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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » this game is a prime example of a game you should have fun but don't.

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164 posts found
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

2/26/13 3:08:38 AM#121
Originally posted by sxvs
Originally posted by pantheron
I understand what you're suggesting, but I don't understand how that is actually creative. making up a fantasy backstory for every skill in the game is just like making quest text nobody reads, its pointless. why should a skill that is a signet, and heals you, be called anything other than "healing signet"? why should a minion made of bone, be anything other than a "bone Minion"? if the only thing that stimulates your mind is what text is stapled to a description of a skill, maybe you should just read books.

 

you don't see how that's creative versus a simple healing signet? really?

it's the definition of creativity.

 

it gives it depth, it gives it meaning... there's such possibility now opened up from this one medallion, heck you could even have an entire expansion based on this avatar of krieger in figuring out the mythos.

yes, i could do that entirely myself.. i could imagine the nameless/generic/boring healing signet is my ancient medallion and create all of that in my head, etc... but then why do i even play the game? why don't i just write my own story and imagine it all in my head? hehe.

i thought that was the point in an rpg game, to bring that sort of thing to life so we could adventure and live in a world with this type of mythos/lore/creativity, etc.

 

having an ancient medallion and the adventures it leads you on, etc.

 

and now when you use this medallion it has depth/power/meaning, you can picture the priests or whatever form that culture had worshipping this being and realize what kind of item/skill you possess.

 

this type of thing wouldn't make you more interested in progressing? if you were to find other similar things.. if the skills/item had this kind of depth/lore to it., etc?

 

i don't see how someone could be interested in obtaining a generic healing signet to where they would want to progress in their adventures.

 

You've noticed that "2" in "Guild Wars 2"?

Do you know where a signet come from?

In the first Guild Wars skills were originaly power rings which explained why players could only have 8 skills.

A signet was an engraving on those rings.

Those engravings are present in the doors of the bloodstone caves which were built by the human gods.

The ring system was dropped before release.

And of course humans are aliens to tyria brought there by the human gods, a bunch of the skills you see in GW2 also exist in GW1, tons of the name exotic and ascended items are named after characters of GW1, etc.

The lore is there, but playing the game for a single weekend won't allow you to discover the lore of a series that is almost 8 years old.

 

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2646

2/26/13 3:11:11 AM#122
Originally posted by sxvs
Originally posted by Aerowyn
Originally posted by sxvs
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using..

 

i tried it for awhile but looking over the skills and such it seemed pretty boring to me... i guess i would agree like the engineer it's fairly unique but i don't think it's nearly as creative as the engineer.

when i played the engineer i actually was having fun because it felt like there was alot of creativity there, the others i tried (everything except necro) i found completely uninteresting.

mesmer i would agree, would probably have been 2nd but not enough to keep me interested, i only saw maybe 1-2 skills i was looking forward to getting in the skill calculator.

 

i don't see it, there's only a few skills with weapon changes correct? they stay the same throughout? or do they change somehow as you level higher? i looked over all the utility skills in the skill calculator and tried a bunch fo first tier ones with most classes and only a few i found interesting, mainly engineer.

 

 

 

here's an example of how I leveled my mesmer so far levels 1-15 I played greatsword/staff focus on direct damage and shattering my clones, 15-25 I played a condition build mostly based around staff and phantasms little shattering, 25-35 I played sword/focus with greatsword focusing on burst damage, 35-50 I played sword/torch with staff condition dfocused build with a lot of stealth options, 50-60 i switch to scepter/focus and staff and made a confusion based build, At 60 i switched to sword/focus and staff and rocking a mix of condition and burst from shatters.. you can decide if you want to build around shattering or phantasm damage with a lot of variations of the two

once you get to 40 you open up a TON of options for most classes through traits and utility skills.. once you hit 60 it opens up a lot more and at 80 obviously you get full reign to do anything you want.. people who think the system is shallow or has few options simply because of a lack of weapon skills really have not tried many options with the trait loadouts, differn't utility skills and differn't gear loadouts.. you have a ton of ways to play every class.. and you can easily look on youtube and see tons of builds for every class and tons of ways to play them.

I also I have a mantra build i'm working on now that focuses on heals and is a great support build

 

i see what you're saying and how you can play slightly different and change it up but that's not nearly enough to stimulate me mentally.

i looked over all the skills in the skill calculator and tried out the ones you pick first tier, it's not like it's so advanced that i can't see how it applies

my point was the lack of creativity among the skills, like a paladin summons an arcane sword/arcane axe/arcane bow... boooooooooring.

a thief's poison/traps, boooooooring.

rangers pets only interest me in the water, the rest of the pets/skills = boooooring.

the warrior, same old battle standards/shouts and what not = boooring.

 

i mean it's so base and dull.

here's the one i was looking at, it shows all the utility skills and weapon skills

http://www.guildhead.com/skill-calc#mcR

 

and only 1-2 seem creative/interesting enough to stimulate me mentally the rest are the most boring/basic things you could come up with for the same old classes.

No offense but you literally described pretty much every single MMO out there. What did you expect? Skills which are so advanced you have no idea what to do with them? (this doesnt happen in MMOs). Also you are complaining that their classes are similar to other classes in other games? What did you expect warriors to do? Shoot rainbows out of their backside?

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

2/26/13 3:17:23 AM#123
Originally posted by Aerowyn
Originally posted by ignore_me
GW2 affected me this way too my first time playing it. I came back later and started seeing depth in the game that I first thought did not exist. It's a mindset thing I guess.

it does seem very simple at first only 5 skills per weapon set and all that... higher you get more traits you unlock more utility skills you unlock/elites more gear sets you aquire the better you understand the combo field/finisher system, the increasing amount of build combinations you can come up with, the sigils and runes added in as well,  then the more you play you really can  see the depth in this games combat system... simple to get into and play very hard to master

I agree. I am seeing the synergistic effect of several factors at once now. Your description is most appropriate.

Survivor of the great MMORPG Famine of 2011

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/26/13 5:44:17 AM#124
Originally posted by ignore_me
Originally posted by Aerowyn
Originally posted by ignore_me
GW2 affected me this way too my first time playing it. I came back later and started seeing depth in the game that I first thought did not exist. It's a mindset thing I guess.

it does seem very simple at first only 5 skills per weapon set and all that... higher you get more traits you unlock more utility skills you unlock/elites more gear sets you aquire the better you understand the combo field/finisher system, the increasing amount of build combinations you can come up with, the sigils and runes added in as well,  then the more you play you really can  see the depth in this games combat system... simple to get into and play very hard to master

I agree. I am seeing the synergistic effect of several factors at once now. Your description is most appropriate.

yea it is still funny I see level 80s running around with no clue how to use combo fields or dodge properly.. i guess game could do a better job of explaining more aspects of it to people that can't figure it out or are to used to traditional MMOs

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/26/13 5:52:46 AM#125
Originally posted by Wickedjelly
Originally posted by Torgrim

That's the thing that so many miss like OP, but I guess some people want epicness right from the start.

The fuck they do.

They may want a different variant.

Some of you fucks need to realize not everyone else feels your views.

Shocking...yet true....

It isnt about instant gratification. Nice way of slamming the OP though w/o getting a mod. Lord knows I will... but no matter. Doesn't change the truth of the subject.

funniest thing about the OP is what he wants exists in no MMO out there.. funnier that so many agreed and said gw2 combat sucks because of this.. guess all they saw was gw2 skills/combat suck so guess i agree!

don't care whether you like or hate a game or whatever but its funny how few actually read OPs before responding.. another perfect example was the thread about gw2 story.. the OP title sounded like he disliked gw2 story but if you read the post(which was a whopping ONE sentance long) he said he enjoyed it very much.. yet more than half the replies went "i agree with OP gw2 story was complete trash, VO blew" 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

2/26/13 5:55:47 AM#126
The OP started his flame war, got what he wanted and left. You can put this one to bed now.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2514

My words are not here to sway you,they are here to make you understand.

2/26/13 6:02:43 AM#127
Originally posted by sxvs

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.

 

the main issue i have is the lack of creativity in the skills, they are so boring.

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them.

so, so very basic across the board... the same paladin/warrior/thief i've seen so many times except not even as good as usual.

and then the horrible system where you create new characters when you try a new class instead of keeping your 1 character so you have to explore all the vistas/points of interest again with your new character.

unfortunate, because it's actually a pretty solid game overall except where it counts.. in the actual part you play with which keeps things fun and interesting.

 

looks like i'm going back to the secret world which even though has a horrible combat system at least it's creative and solid in most other areas.

 

a nice effort, but just fell short in my opinion.

a prime example of a game that from all appearances one would think you would have fun with but don't.

 

 

 

 

I have one word for you; Traits.

You didn't get far enough to see them and may be Anet was silly to think that you'd need to understand how the game works before you get into traiting but hey, if you wanted depth, that's where you would get it. Also Runes and Sigils. They also augment your playstyle with the different attributes you can get within them.

This is not a game.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/26/13 7:29:12 AM#128
OP forgot there is one game that has skill that all descriptions have a back story and "meaning". Age of Wushu since all skills are based off martial arts moves all in which were named for specific things.. your welcome:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2505

2/26/13 8:00:37 AM#129
Originally posted by sxvs

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.

 

the main issue i have is the lack of creativity in the skills, they are so boring.

Many skills (as have been pointed out by others) have been neamed from GW1 and the names are part of the lore of Tyria - Chaos Storm, Dolyak Signet, Healing Signet, Healing Spring, etc.

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them.

See above. Understand the lore - understand the game.

so, so very basic across the board... the same paladin/warrior/thief i've seen so many times except not even as good as usual.

and then the horrible system where you create new characters when you try a new class instead of keeping your 1 character so you have to explore all the vistas/points of interest again with your new character.

unfortunate, because it's actually a pretty solid game overall except where it counts.. in the actual part you play with which keeps things fun and interesting.

How can you make a warrior different? Explain please. I see people complaining but not giving any constructive ideas as to what they would different.

 

looks like i'm going back to the secret world which even though has a horrible combat system at least it's creative and solid in most other areas.

 

a nice effort, but just fell short in my opinion.

a prime example of a game that from all appearances one would think you would have fun with but don't.

 

 

 

 

You started a thread where you could have given constructive criticism but all you did was whine. Not even going to go there.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

2/26/13 8:04:32 AM#130
GW2 issue is simple they nerffed every spec and every class, everyone is shit all that is viable is dps and its not even that effective. Bad class dev.s

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2505

2/26/13 8:18:24 AM#131
Originally posted by Jetrpg
GW2 issue is simple they nerffed every spec and every class, everyone is shit all that is viable is dps and its not even that effective. Bad class dev.s

LOL - do you even play the game? You CAN'T just DPS, especially in ORR. If you did you would be dead so fast. Not even talking about Southsun Cove, where you have to have survivability or you are instantly dead.

 

People who say this do not or have not played the game at all. They didn't nerf every class - you just want OP shit so you can one hit mobs and then complain about that. This game is far from balanced but it better than most out there.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/26/13 4:12:49 PM#132
Originally posted by Aerowyn

funniest thing about the OP is what he wants exists in no MMO out there.. funnier that so many agreed and said gw2 combat sucks because of this.. guess all they saw was gw2 skills/combat suck so guess i agree!

don't care whether you like or hate a game or whatever but its funny how few actually read OPs before responding.. another perfect example was the thread about gw2 story.. the OP title sounded like he disliked gw2 story but if you read the post(which was a whopping ONE sentance long) he said he enjoyed it very much.. yet more than half the replies went "i agree with OP gw2 story was complete trash, VO blew" 

The guy was taken to task by people on here even though he said himself in another post he is still going to play the game.

It simply wasn't his "dream game". Do I completely agree with him? No.

Doesn't change the fact that he has a right to voice his opinion

Furthermore, the game has issues in areas. If some of you like it then kudos to you. It does not mean every gripe is a troll, hater, etc.

I'll give him more credit though than those willing to mob someone simply for having a different stance on a matter every time..

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/26/13 4:16:31 PM#133
Originally posted by Wickedjelly
Originally posted by Aerowyn

funniest thing about the OP is what he wants exists in no MMO out there.. funnier that so many agreed and said gw2 combat sucks because of this.. guess all they saw was gw2 skills/combat suck so guess i agree!

don't care whether you like or hate a game or whatever but its funny how few actually read OPs before responding.. another perfect example was the thread about gw2 story.. the OP title sounded like he disliked gw2 story but if you read the post(which was a whopping ONE sentance long) he said he enjoyed it very much.. yet more than half the replies went "i agree with OP gw2 story was complete trash, VO blew" 

The guy was taken to task by people on here even though he said himself in another post he is still going to play the game.

It simply wasn't his "dream game". Do I completely agree with him? No.

Doesn't change the fact that he has a right to voice his opinion

Furthermore, the game has issues in areas. If some of you like it then kudos to you. It does not mean every gripe is a troll, hater, etc.

I'll give him more credit though than those willing to mob someone simply for having a different stance on a matter every time..

try reading my replies I was trying to ask him what he was talking about and gave him numerous examples of how I felt he was wrong in his assessment.. don't see how that is an issue.. i didn't understand what he was asking at first and he clarified.. I also said Age of Wushu has the skill descriptions or "meanings" he is looking for. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  mari3k

Novice Member

Joined: 2/23/13
Posts: 146

2/26/13 4:27:46 PM#134

True story.

PvE gets boring really fast, played also every class, but no one hooked me. 

WvW may be good, but when the zerg comes I have like 3 fps , so its unplayable for me. And in the end its always the same keep grind.

They made the wrong desitions when creating the game.  But the codes and artists made a very good job.

Step in the arena and break the wall down

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/26/13 4:30:19 PM#135
Originally posted by Aerowyn

try reading my replies I was trying to ask him what he was talking about and gave him numerous examples of how I felt he was wrong in his assessment.. don't see how that is an issue.. i didn't understand what he was asking at first and he clarified.. I also said Age of Wushu has the skill descriptions or "meanings" he is looking for. 

/sigh

I was referring to people in general. Not you.

Just because I quote you does not mean I'm bashing you or refering you directly.

I didn't call you out.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/26/13 4:32:01 PM#136
Originally posted by Wickedjelly
Originally posted by Aerowyn

try reading my replies I was trying to ask him what he was talking about and gave him numerous examples of how I felt he was wrong in his assessment.. don't see how that is an issue.. i didn't understand what he was asking at first and he clarified.. I also said Age of Wushu has the skill descriptions or "meanings" he is looking for. 

/sigh

I was referring to people in general. Not you.

Just because I quote you does not mean I'm bashing you or refereincing you directly.

usually when you quote someone you are talking to them or replying directly to them unless you post refers to "in general" in some way.. sorry i misunderstood

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

2/26/13 4:40:07 PM#137
Originally posted by Aerowyn
OP forgot there is one game that has skill that all descriptions have a back story and "meaning". Age of Wushu since all skills are based off martial arts moves all in which were named for specific things.. your welcome:)

I'll send this quote through a PM; hope it was just what he was looking for, nice catch!

  theoneandonly

Novice Member

Joined: 12/06/12
Posts: 103

Life - the one and only MMO. All the rest will FAIL!!!!

2/26/13 4:42:36 PM#138

Lets face it !!! MMO in general r stuck. Stuck in players bad attitude, various quest systems, gold sellers and other "pilot" players feeding on bugs and greed of the developers. GW2 is fun!!!! and lots of it!!!! all depents how much fun u want.

 

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

2/26/13 4:42:42 PM#139
Originally posted by Aerowyn.

usually when you quote someone you are talking to them or replying directly to them unless you post refers to "in general" in some way.. sorry i misunderstood

Not always.

Sometimes it is done to imply your point or to directly communicate with the individual.

It does not always mean the entire post is directed at the person quoted.

Suppose it is my fault but I would have figured since I didn't single you out in my response you would get the gist.

But hey...what do I know? I have to be one of the most modded fucks on this site that can still post

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  AtrusV

Novice Member

Joined: 7/21/07
Posts: 292

2/27/13 8:40:50 AM#140

In my opinion, the biggest drawback of the game is the skill system. I loved the skills in Guild Wars 1.

Just standing in the city wondering about what skills should I put on my quickbar was really entertaining. And testing them later was even better.

 

But now we have this boring skill system which, in my opinion, was designed to keep the players away from finding a build of skills which can defeat any other player without giving them a chance. So now we have these beautiful shackles to play with, totally spoiling the concept of the original game.

 

I know it's difficult to balance a game in PVP, however, the fun I had creating my builds is now long gone

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