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2/26/13 12:58:35 PM#21
Originally posted by Aerowyn Yes seriously, it should be open to all guilds, regardless of size. It s IMO a stupid idea. |
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2/26/13 12:59:11 PM#22
Originally posted by Aerowyn Aside from defeating the purpose of having a guild to begin with? nothing. Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
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2/26/13 1:01:12 PM#23
Originally posted by Deto123Originally posted by Aerowyn why not just give exotics and full traits to everyone at level one? Why should anyone have to work for anything? This way it gives all players a chance to experience the content and gives things for people to work towards I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 1:05:14 PM#24
Originally posted by Aerowyn Wow, I know you like the game, but seriously, give it a rest. I never once said they should nt have to work for it, but it s a side thing. Guilds of all levels should have access to new content as it comes out. Why stay in a small guild then. As I said IMO it s a stupid idea. Nothing wrong with working for it, but the costs are way high, and to beg another guild to join them, to see the content, is defeating the purpose of having a guild at all. I like small guilds, and to force me to join another larger one, or tag along is stupid in so many ways. |
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2/26/13 1:10:22 PM#25
Originally posted by Deto123Originally posted by Aerowyn they reduced the cost by a lot already and reading the forums they said they will evaluate the costs... One suggestion they are toying with is adjusting cost based on guild size I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 1:11:31 PM#26
guild missions starting at 50k influence to unlock and 200 influence to start is a slap in the face to any smaller guilds out there and shows you how out of touch this team really is with their own playerbase. As much as I like about this patch this just goes to show you they do not think things through at all and leave anyone not in a mega guild out in the cold. Plus they throw a carrot on a stick at you for 5 gold guild items with a few guild tokens to make it easier for the larger guilds to get the gear . While they preview the new costs of the gear through laurels instead costing upwards of 40 laurels and one screenshot showing 50 infusions... there is over 900 posts on the offical forums complaining about this hardcore in one thread alone and not to mention the backlash in other threads poping up there. Goes to show you they didnt learn their lession like Colin sweared they did during the first event they introduced the new tier of gear. This is why some of us get pissed at this game and think the dev team are idiots.
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2/26/13 1:21:29 PM#27
Originally posted by Aerowyn Wow, what a tired old argument this is...
I don't think anyone wants stuff handed to them for free.. As a matter o fact, if they did, I'm sure one of the mega-guilds would let them join no questions asked.
Would have been nice if ANET had the forethought of allowing smaller guilds to "gate" in at a lower level, with less rewards. We'll get there eventually, i guess i just don't see the logic in it all. |
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2/26/13 1:22:10 PM#28
double post : / |
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2/26/13 1:31:33 PM#29
Originally posted by Marcus-Originally posted by Aerowyn if you read up on official forums they did consider this and are evaluating small guild cost...they wanted guild quest to be something a guild works for but also make it accessible so they are trying to find a good way to balance this I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 1:34:37 PM#30
Originally posted by Aerowyn This is the point I m trying to make. Why not think of this stuff before hand. |
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2/26/13 1:41:54 PM#31
Originally posted by Deto123Originally posted by Aerowyn who said they didn't?... Still find it funny people here always feel they know best on how to implement every new feature for a game...new features when first released are very much in a widespread testing phase and as problems come up its up to devs to come up with appropriate fixes I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 1:45:46 PM#32
Originally posted by Aerowyn Thats why i said forethought. Balance it? Easy. People love the word "progression" in MMOs, well, make progressive guild missions. That way i'm not standing in LA like a dope spamming guild recruitment, while the larger guilds are asking if folks want to join in on a mission, with rewards, reduced waypoint costs, and all the fixxins... who do you think is going to get the first response? Certainly not the dope. I didnt think it was all that difficult : / |
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2/26/13 1:46:19 PM#33
Originally posted by Aerowyn Really? Crap I would have never thought that. This is an obvious duh, moment on the devs part. If they did think of it before hand, why did they release it as is. I mean come on, the costs, one had to know it was too high. I see they can t do any wrong to you though, I still maintain it was a stupid idea. |
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2/26/13 1:49:54 PM#34
Originally posted by Marcus-Originally posted by Aerowyn maybe you should work for anet as you seem to know better than them on how to make their game..their website says they are hiring:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 1:53:02 PM#35
Originally posted by Aerowyn Hardly a game designer, more of a common sense guy.
But since this seems to be getting personal, and off-topic, I'll stop now. |
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2/26/13 2:03:29 PM#36
The crazy influence cost that people are talking about could be overcome in a day.
A guild of 10 people could do all AC paths 3 times (6 hours max) and have more than enough money to spend on influence. A guild of 5 people could do all AC paths 5 times (10 hours max) and have more than enough gold to spend on influence. And there are PLENTY of equally effective ways of earning that money. This could have EASILY been done over the 4 days since the announcement. Instead, we see more and more posts about how unfair the influence cost is. And so they potentially lower it to 30k. And still people complain about the costs... We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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2/26/13 2:08:22 PM#37
Originally posted by Aerowyn Its funny how your first reactions to people with small guilds complaining the price was to high was that they were asking for something completely ridiculous. But now you've found out A-net themselves are responding to the criticism and looking to do the guild event pricing differently, you are still touting A-net as the geniuses here. So which is it? Did A-net make a possible misstep with the pricing and the players are correct and A-net is doing the right thing and rectifying this problem? Or are these players a bunch of entitlement crybabies and A-net is wrongfully knuckling under to them? Because it can't be both. Here's what I think. A-net set the price too high for their more casual players and these causal players gave them feedback they don't like this. A-net is doing the sensible thing and trying to adapt a more fair approach. Which I think is great as it shows they care about what their customers want out of their game. Sadly though your burning need to jump on anyone who criticizes this game is actually helping to make A-net look like dicks for doing the right thing, or worse, fools. So might I recommend you tone your "Rah rah A-net" down a notch and let A-net decide for themselves if they've made a mistake or not.
If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old. |
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2/26/13 2:13:11 PM#38
Originally posted by Vorch way to much work for most people it seems..doesn't matter they could adjust the price to dynamically change the cost based on guild size and people would still complain I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 2:15:07 PM#39
Originally posted by FARGIN_WARfunny because letting anet decide what works best for the majority of players based on feedback is exactly what I said.. Glad we agreeOriginally posted by Aerowyn
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/26/13 2:18:51 PM#40
Wow, what an awesome update! Seriously can't believe these changes, apparently some developers actually DO want to try new things.
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