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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » this game is a prime example of a game you should have fun but don't.

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164 posts found
  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 5:28:53 PM#1

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.

 

the main issue i have is the lack of creativity in the skills, they are so boring.

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them.

so, so very basic across the board... the same paladin/warrior/thief i've seen so many times except not even as good as usual.

and then the horrible system where you create new characters when you try a new class instead of keeping your 1 character so you have to explore all the vistas/points of interest again with your new character.

unfortunate, because it's actually a pretty solid game overall except where it counts.. in the actual part you play with which keeps things fun and interesting.

 

looks like i'm going back to the secret world which even though has a horrible combat system at least it's creative and solid in most other areas.

 

a nice effort, but just fell short in my opinion.

a prime example of a game that from all appearances one would think you would have fun with but don't.

 

 

 

 

  strangepowers

Advanced Member

Joined: 1/18/08
Posts: 579

SCAD Animation-Film-F/X

2/25/13 5:29:54 PM#2

Thanks for sharing.

The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 5:31:27 PM#3
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using.. I also never played an elementalist in any other game like how they play in GW2 especially dagger/dagger

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Yamota

Advanced Member

Joined: 10/05/03
Posts: 6506

"I fight so you don't have to."

2/25/13 5:32:27 PM#4

[mod edit]

But yeah I somewhat agree with you. It was fun for a while but in the end it is the same old, same old you seen a million times before but in a new shiny package. I too found the skills bland and boring and the so called heroic skills, or whatever they are called, was quite underwhelming.

  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2538

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

2/25/13 5:32:37 PM#5
The PvE becomes painful after awhile. It has a lot of polish but it's really not all that much fun to play. The WvWvW is what keeps most people playing.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

2/25/13 5:33:27 PM#6
The classes didn't bore me so much as the game itself, where you felt like you weren't progressing but instead waiting for end so you could play a different game.
  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 5:37:29 PM#7
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using..

 

i tried it for awhile but looking over the skills and such it seemed pretty boring to me... i guess i would agree like the engineer it's fairly unique but i don't think it's nearly as creative as the engineer.

when i played the engineer i actually was having fun because it felt like there was alot of creativity there, the others i tried (everything except necro) i found completely uninteresting.

mesmer i would agree, would probably have been 2nd but not enough to keep me interested, i only saw maybe 1-2 skills i was looking forward to getting in the skill calculator.

 

i don't see it, there's only a few weapon skills with weapon changes and utility skills correct? they stay the same throughout? or do they change somehow as you level higher? i looked over all the utility skills in the skill calculator and tried a bunch fo first tier ones with most classes and only a few i found interesting, mainly engineer.

 

but even with engineer i wasn't having enough fun to keep me going... the storyline is so basic and horrible for example i had 0 interest in progressing through it.

i guess from reading other threads of people the fun part of the game is world vs world vs world which fair enough, but for me there needs to be more substance in the creative portion of the game to keep me mentally stimulated.

 

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2718

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/25/13 5:42:27 PM#8
Originally posted by Zekiah
The PvE becomes painful after awhile. It has a lot of polish but it's really not all that much fun to play. The WvWvW is what keeps most people playing.

Im the exact opposite.  I felt the WvW was kind of boring and the zones are to small and too open with not enough choke points and ambush spots.  Loved the PvE areas and still is the only reason why I log in.  Just running around exploring old zones I hadn't visited in months.  Currently revisting Brisban Wildlands on my Guardian and having some fun.  Just wish the loot and gold accumalation was worth it.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2589

2/25/13 5:43:36 PM#9

I'm having loads of fun.

Next.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Dibdabs

Hard Core Member

Joined: 5/29/08
Posts: 2447

2/25/13 5:43:37 PM#10
I agree with you, to a degree. I enjoy Engineer and Mesmer but the rest are fairly mediocre with the exception of the Necro, which is abysmal.  I much prefer the Guild Wars 1 Necro and, overall, the Guild Wars 1 skill/spell system itself.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 5:45:33 PM#11
Originally posted by sxvs
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using..

 

i tried it for awhile but looking over the skills and such it seemed pretty boring to me... i guess i would agree like the engineer it's fairly unique but i don't think it's nearly as creative as the engineer.

when i played the engineer i actually was having fun because it felt like there was alot of creativity there, the others i tried (everything except necro) i found completely uninteresting.

mesmer i would agree, would probably have been 2nd but not enough to keep me interested, i only saw maybe 1-2 skills i was looking forward to getting in the skill calculator.

 

i don't see it, there's only a few skills with weapon changes correct? they stay the same throughout? or do they change somehow as you level higher? i looked over all the utility skills in the skill calculator and tried a bunch fo first tier ones with most classes and only a few i found interesting, mainly engineer.

 

 

 

here's an example of how I leveled my mesmer so far levels 1-15 I played greatsword/staff focus on direct damage and shattering my clones, 15-25 I played a condition build mostly based around staff and phantasms little shattering, 25-35 I played sword/focus with greatsword focusing on burst damage, 35-50 I played sword/torch with staff condition dfocused build with a lot of stealth options, 50-60 i switch to scepter/focus and staff and made a confusion based build, At 60 i switched to sword/focus and staff and rocking a mix of condition and burst from shatters.. you can decide if you want to build around shattering or phantasm damage with a lot of variations of the two

once you get to 40 you open up a TON of options for most classes through traits and utility skills.. once you hit 60 it opens up a lot more and at 80 obviously you get full reign to do anything you want.. people who think the system is shallow or has few options simply because of a lack of weapon skills really have not tried many options with the trait loadouts, differn't utility skills and differn't gear loadouts.. you have a ton of ways to play every class.. and you can easily look on youtube and see tons of builds for every class and tons of ways to play them.

I also have a mantra build i'm working on now that focuses on heals and is a great support build

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

2/25/13 5:51:01 PM#12

> Bash GW2 willy nilly in shitloads of CU threads

> make topic on GW2 board claiming to just now have tried the game out 

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 5:53:14 PM#13
Originally posted by Aerowyn
Originally posted by sxvs
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using..

 

i tried it for awhile but looking over the skills and such it seemed pretty boring to me... i guess i would agree like the engineer it's fairly unique but i don't think it's nearly as creative as the engineer.

when i played the engineer i actually was having fun because it felt like there was alot of creativity there, the others i tried (everything except necro) i found completely uninteresting.

mesmer i would agree, would probably have been 2nd but not enough to keep me interested, i only saw maybe 1-2 skills i was looking forward to getting in the skill calculator.

 

i don't see it, there's only a few skills with weapon changes correct? they stay the same throughout? or do they change somehow as you level higher? i looked over all the utility skills in the skill calculator and tried a bunch fo first tier ones with most classes and only a few i found interesting, mainly engineer.

 

 

 

here's an example of how I leveled my mesmer so far levels 1-15 I played greatsword/staff focus on direct damage and shattering my clones, 15-25 I played a condition build mostly based around staff and phantasms little shattering, 25-35 I played sword/focus with greatsword focusing on burst damage, 35-50 I played sword/torch with staff condition dfocused build with a lot of stealth options, 50-60 i switch to scepter/focus and staff and made a confusion based build, At 60 i switched to sword/focus and staff and rocking a mix of condition and burst from shatters.. you can decide if you want to build around shattering or phantasm damage with a lot of variations of the two

once you get to 40 you open up a TON of options for most classes through traits and utility skills.. once you hit 60 it opens up a lot more and at 80 obviously you get full reign to do anything you want.. people who think the system is shallow or has few options simply because of a lack of weapon skills really have not tried many options with the trait loadouts, differn't utility skills and differn't gear loadouts.. you have a ton of ways to play every class.. and you can easily look on youtube and see tons of builds for every class and tons of ways to play them.

I also I have a mantra build i'm working on now that focuses on heals and is a great support build

 

i see what you're saying and how you can play slightly different and change it up but that's not nearly enough to stimulate me mentally.

i looked over all the skills in the skill calculator and tried out the ones you pick first tier, it's not like it's so advanced that i can't see how it applies

my point was the lack of creativity among the skills, like a paladin summons an arcane sword/arcane axe/arcane bow... boooooooooring.

a thief's poison/traps, boooooooring.

rangers pets only interest me in the water, the rest of the pets/skills = boooooring.

the warrior, same old battle standards/shouts and what not = boooring.

 

i mean it's so base and dull.

here's the one i was looking at, it shows all the utility skills and weapon skills

http://www.guildhead.com/skill-calc#mcR

 

and only 1-2 seem creative/interesting enough to stimulate me mentally the rest are the most boring/basic things you could come up with for the same old classes.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2138

2/25/13 5:53:43 PM#14
Originally posted by sxvs

 the main issue i have is the lack of creativity in the skills, they are so boring.


 

 

All weapons have different skillsets is kinda creative for a MMO, but if you find that boring then sure its boring for you but dont say it's not creative.

The skills in itself is arguable at best due to personal opinions.

If it's not broken, you are not innovating.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 5:56:12 PM#15
Originally posted by sxvs
Originally posted by Aerowyn
Originally posted by sxvs
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using..

 

i tried it for awhile but looking over the skills and such it seemed pretty boring to me... i guess i would agree like the engineer it's fairly unique but i don't think it's nearly as creative as the engineer.

when i played the engineer i actually was having fun because it felt like there was alot of creativity there, the others i tried (everything except necro) i found completely uninteresting.

mesmer i would agree, would probably have been 2nd but not enough to keep me interested, i only saw maybe 1-2 skills i was looking forward to getting in the skill calculator.

 

i don't see it, there's only a few skills with weapon changes correct? they stay the same throughout? or do they change somehow as you level higher? i looked over all the utility skills in the skill calculator and tried a bunch fo first tier ones with most classes and only a few i found interesting, mainly engineer.

 

 

 

here's an example of how I leveled my mesmer so far levels 1-15 I played greatsword/staff focus on direct damage and shattering my clones, 15-25 I played a condition build mostly based around staff and phantasms little shattering, 25-35 I played sword/focus with greatsword focusing on burst damage, 35-50 I played sword/torch with staff condition dfocused build with a lot of stealth options, 50-60 i switch to scepter/focus and staff and made a confusion based build, At 60 i switched to sword/focus and staff and rocking a mix of condition and burst from shatters.. you can decide if you want to build around shattering or phantasm damage with a lot of variations of the two

once you get to 40 you open up a TON of options for most classes through traits and utility skills.. once you hit 60 it opens up a lot more and at 80 obviously you get full reign to do anything you want.. people who think the system is shallow or has few options simply because of a lack of weapon skills really have not tried many options with the trait loadouts, differn't utility skills and differn't gear loadouts.. you have a ton of ways to play every class.. and you can easily look on youtube and see tons of builds for every class and tons of ways to play them.

I also I have a mantra build i'm working on now that focuses on heals and is a great support build

 

i see what you're saying and how you can play slightly different and change it up but that's not nearly enough to stimulate me mentally.

i looked over all the skills in the skill calculator and tried out the ones you pick first tier, it's not like it's so advanced that i can't see how it applies

my point was the lack of creativity among the skills, like a paladin summons an arcane sword/arcane axe/arcane bow... boooooooooring.

a thief's poison/traps, boooooooring.

rangers pets only interest me in the water, the rest of the pets/skills = boooooring.

the warrior, same old battle standards/shouts and what not = boooring.

 

i mean it's so base and dull.

here's the one i was looking at, it shows all the utility skills and weapon skills

http://www.guildhead.com/skill-calc#mcR

 

and only 1-2 seem creative/interesting enough to stimulate me mentally the rest are the most boring/basic things you could come up with for the same old classes.

only class I find really boring is warrior while tons love it.. great thing about opinions everyone has there own.. i like gw2 approach more than most other MMOs where you use the exact same skills with every single weapon.. where's the variety in that?

also in gw2 I can change playstyles completely all the time I can go from a melee machine to a ranged condition nightmare to a healing support  character just like that.. you have a lot of flexabilty on how you play the classes

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 5:56:56 PM#16
Originally posted by Rthuth434

> Bash GW2 willy nilly in shitloads of CU threads

> make topic on GW2 board claiming to just now have tried the game out 

 

cu threads? not sure what that is.

yes i did play the game at launch but i stopped playing after a very short time. i think i only levelled 2 characters to 15 at that time.

i just now went back to the game and tried it again to give it another shot, and it wasn't a bashing post just my impressions/opinion.

 

that's the point of a discussion forum no?

 

  Skooma2

Hard Core Member

Joined: 3/05/08
Posts: 682

2/25/13 5:57:28 PM#17
Originally posted by sxv

 

a prime example of a game that from all appearances one would think you would have fun with but don't.

 

 

 

 

+1

Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2589

2/25/13 5:57:45 PM#18
Originally posted by sxvs
Originally posted by Aerowyn
Originally posted by sxvs
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using..

 

i tried it for awhile but looking over the skills and such it seemed pretty boring to me... i guess i would agree like the engineer it's fairly unique but i don't think it's nearly as creative as the engineer.

when i played the engineer i actually was having fun because it felt like there was alot of creativity there, the others i tried (everything except necro) i found completely uninteresting.

mesmer i would agree, would probably have been 2nd but not enough to keep me interested, i only saw maybe 1-2 skills i was looking forward to getting in the skill calculator.

 

i don't see it, there's only a few skills with weapon changes correct? they stay the same throughout? or do they change somehow as you level higher? i looked over all the utility skills in the skill calculator and tried a bunch fo first tier ones with most classes and only a few i found interesting, mainly engineer.

 

 

 

here's an example of how I leveled my mesmer so far levels 1-15 I played greatsword/staff focus on direct damage and shattering my clones, 15-25 I played a condition build mostly based around staff and phantasms little shattering, 25-35 I played sword/focus with greatsword focusing on burst damage, 35-50 I played sword/torch with staff condition dfocused build with a lot of stealth options, 50-60 i switch to scepter/focus and staff and made a confusion based build, At 60 i switched to sword/focus and staff and rocking a mix of condition and burst from shatters.. you can decide if you want to build around shattering or phantasm damage with a lot of variations of the two

once you get to 40 you open up a TON of options for most classes through traits and utility skills.. once you hit 60 it opens up a lot more and at 80 obviously you get full reign to do anything you want.. people who think the system is shallow or has few options simply because of a lack of weapon skills really have not tried many options with the trait loadouts, differn't utility skills and differn't gear loadouts.. you have a ton of ways to play every class.. and you can easily look on youtube and see tons of builds for every class and tons of ways to play them.

I also I have a mantra build i'm working on now that focuses on heals and is a great support build

 

i see what you're saying and how you can play slightly different and change it up but that's not nearly enough to stimulate me mentally.

i looked over all the skills in the skill calculator and tried out the ones you pick first tier, it's not like it's so advanced that i can't see how it applies

my point was the lack of creativity among the skills, like a paladin summons an arcane sword/arcane axe/arcane bow... boooooooooring.

a thief's poison/traps, boooooooring.

rangers pets only interest me in the water, the rest of the pets/skills = boooooring.

the warrior, same old battle standards/shouts and what not = boooring.

 

i mean it's so base and dull.

here's the one i was looking at, it shows all the utility skills and weapon skills

http://www.guildhead.com/skill-calc#mcR

 

and only 1-2 seem creative/interesting enough to stimulate me mentally the rest are the most boring/basic things you could come up with for the same old classes.

The epthimote of mental stimulation - press 1 or 2 to build resource then press 3 or 4 to spend resource.

Ah and that arcane bow can remove conditions, can trigger combo fields or can be sacced to deal aoe damage, or that shield can be sacced to cause weakness or the sword can be sacced to cause AoE damage.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 6:01:18 PM#19
Originally posted by Torgrim
Originally posted by sxvs

 the main issue i have is the lack of creativity in the skills, they are so boring.


 

 

All weapons have different skillsets is kinda creative for a MMO, but if you find that boring then sure its boring for you but dont say it's not creative.

The skills in itself is arguable at best due to personal opinions.

 

i didn't say the method wasn't creative i said the skills themselves weren't creative to where they stimulate me mentally and keep me involved and having fun, wanting to continue to play.

i'm ok with the weapon method of skills attached to the weapons and being and able to switch out and stuff, that's decent enough and i can work with that but what does that help if there's nothing interesting to attach to it?

the weapon skills are so generic/and not creative that's the problem, and the utility skills.

(except with engineer).

and the story, and crafting.... the exploring maps is decent.

 

 

 

  Voiidiin

Advanced Member

Joined: 1/13/11
Posts: 827

Soylent green is made from PEOPLE

2/25/13 6:03:46 PM#20

 this game is a prime example of a game I should have fun but didn't.

 

This post is a prime example of a post I think is an opinion and still is.

Lolipops !

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