can mark any players they don't like for permanent death. :P
3/04/13 6:01:25 PM#22
from what i heard and saw on video. If u get hit first ur death,.
3/06/13 10:07:15 AM#23
Originally posted by sk8chalif
Not always truth, but usually yes