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General Discussion 

News & Features Discussion  » [Interview] Guild Wars 2: What March’s WvW Patch Will Bring

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80 posts found

Novice Member

Joined: 11/20/11
Posts: 711

3/01/13 4:38:00 AM#61
If that's how their expansions look like in size and scope, I don't see many people buying them. So far, their 'expansions worth of content' promises were just that. ANet is pretty good at creating hype and pretty good at not delivering. And don't tell me the "living" story is actually alive.

Apprentice Member

Joined: 7/14/05
Posts: 1134

INTJ, fun is fun except when it's not

3/01/13 4:49:02 AM#62
I may have to stop leveling various alts to 80 and get back out in WvW again, this sounds good.



Joined: 7/24/04
Posts: 998

3/01/13 5:35:00 AM#63
Originally posted by meddyck
These WvW abilities are garbage. Carry more supply or take less siege damage? Yawn. That's not going to make me start playing WvW again.

So what would you like to see? Its better then introducing resilience or expertise like in other games. Hopefully they wont introdue anything wihich leads to insta killing new gamers who didnt grind WvW XP.


Advanced Member

Joined: 12/11/08
Posts: 680


3/01/13 8:22:17 AM#64
Originally posted by dgarbini

I think the phrase 'to little, to late' comes to mind.  Still waiting for my 'expansions worth of content' that was promised in December.

But you can carry 1 more supply in who gives a @#$%.  That was ceritanly worth waiting 7 months for.  But they fixed culling, wow amazing they fixed a bug that should have never been in the game in the first place 7 months after release........*slow clapping.

If GW2 was run by another much more competent group since release, the game would not be the big turd it is today.  But at least they have plush animal backpacks, very important.

Oh look.  Someone needs a hug !


Advanced Member

Joined: 9/14/10
Posts: 3824

Facts do not require fiction for balance.

3/01/13 9:20:04 AM#65
Originally posted by Wolfhammer
Originally posted by dgarbini

I think the phrase 'to little, to late' comes to mind.  Still waiting for my 'expansions worth of content' that was promised in December.

But you can carry 1 more supply in who gives a @#$%.  That was ceritanly worth waiting 7 months for.  But they fixed culling, wow amazing they fixed a bug that should have never been in the game in the first place 7 months after release........*slow clapping.

If GW2 was run by another much more competent group since release, the game would not be the big turd it is today.  But at least they have plush animal backpacks, very important.

Oh look.  Someone needs a hug !

I think the hug would be "too little, too late".

Oderint, dum metuant.


Novice Member

Joined: 10/19/09
Posts: 112

3/02/13 5:12:30 PM#66
Great, now can you fix the game so that classes have more than 1 viable build?

Novice Member

Joined: 2/20/12
Posts: 7969

3/02/13 5:14:47 PM#67
Originally posted by Polarisation
Great, now can you fix the game so that classes have more than 1 viable build?

i play mesmer, guardian, ranger, necro, thief, and ele.. everyone has WAY more than one viable build.. infact i change builds all the time and all the ones I have put together are more than viable for PVP or PVE.. actually one of my favorite things about the game is how many viable builds the classes have

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg


Advanced Member

Joined: 6/21/06
Posts: 2540

My words are not here to sway you,they are here to make you understand.

3/03/13 7:41:24 AM#68
Originally posted by moosecatlol
My response to 1:00 in. "Roughly equal in power."

WvW is made with PvE gear in mind and most people are either low level or squishy because they all want to do more damage and see higher numbers. Even the Warrior that's doing the 26K crits will get critted for 26k himself. It's a common occurence in WvW even when you're specced for balance.

This is not a game.


Elite Member

Joined: 8/10/08
Posts: 1484

3/03/13 7:58:01 AM#69
Not impressed with the big WvW changes they were working on. Passive abilities and titles, doesn t really change how it was played. Man I can t wait for CU for my RvR fix.

Novice Member

Joined: 2/20/12
Posts: 7969

3/03/13 8:40:30 AM#70
Originally posted by Soki123
Not impressed with the big WvW changes they were working on. Passive abilities and titles, doesn t really change how it was played. Man I can t wait for CU for my RvR fix.

honestly just not too impressed with this reply... i mean it lacks the contextual stimulation i look for in a post and is devoid of anything that would keep me reading or want me to continue to read. I will be scouring the forums in hopes one day i will find such post that will excite my senses and feed that fix. i thought I found that post one day but after picking it apart, followed by months of soul searching, heavy drinking, and a dose of spiritual enlightment i came to the conclusion I forgot how to enjoy reading posts... :)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg


Advanced Member

Joined: 4/26/12
Posts: 1400

3/04/13 1:28:11 PM#71

I agree some of the passives are lackluster but the system is in place and I have a feeling they will continue to add  in new world vs world abilities over different patches. Personally when they remake the borderlands maps and remove the lake in the center , I think you will have 3 new maps with alot of skirmish going on towards the center of the maps and those passives like reduced damage etc will play a much larger role.


This system is designed for long term rewards and progression in world vs world , not a power grab to make you have some huge edge over other players. I personally like they are finally admitting defeat and adding in realm abilities like DAOC. If people here recall Mike Fergeson was avidly saying no realm abilites would be added to the game or realm ranks like DAOC had so they have now finally admited the fans were right and are adding them in. Thats a good step in the right direction and I think World vs World will continue to grow over time.


Advanced Member

Joined: 6/15/04
Posts: 8

3/04/13 2:57:24 PM#72
I can't believe nobody is asking the one question everyone still playing the game would like to know - or should like to know: will any of these progession changes be retroactive? Will players get any new abilities based on their current experience? I'm guessing no, because AN has yet to implement anything else in that fashion, but it would be nice. ;)

Novice Member

Joined: 6/19/09
Posts: 52

Just because you can't be nice, doesn't mean you shouldn't.

3/05/13 1:08:56 AM#73

Dear Gameplay Fairy,

Please stop game companies from adding another experience bar. I already have 2 and I'm tired of leveling up. Can you give us some actual factual end game content?


Little K



Joined: 10/16/06
Posts: 370

3/05/13 11:35:16 AM#74

Ahhh moderation, i guess anything to keep these developers giving you interviews right? Thanks for deleting my post. I should of known.


Keep failing Arenanet, Funcom knows a little about pvp fail!



Joined: 10/16/06
Posts: 370

3/05/13 11:36:29 AM#75
Until they implement something that deters always zerging, who really cares?


Advanced Member

Joined: 8/22/08
Posts: 3346

3/05/13 3:39:06 PM#76

ANET alrady added veritcal progression to the entire game with their ascension patch, which is why and when I quit. Sorry, but I can't be bothered to sit in the same dungeon for days just to get gear. It boring. Yes I know they added or will add other ways to get said gear, but it was too late and also proved that you will want said gear for every type of play style.

But if this is there WvW patch then I guess ANET doesn't get why people play WvW

Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher


Novice Member

Joined: 1/30/07
Posts: 1813

I lose more stars than a hollywood speedball convention.

3/05/13 7:32:32 PM#77
Originally posted by remyburke
Lateral progression doesnt even make sense as a term. One csn not got forward while going sideways.


Sure you can.

You just have to view things in a 3d perspective.

Forward, sideways,backwards are all the same thing. You can have lateral and still progress. The term bugged me when I read it too, but after a bit it makes sense.


You have your main levels and then side stuff. Like spvp/wvwvw etc.


That's pretty lateral.


One direction or another it doesn't matter. You still progress if you so much as move.

astropuyo Xfire Miniprofile

Hard Core Member

Joined: 10/10/03
Posts: 5697

3/06/13 2:58:58 AM#78
Still not much to do after level cap though and thats the crunch for GW2.

Novice Member

Joined: 12/12/10
Posts: 7

3/13/13 11:31:37 AM#79
Sadly, they are not fixing the broken ranking system for WvW matchups. The playerbase will slowly bleed out of the bottom tier.

Novice Member

Joined: 2/26/13
Posts: 103

3/13/13 11:38:19 AM#80
I'm all for these changes. GW2 is such a good looking game and plays well. What killed it for me was the lack of anything to do at 80. I "could" grind for looks, but why? I'm more about functionality and tweaking my character's stats. So if they can implement this well I'll be checking in to see if its worth spending more time in again.
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