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News & Features Discussion  » [Interview] Trials of Ascension: The Unique World of TerVarus

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133 posts found
  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6825

2/27/13 2:05:05 PM#41
Originally posted by GimiZigi
Originally posted by Wraithone
While I wish you guys all the best of lucky, I've no interest what so ever in a free for all gankfest, especially not one that uses perma death. I've played lots of these types of games over the years, and no matter how creative the Dev's are with the system, it always ends up in an arms race with the Goonie types.

Check out this link

http://www.thewhisperingmoon.com/library#

And click on the "Griefing & PvP" book (top right corner). I think this will help aliviate your notion of this gaming being a 'free-for-all gankfest'.

Nice site, seems to me the writer is incredibly naive to say the least.  The thought that his gamemasters can control the cheaters is hilarious.

I wish them luck, would love to find a good sandbox like this without the permadeath.  Once your character gets around 90 deaths your gameplay will become incredibly risk adverse, now tell me how much fun that will be.

  Choch

Novice Member

Joined: 10/15/12
Posts: 150

2/27/13 2:15:51 PM#42
Originally posted by pathiean

I took a look at this so called "greifing" book on their site and sadly it just made me shake my head. Not only are the devs wearing rose colored glasses, but it seems like they have not played a single mmo in the past 10 years that allows for free pvp. I dont think they have a clue at what lenghts people go to these days to grief others. (minecraft comes to mind)

 

Also in many games that have pvp, guilds get powerful and orginize gankfests on players which just can not be stoped. Even in the old school games like EQ1 which I played at release we didnt have perma death. The concept of this game seems great, Im all for a harsh death penlty but the perma death, and total. seemingly ignorant view on griefing sadly turns me off from what could be a truely great game. Now if they had a pve server like all the oldschool games this game seems to try to get back to had, that would be a differnt story.

 

 

If you read up on the features of the game, like settlements, you'll see that this not only is very difficult to do but something not entirely desired. Sure they can assemble a team of people and maurader around and see who they can find but do you realize how difficult it will be to find someone? There are no floating names above peoples heads AND you can wear clothing that will help you blend into your surroundings so good luck on that!

Furthermore, there is no radar or any kind of GPS in the game so if you think you can go out on a rampage and kill as many people as possible, you will more than likely end up getting yourselves lost and possibly killed.

And when night-time comes and you're out in the middle of nowhere, you can say 'bye-bye' to your butt because there ain't no way you're finding your way back!

  Choch

Novice Member

Joined: 10/15/12
Posts: 150

2/27/13 2:30:51 PM#43
Originally posted by Ozmodan
Originally posted by GimiZigi
Originally posted by Wraithone
While I wish you guys all the best of lucky, I've no interest what so ever in a free for all gankfest, especially not one that uses perma death. I've played lots of these types of games over the years, and no matter how creative the Dev's are with the system, it always ends up in an arms race with the Goonie types.

Check out this link

http://www.thewhisperingmoon.com/library#

And click on the "Griefing & PvP" book (top right corner). I think this will help aliviate your notion of this gaming being a 'free-for-all gankfest'.

Nice site, seems to me the writer is incredibly naive to say the least.  The thought that his gamemasters can control the cheaters is hilarious.

I wish them luck, would love to find a good sandbox like this without the permadeath.  Once your character gets around 90 deaths your gameplay will become incredibly risk adverse, now tell me how much fun that will be.

I'm sorry you feel that way. From my time I've spent in the ToA forums, talking to people and seeing how the GM's interact with the community and address key issues, I am pretty confident that they will tackle this kind of issue.

I certainly understand your concern and that is a concern of mine too but I would recommend keeping an open mind about it and wait to hear about what they are going to do about it. I mean, the game is still in very early development. Let's not jump to conclusions.

 

  Mystais

Novice Member

Joined: 8/02/04
Posts: 73

N/A

2/27/13 2:33:49 PM#44
Originally posted by GimiZigi
Originally posted by pathiean

I took a look at this so called "greifing" book on their site and sadly it just made me shake my head. Not only are the devs wearing rose colored glasses, but it seems like they have not played a single mmo in the past 10 years that allows for free pvp. I dont think they have a clue at what lenghts people go to these days to grief others. (minecraft comes to mind)

 

Also in many games that have pvp, guilds get powerful and orginize gankfests on players which just can not be stoped. Even in the old school games like EQ1 which I played at release we didnt have perma death. The concept of this game seems great, Im all for a harsh death penlty but the perma death, and total. seemingly ignorant view on griefing sadly turns me off from what could be a truely great game. Now if they had a pve server like all the oldschool games this game seems to try to get back to had, that would be a differnt story.

 

 

If you read up on the features of the game, like settlements, you'll see that this not only is very difficult to do but something not entirely desired. Sure they can assemble a team of people and maurader around and see who they can find but do you realize how difficult it will be to find someone? There are no floating names above peoples heads AND you can wear clothing that will help you blend into your surroundings so good luck on that!

Furthermore, there is no radar or any kind of GPS in the game so if you think you can go out on a rampage and kill as many people as possible, you will more than likely end up getting yourselves lost and possibly killed.

And when night-time comes and you're out in the middle of nowhere, you can say 'bye-bye' to your butt because there ain't no way you're finding your way back!

Oh you mean on day 1?  Maybe.  Because by day two I am pretty sure there'd be a radar hack out ... maybe put a nice arrow over everyone's head.  Anonymity + ffa pvp + permadeath + human nature = good luck with the theorycrafting.  

Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.

  reap3rzx

Apprentice Member

Joined: 10/29/11
Posts: 40

2/27/13 2:38:16 PM#45

People read "open world PvP" and think that's the depth of the game, like all people are going to do is run around and try to kill each other. If that were the case, where would the gankers get their weapons? Their armor? Their food? Sure there might be 'ganker' guilds that try to kill people. They will be blacklisted by all the settlements, and then forced to fend for themselves. That means hunting, crafting a settlement, etc. And that one lone powerful ganker will get killed, lose his shit, and have to figure out a way to get it back. There's enough risk in this game for gankers to think twice about it and play the game in other ways, like the way it's meant to be played. It's much more likely you'll see the ganker types ambushing foresters trying to gather wood for their settlement than sitting outside of a settlement spamming "come at me noobs!" And that's the way the game is meant to be played. It's about risk, survival, and the weight of knowing that you can die in this game. I for one plan on being a hunter that lives out in the woods and hunts animals and monsters for items to sell to settlements. It will be risky. But that's so refreshing from "go kill 10 rats" right?

 

  Gothikaboy

Apprentice Member

Joined: 12/08/07
Posts: 121

2/27/13 2:46:13 PM#46
I will kickstart this, so should you!

Please do not hype any gam.. oh wait, nevermind... forgot what forum I was on.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1809

2/27/13 2:47:20 PM#47

Sounds like another FFA PvP full loot (and permadeath too!) "sandbox" MMO made by a small dev team. I don't know why should I believe they are able to do anything better than AV or SV are doing.

Besides, FFA PvP attracts too many dickheads.

 

  PsiKahn

Apprentice Member

Joined: 12/26/12
Posts: 124

2/27/13 2:48:31 PM#48
The magic system here is pretty darn cool, and I think a lot closer to how magic is handled in most fantasy literature: rare and powerful.  I think it will be cool to possess for the few who attain it but also pretty cool just to whitness.
  Choch

Novice Member

Joined: 10/15/12
Posts: 150

2/27/13 2:53:49 PM#49
Originally posted by tom_gore

Sounds like another FFA PvP full loot (and permadeath too!) "sandbox" MMO made by a small dev team. I don't know why should I believe they are able to do anything better than AV or SV are doing.

Besides, FFA PvP attracts too many dickheads.

 


I think before you roll out the 'jump to conclusions' mat, I recommend reading the more in-depth features about the game and also reading up the transcripts for the podcasts. Read up about the game and understand what is involved because when you do, you'll realize that this notion you have of this gaming being "Just another FFA PvP full loot" mmo will be far behind you!

  User Deleted
2/27/13 2:55:29 PM#50
Originally posted by tom_gore

Sounds like another FFA PvP full loot (and permadeath too!) "sandbox" MMO made by a small dev team. I don't know why should I believe they are able to do anything better than AV or SV are doing.

Besides, FFA PvP attracts too many dickheads.

Like EVE did? ^^ yeah those people know better than to make too many enemies. Judging one company because of all the others that came before it is about as fair as someone ganking noobs because they're noobs.

 

  Smintar

Apprentice Member

Joined: 7/12/06
Posts: 180

2/27/13 2:56:46 PM#51
As I understand it and my thinking is that this one would be a good one for Gankers!
  User Deleted
2/27/13 3:03:19 PM#52
Originally posted by Smintar
As I understand it and my thinking is that this one would be a good one for Gankers!

Have you ever played a game where your actions had impact on the world? If yes name one.

  Dracondis

Advanced Member

Joined: 8/14/09
Posts: 169

2/27/13 3:05:03 PM#53

This game has been in development for over a decade now.  I expected it to be vaporware for its entire life, but apparently they're actually bothering to try and make it.  Honestly, I don';t see this is working, as they haven't thought things through far enough.  100 lives?  PvP doesn't require flagging?  I see people rushing to get high levels in their skills, and then sitting in the lowbie areas griefing the new players who can't compete with them until they perma-kill them, then sitting on the forums, laughing at the QQ about how no one can join the game because of the griefing in the starting areas.  Recipe for commercial failure.

*grabs popcorn*

So, let's get on with this disaster flick.

Originally posted by Dihoru
Originally posted by Smintar
As I understand it and my thinking is that this one would be a good one for Gankers!

Have you ever played a game where your actions had impact on the world? If yes name one.

Read my above.

 
  gangstersheep

Novice Member

Joined: 12/27/12
Posts: 10

2/27/13 3:29:24 PM#54
Originally posted by Dracondis

This game has been in development for over a decade now.  I expected it to be vaporware for its entire life, but apparently they're actually bothering to try and make it.  Honestly, I don';t see this is working, as they haven't thought things through far enough.  100 lives?  PvP doesn't require flagging?  I see people rushing to get high levels in their skills, and then sitting in the lowbie areas griefing the new players who can't compete with them until they perma-kill them, then sitting on the forums, laughing at the QQ about how no one can join the game because of the griefing in the starting areas.  Recipe for commercial failure.

Except that there are no lowbie areas judging by what little I've read about this game today. It is not the typical "low levels hang out here, highs over there" at all. It seems to me that it's a world ran by people making their own communities and villages and whatnot. And you can't just see what level other people are. Way to comment without knowing anything. 

 

Personally I am so happy I found this today. Really looks like my kind of game.

 
 
 
  User Deleted
2/27/13 3:29:53 PM#55
Originally posted by Dracondis

This game has been in development for over a decade now.  I expected it to be vaporware for its entire life, but apparently they're actually bothering to try and make it.  Honestly, I don';t see this is working, as they haven't thought things through far enough.  100 lives?  PvP doesn't require flagging?  I see people rushing to get high levels in their skills, and then sitting in the lowbie areas griefing the new players who can't compete with them until they perma-kill them, then sitting on the forums, laughing at the QQ about how no one can join the game because of the griefing in the starting areas.  Recipe for commercial failure.

*grabs popcorn*

So, let's get on with this disaster flick.

Originally posted by Dihoru
Originally posted by Smintar
As I understand it and my thinking is that this one would be a good one for Gankers!

Have you ever played a game where your actions had impact on the world? If yes name one.

Read my above.

 

Noob systems in EVE are protected from ganks, everywhere else is free game, I'd imagine they'd have some way of protecting noob players from such things, I mean they are sandbox devs after all.

  Ildefonse

Novice Member

Joined: 1/15/13
Posts: 8

2/27/13 3:38:12 PM#56
Originally posted by danwest58
I dont live in my parents basement anymore to the point I can play a game from 5pm Friday night until 9pm Sunday night non stop.  I am lucky to get 5 to 10 hours a week to play and if I am going to get a perma death and loose hundreds of hours worth of work I am not going to play that game. 

So you also don't watch movies anymore, because they inevitably "end", and that would be a waste of 2 hours watching time? Or read books, because they also have an ending? Never play chess?

 

Nearly every game that was ever conceived by humans has an ending. Chess, Go, Checkers, Super Mario, Soccer, Baseball... How come you view it as a "loss of time" when your character dies? Isn't it the experience that counts, the gameplay itself? And doesn't it open up the doors to try something new, a new character, a new experience altogether?

 

There's this mentality of viewing MMO's and their characters as "work" it seems, and PD threatens for you to "lose" this work and time you put in. This is a twisted way to look at things though, probably brought on to us by all the level grind MMO's where you could only have an impact on the game if you had the highest level, the best gear, etc.

 

Wake up guys, it's still a GAME, not WORK. So what if it has a defined ending? Start over, and play again! ToA doesn't have a level grind, and you don't need to spend hours and hours to make a real impact on other players or settlements. 

 

Think of all the benefits of PD that most people already tried to point out... a decent economy sink, a character sink, no stale status-quo's between the most powerful characters/guilds, an actual beginning, mid-point and ending to your own personal story, more attachment to your character, etc.

 

Let me ask you one last question: why do you spend time with your family? They are going to permadie at some point, so isn't it a waste of time?

 

I'm sorry, I'm also 30+ myself and I know what you're saying about having less time to play games and all, but to think of it as a waste of time just because your character can permadie on you is an utterly wrong perspective imo. In fact, I just started playing D3 again in hardcore mode, where even lag or a computer crash can wipe out your character. I still do it. Why? Because it's 100x more enjoyable and exciting than playing a game where death has no consequences.

 
 
  pathiean

Apprentice Member

Joined: 1/28/09
Posts: 27

2/27/13 3:45:05 PM#57
Originally posted by GimiZigi

If you read up on the features of the game, like settlements, you'll see that this not only is very difficult to do but something not entirely desired. Sure they can assemble a team of people and maurader around and see who they can find but do you realize how difficult it will be to find someone? There are no floating names above peoples heads AND you can wear clothing that will help you blend into your surroundings so good luck on that!

Furthermore, there is no radar or any kind of GPS in the game so if you think you can go out on a rampage and kill as many people as possible, you will more than likely end up getting yourselves lost and possibly killed.

And when night-time comes and you're out in the middle of nowhere, you can say 'bye-bye' to your butt because there ain't no way you're finding your way back!

Have you ever played a game that does not have a map? I have, it takes only a day or two to get the lay of the land down for lets say..what in many games would be considered a "zone" now given a week you can learn a massive amount of area in a game so finding your way around is not a problem at all. Also players will make maps online and post them. This isnt 1995 when games didnt have have tons of player made websites.  (again I will use minecraft as a very basic example. The server I play on has a huge world, but I can find anyone's home simply based on looking at the various landscapes)

To the seasoned pvp/greifer they know where to look and find people doing the various tasks that this game will require. (mining, hunting, logging, etc.. Its simply a matter of laying in wait or just getting a large group (guild) and roaming around. The world wont be dangerous to them at all if they have a well orginized group of players which typically happens as guilds grow in power on games with pvp.

Im really not trying to  bash the game by anymeans. Infact save perma death this game would be exactly what I have been looking for for a VERY long time.

  pathiean

Apprentice Member

Joined: 1/28/09
Posts: 27

2/27/13 3:49:02 PM#58
Originally posted by Dihoru
Originally posted by Smintar
As I understand it and my thinking is that this one would be a good one for Gankers!

Have you ever played a game where your actions had impact on the world? If yes name one.

 

Wurm online.

  gangstersheep

Novice Member

Joined: 12/27/12
Posts: 10

2/27/13 3:53:18 PM#59
Originally posted by Earthgirl

This game could be a gem if it attracts more good alligned people then immature or hostile alligned players.  This was UOs charm, the playerbase was mostly good folks enjoying the game and helping each other out, great ingame friendships were made and playing was fun with the danger element.

 

However perma-death in a pk'er type game is not for me, Ive seen it in  UO, Darkfall and other similar pvp platforms where folk will use hacks and cheats to gain an edge, and the thought of it being possible to grief another into losing many of the pre-perma death counts in this way does not sound like fun. 

I suspect the fact that you can't determine other peoples ability, or "level" so to speak,  would make someone more hesitant to attack anyone they see. Hmm.. It seems that permadeath would also automatically mean less PvP going on. Perhaps more people would see that ToA means to be a more cooperative game rather than something like Darkfall. It would certainly be easier and safer to work together. Interesting stuff to think about.

  Ildefonse

Novice Member

Joined: 1/15/13
Posts: 8

2/27/13 4:02:45 PM#60
Originally posted by Ozmodan

Nice site, seems to me the writer is incredibly naive to say the least.  The thought that his gamemasters can control the cheaters is hilarious.

I wish them luck, would love to find a good sandbox like this without the permadeath.  Once your character gets around 90 deaths your gameplay will become incredibly risk adverse, now tell me how much fun that will be.

Thanks, I made it. The text you read are developer quotes.

 

What makes you think reaching 90 deaths will make someone avoid risk? Do you sit at home the whole day behind your computer, avoiding risk? You only have one life, yet I bet you still go out there and cross the street, drive a car, maybe even bungee jump or skydive. Why do you take those risks? 

 

That's life, you enjoy it, it's the experience that counts, not the end. We all die, why can't our characters in a game die? Why do we view a character grind as work? It's a game, it's supposed to be entertaiment. A game of chess, soccer or super mario brothers also ends. Do you view them as work as well? Do you avoid those games because they end?

 

I'd say, you seem to have at least more than a fleeting interest in the other concepts of this game, why don't you sign up on the official forums and present your concerns about grieving and PD on the boards and discuss them with the rest of the members. We have quite a few who are still against PD, so it should make for some interesting discussion. And I'm sure the developers would also love to hear your concerns. Either you'll manage to point out to them a flaw that they haven't thought of, or they might convince you that PD might not be so bad after all :)

 
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