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The Pub at MMORPG.COM  » So excluding Crafting: What Do PvEers Want???

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62 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6164

 
OP  2/27/13 11:50:53 PM#1

What do the PvE community want in terms of gameplay from a MMO, that doesn't include Crafting?

Because over the months I have seen countless complaining about the bordom of PvE in MMOs  over the years.

so what's the solution to improving PvE. What is fun about it? 

What makes PvE dull to you?

  Cheboygan

Novice Member

Joined: 11/04/12
Posts: 37

2/27/13 11:53:50 PM#2
a huge world to explore - and incentive rewards to do so
  ChakaCan

Novice Member

Joined: 1/17/13
Posts: 22

2/28/13 12:01:13 AM#3
Originally posted by Cheboygan
a huge world to explore - and incentive rewards to do so

And lots of roaming monsters.  I would like to atually hunt for my prey, versus having them all stand in one spot and respawning in that same spot.  Roamers and runners.  I would like to have monsters actually run up and surprise me.  :)

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

2/28/13 12:06:38 AM#4
Who knows, it will always run out. PvE is fun for a bit, but it always gets tedious eventually. I never fought for PvE and always lean more towards the PvP because it usually lasts longer in a game.
  VengeSunsoar

Advanced Member

Joined: 3/10/04
Posts: 4870

Be Brief, Be Bright... Be Gone.

2/28/13 12:11:30 AM#5

Myself I want to play a game with a skill system that lets me learn everything, craft everything, own a place of land that I can put hundreds of usefull things on, and fly.

So far none let me do all that :(

Quit worrying about other players in a game and just play.

  EternalSage2000

Hard Core Member

Joined: 9/12/12
Posts: 29

2/28/13 12:11:39 AM#6

Exploration is huge for me.  Rift did a lot right with Cairns and Puzzles.  Rare Spawns are also a good incentive.  I know people in the end will just look up locations, solutions, and spawn timers.  But I enjoy the hunt, and generally opt out of Googling it. 

  Horusra

Elite Member

Joined: 6/26/05
Posts: 2346

2/28/13 12:11:51 AM#7

I would like to see a PvE with a survival ideal.  Game starts wih very little.  Playes must build and develop locals.  Separate areas to control and maintain for benefits (Mines, lumber mil, etc.) NPC guards to maintain and equip, upgrade areas.  Then you have surges of mobs.  If areas are undefended and not maintained then things get destroyed.  Guilds can control and maintain, but to stop super guilds you limit how much they can maintain.

You could even add a type of PvP to this where different cities can strive to control areas.

  Cherise

Novice Member

Joined: 4/11/06
Posts: 232

2/28/13 10:43:28 AM#8

For my personal tastes,

- A large world I can get lost in, that isn't packed with mobs every few feet.  Beautiful, detailed places with no mobs and no reason to go there, that you discover.

- Open dungeons to explore that don't involve raid mechanics and studying before entering.

- Features that create positive interactions with other players, such as buffing/curing at gathering locations (pubs/med centers), music systems, housing.

- Classes that are actually fun and don't later have the fun stripped from them because they are unbalanced in pvp.  And feeling stronger as I level, rather than weaker despite not having raid gear.

- Slower leveling pace with many zones and options for leveling.

What makes pve dull for me is having nothing but combat, reaching max level quickly, and then being offered daily quests, repeatable dungeons requiring a perfect group setup, and raids.  I look for games with other things to do, interactions with other players that doesn't involve pick up groups,  and a class that's actually fun to play (which I haven't found in a long while).

  Pynda

Advanced Member

Joined: 3/20/04
Posts: 703

2/28/13 10:51:12 AM#9

- To not be labeled a "PvE'er" just because that may be one activity (of many) which I enjoy doing in MMORPGs.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7479

2/28/13 10:53:02 AM#10

lmao great question.

 

For me to enjoy pve, I need deep, complex character development and itemization.

  User Deleted
2/28/13 10:55:34 AM#11
Originally posted by VengeSunsoar

Myself I want to play a game with a skill system that lets me learn everything, craft everything, own a place of land that I can put hundreds of usefull things on, and fly.

So far none let me do all that :(

Minecraft or Terraria.

  greenreen

Elite Member

Joined: 11/19/12
Posts: 1487

2/28/13 10:58:21 AM#12

A great trading system is second to the crafting since you want to sell things often times.

Dungeons are dull to me. Here is a place where there are the same creatures in the same spots and countless people are fighting them over and over. Then there are bosses scattered inside that sit in one spot waiting for any comers to their title and they happen to have boxes of stuff if you win or you can pick their pockets when they are dead. It will all be there next week if you want to come again. Entrance is the same, exit is the same, experience is the same. Yawn. Players realize this and started up speedruns, running past trash or exploiting it to reset or finding any way possible to just skip to bosses because even they see the wasted energy spent but want those epics if they can bypass repetition.

 

 

 

 

  Nadia

Tipster

Joined: 7/26/03
Posts: 11691

2/28/13 10:59:59 AM#13
gearless progression -- like the Everquest AA system
  SabbathSMC

Novice Member

Joined: 1/10/05
Posts: 228

2/28/13 11:02:11 AM#14

PVE players are not just about crafting. its meaningful crafting for one thing. Land management. Random spawns on mobs. Like the one guy said i would love to be surprised by a mob attack. Exploration is also key. UO had some rare random spawns  that would pop up from time to time and they dropped rare items at the spawn. And while im on rare items i would love to see really rare items brought back,not even useable items like rare weapons but like decorations, like uo had. Like rare blood tiles rare marble tables rare rocks for decorations. so much could be done with this and nobody has even touched it.

While all those rares in UO were a mistake and not really ment to be there it created a entire community just in the collections of rare items. I was one of those collectors and had so much fun doing it.

 

played M59,UO,lineage,EQ,Daoc,Entropia,SWG,Horizons,Lineage2.EQ2,Vangaurd,Irth online, DarkFall,Star Trek
and many others that did not make the cut or i just plain forgetting about.

  MurlockDance

Apprentice Member

Joined: 6/20/10
Posts: 1225

2/28/13 11:04:43 AM#15
Originally posted by Cherise

For my personal tastes,

- A large world I can get lost in, that isn't packed with mobs every few feet.  Beautiful, detailed places with no mobs and no reason to go there, that you discover.

- Open dungeons to explore that don't involve raid mechanics and studying before entering.

- Features that create positive interactions with other players, such as buffing/curing at gathering locations (pubs/med centers), music systems, housing.

- Classes that are actually fun and don't later have the fun stripped from them because they are unbalanced in pvp.  And feeling stronger as I level, rather than weaker despite not having raid gear.

- Slower leveling pace with many zones and options for leveling.

What makes pve dull for me is having nothing but combat, reaching max level quickly, and then being offered daily quests, repeatable dungeons requiring a perfect group setup, and raids.  I look for games with other things to do, interactions with other players that doesn't involve pick up groups,  and a class that's actually fun to play (which I haven't found in a long while).

I like this list. I would like a deeper way of handling lore and to have only incidental storylines that players can uncover indirectly instead of questhubs and handholding storylines. I mean, games like WoW and ToR are engaging to play through the first time through, but I can't play alts very easily in them because I find after a point that it gets boring to do the same quests in the same places at the same level range (though WoW is not as limiting at ToR is).

Either that or you need lots and lots of places to level up in like in EQ2.

Playing MUDs and MMOs since 1994.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

2/28/13 11:08:11 AM#16
I like exploring, and discovering the different stories each place has. Really like logic puzzles as well.
  Baleout

Novice Member

Joined: 9/21/04
Posts: 144

2/28/13 11:28:20 AM#17

Really Big Open World for Eploration

 

The best from Rift /GW2/UO/EQ2/AC   (  no quest hubs tho.  )

 

Plus lots of open world big group stuff  to do ( Rift/GW2 style but better done)  and less dungeons just not a fan of them.

 

Crafting / Trading  of course.

 

Make the Toons fun to play - Nice AA system also -  this is where you can fine tune him /her.

 

Hey i can Dream. :)

 

  olepi

Hard Core Member

Joined: 1/15/07
Posts: 1056

2/28/13 11:37:26 AM#18

A PvE game to me means a virtual world to live in, not just fighting NPC mobs.

To that end, there needs to be lots of activities to do in this virtual world:

- exploration -- the world should be large, open, and interesting

- harvesting -- this is a reason to explore, to find new areas with new resources

- crafting -- a must for any virtual world, and crafted items must always be better than dropped. A good way to do this is for mobs to drop only materials used in crafting items, not the items themsevles. So, no dropped Sword+1+Fire, but perhaps a +Fire mat drops, so a crafter can make that sword.

- other activities: diplomacy, gambling, mini-games, etc

I kind of like Vanguard's PvE: lots of different factions to gain 'coin' in, and stuff to buy with that 'coin'. Dungeons, not instanced, and lots of different mobs with different  behaviors.

------------
RIP City of Heroes. One of my favorite MMO's.

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3580

If you can't kill it, don't make it mad.

2/28/13 11:44:49 AM#19
Originally posted by MMOExposed

What do the PvE community want in terms of gameplay from a MMO, that doesn't include Crafting?

Because over the months I have seen countless complaining about the bordom of PvE in MMOs  over the years.

so what's the solution to improving PvE. What is fun about it? 

What makes PvE dull to you?

I can't speak for other CareBears, but what I look for is an entertaining combat system, coupled with good graphics (TERA comes to mind) good weapon/armor models and many different types of mobs.  A good AH (I really hate player shops), and decent lore.  What makes PvE dull is not having something like dungeon finder, so I have to waste my play time spaming LFG in order to see the dungeon content.

Not to mention having my PvE hammered to pander to the PvP crowd.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

2/28/13 11:54:32 AM#20
When I log in, I want to feel like feel like I've just stumbled through a wardrobe and found myself in a snowy wood with a mysterious lamppost just standing there.
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