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ArcheAge

ArcheAge 

General Discussion  » What ruins Archeage...

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87 posts found
  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1021

2/27/13 6:28:25 PM#21
Originally posted by Greymoor

What ruins Archeage...

 

Really looking forward to this game but I don't know if i'll be able to stand;

1.) Combat being a heavy CC fest, 1st attacker wins

2.) Armour, weapons, boats are never destroyed. The game would've been brilliant if it had a continuous need to craft. Pitty a year down the line everyone and their mother will have every ship in their bank, all the top gear ready to use and crafters will slowly become obsolete expect for consumables.

 What ruins Archeage imo are none of the stuff that you've mentioned above actually. Both of the above can be either pros or cons.

 

What really ruins Archeage are the Archeage hardcore fans that I've saw that have came out of the woodwork recently and attacking every other games there are or that is coming out at the moment. Saw a lot of posts lately of those douches attacking anything from Repopulation to Age of Wushu to Planetside 2, which have absolutely no relevance to Archeage whatsoever. This makes me a bit worry about what type of community will be playing Archeage.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/27/13 6:33:24 PM#22
Originally posted by aRtFuLThinG
Originally posted by Greymoor

What ruins Archeage...

 

Really looking forward to this game but I don't know if i'll be able to stand;

1.) Combat being a heavy CC fest, 1st attacker wins

2.) Armour, weapons, boats are never destroyed. The game would've been brilliant if it had a continuous need to craft. Pitty a year down the line everyone and their mother will have every ship in their bank, all the top gear ready to use and crafters will slowly become obsolete expect for consumables.

 What ruins Archeage imo are none of the stuff that you've mentioned above actually. Both of the above can be either pros or cons.

 

What really ruins Archeage are the Archeage hardcore fans that I've saw that have came out of the woodwork recently and attacking every other games there are or that is coming out at the moment. Saw a lot of posts lately of those douches attacking anything from Repopulation to Age of Wushu to Planetside 2, which have absolutely no relevance to Archeage whatsoever. This makes me a bit worry about what type of community will be playing Archeage.

Calling them douches for having an opinion is a bit offensive in itself, isn't it?

 

Did you just bash ArcheAge fans and steer people toward said games by mentioning their "better" communities?  See where I'm going with this?

 

You realize they didn't do the same in your games category.

 

Conclusions drawn.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  pmaura

Apprentice Member

Joined: 5/11/06
Posts: 514

2/27/13 9:15:13 PM#23
Originally posted by Greymoor

Really looking forward to this game but I don't know if i'll be able to stand;

1.) Combat being a heavy CC fest, 1st attacker wins

2.) Armour, weapons, boats are never destroyed. The game would've been brilliant if it had a continuous need to craft. Pitty a year down the line everyone and their mother will have every ship in their bank, all the top gear ready to use and crafters will slowly become obsolete expect for consumables.

agree this sucks, especially point 2, when will they learn that if they actually create a real economy which requires scarcity then battles over resources takes on a real meaning and real kingdoms and wars take place.

Eventually there will be a glut of all items as they cant be destroyed and are always in play.

they need to allow item destruction and create an economy like eve.

Also paying gold to get your boat back is not the same thing as requting you to buy all the resources again thereby creating demand of the base products.

  Ehllfhire

Novice Member

Joined: 8/11/10
Posts: 590

Playing the FFXIV 2.0 Demo

2/28/13 1:15:18 PM#24
Originally posted by pmaura
Originally posted by Greymoor

Really looking forward to this game but I don't know if i'll be able to stand;

1.) Combat being a heavy CC fest, 1st attacker wins

2.) Armour, weapons, boats are never destroyed. The game would've been brilliant if it had a continuous need to craft. Pitty a year down the line everyone and their mother will have every ship in their bank, all the top gear ready to use and crafters will slowly become obsolete expect for consumables.

agree this sucks, especially point 2, when will they learn that if they actually create a real economy which requires scarcity then battles over resources takes on a real meaning and real kingdoms and wars take place.

Eventually there will be a glut of all items as they cant be destroyed and are always in play.

they need to allow item destruction and create an economy like eve.

Also paying gold to get your boat back is not the same thing as requting you to buy all the resources again thereby creating demand of the base products.

There are many games without item loss that have healthy economies, please stop with the knee jerk sky falling attitudes.

Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 1033

2/28/13 1:16:50 PM#25
the damn game is not even out yet and you guys are already complaining?

FOR HONOR, FOR FREEDOM.... and for some money.

  steelwind

Advanced Member

Joined: 8/04/04
Posts: 271

2/28/13 1:48:38 PM#26

Players have been begging for a game that breaks the trend of Wow clones for quite a while now. Many games have released trying to be different but they haven't gone far enough thus they all suffer from short term commitment from their players.

Now finally a game is about to release with far more that is different from the recent clones than is the same and all the playerbaser wants to talk about is what they do not like about it?! How about some threads talking about the good, and the things that are exciting and different about this title?

So here we are at the cusp of our first AAA Sandbox/Themepark hybrid, lets have some balanced discussions about it. Let others share their excitement and concerns. IMHO this is the first game to release that deserves hype as it is actually taking risks and attempting to step outside the Wow mold we have been forced to live in for so many years. Given how much is right about Archeage, it is very disheartening to hear uninformed negative players only wanting to focus on what nitpicky feature it may be lacking or try and change the games core mechanics to meet their unreasonable needs.

Everyone has different needs out of their MMO and some things are far more important to some than others. If kill, kill, kill is your thing and the only thing you care about is combat and could care less about activities outside that, then THIS IS NOT THE GAME FOR YOU and probably never will be. For the rest of us, Archeage may symbolize what we have been waiting for a very long time and the game deserves to be recognized for what it is ACTUALLY trying to be. The more threads that are created only focusing on the negative, without the balance of the positive is doing a great disjustice to those looking for something different and are just trying to get a feel as to what they game is all about.

Sorry had to be said....

/rant off

  maccarthur2004

Hard Core Member

Joined: 10/02/12
Posts: 490

2/28/13 4:02:22 PM#27

Seems that some people have the "8 or 80" tought. They seens to say that if a feature X from the game isn't sandboxish enough, therefore the whole game sucks and is better we stay with our present themepark craps.

 

 

"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7241

2/28/13 4:15:33 PM#28
Originally posted by inporylemii

My concerns

1. Game is filled with safe zones

2. Guards inside cities / trading ports = PvP is only allowed in the middle of nowhere (where no one is)

3. Forced factions = The most retarded thing ever developed by human kind.

4. Not a single gold sink or material sink in the game. Economy is just horrible. The amount of cash you get from guesting will buy you a materials for 50 houses and boats. The awesome item decay mechanic got removed from the game so what now, rng is the right answer for everything?

5. Crafting, and gathering for the most part is useless since economy is so horrible you can buy everything for cash.

6. PvP is mainly a grief fest since it doesn't have any meaning in it. You kill people only for the joy of killing someone, but you never get anything from it so why would you have energy to do this longer than few weeks?

7. There is no risk loosing anything. Destroying someones boat is just for the annoying factor he doesn't really loose anything of the value. 3g to repair a galleon is just same as there wasn't any cost. Why couldn't it need like materials to rebuilt it? No risk on anything is just not the way to go. Loosing a trading pack is the only thing you can loose in this game that packs gold will still stay in the economy and the guy who lost it has a bit less bananas which he can buy supercheap from the ah..

8. Not really a concern since they are probably going to fix these, but the class balance is quite horrible at the moment and rather than 120 classes we have around 10.

9. Hacks like teleporting.

If nothing ever breaks and you don't have any risk of doing anything everything will just be pointless in few weeks and you are only left with ganking people that are not doing trade runs inside the safe zones.

This makes me sad. I'm willing to listen to someone who tells me this isn't so.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  steelwind

Advanced Member

Joined: 8/04/04
Posts: 271

2/28/13 4:29:42 PM#29
Originally posted by bcbully
Originally posted by inporylemii

My concerns

1. Game is filled with safe zones

Zones 30+ are vulnerable

2. Guards inside cities / trading ports = PvP is only allowed in the middle of nowhere (where no one is)

The Northern Contenant is the PvP fully contested area. Since this is a sandbox, it is largely up to the players how they will use and fight for this area. I lot of features in the third contentant are not finished yet or are waiting to be implemented (siege). So part of it is that they game is still very new and the Northern contentant disputes will grow as time passes and guilds start investing in resources there.

3. Forced factions = The most retarded thing ever developed by human kind.

Player created factions are in development.

4. Not a single gold sink or material sink in the game. Economy is just horrible. The amount of cash you get from guesting will buy you a materials for 50 houses and boats. The awesome item decay mechanic got removed from the game so what now, rng is the right answer for everything?

Vastly exaggerated.

5. Crafting, and gathering for the most part is useless since economy is so horrible you can buy everything for cash.

Crafting and gathering is the core of the entire game. It is required for everything from trade route missions, housing (and furnature for housing), creating gliders, farming, ship building, the list goes on and on. While the gear part of crafting at end game is still open for question, crafting in general isn't.

6. PvP is mainly a grief fest since it doesn't have any meaning in it. You kill people only for the joy of killing someone, but you never get anything from it so why would you have energy to do this longer than few weeks?

Player bounty system is also in development along with a reward system for doing so. Also you are able to steal their craftables which can be a significant hit to the player.

This makes me sad. I'm willing to listen to someone who tells me this isn't so.

 

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1119

He who fights and runs away... misses out on the loot

2/28/13 4:31:28 PM#30
shoot, is it ruined already.  That didn't take long.

They are coming for you!

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7241

2/28/13 4:32:08 PM#31
Originally posted by steelwind
Originally posted by bcbully
Originally posted by inporylemii

My concerns

1. Game is filled with safe zones

Zones 30+ are vulnerable

2. Guards inside cities / trading ports = PvP is only allowed in the middle of nowhere (where no one is)

The Northern Contenant is the PvP fully contested area. Since this is a sandbox, it is largely up to the players how they will use and fight for this area. I lot of features in the third contentant are not finished yet or are waiting to be implemented (siege). So part of it is that they game is still very new and the Northern contentant disputes will grow as time passes and guilds start investing in resources there.

3. Forced factions = The most retarded thing ever developed by human kind.

Player created factions are in development.

4. Not a single gold sink or material sink in the game. Economy is just horrible. The amount of cash you get from guesting will buy you a materials for 50 houses and boats. The awesome item decay mechanic got removed from the game so what now, rng is the right answer for everything?

Vastly exaggerated.

5. Crafting, and gathering for the most part is useless since economy is so horrible you can buy everything for cash.

Crafting and gathering is the core of the entire game. It is required for everything from trade route missions, housing (and furnature for housing), creating gliders, farming, ship building, the list goes on and on. While the gear part of crafting at end game is still open for question, crafting in general isn't.

6. PvP is mainly a grief fest since it doesn't have any meaning in it. You kill people only for the joy of killing someone, but you never get anything from it so why would you have energy to do this longer than few weeks?

Player bounty system is also in development along with a reward system for doing so. Also you are able to steal their craftables which can be a significant hit to the player.

This makes me sad. I'm willing to listen to someone who tells me this isn't so.

 

Thank you. 

 

edit - Could you explain what you mean about item decay?

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Kilrain

Hard Core Member

Joined: 12/25/03
Posts: 489

2/28/13 4:34:02 PM#32
Originally posted by asmkm22
Originally posted by azzamasin
Traditional Tab Targetting is the biggest thing followed by a reliance on systems that only a small percentage of people will utilyze.  A personal prference would be the character animations and character models.  Not a fan of the art style nor of the overly cartony/anime'ish art or animations.

What is the problem with tab targetting?  I see this come up once in a while, but I don't understand the complaint. 

It's called personal preference. The market for non targeted (as opposed to tab targeting) combat systems in MMO's is growing, like it or not. Though the tab targeting system will never leave for good.

I "grew up" on EQ and the tab styled targeting systems, but personally am leaning toward a non assisted targeting style myself. Aside from bunny-hopping and a few other flaws, I loved the Darkfall combat system. ESPECIALLY when fighting NPC's , it really increased the feeling of immersion for me. 

Just for reference, I don't like TERA's combat. It's like they had a tab targeting system then decided to remove it and put in cross hairs, not really changing anything at all.

There is a sense of skill in both types of combat. It's just different.

It's my personal opinion that non assisted targeting systems, "FPS style" if you will, gives the player a more 1 to 1 feeling with their character. Thats where the immersion comes in for me.

If you really want I can clean this up and write an essay about this debate but in the end some will still prefer one method over the other. The thing that everyone needs to realize is that everyone is different. Just because someone states their opinion doesn't mean you should feel the need to strike back, after all the only thing you have to strike back with is your own opinion, making the entire argument moot.

 

professional web programming and design.

  InporylemQQ

Tipster

Joined: 6/14/12
Posts: 167

2/28/13 4:42:02 PM#33
Originally posted by bcbully
Originally posted by steelwind
Originally posted by bcbully
Originally posted by inporylemii

My concerns

1. Game is filled with safe zones

Zones 30+ are vulnerable

2. Guards inside cities / trading ports = PvP is only allowed in the middle of nowhere (where no one is)

The Northern Contenant is the PvP fully contested area. Since this is a sandbox, it is largely up to the players how they will use and fight for this area. I lot of features in the third contentant are not finished yet or are waiting to be implemented (siege). So part of it is that they game is still very new and the Northern contentant disputes will grow as time passes and guilds start investing in resources there.

3. Forced factions = The most retarded thing ever developed by human kind.

Player created factions are in development.

4. Not a single gold sink or material sink in the game. Economy is just horrible. The amount of cash you get from guesting will buy you a materials for 50 houses and boats. The awesome item decay mechanic got removed from the game so what now, rng is the right answer for everything?

Vastly exaggerated.

5. Crafting, and gathering for the most part is useless since economy is so horrible you can buy everything for cash.

Crafting and gathering is the core of the entire game. It is required for everything from trade route missions, housing (and furnature for housing), creating gliders, farming, ship building, the list goes on and on. While the gear part of crafting at end game is still open for question, crafting in general isn't.

6. PvP is mainly a grief fest since it doesn't have any meaning in it. You kill people only for the joy of killing someone, but you never get anything from it so why would you have energy to do this longer than few weeks?

Player bounty system is also in development along with a reward system for doing so. Also you are able to steal their craftables which can be a significant hit to the player.

This makes me sad. I'm willing to listen to someone who tells me this isn't so.

 

Thank you. 

 

edit - Could you explain what you mean about item decay?

 

1. You are wrong enemies are safe zone time to time if the are is not contested. Since most of the coast areas are low level areas that also means most of the ports are perma safe zones.

2. Nothing to do in Northern continent so why would anyone go there? It's empty..

3. Yes they been in development for around a year.

4. Vastly exaggerated. Umm no. Go around and check the housing areas which used to be filled with stuff since OBT are now getting deserted. Scare crows are empty and no one is planting anything since there is nothing to use them for. People that got their items never has to gather or craft anything ever again. And the auction house is getting filled with cheap items and materials.  With the gold you get from questing you can aquire your house and ships no need for planting or gathering.

5.  I didn't say anything about trading. Tradin is the one thing that is still usefull you make money and buy everything. There is no need to do anything by yourself since it costs so much more than buying stuff from the auction house. 

6. Yes the crafted packs is the _only_ thing you can loot or aquire in this game. Do you think everyone is running around all the time with packs on their back?

 

And for the item decay. They had a system that would decay items and there was no repairing in the game. So for dieing and fighting you would loose durability which meant you had to keep crafting all the time. Now that you have bought your items or crafted you will never have to do anything. 

ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

  steelwind

Advanced Member

Joined: 8/04/04
Posts: 271

2/28/13 4:45:55 PM#34

edit - Could you explain what you mean about item decay?

For some reason the question of item decay came out of the blue and suddenly a hot topic (to me it is players attempting to be negavite or looking for things to bitch about). Anyway from my understand is it the process of gear decaying and breaking thus not able to be simply repaired by an NPC. Since Archeage is a sandbox games, players assume that the economy will suffer without item decay where players need to either build new armor with their's breaks or goto players to have them repaired thus benefiting the economy.

Archeage armor decays but is then repaired by an NPC instead of players and apparently some players call this game breaking. Personally it is irrevalant to me.

  steelwind

Advanced Member

Joined: 8/04/04
Posts: 271

2/28/13 4:54:34 PM#35
Originally posted by inporylemii
Originally posted by bcbully
Originally posted by steelwind
Originally posted by bcbully
Originally posted by inporylemii

My concerns

1. Game is filled with safe zones

Zones 30+ are vulnerable

2. Guards inside cities / trading ports = PvP is only allowed in the middle of nowhere (where no one is)

The Northern Contenant is the PvP fully contested area. Since this is a sandbox, it is largely up to the players how they will use and fight for this area. I lot of features in the third contentant are not finished yet or are waiting to be implemented (siege). So part of it is that they game is still very new and the Northern contentant disputes will grow as time passes and guilds start investing in resources there.

3. Forced factions = The most retarded thing ever developed by human kind.

Player created factions are in development.

4. Not a single gold sink or material sink in the game. Economy is just horrible. The amount of cash you get from guesting will buy you a materials for 50 houses and boats. The awesome item decay mechanic got removed from the game so what now, rng is the right answer for everything?

Vastly exaggerated.

5. Crafting, and gathering for the most part is useless since economy is so horrible you can buy everything for cash.

Crafting and gathering is the core of the entire game. It is required for everything from trade route missions, housing (and furnature for housing), creating gliders, farming, ship building, the list goes on and on. While the gear part of crafting at end game is still open for question, crafting in general isn't.

6. PvP is mainly a grief fest since it doesn't have any meaning in it. You kill people only for the joy of killing someone, but you never get anything from it so why would you have energy to do this longer than few weeks?

Player bounty system is also in development along with a reward system for doing so. Also you are able to steal their craftables which can be a significant hit to the player.

This makes me sad. I'm willing to listen to someone who tells me this isn't so.

 

Thank you. 

 

edit - Could you explain what you mean about item decay?

 

1. You are wrong enemies are safe zone time to time if the are is not contested.

2. Nothing to do in Northern continent so why would anyone go there? It's empty..

3. Yes they been in development for around a year.

4. Vastly exaggerated. Umm no. Go around and check the housing areas which used to be filled with stuff since OBT are now getting deserted. Scare crows are empty and no one is planting anything since there is nothing to use them for. People that got their items never has to gather or craft anything ever again. And the auction house is getting filled with cheap items and materials. 

5.  I didn't say anything about trading. Tradin is the one thing that is still usefull you make money and buy everything. There is no need to do anything by yourself since it costs so much more than buying stuff from the auction house. 

6. Yes the crafted packs is the _only_ thing you can loot or aquire in this game. Do you think everyone is running around all the time with packs on their back?

 

And for the item decay. They had a system that would decay items and there was no repairing in the game. So for dieing and fighting you would loose durability which meant you had to keep crafting all the time. Now that you have bought your items or crafted you will never have to do anything. 

This game seems to not be for you sir and I will lump you in the catagory of the players that want an absolute UO clone.

For a game that isn't even out yet, you certainly have a lot of anger about it. I am guessing this is all first hand experience with the game, since you seem know so much about it?

  InporylemQQ

Tipster

Joined: 6/14/12
Posts: 167

2/28/13 4:56:27 PM#36

Why do you think I'm angry? I clearly said in the first post "My concerns"

And yes I have played this game for a quite long time so I have somekind of idea what I'm talking about. And what do you mean for the not out yet O.o? I base my opinions in the ingame experience not for the articles I have read of the game.

Rather than just giving fanboy answers to everything I want to talk about the flaws I have encountered and not just the parts I think the game is worth playing.

ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

  steelwind

Advanced Member

Joined: 8/04/04
Posts: 271

2/28/13 5:01:26 PM#37

Well then if you HAVE played it, give it the credit it is due. The picture you paint is that it is crap. If you have actually played it, then you can probably agree Archeage is in a completely different catagory than the dribble that has been released the past few years. It deserves better than that.

I am sorry I am not trying to call you out and I do respect your opinion but in general there has been too much unneeded/unfounded negativity about Archeage (maybe peeps are mentally pitting it against TESO). I am just trying to foster a bit more positive about it because IMHO it deserves it.

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

2/28/13 5:06:01 PM#38
Originally posted by Greymoor

Really looking forward to this game but I don't know if i'll be able to stand;

1.) Combat being a heavy CC fest, 1st attacker wins

2.) Armour, weapons, boats are never destroyed. The game would've been brilliant if it had a continuous need to craft. Pitty a year down the line everyone and their mother will have every ship in their bank, all the top gear ready to use and crafters will slowly become obsolete expect for consumables.

What ruins archeage is that you haven't played it yet and rely on assumption.

Always amused by false prophets. Thanks for that.

http://thewordiz.wordpress.com/

  User Deleted
2/28/13 5:06:28 PM#39
Originally posted by Kilrain
Originally posted by asmkm22
Originally posted by azzamasin
Traditional Tab Targetting is the biggest thing followed by a reliance on systems that only a small percentage of people will utilyze.  A personal prference would be the character animations and character models.  Not a fan of the art style nor of the overly cartony/anime'ish art or animations.

What is the problem with tab targetting?  I see this come up once in a while, but I don't understand the complaint. 

It's called personal preference. The market for non targeted (as opposed to tab targeting) combat systems in MMO's is growing, like it or not. Though the tab targeting system will never leave for good.

I "grew up" on EQ and the tab styled targeting systems, but personally am leaning toward a non assisted targeting style myself. Aside from bunny-hopping and a few other flaws, I loved the Darkfall combat system. ESPECIALLY when fighting NPC's , it really increased the feeling of immersion for me. 

Just for reference, I don't like TERA's combat. It's like they had a tab targeting system then decided to remove it and put in cross hairs, not really changing anything at all.

There is a sense of skill in both types of combat. It's just different.

It's my personal opinion that non assisted targeting systems, "FPS style" if you will, gives the player a more 1 to 1 feeling with their character. Thats where the immersion comes in for me.

If you really want I can clean this up and write an essay about this debate but in the end some will still prefer one method over the other. The thing that everyone needs to realize is that everyone is different. Just because someone states their opinion doesn't mean you should feel the need to strike back, after all the only thing you have to strike back with is your own opinion, making the entire argument moot.

 

If it's really just a matter of it being "personal preference" then I think it's a bit over the top to claim that it ruins the game...

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

2/28/13 5:19:35 PM#40

If it's all "player skill", that's no longer an RPG to me. So I really dislike action game mechanics in my RPG. Tab target all the way, with deep stat and gear influence, along with maybe even slower combat than we have now (to prioritize characters over players).

ArcheAge seems to be keeping away from the new action-combat trend in MMOs, so I'm glad.

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