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News & Features Discussion  » [Interview] Guild Wars 2: What March’s WvW Patch Will Bring

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80 posts found
  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1079

He who fights and runs away... misses out on the loot

2/28/13 3:37:30 PM#41
GW2 seems to be making an honest effort at improving the game.  May not be everything people want, but at least they are trying and working on it.

They are coming for you!

  MaxJac

Novice Member

Joined: 1/06/12
Posts: 185

2/28/13 4:01:42 PM#42
Originally posted by Kaneth                                                                                                                 snip

Good post, thanks.

  Jackdog

Hard Core Member

Joined: 3/19/04
Posts: 6261

2/28/13 5:37:52 PM#43
Originally posted by mgilbrtsn
GW2 seems to be making an honest effort at improving the game.  May not be everything people want, but at least they are trying and working on it.

yep, I am not really into the PvP aspect but love the content patches for the PvE. Reminds me of LoTRO before Turbine sold out.

I miss DAoC

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2504

My words are not here to sway you,they are here to make you understand.

2/28/13 5:52:34 PM#44
Even after this patch they still have to make sure there's no creepy crawlies because even with this latest patch they added we got Engies hitting for double damage with certain kits. So, let's not get happy till we know it's up and running.

This is not a game.

  dgarbini

Novice Member

Joined: 4/27/05
Posts: 186

2/28/13 5:53:19 PM#45

I think the phrase 'to little, to late' comes to mind.  Still waiting for my 'expansions worth of content' that was promised in December.

But you can carry 1 more supply in WvW......wow who gives a @#$%.  That was ceritanly worth waiting 7 months for.  But they fixed culling, wow amazing they fixed a bug that should have never been in the game in the first place 7 months after release........*slow clapping.

If GW2 was run by another much more competent group since release, the game would not be the big turd it is today.  But at least they have plush animal backpacks, very important.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3109

2/28/13 6:06:42 PM#46
Your anger is pretty weird tbh, it's a free to play game getting a much needed imvestment by the dev team.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2047

2/28/13 6:28:28 PM#47
Originally posted by BillMurphy
Originally posted by dynamicipftw
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 

This is lateral progression.  It may not mean stronger, but it certainly means performing the basic duties of WvW better, which is kind of the point.

 

I disagree, this is very much vertical progression, it's just selective.   Either way you argue, it can be construed as a bad thing.  Efficacy over another in WvW is something most people were against before the game came out, even if it's indirect. 

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 861

2/28/13 7:42:33 PM#48

I dunno, I'm quite wary how it will pan out. 

 

Their recent patch on the 26th has created a massive disparity between players with the new guild perks.  See this thread, and in particular this post which succinctly explains the issue.

The general concern at this point is their hyped vision of "no grind" and "playing the game your way" has been discarded and the people running the show now have a completely different agenda.  The concern is that the outcry from the community isn't being listened to (eg Ascended gear mega thread) at all and they are just plugging along making changes and "improvements" that are diverging further and further away from the game people signed up for, from what they promised would be different from the other games.

So, with this WvW patch I hope for their sakes that they don't frak it up.  The guild missions aspect of this latest patch was an absolute fail.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 7:48:54 PM#49
Originally posted by Telondariel

I dunno, I'm quite wary how it will pan out. 

 

Their recent patch on the 26th has created a massive disparity between players with the new guild perks.  See this thread, and in particular this post which succinctly explains the issue.

The general concern at this point is their hyped vision of "no grind" and "playing the game your way" has been discarded and the people running the show now have a completely different agenda.  The concern is that the outcry from the community isn't being listened to (eg Ascended gear mega thread) at all and they are just plugging along making changes and "improvements" that are diverging further and further away from the game people signed up for, from what they promised would be different from the other games.

So, with this WvW patch I hope for their sakes that they don't frak it up.  The guild missions aspect of this latest patch was an absolute fail.

so before patch big complaint is game has nothing to work for at end game and needs more systems to keep players interested long term.. after patch game should have no systems that require any time to work towards and you should instantly have everything available at any time with no lengthy work involved at all...

anet never claimed "no grind" ever and you can very much "play the game your way"(whatever that means as obviouslly it has very differn't meaning for everyone it seems))

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1625

2/28/13 8:04:18 PM#50

Though I didn't read every reply, I think I only saw a few examples of games that supposedly did emmersion better than GW2. Lotro and WoW.  I'm currently playing Lotro (again) and their environments are still incredible, but their character animations are a complete turn off.  Always have been, but GW2's animations at least follow the 12 principles of animation and are very fluid and give the illusion of life.  On the other hand, WoW has great animation but the world is hard to get emmersed into now due to it's low poly count for todays standards.  Back in 2005 it was a different story. 

GW2 so far is the superior game for emmersion when it comes to both animation and game environment, hands down.  Any other examples that people have to compare?

"If I offended you, you needed it" -Corey Taylor

  Telondariel

Advanced Member

Joined: 4/11/10
Posts: 861

2/28/13 8:06:59 PM#51
Originally posted by Aerowyn
Originally posted by Telondariel

I dunno, I'm quite wary how it will pan out. 

 

Their recent patch on the 26th has created a massive disparity between players with the new guild perks.  See this thread, and in particular this post which succinctly explains the issue.

The general concern at this point is their hyped vision of "no grind" and "playing the game your way" has been discarded and the people running the show now have a completely different agenda.  The concern is that the outcry from the community isn't being listened to (eg Ascended gear mega thread) at all and they are just plugging along making changes and "improvements" that are diverging further and further away from the game people signed up for, from what they promised would be different from the other games.

So, with this WvW patch I hope for their sakes that they don't frak it up.  The guild missions aspect of this latest patch was an absolute fail.

so before patch big complaint is game has nothing to work for at end game and needs more systems to keep players interested long term.. after patch game should have no systems that require any time to work towards and you should instantly have everything available at any time with no lengthy work involved at all...

anet never claimed "no grind" ever and you can very much "play the game your way"(whatever that means as obviouslly it has very differn't meaning for everyone it seems))

I know your stance on ANet and GW2 so I'm not going to get into a senseless back and forth with you.  It would be a complete waste of my time to indulge and feed you.

 

I would suggest that anyone who is interested in what is going on with this latest patch to read that thread.  The limited scope of "instantly having everything available at any time" is only expressed by a limited few, usually the same predictable posters, and has nothing at all to do with what the community's concerns and outrage are about. 

 

So, with the WvW patch next month..I hope they don't mess it up like they did with this patch.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 8:07:06 PM#52
Originally posted by rodingo

Though I didn't read every reply, I think I only saw a few examples of games that supposedly did emmersion better than GW2. Lotro and WoW.  I'm currently playing Lotro (again) and their environments are still incredible, but their character animations are a complete turn off.  Always have been, but GW2's animations at least follow the 12 principles of animation and are very fluid and give the illusion of life.  On the other hand, WoW has great animation but the world is hard to get emmersed into now due to it's low poly count for todays standards.  Back in 2005 it was a different story. 

GW2 so far is the superior game for emmersion when it comes to both animation and game environment, hands down.  Any other examples that people have to compare?

think you posted this in the wrong thread:P

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 8:10:41 PM#53
Originally posted by Telondariel
Originally posted by Aerowyn
Originally posted by Telondariel

I dunno, I'm quite wary how it will pan out. 

 

Their recent patch on the 26th has created a massive disparity between players with the new guild perks.  See this thread, and in particular this post which succinctly explains the issue.

The general concern at this point is their hyped vision of "no grind" and "playing the game your way" has been discarded and the people running the show now have a completely different agenda.  The concern is that the outcry from the community isn't being listened to (eg Ascended gear mega thread) at all and they are just plugging along making changes and "improvements" that are diverging further and further away from the game people signed up for, from what they promised would be different from the other games.

So, with this WvW patch I hope for their sakes that they don't frak it up.  The guild missions aspect of this latest patch was an absolute fail.

so before patch big complaint is game has nothing to work for at end game and needs more systems to keep players interested long term.. after patch game should have no systems that require any time to work towards and you should instantly have everything available at any time with no lengthy work involved at all...

anet never claimed "no grind" ever and you can very much "play the game your way"(whatever that means as obviouslly it has very differn't meaning for everyone it seems))

I know your stance on ANet and GW2 so I'm not going to get into a senseless back and forth with you.  It would be a complete waste of my time to indulge and feed you.

 

I would suggest that anyone who is interested in what is going on with this latest patch to read that thread.  The limited scope of "instantly having everything available at any time" is only expressed by a limited few, usually the same predictable posters, and has nothing at all to do with what the community's concerns and outrage are about. 

 

So, with the WvW patch next month..I hope they don't mess it up like they did with this patch.

again its funny how people feel the vocal minority on the forums speak for the game population as a whole.. they gave the game a progression system for guilds to work for somethng and they gave ALL players in the game oppurtunities to try out and enjoy any of the new content once guilds unlock it... unlike most other MMOs that completely segregate content IE adding in only raids at least they are adding content anyone in the game can enjoy and try even if you are in a small guild , large guild, or no guild at all

read that post all he is doing is making assumptions on what may/could happen with no actual truth/facts to back up his "worries".. he also mentioned small guilds being barred from doing the events which is not true at all

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  cyclonite51

Advanced Member

Joined: 9/15/07
Posts: 29

2/28/13 8:38:34 PM#54
Too little, too late. WvW really needs more maps, more randomness. Slapping on progression after most of us already burned out on WvW does absolutely nothing.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 8:41:24 PM#55
Originally posted by cyclonite51
Too little, too late. WvW really needs more maps, more randomness. Slapping on progression after most of us already burned out on WvW does absolutely nothing.

considering how long it takes most MMOs to get out a tiny sPVP type maps i probably wouldn't expect any new WvW maps till the expansion or at least another several months

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  observer

Elite Member

Joined: 2/17/05
Posts: 2068

First came pride, then envy.

2/28/13 9:14:40 PM#56
Originally posted by Jackdog
Originally posted by mgilbrtsn
GW2 seems to be making an honest effort at improving the game.  May not be everything people want, but at least they are trying and working on it.

yep, I am not really into the PvP aspect but love the content patches for the PvE. Reminds me of LoTRO before Turbine sold out.

What do you  mean sold out?  When it went f2p?  I stopped playing before the Mines of Moria xpac.  I was in the beta, but never did buy the xpac.  And you're right, it does remind me of lotro with all these content updates.  It was one thing i admired of Turbine with lotro.

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1625

2/28/13 10:00:25 PM#57
Originally posted by Aerowyn
Originally posted by rodingo

Though I didn't read every reply, I think I only saw a few examples of games that supposedly did emmersion better than GW2. Lotro and WoW.  I'm currently playing Lotro (again) and their environments are still incredible, but their character animations are a complete turn off.  Always have been, but GW2's animations at least follow the 12 principles of animation and are very fluid and give the illusion of life.  On the other hand, WoW has great animation but the world is hard to get emmersed into now due to it's low poly count for todays standards.  Back in 2005 it was a different story. 

GW2 so far is the superior game for emmersion when it comes to both animation and game environment, hands down.  Any other examples that people have to compare?

think you posted this in the wrong thread:P

Lol, yeh I did.  I need to keep track of my browser tabs better.  Oh well..

"If I offended you, you needed it" -Corey Taylor

  HeroEvermore

Apprentice Member

Joined: 1/07/09
Posts: 692

Banned 18 times and counting.

3/01/13 12:46:07 AM#58
Yippy doo. New titles and no real game changers. You wil still be doing the same old boring snooze fest WvW with exploiters galore. Pass. Make some new maps and maybe ill put this silly game back on my PC (as if).

Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2731

I actually still like MMORPGs

3/01/13 2:08:03 AM#59
I think they are trying to avoid "i'm rank 99 WvW so I own everybody no matter what" situations. Which is good, the whole point of this game is everyone playing together, not certain people destroying everyone not on the exact same level as they are.

  Lydon

Hard Core Member

Joined: 7/20/06
Posts: 2916

3/01/13 2:09:20 AM#60
Awesome changes! As someone who pretty much solely plays WvW, I'm looking very forward to them.

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