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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » this game is a prime example of a game you should have fun but don't.

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164 posts found
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/27/13 8:45:52 AM#141
Originally posted by AtrusV

In my opinion, the biggest drawback of the game is the skill system. I loved the skills in Guild Wars 1.

Just standing in the city wondering about what skills should I put on my quickbar was really entertaining. And testing them later was even better.

 

But now we have this boring skill system which, in my opinion, was designed to keep the players away from finding a build of skills which can defeat any other player without giving them a chance. So now we have these beautiful shackles to play with, totally spoiling the concept of the original game.

 

I know it's difficult to balance a game in PVP, however, the fun I had creating my builds is now long gone

 

I felt the same way about the skill system at first.. I still wish they had more weapon sets but once you get up in levels and especially 40+ build options start opening up a lot and gets more and more open the higher you get..my main issue now is not having a build saver so I can swap between all the builds I come up with

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  loulaki

Hard Core Member

Joined: 12/20/11
Posts: 797

2/27/13 2:57:41 PM#142
Originally posted by sxvs

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.


 

 i stopped reading there .

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1868

2/27/13 3:46:13 PM#143

I bought the game because I thought even Areannet could copy DAOC's game system

Well they copied and improved the keeps and towers and than had a mental meltdown and thought servers wars were some kind of two week basketball game where whoever scored the most points of  mindless repetative insanity....... won !!

Words come to mind that I won't write...... to describe such stupidity.

  StoneRoses

Novice Member

Joined: 9/13/09
Posts: 911

2/27/13 4:06:37 PM#144
6 80's
Mesmer
Elementalist
Guardian
Ranger
Engineer
Necromancer

They never get old! WvW, Spvp, or PvE!

I can't for my Thief and Warrior!

  Crunchy222

Apprentice Member

Joined: 10/09/12
Posts: 390

2/27/13 10:33:34 PM#145
Originally posted by sxvs

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.

 

the main issue i have is the lack of creativity in the skills, they are so boring.

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them.

so, so very basic across the board... the same paladin/warrior/thief i've seen so many times except not even as good as usual.

and then the horrible system where you create new characters when you try a new class instead of keeping your 1 character so you have to explore all the vistas/points of interest again with your new character.

unfortunate, because it's actually a pretty solid game overall except where it counts.. in the actual part you play with which keeps things fun and interesting.

 

looks like i'm going back to the secret world which even though has a horrible combat system at least it's creative and solid in most other areas.

 

a nice effort, but just fell short in my opinion.

a prime example of a game that from all appearances one would think you would have fun with but don't.

 

 

 

 

 

I think a big factor in long term fun is putting in a bit of effort in order to progress. GW2 seems to give you everything you need just from being there.  Nothing was really difficult to do, and there were long stretched where nothing much changes with your character.

For me it takes any form of character attachment out of the equation. 

I agree with the lack of overall creativity.  This game hones right in on people who want zero effort, zero risk pvp/pve (as with all themeparks), and well...its a game meant for people who really dont seem to like RPG's.

Yeah they toss a half assed storyline in there, but the heart of this game is making the trip to endgame easy, fast, painless...and it gives the game a shallow quality.  Endgame is nothing special just the same old with a twist.

Im still firmly convinced that GW2 is a mmorpg meant for gamers who dont want as little RPG in the game as possible. Buy the game, no sub, hop in have everything you need, find everything easy, do quests with no text just be there, no real gear worries, no working to get your skills ect.

 Theres nothing to be ashamed about that, i know a lot of people are going to get pissed at my statements however.  And this post like any other post i make on this games going to get spam reported and deleted...though im clearly not trolling or insulting.  Its sad i gotta come in here walking on eggshells though...any other game subforum a different story.

 

Clearly not a game for me, and a lot of people, doesnt make it bad...ill still call it shallow and overly easy, a lot of themeparks fit that bill.  The whole "just play it to have fun nothing else matters" mantra sounds good on paper, in reality i think a lot of people like depth, challange, complexity..and well...the attachment that follows a difficult path to reach the top.  Difficult path to the top and no risk pvp/pve are are motto of all themeparks of late though so i cant blame them for following the trend.

 

 

 

 

  blackeyefookes

Novice Member

Joined: 2/28/13
Posts: 5

2/27/13 11:54:48 PM#146
Totally agree with the OP's statements. For me the worst part was the exploration. I find it hard to believe the Q&A team missed the fact that once you've explored on one character your alts would be a nightmare to do it on again.  Most of the abilities seem very generic and lack-luster. And you would think for a game that manages only 10 hotkeyable abilities that they would at least seem more effective, and unique.  Aside from these few important points which pretty much ruin the game for me GW2 is a very solid game.
  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/28/13 11:43:12 PM#147
Originally posted by Aerowyn

 

I felt the same way about the skill system at first.. I still wish they had more weapon sets but once you get up in levels and especially 40+ build options start opening up a lot and gets more and more open the higher you get..my main issue now is not having a build saver so I can swap between all the builds I come up with

I will never understand this.

The game isn't any more complex than others on the market. It isn't real hard to get people to work skills sympatico. Nor do you even need to bother to do so for most fights.

You want to know the biggest drawback towards this game for some? The fact that some players make it seem a hell of a lot more complicated to play than it is.

...and for clarification purposes that was a direct statement towards the person quoted. :P

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

2/28/13 11:46:04 PM#148

So your thread is actually meant to be titled "this game is a prime example of a game I should have fun (sic) but don't."

I can see how you made that mistake, subjective and objective being so close together on the keyboard. 

Frankly, I haven't had this much fun with an MMO... or a game period, in years.  So whatever.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/28/13 11:58:18 PM#149
Originally posted by Eir_S

So your thread is actually meant to be titled "this game is a prime example of a game I should have fun (sic) but don't."

I can see how you made that mistake, subjective and objective being so close together on the keyboard. 

Frankly, I haven't had this much fun with an MMO... or a game period, in years.  So whatever.

What is really amazing is how many of you are taking him to task yet by his own account he said the game has pros and cons. Even went as far as to say he is still going to play it.

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

3/01/13 12:03:39 AM#150
Originally posted by Wickedjelly
Originally posted by Eir_S

So your thread is actually meant to be titled "this game is a prime example of a game I should have fun (sic) but don't."

I can see how you made that mistake, subjective and objective being so close together on the keyboard. 

Frankly, I haven't had this much fun with an MMO... or a game period, in years.  So whatever.

What is really amazing is how many of you are taking him to task yet by his own account he said the game has pros and cons. Even went as far as to say he is still going to play it.

 

Huh?  I was commenting on his baiting thread title.  Who's not going to take someone to task when they look like they're speaking for everyone before you even read their post?  Attention seeking is only cute when your'e 5.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

3/01/13 12:14:17 AM#151
Originally posted by Eir_S

Huh?  I was commenting on his baiting thread title.  Who's not going to take someone to task when they look like they're speaking for everyone before you even read their post?  Attention seeking is only cute when your'e 5.

Right.

Yet myself and a mulitude of others were able to ascertain something different from reading the entire thread.

[mod edit]

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1897

3/01/13 12:27:54 AM#152

One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat.  What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians.  Mini games, readable libraries...etc.

Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

3/01/13 12:34:04 AM#153
Originally posted by Vorthanion

One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat.  What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians.  Mini games, readable libraries...etc.

Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing.

To be fair it is kind of neat how skills work together through varying classes in the game. I have to say that is cool when you see it in action.

Thing is most aren't aware. Nor is it needed. Not to mention when you do have players like that you can steamroll most shit.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

3/01/13 12:41:37 AM#154
Originally posted by Vorthanion

One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat.  What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians.  Mini games, readable libraries...etc.

Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing.

I like that stuff too, but combat is a core pillar of a game.  That needs to be most solid first.  That said, they can always add that stuff.  They added fun stuff like that to GW1 as it matured.  SoE added that stuff to EQ2 as it matured.  Neither of those games started with all the fluff already in place.  Just because it's not in there now doesn't mean that stuff can't be added.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  User Deleted
3/01/13 12:52:07 AM#155
Originally posted by Wickedjelly
Originally posted by Aerowyn

 

I felt the same way about the skill system at first.. I still wish they had more weapon sets but once you get up in levels and especially 40+ build options start opening up a lot and gets more and more open the higher you get..my main issue now is not having a build saver so I can swap between all the builds I come up with

I will never understand this.

The game isn't any more complex than others on the market. It isn't real hard to get people to work skills sympatico. Nor do you even need to bother to do so for most fights.

You want to know the biggest drawback towards this game for some? The fact that some players make it seem a hell of a lot more complicated to play than it is.

...and for clarification purposes that was a direct statement towards the person quoted. :P

 It is more complex than other games on the market, its just simpler on the surface.

Combos and traits / weapon combos play a very large role in combat, but unless you are doing competitive PvP against good players you probably won't notice or need to notice.

The combat system is much more in depth than TSW, TERA, EQ2, Vanguard, LOTRO etc, its just those games are less streamlined, giving the illusion of complexity. Wheras GW2 is the opposite, it appears simple on the surface, but the combat offers much deeper gameplay.

Although its all a matter of relativity, since I wouldnt call any MMOs difficult or complex.

  User Deleted
3/01/13 12:53:33 AM#156
Originally posted by Torvaldr
Originally posted by Vorthanion

One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat.  What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians.  Mini games, readable libraries...etc.

Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing.

I like that stuff too, but combat is a core pillar of a game.  That needs to be most solid first.  That said, they can always add that stuff.  They added fun stuff like that to GW1 as it matured.  SoE added that stuff to EQ2 as it matured.  Neither of those games started with all the fluff already in place.  Just because it's not in there now doesn't mean that stuff can't be added.

 Actually EQ2 did start out with fluff spells like various vision spells, illusions, class fluff spells and non-combat abilities.

Every 10 levels after 20 offered a new 'fun' spell per class.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1169

3/01/13 1:01:19 AM#157

For me the game is simply a display of the current state of the mmo market. A sort of anti-mimesis if you will. Now for an alternative observation, these forums are a perfect example of cognitive dissonance. No matter how many times they get lied to and pissed on, their beloved Arenanet could never be fallible. No matter how much of their senior talent has already jumped ship, leaving them to relearn the mistakes that would have been considered common knowledge in the past.

I once used this as an expressive representation for TOR players, but now I believe the torch officially been passed down to you lovely people.

 

Also explain how every single time someone criticizes the game you're playing, that you simply cannot find it within yourself to maybe consider a different perspective?

Personally the game was a disappoint for me, in the same way that your metaphorical daughter would grow up only to become another jezebel on the street corner.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

3/01/13 1:02:14 AM#158
Originally posted by evilastro

 It is more complex than other games on the market, its just simpler on the surface.

Combos and traits / weapon combos play a very large role in combat, but unless you are doing competitive PvP against good players you probably won't notice or need to notice.

The combat system is much more in depth than TSW, TERA, EQ2, Vanguard, LOTRO etc, its just those games are less streamlined, giving the illusion of complexity. Wheras GW2 is the opposite, it appears simple on the surface, but the combat offers much deeper gameplay.

Although its all a matter of relativity, since I wouldnt call any MMOs difficult or complex.

The complexity is a variable. Changes upon the person in question. It isn't remotely difficult to ascertain the same person that won't know how to synergize his skills in GW2 would be completely unaware how to heal, buff, or cleanse in a game such as LotR. Look...I'm not saying the game doesn't have the knack for using your noggin'. What I would differ on are those that somehow thinks it takes a higher IQ to grasp the combat of the game.

I suppose in an odd way we agree to an extent. I'll give you this much. Least you didn't come in here referring to people as poopyheads or five year olds.

Some of you need to pug more. Maybe then you folks would realize how little your average player knows overall far as the "elite aspects" some refer to.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5575

3/01/13 1:14:17 AM#159
Originally posted by evilastro
Originally posted by Torvaldr
Originally posted by Vorthanion

One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat.  What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians.  Mini games, readable libraries...etc.

Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing.

I like that stuff too, but combat is a core pillar of a game.  That needs to be most solid first.  That said, they can always add that stuff.  They added fun stuff like that to GW1 as it matured.  SoE added that stuff to EQ2 as it matured.  Neither of those games started with all the fluff already in place.  Just because it's not in there now doesn't mean that stuff can't be added.

 Actually EQ2 did start out with fluff spells like various vision spells, illusions, class fluff spells and non-combat abilities.

Every 10 levels after 20 offered a new 'fun' spell per class.

Yes, I know.  I have a Warden (and a stable full of others).  But what it launched with and what it offers today are worlds apart.  GW2 has some of that fluff in the form of consumables and temp effects.  My point is even if it is sparse now there is plenty of room for it to grow into something rich like EQ2 and GW1 did.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1897

3/01/13 10:51:13 AM#160
Originally posted by Torvaldr
Originally posted by evilastro
Originally posted by Torvaldr
Originally posted by Vorthanion

One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat.  What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians.  Mini games, readable libraries...etc.

Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing.

I like that stuff too, but combat is a core pillar of a game.  That needs to be most solid first.  That said, they can always add that stuff.  They added fun stuff like that to GW1 as it matured.  SoE added that stuff to EQ2 as it matured.  Neither of those games started with all the fluff already in place.  Just because it's not in there now doesn't mean that stuff can't be added.

 Actually EQ2 did start out with fluff spells like various vision spells, illusions, class fluff spells and non-combat abilities.

Every 10 levels after 20 offered a new 'fun' spell per class.

Yes, I know.  I have a Warden (and a stable full of others).  But what it launched with and what it offers today are worlds apart.  GW2 has some of that fluff in the form of consumables and temp effects.  My point is even if it is sparse now there is plenty of room for it to grow into something rich like EQ2 and GW1 did.

EQ2 isn't a modern game.

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