| 43 posts found | |
|---|---|
Originally posted by chromekatana Checking them out Thanks alot |
|
Originally posted by Grahor Meaning that you couldnt achieve it doesnt mean others in your situtation cant Get over it and stop bashing stuff, you are saying you cant afford a real game artist, I designed everything an artist has to and all I need is someone to code stuff, that part I dont know |
|
|
3/02/13 4:13:42 PM#23
No one listens to ideas and says great, sign me up, just look at these forums for proof. If you want any part of the design process you either fund it yourself or you must have a resume with design related credentials on real commercial products. Just the facts.
Edit: or you have to be able to program a demo. But honestly idea people, good ones, operate on a diff wavelength than those who naturally take to complex programming. Its a sad situation.
|
|
|
3/02/13 4:19:12 PM#24
www.gamedev.net Would be a good place to start. My advice, Keep the details of your idea secret and talk about your 'systems' in an abstract manner. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/02/13 4:21:25 PM#25
Originally posted by seigard Each person here will have a different takeaway from that statement based on their familiarity with game design/development.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
3/02/13 4:33:45 PM#26
They do when you use the right key words. #DAoC #3 Factions #Sandbox #Player Housing #SWG #Full Loot |
|
|
3/02/13 11:06:41 PM#27
If you want your game to actually be made, you basically have two options: 1) Make it yourself. 2) Provide enough money that you can hire other people to make it. Everyone else in the entire world who is able and willing to make a computer game has ideas of their own that they like better than your ideas. That's why their ideas are their ideas and your ideas are not their ideas. |
|
|
3/02/13 11:15:35 PM#28
Godspeed!
|
|
|
3/02/13 11:24:46 PM#29
Worse comes to worst you could always create a mod. Skyrim's creation kit is perfect for fleshing out an idea as well as gauging interest to it. You might even pick up some knowledge of engines and how they work, as well as some light scripting info. Just a thought.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
|
|
Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/03/13 12:22:30 AM#30
Originally posted by Distopia Excellent idea ---^ Skyrim, Dungeon Seige, NWN, Titan Quest... lots of RPGs have come with some powerful tools you can use to try out your ideas.
Another approach is to just do a mock version of your ideas if your goal is to showcase it to get people to come on board with you and help. You could use Source Filmmaker to create a scripted demo of what the features would be like. This would actually be the path that would have the lowest learning curve for you. You would just have to get past the "someone is going to steal my idea" nonsense.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
|
3/03/13 2:50:45 AM#31
Anyone with the ability to steal your idea.... Has a better one because it's their own.
Practice doesn't make perfect, practice makes permanent. If monsters ate people, it'd be in the news. |
|
|
3/03/13 2:51:20 AM#32
Originally posted by seigard You are not a professional game artist. Your "stuff" is worthless. Have you actually done even the simplest game design? "A game design is much more than a game idea. It’s a detailed specification for how the game should work. What does each button on the controller do? What does the HUD look like and what do each of the pieces do? How does enemy AI work? What pickups can players gather and what do they do? The game design describes every part of the game and tells how all the parts fit together to create a fun game." Read this, please. At least. That's the person who actually makes games for a living describing how you can even start about thinking about may be making one day your game. http://www.jeffwofford.com/?p=151 This is his explanation on why nobody, not a single game developer in the whole world, is even remotely interested in your game idea: http://www.jeffwofford.com/?p=783 Make a film out of it. At least you may be have a passing familiarity with what the process of making a film involved. You don't have any with games.
|
|
|
3/03/13 3:00:28 AM#33
I was going to go into the tired line of how everyone has an idea they think is good. Instead, I'm going to point you towards various things to research: C++, C#, VB.net, HTML, PHP Unity3D, Truevision3D, Unreal Engine mods, Modding Game Design, Game Development, Game Postmortem Design Document, Technical Document, Game Proposal Game Development Failures, Game Development Costs I suggest you research each and every one of the things above. You want to design a game, right? Have an understanding of what everything is -from best programming language to what 3D engine would work best- so that you're not only are an 'idea man' (which everyone thinks they are) but also someone that has a skillset that can actually get the work done. |
|
|
3/03/13 3:00:48 AM#34
You need money and a patent like above poster said. With enough money you can hire a manager that can hire everyone else you need. Someone with experience in the field that can handle things for you. I have an idea for a wild west sandbox mmo with 2 factions ( cowboys and indians ) to put Apaloosa and Tombstone to shame...but no funds. So there ya go.
|
|
|
3/03/13 12:13:13 PM#35
WTH are people talking about patents for. The only thing patentable would be something like server architecture, or something else that is an ACTUAL intellectual product(the raw idea behind the code, not the game design). Your game design is a "dream" it's not patentable, and no one cares about it. Literally it will not be stolen. Anyone capable of stealing your ideas has far better things to do than read your game doc. Anyone capable of stealing your idea is beholden to their own/teams ideas/designs. And even if it was "stolen" it wouldn't be because a design doc its a fluid document, it changes as the team: implements code/art, tests the game, sees the real demo. If a game looks like it's initial design after you're done with your game, you're doing it wrong. I've seen games go from 2d sidescroller, to a top down game in a weekend. Because as the designer it's your job to change and move people based on playtesting and what the team does best. Practice doesn't make perfect, practice makes permanent. If monsters ate people, it'd be in the news. |
|
|
3/03/13 1:05:09 PM#36
Patents aren't relevant to protecting game IP. The main protection is copyright, which means that someone else can't take your exact source code or your exact game files or whatever and reuse them as their own. They could look at how your game plays and make something kind of similar, but that requires all of the work of actually making a game, and they'll probably find a bunch of things that they want to change along the way. Trademarks are also relevant. No one can make a Warcraft game except for Blizzard, no one can make a Pokemon game except for Nintendo, and so forth. However, generally no one would be interested in infringing upon trademarks unless your game is a hit. Regardless, you should worry more about how to get your game actually made before how to prevent it from being stolen is relevant. |
|
|
3/03/13 1:07:39 PM#37
Originally posted by Grahor One quote I'd like to grab out of that link because it's so good: "There’s a big difference between needing ideas within a game and needing ideas for a game. Notice that Kojima asked his developers for ideas about MGS, but he didn’t ask them for ideas about what game to make. They knew they were making MGS." |
|
|
3/03/13 1:20:57 PM#38
Originally posted by Quizzical I have to agree. Ideas are a dime a dozen and if someone doesn't understand that, they must not have many ideas. Also; http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks |
|
|
3/03/13 1:42:10 PM#39
Find out how copyright laws in your contry work, then publish everything in internet and try to get some game devs to look at it. You won't need to worry about anyone copying your idea, copyright will give you enough protection. |
|
|
3/03/13 5:16:51 PM#40
You don't need to protect your idea at all.
Practice doesn't make perfect, practice makes permanent. If monsters ate people, it'd be in the news. |
|