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Guild Wars 2

Guild Wars 2 

General Discussion  » Trouble with immersion?

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201 posts found
  Hardanger

Novice Member

Joined: 6/06/09
Posts: 228

 
OP  2/28/13 3:37:26 PM#1

I'll keep it brief.

 

My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

Anyways, I haven't played since launch.

 

I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

  User Deleted
2/28/13 3:42:04 PM#2
One thing that bothers me is how claustrophobic the game feels.  I think it hs to do with the clouds being so close to the ground.  Whatever the reason, it makes the world feel much smaller than the maps suggest.
  jpnz

Advanced Member

Joined: 6/29/06
Posts: 3565

2/28/13 3:44:51 PM#3
Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 7316

2/28/13 3:50:28 PM#4
I had a problem with immersion too. It as soon as I would start getting into the world, I'd be hit with things like queuing up for a battleground, and seeing Sever 1, Sever 2, Server 3 ect.. Also everytime my toon spoke, I was like "that's not right." How about straight out of creating a world hating kitten kicking warlock, the first NPC says "Help," and I say "Sure!"

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Size-Twelve

Advanced Member

Joined: 7/10/05
Posts: 493

See you in Washington

2/28/13 4:13:00 PM#5

I can see how this would not be the ideal game for those looking for immersion.

It's really more of an action game (jumping puzzles, no mana, no cast times, dodging) with RPG elements, than a full blown immersive RPG. I like where the game is at personally, but it does feel like I'm running a toon around from the outside, rather than living a character.

The story is pretty uninspired too which probably doesn't help. "We're all heroes fighting the dragons", is a little...blah.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2621

2/28/13 5:16:04 PM#6

Completely claustrofobic and artificial.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 6:01:58 PM#7
Originally posted by Gaia_Hunter

Completely claustrofobic and artificial.

heh yea while the zones aren't seamless they are the most immersive zones I ever played in a themepark MMO.. not only are they huge and amazing to look at the way the asethetics and the event system is setup the game feels more alive than any MMO i have ever played.. one of the #1 reasons I enjoy it so much

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1239

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

2/28/13 6:10:10 PM#8
Originally posted by Aerowyn
Originally posted by Gaia_Hunter

Completely claustrofobic and artificial.

heh yea while the zones aren't seamless they are the most immersive zones I ever played in a themepark MMO.. not only are they huge and amazing to look at the way the asethetics and the event system is setup the game feels more alive than any MMO i have ever played.. one of the #1 reasons I enjoy it so much

 

I tend to think that when I see comments like that, those people only have a level 20 and haven't fully traversed the world.  The examles shown in those pictures are actually minor to some of the sights and areas in the game.  It's hard for me not to be immersed in the game when I don't think about immersion.  The only thing that makes few feel like it's a game are the first couple areas of each starting zone.  Then it just opens up, or the game's cities just draw me in with all the conversations and actions NPCs make among themselves.

Though I guess it's how one approaches the game, and how long they play it (or how much they explore) in addition to differing opinions and experiences.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Vidir

Novice Member

Joined: 1/14/04
Posts: 966

2/28/13 6:14:36 PM#9
Originally posted by Hardanger

I'll keep it brief.

 

My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

Anyways, I haven't played since launch.

 

I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

 What anoyed me most was the events popping up all over the place not letting you explore tho world without interfearin and the bad fight targeting system.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 6:19:01 PM#10
Originally posted by Yaevindusk
Originally posted by Aerowyn
Originally posted by Gaia_Hunter

Completely claustrofobic and artificial.

heh yea while the zones aren't seamless they are the most immersive zones I ever played in a themepark MMO.. not only are they huge and amazing to look at the way the asethetics and the event system is setup the game feels more alive than any MMO i have ever played.. one of the #1 reasons I enjoy it so much

 

I tend to think that when I see comments like that, those people only have a level 20 and haven't fully traversed the world.  The examles shown in those pictures are actually minor to some of the sights and areas in the game.  It's hard for me not to be immersed in the game when I don't think about immersion.  The only thing that makes few feel like it's a game are the first couple areas of each starting zone.  Then it just opens up, or the game's cities just draw me in with all the conversations and actions NPCs make among themselves.

Though I guess it's how one approaches the game, and how long they play it (or how much they explore) in addition to differing opinions and experiences.

yea i LOVE this event here:) The Great Oouo

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1419

All of history is a lie. The truth depends on who does the listening, and who does the telling...

2/28/13 6:20:32 PM#11
 Sorry you feel that way OP. I personally have no problem with immersion and TBH I find myslef lost in the game at times when I play. The only things that I feel it lacks that makes it less immersive are weather effects and a real day and night cycle. Other than that the sounds, environment, and world feel more alive than any other game I have beena part of. While I can say I am underwhelmed by a few things in the game, immersion isn't one for me. Oh and the fast travel also takes me a step back as far as immersion but I only feel the disconnect when I am zone hopping, not when hitting an area and going for the exploration.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 6:25:50 PM#12

just great scenary love it:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1783

2/28/13 6:30:40 PM#13
GW2 has a wonderful game world. It's a shame ANET doesn't know what to do with so we're stuck running around doing a lot of nothing.
  Kothoses

Advanced Member

Joined: 4/08/10
Posts: 688

2/28/13 6:32:04 PM#14

While undoubtedly beautiful eyecandy, scenic =/= immersive.

 

It is a beautiful game, but it does feel a little prefabricated at times, its still a great game and amazing the first and second time around which is more than can be said of a lot of mmo's.   But I can see where the op is coming from, it does feel systematic when you delve into the game beyond PVE leveling.

Promoting thought a new Gaming video blog http://www.youtube.com/user/quinnthalas discussing games, gamers and the internet with gameplay footage as background.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 6:35:30 PM#15
Originally posted by Kothoses

While undoubtedly beautiful eyecandy, scenic =/= immersive.

 

It is a beautiful game, but it does feel a little prefabricated at times, its still a great game and amazing the first and second time around which is more than can be said of a lot of mmo's.   But I can see where the op is coming from, it does feel systematic when you delve into the game beyond PVE leveling.

i can see that but I compare this to other themeparks and when the standard themepark is filled with static npcs everywhere and a world that doesn't move/change at all I really can't see how people can complain gw2 feels less immersive than most other themeparks

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

2/28/13 6:59:27 PM#16
Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.
  jpnz

Advanced Member

Joined: 6/29/06
Posts: 3565

2/28/13 7:03:00 PM#17
How is this for an immersion breaker; walking into a city. Walking into stormwind in wow was really good. Jumping into lions arch via a portal cause you can't walk into the city? not so much

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 7:03:26 PM#18
Originally posted by snapfusion
Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.

i can see that as well.. each zone is almost a little "world" inside itself in a way(but you could say that about most zoned games even ones with "seamless" zoning).. while as a whole I can see it killing immersion for some when actually in a zone and running around it's still the most immersive PVE experience I have had in a MMO in a very very long time

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4113

2/28/13 7:07:24 PM#19
Originally posted by jpnz
Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

^^^This.  I have the exact same issue when playing AoC or TSW, heck even EQ2.  It's that stupid non seamless world design, it just ruins the immersion.  Only one game ever broke that mold and that was FFXI, for some reason, those instanced zones were almost overly immersive, lol(not really, but you get the gist).

Every "zone" is basically a filled square/rectangle of content.  The content is fine, but the layout makes it feel confined and fake.  Of course another horrible way would have been the WAR way, 2 linear paths running perpendicular to each other with a big space in the middle for PVP.  Crappy world/zone design there as well.  Gotta have crap cross over and in and out and be more geographically sound.  In other words more haphazard and non shape specific.  I think Lotro and WoW handle this fairly well.

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  Toxia

Hard Core Member

Joined: 7/25/09
Posts: 1308

2/28/13 7:11:46 PM#20
Of the few problems i have with gw2, immersion/complaints with the scenery isn't some of them. Game is the most beautiful mmo i've played to date. And i thought ff11/14 were pretty damn pretty.

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