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Today marks the release of new content in Guild Wars 2. We had a team take part in a preview of Flame & Frost: The Gathering Storm. See what we discovered before leaving your thoughts in the comments.
Read more of David North's Guild Wars 2: On Guild Missions and Spirit Watch PvP
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2/26/13 8:27:39 AM#2
To the point "each map its unique gameplay": I dont consider the domination-system on each pvp map to be unique. So for me this was a real breaker at spvp in gw2. But anyway, good to see they keep bringing the content. But for me its a little bit too much copy pasting with really small alternations.
Playing: TSW, SWTOR, FM2013 |
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2/26/13 8:29:18 AM#3
Originally posted by gwei1984 SO the game has been out 6 months and you are complaining that the additions are small? You really went there? |
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2/26/13 8:38:36 AM#4
Im talking about spvp. And I disliked the point that every map has a domination system. As bad as the whole pvp experience in Swtor was, but huttball for example was truly unique and outstanding. I dont get why arenanet copy pastes their domination to every single spvp map. They could easily do better than that.
Playing: TSW, SWTOR, FM2013 |
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Zeroxin
Elite Member
Joined: 6/21/06
My words are not here to sway you,they are here to make you understand. |
2/26/13 9:25:49 AM#5
They want to perfect the domination map style and not have to balance several different map styles whilst also juggling profession balance on each map. To be honest, I understand what you mean about playing the same game-type but the maps are so different that for me, that just doesn't come into play. This is not a game. |
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2/26/13 3:05:56 PM#6
Originally posted by gwei1984 Each map follows the superset of domination-style rules but they are all VERY different. |
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2/26/13 3:07:14 PM#7
Originally posted by gwei1984 They've already said this was done to support a simple framework for players to understand and easily cast. They are thinking about GW2 pvp in terms of esport and they believe that this suits that purpose. |
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2/27/13 1:05:37 AM#8
My guild houses about 20 members and it will take us about 70 weeks to unlock all guild missions. This is plain stupid. A system for enhancing the play of guilds hindered by a utter useless obstacle to use it. Its an update for massguilds, who will get the points for it easily, but a pain in the ass for most of the other guilds. Well done ArenaNet.
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2/27/13 3:09:44 AM#9
They have already stated somewhere that the number of people in a guild will have no effect on how quickly you can unlock the missions, the first ones are unlocked using influence but after that you need to use a currency that the guild gains through completing the missions, so there is a hard cap on how quickly you can unlock the missions no matter how many people play. Especially as the missions scale depending on how many players are involved.
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2/27/13 3:17:36 AM#10
I find it funny (and sad) that ANet believes a inter-guild interaction will happen with this 'guild missions' even though GW2's guild system is horrendously bad. I can understand trying to focus a lot of the game mechanics in guilds (influence / quests etc) but focusing on an area where the support system isn't there for the playerbase / Guild members seems bizzare. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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2/27/13 6:25:08 AM#11
I agree that these maps (spvp) are to small. I logged on and played the new map three times and that was enough to fully understand all the ins and outs of it. I'm more interested in the WvW changes in the next large patch.
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2/27/13 12:19:33 PM#12
looked GW2 after last patch, seems like major nerf, offer nothing much compare to what was taken. guess it time to forget about and move away. try before buy, even if it's a game to avoid bad surprises. |
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