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Guild Wars 2

Guild Wars 2 

General Discussion  » Trouble with immersion?

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201 posts found
  Baitness

Advanced Member

Joined: 10/22/06
Posts: 151

3/01/13 1:54:02 PM#121
People trying to suggest that gw2 wasn't innovative or enjoyable are just trolling.  That is not even what this thread is about.
  observer

Elite Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

3/01/13 2:54:05 PM#122
Originally posted by FromHell

It´s about as immersive as any Super Mario 3-D game.

High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

 

GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

3/01/13 3:03:44 PM#123
Originally posted by darkhalf357x
Originally posted by tintilinic
Originally posted by darkhalf357x

Thanks for clearing that up.  I was unaware that waypoints were part of the lore.  That makes sense.  I never said the game had a problem and I actually called it a feature and said it was pre-designed to be that way by the developers.

Though my original argument fell apart :-)  It still doesnt remove my original premise that I dont feel GW2 is immersive (enough) for me to engage in the game fulltime.   It still feels like an arcade.

This is not to take away the joy countless others are having. I hope it continues for them.  I will continue to see how this living story plays and if it introduces the 'touches' I am looking for (but seem to have a hard time explaining).

No problem, its not much of an explanation, but its there ;P

I just wonder at people that keep pushing buttons that break their immersion and then complain about it ;P Stop pushing them buttons if they irritate you so much, there, problem solved lol

I guess its the option of additional means of travel.  Just having walking and waypoint are extremes. I say mounts because thats what Im used but in reality it could be anything that would speed it up.    Some mechanism to let me move through the world at an elevated and greater pace than walking but less 'instant' than waypoint.   Have you ever played EQ2 and got on a boat (with other characters mind you) and just sailed off.  Watching to see the coast to appear in the horizon. Its a lot different than just 'porting' to the destination (lored based or not).  Sometimes the journey *is* the destination.

Getting off topic from the OP in some ways, and want to re-iterate that GW2 does lack immersion (for some, not all or others) and could be alleviated by changing travel options (just one suggestion).  But again, as I've said this isn't that type of game and thats what I have to concede to.

Though dated, check out Vanguard (or videos of it).  If we remove the gear-grind argument for a moment it demonstrates how travel can aid in immersion of the world.  Its not as pretty as GW2 but is a stark contrast.   The former is a slower more involved MMO (encouraging immersion of you being the character) and the latter is a faster more 'instant action' (to me encourages me as a player playing a character).  There is a difference between the two experiences though they sound similiar.

But they dont seem to (have interest to) make games like that anymore... 

Again - mounts are not in the Tyria lore but waypoints and Asuran gates are. If they would add mounts to the game, it would be immersive-breaking when you understand the lore of the game.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  AmbrosiaAmor

Hard Core Member

Joined: 11/24/10
Posts: 857

3/01/13 3:05:59 PM#124
Originally posted by Aerowyn

just great scenary love it:)

 

Claustrophobic for sure. They need to install MRIs in Tyria. It wouldn't be lore shattering at all having them around.

 

http://en.wikipedia.org/wiki/Claustrophobia

 

What is that bear doing? I mean cmon!

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

3/01/13 3:08:54 PM#125
Originally posted by Gaia_Hunter
Originally posted by Calerxes
Originally posted by Volkon
Originally posted by Calerxes
Originally posted by Volkon
Originally posted by darkhalf357x

Your completely missing the point. Length of time <> immersion, but travel is a big part.  There is no travel in GW2.  You either walk (which gets old fast) or you waypoint.  There are no vehicles.  No airships. No mounts.  No nothing.  Part of what works in WoW and EQ is if I have to go a far distance I can still enjoy the landscape just at a faster speed which is more realistic.  I would love to be able to fly through Tyria but I can't at the moment.

Portals also work but its the implementation.  Portals in WoW and EQ are part of the game and lore.  EQ had Plane of Knowledge.  Does exactly the same as waypoints but its part of the game making it feel more like your character is travelling via magic means versus me as a player.   In GW2 I click an object on my map which ports my character... thats a player mechanic and does nothing to tie to the players' action to what the character is doing (other than appearing in a new location).  

I dont see this as a 'bug' or problem with GW2 but more as a feature.  GW2 is more geared toward an 'arcade' RPG experience as opposed to a fully immersive 'lived-in world'   These decisions were pre-made and we cant honestly fault them for that.

I'm still interested where they go with this 'living story' (which btw I think is a great concept) but think they will take it far enough for me personally to enjoy it.

 

I think you're missing the point actually. GW1 introduced "map travel" as a part of the lore of the game. There's even a quest you get from the son of the women (he claims) who invented it. To remove map travel and Asura Gates (also featured in Eye of the North) would be to break immersion for the GW vets by stepping all over the lore of the game.

 

The real immersion is in the world itself. What other do the NPCs run over to you asking for help? What other games does the PvE content come to you whether you're ready for it or not?

 

EQ2 has npc's calling out to you or gesticulating to grab you attention is not a new concept they were in EQ2 at launch.

Really? Never knew that. I wonder... are they doing that in reaction to your presence or simply doing that in a loop whether or not players are present. There is a difference.

 

Remeber this is from 2004 when EQ2 had no markers (quils in this case) above npc's heads. So when you went near certain NPC's they would call out to you saying they wanted to talk with you or they would wave their hands gesticualting for you to come over, you just had to set the animation of by being near to them or walking past them, it wasn't a set routine that cycled. Since SOE put quest markers in and redesigned many areas of the game ie Freeport and the starter zones those occasions are quait rare these days. So its not a new concept far from it, OH! and EQ2 has Heritage quests that take you all over a zone in one big quest chain that ends in a big battle, they are group only and intergral to telling a story of the lore of that zone, sound familiar?

Lets not start on the feature checklist path.

Sure many of the features of GW2 have been seen in other games.

But we don't play fractioned features, we play games with their features and systems.

 

Come on don't get all tied up in knots someone might think you are a fanboy or some such silly notion. I'm just teasing the serious folks around here I like the game. I'll use one of these  next time, though I was answering Volkon's question.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  timtrack

Spotlight Poster

Joined: 10/03/06
Posts: 408

3/01/13 3:09:40 PM#126
Originally posted by tintilinic
Originally posted by timtrack

Please elaborate. Or was it just an attempted insult?

Fallen Earth is another game that's high up on my top-list.

Didnt Fallen Earth made quick travel possible because of the pressure of playerbase as it had absolutely none at launch? Yest it did. I rest my case.

What case? Exactly what are you even talking about. Do you know? In which of my paragraphs regarding Guild Wars 2's specific travelling system did you read something that gave you a case in the first place? By the looks of it i seem to have written an article in New York Times about my disgust for any travel system ever created bar walking bare-foot. I don't remember doing that. How did that become your, and the guy's before you, standpoint in this very specific topic?

 

Honestly, i'm trying to understand.

  acidblood

Advanced Member

Joined: 1/13/06
Posts: 245

3/01/13 5:19:32 PM#127
Originally posted by Aerowyn
Originally posted by acidblood

I've found this as well... but for me it's not the world (one of the best IMO), but rather the character customisation, or lack there of. Now I know there is a fair choice of gear, traits, runes, etc. but I'm level 42 now and have been casting the same spells since level 5 with little to no noticable difference in the way fights play out.

Sure there are moments here or there where a proc goes off (and I notice it), but compared pretty much any other MMO (Rift, TSW, GW1, WoW (pre panda), even Aion) my character just feels static, there is no growth, there is no "man I can't wait to hit level X'. I'm aware that I could try using different weapons, or support skills, but honestly the load out I've got now is best I've found (out of all class / weapon combos) to fit my playstyle.

Don't get me wrong, I like GW2, it's fun and the dynamic events are big step up for the usual 'quest hub' style, but in terms of character customisation and growth, I'm sorry but their system is a total failure.

guess it depends how you play.. if you stick to the same weapons then sure of course.. but if yuo playl ike me and swap weapon sets every couple levels along with completely changing out your traits and gear at that time as well it changes how your character can play completely.. yes you will be pushing buttons and watch things die as in every game out there.. but how you do it you actually have a ton of variety especially once you get more traits unlocked.. I gave examples in other threads but I have changed my mesmer playstyle every 10 or so levels and made a totally differn't playstyle from direct damage focus to conditions with numerous ways to use my illusions with numerous skills that have several effects and sometimes even more when traited.. I at first thought the system was pretty shallow until I got more into it and started changing up my playstyle with differn't sets of weapons based on a certain style of play...

honestly i have more styles of "play" in this game than most any other MMO where you have the option of 100s of skills but basically they all play out the exact same

I don't disagree, there are certainly a range of playstyles you can have for any given character, and changing between them can be as simple as swapping out your weapon... but that's not really what I'm looking for.

I like to take a general idea for a playstyle, or character, and tweak it over time (and levels) to get something that is fun and enjoyable for me, even if it's not 'optimal'... in fact I generally prefer 'left field' builds. GW2 doesn't really let you do that; you're stuck with whatever skills come with the weapon, and if don't like them, or their 'theme' (e.g. bleeds, buff/debuff, flanking) too bad.

I guess what I'm trying to say is that for me, in GW2, it doesn't feel I'm creating MY character... it's more like I'm picking equipment sets in an FPS... and that just doesn't sit well with me in a game where everything else is set up like an RPG.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/01/13 5:25:18 PM#128
Originally posted by acidblood
Originally posted by Aerowyn
Originally posted by acidblood

I've found this as well... but for me it's not the world (one of the best IMO), but rather the character customisation, or lack there of. Now I know there is a fair choice of gear, traits, runes, etc. but I'm level 42 now and have been casting the same spells since level 5 with little to no noticable difference in the way fights play out.

Sure there are moments here or there where a proc goes off (and I notice it), but compared pretty much any other MMO (Rift, TSW, GW1, WoW (pre panda), even Aion) my character just feels static, there is no growth, there is no "man I can't wait to hit level X'. I'm aware that I could try using different weapons, or support skills, but honestly the load out I've got now is best I've found (out of all class / weapon combos) to fit my playstyle.

Don't get me wrong, I like GW2, it's fun and the dynamic events are big step up for the usual 'quest hub' style, but in terms of character customisation and growth, I'm sorry but their system is a total failure.

guess it depends how you play.. if you stick to the same weapons then sure of course.. but if yuo playl ike me and swap weapon sets every couple levels along with completely changing out your traits and gear at that time as well it changes how your character can play completely.. yes you will be pushing buttons and watch things die as in every game out there.. but how you do it you actually have a ton of variety especially once you get more traits unlocked.. I gave examples in other threads but I have changed my mesmer playstyle every 10 or so levels and made a totally differn't playstyle from direct damage focus to conditions with numerous ways to use my illusions with numerous skills that have several effects and sometimes even more when traited.. I at first thought the system was pretty shallow until I got more into it and started changing up my playstyle with differn't sets of weapons based on a certain style of play...

honestly i have more styles of "play" in this game than most any other MMO where you have the option of 100s of skills but basically they all play out the exact same

I don't disagree, there are certainly a range of playstyles you can have for any given character, and changing between them can be as simple as swapping out your weapon... but that's not really what I'm looking for.

I like to take a general idea for a playstyle, or character, and tweak it over time (and levels) to get something that is fun and enjoyable for me, even if it's not 'optimal'... in fact I generally prefer 'left field' builds. GW2 doesn't really let you do that; you're stuck with whatever skills come with the weapon, and if don't like them, or their 'theme' (e.g. bleeds, buff/debuff, flanking) too bad.

I guess what I'm trying to say is that for me, in GW2, it doesn't feel I'm creating MY character... it's more like I'm picking equipment sets in an FPS... and that just doesn't sit well with me in a game where everything else is set up like an RPG.

i can see that.. my main gripe with the current system is id like advanced skills for weapons and make the weapon bar like the utility bar where you can mix and match skills../ this would add a lot of variety to it.. My issue with games that offer tons of skills is generally many end up being very one dimensional skills and on the graphical side end up looking very underwhelming. Not to mention pvp ends up being a balance nightmare. But i do enjoy games where i can make my own class essentially which in a way seems teso might be doing this to an extent. But for me i'd rather have numerous playstyles and a few less skill options than a million skills but basically only one or two playstyles on that character... 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2621

3/01/13 7:02:12 PM#129
Originally posted by acidblood
Originally posted by Aerowyn
Originally posted by acidblood

I've found this as well... but for me it's not the world (one of the best IMO), but rather the character customisation, or lack there of. Now I know there is a fair choice of gear, traits, runes, etc. but I'm level 42 now and have been casting the same spells since level 5 with little to no noticable difference in the way fights play out.

Sure there are moments here or there where a proc goes off (and I notice it), but compared pretty much any other MMO (Rift, TSW, GW1, WoW (pre panda), even Aion) my character just feels static, there is no growth, there is no "man I can't wait to hit level X'. I'm aware that I could try using different weapons, or support skills, but honestly the load out I've got now is best I've found (out of all class / weapon combos) to fit my playstyle.

Don't get me wrong, I like GW2, it's fun and the dynamic events are big step up for the usual 'quest hub' style, but in terms of character customisation and growth, I'm sorry but their system is a total failure.

guess it depends how you play.. if you stick to the same weapons then sure of course.. but if yuo playl ike me and swap weapon sets every couple levels along with completely changing out your traits and gear at that time as well it changes how your character can play completely.. yes you will be pushing buttons and watch things die as in every game out there.. but how you do it you actually have a ton of variety especially once you get more traits unlocked.. I gave examples in other threads but I have changed my mesmer playstyle every 10 or so levels and made a totally differn't playstyle from direct damage focus to conditions with numerous ways to use my illusions with numerous skills that have several effects and sometimes even more when traited.. I at first thought the system was pretty shallow until I got more into it and started changing up my playstyle with differn't sets of weapons based on a certain style of play...

honestly i have more styles of "play" in this game than most any other MMO where you have the option of 100s of skills but basically they all play out the exact same

I don't disagree, there are certainly a range of playstyles you can have for any given character, and changing between them can be as simple as swapping out your weapon... but that's not really what I'm looking for.

I like to take a general idea for a playstyle, or character, and tweak it over time (and levels) to get something that is fun and enjoyable for me, even if it's not 'optimal'... in fact I generally prefer 'left field' builds. GW2 doesn't really let you do that; you're stuck with whatever skills come with the weapon, and if don't like them, or their 'theme' (e.g. bleeds, buff/debuff, flanking) too bad.

I guess what I'm trying to say is that for me, in GW2, it doesn't feel I'm creating MY character... it's more like I'm picking equipment sets in an FPS... and that just doesn't sit well with me in a game where everything else is set up like an RPG.

Most of the games give you all the skills that fullfil a narrow role.

Some games like GW1 and TSW give loads of skills but you can only pick so few.

The problem with GW1 and TSW system is that lot of skills won't be balanced, meaning a few will be more efficient than all the others.

If you theorycraft and read you will arrive to an optimal or near optimal build. That will be a fun process initialy but once you understand it, basically it is picking the few pearls out of junk and there will be a big pile of junk.

The second problem is that you will have players that don't research because they don't want or don't care or whatever and will be stuck with awfull and bad builds, that hurt those players and the overall population.

 

Still, you still have in GW2 traits, stats, weapon upgrades and armor upgrades, utility skills and food/utility buffs that can make 2 characters using the same weapons very different.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Hardanger

Novice Member

Joined: 6/06/09
Posts: 228

 
OP  3/01/13 7:11:33 PM#130

I'm impressed by the volume of response.  

 

not sure what to make of it all, but impressed

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/01/13 7:14:12 PM#131
Originally posted by Hardanger

I'm impressed by the volume of response.  

 

not sure what to make of it all, but impressed

just gotta remember like graphics immersion is a subjective thing.. one game may have a feature that kills immersion for them while others can overlook it and get engrossed in the rest of the game.. no one can say what is immersion for you personally all they can say is what in any said game makes them feel immersed.. hope some of the responses helped

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1789

3/01/13 7:18:08 PM#132
Originally posted by Hardanger

I'm impressed by the volume of response.  

 

not sure what to make of it all, but impressed

I think the biggest thing you can take from this is that it's just a game.  Just becuase you are not immersed doesn't mean eveyone feels that way.  Obviously if others like myself do feel immersed it doesn't mean that you should.  It's just easier to accept the game isn't for everyone and just move on.  Of course the people who don't like the game are going to agree with you and those that do like and play the game are most likely not going to agree. 

"If I offended you, you needed it" -Corey Taylor

  Bloodaxes

Advanced Member

Joined: 3/03/09
Posts: 2633

3/01/13 8:01:04 PM#133

Same reason I stopped twice playing the game.

Gw2 is beautiful has "immersive" maps but feels dead to me.

--

My main assumptions for this cause are:

1] Their idea on having 80 levels instead of 20 like the first one or at least 30-40.

Why the need to have such a long level cap? It gets tiring after a while.

2] Yes there are npcs that come ask you for help but barely any difference in what needs to be done.

I remember first time I got out of the vaults in fallout 3 wandering in the wild killing bandits and what I found (Running from what seemed to take low damage heh) then I stumbled in a camp with super mutants and started killing them. I enter their "head quarters" and mid way to the bottom I stumble with a prison asking for help on her friend which is futher down. I could have said no but I went for it tough found him dead shred into tiny pieces lol.

Anyway escorting her out of the camp she takes you to a small town asking you if you can help train the people in the town for the upcoming super mutants that will come sooner or later and you always have the option of not helping with consequences not nothing happening like in gw2.

Have yet to beat that feeling on not knowing what's going to happen.

3] Yes their strange idea of showing the maps as rectangles surely gone bad on many people's throat. I mean look at guild wars 1, the maps could have been a triangle if they wanted but they weren't as clearly obvious as in the 2nd one. 

4] I like and hate the no trinity feature.

I love in D&D and even Wizardry Online where you need certain abilities from x class to survive in some dungeons (More in D&D) but in gw2 it's barely utilised since at the end of the day everyone in the party is a different type of dps with some skills here and there that provide little support.

And

5] Yes, bla bla bla there are traits and all but I wanted to play a sword and pistol mesmer why couldn't I have more variety in the weapon skills? I don't care that there are traits or utilities that can work with x weapons I wanted to be different from the 1000s of mesmers using a sword and pistol but I couldn't.

They should have never left out the choice of maybe wanting to use more the pistol over the sword or vice versa in the game but they did and it feels really limiting.

  Ppiper

Advanced Member

Joined: 2/08/13
Posts: 658

3/01/13 8:04:42 PM#134
Originally posted by Aerowyn
Originally posted by Hardanger

I'm impressed by the volume of response.  

 

not sure what to make of it all, but impressed

just gotta remember like graphics immersion is a subjective thing.. one game may have a feature that kills immersion for them while others can overlook it and get engrossed in the rest of the game.. no one can say what is immersion for you personally all they can say is what in any said game makes them feel immersed.. hope some of the responses helped

that's an excellent point. We each have our own ideas of what makes a game feel like we're a part of it. To each his own. GW2 has that feel for me, I truly feel a part of this game.

  Zzad

Apprentice Member

Joined: 2/14/11
Posts: 1294

3/01/13 8:14:31 PM#135
Originally posted by dynamicipftw

The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

 

Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

prepare to enjoy GW2 ;)

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/01/13 8:16:39 PM#136
Originally posted by Zzad
Originally posted by dynamicipftw

The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

 

Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game due to over-hab to traditional quest hubs...static combat etc.

But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

prepare to enjoy GW2 ;)

 

yea i always play with map completion off unless i'm specifically going for that. but any new character it goes off right off the bat

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2829

There... are... four... lights!

3/02/13 4:06:35 AM#137
Originally posted by observer
Originally posted by FromHell

It´s about as immersive as any Super Mario 3-D game.

High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

 

GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  loulaki

Apprentice Member

Joined: 12/20/11
Posts: 810

3/02/13 8:09:34 AM#138

well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

 

all your complaints about small maps and cleistophovic are from people who havent poayed the game and they wanna just share their negative point of view in the world

: )

  bliss14

Advanced Member

Joined: 4/01/11
Posts: 530

Ahh devil ether.

3/02/13 8:24:01 AM#139
Originally posted by Kuinn
Originally posted by Hardanger

 

I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

 

My biggest immersion breaker is the instant travel. I installed the game again after months of pause, made new char and went for it. Everything was great and fun, until at around lvl6 I realized that I had been just running around and forgot about the main story, this was not the problem, it's actually cool such a thing can happen in themepark, but what followed afterwards dropped me into the state of meh again.

 

I opened map to check on where the story location was, and then clicked on the nearest waypoint and: boom - the immersion switch got turned off. I begun to pick up on the story and just blinked around the map to get to the story locations. Blink, blink, blink, I just traveled from point to point with tons of land in betweem, it took few seconds and nobody even saw me on the road. Having to actually travel (even after the first time) to places that you want to visit makes it feel more meaningful and adventurous (immersive).

 

Just give me a shard where there isnt waypoints at all (or maybe like 6 in the whole world?) and where I can run just a little bit faster (since there obviously wont be mounts ever). If you cant travel in 3 seconds to everywhere in the world, the world stops feeling so damn small and artificial, at least in theory that should help but who knows.

 

Currently there arent any far away lands that I have to travel to, there are just maps and places where I can get in 3 seconds regardless of my destination or current location... Meh. Want to farm at some distant cool spot? Click you're already there. Need to sell trash? Click you're at the vendor. Need to get to the other side of the whole world? You're already there.

You don't have to use them though.  I run nearly everywhere unless I'm out in the wilds and want to get back to craft.  Even then I don't use the waypoints.  I go to mists and then use the Lion's Arch portal because I'm cheap like that :)  I tend to run across events that I haven't had the chance to do before by running everywhere.  As far as running everywhere being too slow just activate a speed boost if you have one and it really doesn't take very long at all. 

Waypoints inside the cities are just great for me though.  Lion's Arch will lag sometimes so much that if I had to run through it to get somewhere inside the city I would hate it.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2829

There... are... four... lights!

3/02/13 9:15:15 AM#140
Originally posted by loulaki

well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

I suppose you meant "cycles" ;)

I had the problem with nights being really too bright until a moved to a 32" HDTV to play and therefore calibrated the display using proper software and a calibration DVD.

But I agree, nights are still too bright, and there should be a separate gamma setting for nights so everybody can fine tune it as he prefers. I made that suggestion on the official forums a couple of weeks ago.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

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