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News & Features Discussion  » [Column] TERA: Sauntering Through Tera

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51 posts found
  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4424

3/01/13 12:58:50 PM#21

Nice read. Most ppl seem to want to add lame shock value to their reviews and bash games with little to no knowledge of how the game actually works. I assume it's because they don't have anything worth while to say.

I like to see the more positve aspects of games and you covered this one well. If all your reviews on games are like this I'll have to make sure to read them.

People are like cats. When they die, you get a new one.

  ZoeMcCloskey

Advanced Member

Joined: 7/14/05
Posts: 1121

INTJ, fun is fun except when it's not

3/01/13 2:01:23 PM#22
Good read, I'll be interested to see your thoughts on CO.  I played it with a couple friends just over a year ago and will just say I was very pleasantly suprised by the game. 

  Swiftrevoir

Apprentice Member

Joined: 8/13/05
Posts: 162

3/01/13 2:59:56 PM#23

Currently playing on Valley of Titans as Gerrard the outlaw hunter and heart stealer!  Enjoying myself thoroughly so far and glad to see a new piece up bringing exposure to its newly F2P state.  More should try this game out.  I would recommend you play on a PVP server as it makes the questing system a whole lot more interesting (watching over your shoulder(or actively hunting) for a red name adds quite a bit of intrigue to the many tasks you'll have to run).  Give it a go and always keep in mind that your crosshair must be almost exactly on what you're poking or you're sure to miss with a rush or dive attack leaving you wide open.

One thing you should certainly try is to solo every BAM you can.  The experience is super hard and very rewarding.  Think of it as a Dark Souls kind of engagement. 

Also if you play late at night you will have the opportunity to learn new languages lol, namely Russian and Portugese.  BR? Rus?  No eng?  No prob!

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/01/13 3:32:18 PM#24
Originally posted by bridgetjones

 Most of the bosses have relatively simple mechanics that are, in practice, very difficult to execute.  There is no Deadly Boss Mod telling you the attack timers; you have to outsmart and outplay the AI of a very large, fast monster that wants you to die.  There's no global CD to stare at, there's no skill in the game that's spammable, and there's no set rotation.  You use skills based on priority, situation, and cooldowns.  The starter zone only gives a tiny, tiny taste of what the actual endgame is like.

So exactly like WoW?

You just described TERA as like playing WoW without DBM (and GCD).  SO what you are basically saying that what makes WoW easy is DBM.

And you arent incorrect,  Just like TERA a WoW boss fight is about reading the mob's tells and reacting to them.  But DBM makes it so you dont have to read the tells, just follow the addon.

The only real difference is that in TERA regular mobs can act similar to a boss, although you can brute force a lot of it if you only worry about a key ability here and there.

  Mishakai

Novice Member

Joined: 4/27/12
Posts: 106

3/01/13 4:33:41 PM#25

I think it's a great game.  I pre-ordered and subbed for about 6 months.  Only reason I cancelled my sub was the friends I played with took a general gaming hiatus (family stuff).  Rather than find new friends to game with, I just shelved the game until my friends returned.  

Now we're all back in full swing and loving it.  Especially since it's free now.

  martavolve

Apprentice Member

Joined: 3/01/13
Posts: 1

3/01/13 5:33:20 PM#26
I think 7.7 is a gift, the game has its good parts, cute graphics, nice story, but as you progress you realize the missing much. first of all the lag (like a pirate server). This can never exist in a mmo.

Races, Classes, not much to say, the idea of ??range or mele are not very clear. much aoe that's good.

99% of the npc that encontras are melee, almost no range. Artificial intelligence is rather poor, although they have good
movements, are always on the player thanks to its apparent speed hack. can not ever take away from them, plus the PK system not spend much fun.

Dungeons, at lvl 20 is not bad, except that the system in place to find groups not used. you get to be 15 minutes or more to try to complete a quest. When you enter the npc are 5 levels higher than this leads to you sometimes you have groups that can not complete them, Hard Mode impossible. and between dungeons have blind spots 20, 26, 35, 41. Not to mention the level 60 dungeon, nobody does and that's where the big mistake, do not give prizes, no insentivating and encouraging them.

Bam, excellent! almost always a shame that you have to pass by that few people are interested. unless you want to do and just waste time and crystals.

We talk about PVP when there is only one faction, there duel, nothing more, why not think to call Pk PVP, which is to kill a player when he is up and running at an outpost or city. Just what you see on battlefields that there is only 1 and is for level 60!. or GVG.
 

There is only one Raid (nexus) is not a raid is a lag machine when you start the game is over for the rest of the players.

end game? 1 bg 1 "raid" the machine lag, archievement? daily boring and poorly designed (repeated quest that lower levels have to meet) and dungeons that nobody does. must work harder at it.

in short, Tera is a game with great graphics, easy, short and rather poor. I think they put a lot of effort in history and graphics but as the game is little to be desired. not spend much time left to please you.
this is why I think that a 7.7 is a gift.

I apologize for some mistakes, it is not my native language.
  MortisRex

Novice Member

Joined: 9/23/04
Posts: 366

3/01/13 5:43:34 PM#27
Originally posted by strangiato2112
Originally posted by bridgetjones

 Most of the bosses have relatively simple mechanics that are, in practice, very difficult to execute.  There is no Deadly Boss Mod telling you the attack timers; you have to outsmart and outplay the AI of a very large, fast monster that wants you to die.  There's no global CD to stare at, there's no skill in the game that's spammable, and there's no set rotation.  You use skills based on priority, situation, and cooldowns.  The starter zone only gives a tiny, tiny taste of what the actual endgame is like.

So exactly like WoW?

You just described TERA as like playing WoW without DBM (and GCD).  SO what you are basically saying that what makes WoW easy is DBM.

And you arent incorrect,  Just like TERA a WoW boss fight is about reading the mob's tells and reacting to them.  But DBM makes it so you dont have to read the tells, just follow the addon.

The only real difference is that in TERA regular mobs can act similar to a boss, although you can brute force a lot of it if you only worry about a key ability here and there.

No, it is not exactly like WOW. I'm going to go out on a limb and guess you have never played TERA. Anyone who has actually played both would not call both combat systems "exactly" alike. TERA's combat system is action oriented and requires  some aiming. Wow is typical hotbar /tab targetting orientation. Yes, you have the typical "get out of the fire" mechanics in both games for some bosses, but you also have the active dodging, blocking, parrying, etc that TERA's combat system offers. Twist it anyway you like, but the systems are not exactly alike.

  Raventree

Apprentice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

3/01/13 6:27:02 PM#28
Good article.  I like the idea of the author randomly jumping from game to game and talking about his impressions.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/01/13 11:27:42 PM#29
Originally posted by MortisRex
Originally posted by strangiato2112
Originally posted by bridgetjones

 Most of the bosses have relatively simple mechanics that are, in practice, very difficult to execute.  There is no Deadly Boss Mod telling you the attack timers; you have to outsmart and outplay the AI of a very large, fast monster that wants you to die.  There's no global CD to stare at, there's no skill in the game that's spammable, and there's no set rotation.  You use skills based on priority, situation, and cooldowns.  The starter zone only gives a tiny, tiny taste of what the actual endgame is like.

So exactly like WoW?

You just described TERA as like playing WoW without DBM (and GCD).  SO what you are basically saying that what makes WoW easy is DBM.

And you arent incorrect,  Just like TERA a WoW boss fight is about reading the mob's tells and reacting to them.  But DBM makes it so you dont have to read the tells, just follow the addon.

The only real difference is that in TERA regular mobs can act similar to a boss, although you can brute force a lot of it if you only worry about a key ability here and there.

No, it is not exactly like WOW. I'm going to go out on a limb and guess you have never played TERA. Anyone who has actually played both would not call both combat systems "exactly" alike. TERA's combat system is action oriented and requires  some aiming. Wow is typical hotbar /tab targetting orientation. Yes, you have the typical "get out of the fire" mechanics in both games for some bosses, but you also have the active dodging, blocking, parrying, etc that TERA's combat system offers. Twist it anyway you like, but the systems are not exactly alike.

Well WoW uses a prioirty system and cooldowns, which is just what i underlined.  Didnt say the combat systems were identical, just that part of it.

But the main challenge of TERA is reading the mobs cues so you can react to the attack.  Its not like TERA is lightning quick with this, most of the challenge is learning the cues themselves.  SO it boils down to this:  TERA's bosses are really only more difficult than WoW because of lack of addons to read the cues for you.

WoWs quest mobs and trash mobs are generally faceroll, and TERAs you often have to pay attention, so thats where games should learn from TERA (and EQ): easy mobs get boring.  TERAs combat isnt inherently more difficult (once past the learning curve), it just requires more focus and the mobs themselves are tougher.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5165

3/02/13 2:27:21 AM#30

The toons are certainly top notch. But what is it saying about MMO's when Lotro has better landscapes than just about any MMO out there today? Only AoC/TSW beats Lotro for landscapes in my eyes.

Great toons and effects but landscape as with most modern MMOs seems to not be a design prioity like it used to be.

  ZagatoMKR

Novice Member

Joined: 1/12/06
Posts: 166

3/02/13 4:02:02 AM#31

The thing I don't understand about Tera, is where the hell did 200 mil USD go during development? With that kind of money and the amount of skillful workforce available in South Korea, they could have made their own engine suitable for MMOs and not use Unreal Engine that was made for single player games. I bet bigshots at Bluehole Studios got some high value property during development stage.

Tera could have been so much better without the "difficulties/restrictions" of currently used engine. :/

Cheers.

  Popple

Novice Member

Joined: 6/14/11
Posts: 156

3/02/13 5:57:54 AM#32
Sorry Tera is a rinse and repeat..There is no "Fun" in Tera..The content is very lacking and grouping suxs...

I retired retroactively..Haha

  MagicBob

Apprentice Member

Joined: 3/02/13
Posts: 4

3/02/13 6:03:18 AM#33
I tried this game but the community killed it for me.  Shame because it was fun.  
  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1459

3/02/13 2:00:05 PM#34
Originally posted by Bumer/goga

The thing I don't understand about Tera, is where the hell did 200 mil USD go during development? With that kind of money and the amount of skillful workforce available in South Korea, they could have made their own engine suitable for MMOs and not use Unreal Engine that was made for single player games. I bet bigshots at Bluehole Studios got some high value property during development stage.

Tera could have been so much better without the "difficulties/restrictions" of currently used engine. :/

Cheers.

Art and animations mostly I'd imagine.  That game is fantastic all around when your talking about character/weapon/armor/terrain models.  The animations are top notch as well, and the monster designs are absolutely outstanding. 

 

I don't really see any glaring issues with the engine either.

  ZagatoMKR

Novice Member

Joined: 1/12/06
Posts: 166

3/02/13 4:05:55 PM#35

 

@Draemos They had most of the art already when they started (Lineage 3 team disbanded and most formed Bluehole). 3D art+animations can't cost that much (wages in South Korea aren't that high) plus if you'll outsource it, it will be even cheaper. They didn't have much coding to do (Unreal Engine = big part of pre-made code and again "coding experience" from L3 team). Even IF they had to do EVERYTHING from a blank page, no way it could cost that much, not in South Korea at least.

As for what I meant by "difficulties/restrictions". Haven't you noticed the linearity of all the maps? The invisible wallfest all around you? The vertical axis is so screwed up, jump is useless there. How about Nexus event that lags not only because of network lag but because Unreal Engine wasn't made for events like that? How about optimization? AMD CPUs are in a giant disadvantage compared to Intel's... that's ALL game engine related problems. Look at Aion, they had to butcher so much out of CryEngine to make it somewhat suitable for a MMO and still it has some issues with performance.

I like Tera, I play it as my main MMO atm, but I can only imagine how much better it would have been if it really was a triple-A game with a 200mil usd development budjet. /rant

Cheers.

 

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

3/03/13 1:19:44 AM#36
Originally posted by MagicBob
I tried this game but the community killed it for me.  Shame because it was fun.  

i cant get it. i cant get it when some1 says that a game is ruined by its community. i think ppl became oversensitive.

i play wow and every day is a "dirge' day...

i play cod and every1  protests about campering, using this weapon or whatever...

i played also l2, swtor, rift, gw1-2, warhammer, eve (maybe an exception) and all of them, more all less, have the same matters with community.

this is a gaming world guys, not a real one. play the game if you like it and not for the community. if i like some1 in game its ok. if i dont its ok again. i wont speak him again. i can block him, mute him, close entire channels or whatever.

i just cant understand what some1 who joins an online game looking to find. get married? naaah, i m marriede and i have a MOTHER in LAW...so dont...just play the games :)

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4424

3/03/13 1:35:07 AM#37

barrans chat was ONE zone and it's legendray how bad it got.  Why do ppl act surprised when a global chat that encompasses the whole game is bad ? Global chat is the worst thing any game can add to it's community. It's totally poison.

The real community in tera is just like every other game. It's the ppl you meet questing and doing dungeons. They're there to play the game not farm up as much attention as they can get by saying stupid shit in general chat. Those people are losers and they're in every game. They just don't have the ability to put on as big of a show in games that don't have poorly designed chat features.

People are like cats. When they die, you get a new one.

  emota

Apprentice Member

Joined: 9/16/07
Posts: 321

3/03/13 4:39:17 AM#38
TERA is quite simply the best FTP game out there at the moment. Infact one of the best mmos around irrespective of payment model!
  gezodiac

Apprentice Member

Joined: 3/20/12
Posts: 5

3/03/13 11:10:21 AM#39
Game literally falls apart once you get passed the only thing good is the combat. Like SWToR with the voice acting being the only thing that received some developer attention the combat is the only thing in Tera that received developer attention as well.
  Zeblade

Advanced Member

Joined: 1/10/06
Posts: 936

3/03/13 2:15:17 PM#40

the game is fun but you have to leave AREA/GLOBAL chat off. It gets so bad. Its the worst chat in any mmo there is out there. No you can say anything..ANYTHING there is no GM no one that stops it. There are now young people that play and ..its so bad you cant even say the things here. I dont mean colorful 4 letter words for thats NOTHING to the stuff you read each day every server and on EU's.

I tried EU's hoping it would be better.. was the same people talking they were gay and everything they do and would do.. and people talking what they would do with elin..you know the little girl looking toon.

So leave chat off and the game is fun.

 

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