|21 posts found|
2/26/13 11:22:02 AM#21
Originally posted by jazz.be
Well you can certainly just put more gameplay into the city to achieve that. More tradeskill or politics/intrigue gameplay, just to bounce ideas around. Really anything that doesn't conflict with the pre-existing purpose to the city (for example if one of the functions of cities is to allow players to take a breather, then city gameplay cannot ever be some mandatory thing you must react to: like defending it from an attack. Otherwise the city ceases to serve its role as the player-determined whitespace of gameplay.)
Definitely would like to see more games take a stab at a Vanguard-style diplomacy feature or Shattered Galaxy-style politics (with an actual democratic election), both of which would fit perfectly as new types of city gameplay.