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General Discussion  » POLL: Faction Lock, or Not...

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125 posts found
  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/25/13 6:17:33 PM#21
Originally posted by Crazyhorsek

lol the funny thing is... even with the unrelentless whining the "current design" comes out on top... by far.

lol... nice :) least we can see that this faction lock its only the "vocal minority".

How do you work that out?

 

35% so far for the way it is, the rest for more open PvP....65%.

But hey, if you are happy selling to 35% of your customer base then good for you.

BTW 54 votes is hardly gonna proove anything eitherway so trying to gain some moral high ground or some sort of victory is kinda dumb.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3910

2/25/13 7:25:12 PM#22
Originally posted by Crazyhorsek

lol the funny thing is... even with the unrelentless whining the "current design" comes out on top... by far.

lol... nice :) least we can see that this faction lock its only the "vocal minority".

Yeah :)

But even if it was 90% the acolytes of doom and gloom would still say that the 90% just don't understand the issue.

  Traugar

Novice Member

Joined: 7/29/10
Posts: 168

2/25/13 7:37:38 PM#23
I say let the devs make the game that they have envisioned.  If it's a success then good.  If not then oh well another mmo for the pile so no big loss. I just get tired of seeing everyone hop on the forums complaining about every game no being the way they want it.  We know what happens when they try to please everyone.  We end up with another wow clone.  I like TES.  I like DAOC so this game should be ok for me. 
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/25/13 8:11:08 PM#24
Originally posted by Maelwydd
Originally posted by Crazyhorsek

lol the funny thing is... even with the unrelentless whining the "current design" comes out on top... by far.

lol... nice :) least we can see that this faction lock its only the "vocal minority".

How do you work that out?

 

35% so far for the way it is, the rest for more open PvP....65%.

But hey, if you are happy selling to 35% of your customer base then good for you.

BTW 54 votes is hardly gonna proove anything eitherway so trying to gain some moral high ground or some sort of victory is kinda dumb.

There is also some percentage of MMORPG's that have played ES.  A pretty high proportion I'd say, so this isn't just a sample off the street.

 

Would it be too outlandish to say that a huge portion of MMORPG'ers also play or have played Elder Scrolls?

 

The poll results were random,  A http://en.wikipedia.org/wiki/Margin_of_error margin of error exists, but it won't sway much from what we see.

 

And Maelwydd, I'm amazed too at what is being sold.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
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  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

2/25/13 8:23:49 PM#25
I like the DAoC system. This is just like DAoC 3 faction map with a PvP battlegroud. 4 maps for the win.
  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1120

2/25/13 8:37:11 PM#26
Originally posted by Maelwydd

No faction locked races.

Faction selection is players choice (give us the option to not be part of the war!!!)

100% explorable world.

PvP in Cyrodil.

Optional PvP outside Cyrodil where factions can flag for PvP but cannot attack non flagged players (Think wearing a uniform or not. If you don't have uniform on you are just a nobody).

 

Simples...

I would be very interested in ESO if this was how Zenimax decided to do it.

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  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

2/25/13 8:39:17 PM#27
Originally posted by Maelwydd
Originally posted by Crazyhorsek

lol the funny thing is... even with the unrelentless whining the "current design" comes out on top... by far.

lol... nice :) least we can see that this faction lock its only the "vocal minority".

How do you work that out?

 

35% so far for the way it is, the rest for more open PvP....65%.

But hey, if you are happy selling to 35% of your customer base then good for you.

BTW 54 votes is hardly gonna proove anything eitherway so trying to gain some moral high ground or some sort of victory is kinda dumb.

How dose 1st option stand on its own and all the other optiond add up as one vote? lol. Also I am sure if you had access to all 3 faction maps everyone would not be happy. The game is designed to be played one faction, one map. My bet is quest and story will repeat in each area to a large degree and would not make sense as each faction is at war and the NPCs and quests in each area will reflect that. I am sure they would need to do to much work just to let another faction walk on another faction map to make it worth it.

  Miklosan

Novice Member

Joined: 7/17/08
Posts: 179

2/25/13 8:40:18 PM#28

If this game turns into daoc 2  instead of Elder Scrolls online well....atleast I won't need to hang around with the daoc boys anymore... bye bye, keeps playing my current mmo:)

 

 

  Ryowulf

Advanced Member

Joined: 8/28/05
Posts: 671

2/25/13 8:45:38 PM#29

Its an easy fix.  Don't tie races to faction. Then people can go anywhere, unless they are wearing their faction clothes which flags them to the other factions.

TSW does something like.

  maddog15a

Apprentice Member

Joined: 5/09/07
Posts: 84

2/25/13 8:48:30 PM#30
Originally posted by Ryowulf
Originally posted by Tayah

It's fine the way they currently have it..worked just fine in DAOC.

The Dev is putting all his hopes (and those of the investors who want to turn a profit) on RvR.  It isn't that RvR is a part of the game, an option out of many, he is making the game around it. 

The ip is going to sell boxes, but what happens when those people who I assume are buying the game are thinking they are getting Skyrim MMO, find out is DAOC2?

DAOC has a super loyal following, but they don't have a huge player base. In a time when there are so many choices for MMOs to play.  It seems like a bad idea to push players away. And I have no doubt, people not being able to play the race they want with their friends will have an impact.

If everything is VO, I think it will have an impact on how fast content comes out.  RvR, but no new content is not going to keep people around.

Having 3 locked lands, means 3 times the content, which means slower content updates or all content is just a copied but then what would be the point of an alt?

Thank you, finaly people are seeing the issue with ESO.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/25/13 8:49:04 PM#31

Full PvP areas, NOT FREE FOR ALL PvP but the ability to have it anywhere.

Anyone wanting a WAR and not wanting it in their backyard is asking for a limited game.

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  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

2/25/13 9:15:56 PM#32
Originally posted by maddog15a
Originally posted by Ryowulf
Originally posted by Tayah

It's fine the way they currently have it..worked just fine in DAOC.

The Dev is putting all his hopes (and those of the investors who want to turn a profit) on RvR.  It isn't that RvR is a part of the game, an option out of many, he is making the game around it. 

The ip is going to sell boxes, but what happens when those people who I assume are buying the game are thinking they are getting Skyrim MMO, find out is DAOC2?

DAOC has a super loyal following, but they don't have a huge player base. In a time when there are so many choices for MMOs to play.  It seems like a bad idea to push players away. And I have no doubt, people not being able to play the race they want with their friends will have an impact.

If everything is VO, I think it will have an impact on how fast content comes out.  RvR, but no new content is not going to keep people around.

Having 3 locked lands, means 3 times the content, which means slower content updates or all content is just a copied but then what would be the point of an alt?

Thank you, finaly people are seeing the issue with ESO.

The game is designed to be played one faction, one map and thats it. My guess is quest and story will repeat in each area to a large degree and would not make sense as each faction is at war and the NPCs and quests in each area will reflect that. My bet is also the dungeons will be mirrored to some level as well. I am sure they would need to do to much work just to let another faction walk on another faction map and thats not worth the devs time. Let them design the game they planed to make and stop asking for things that are larger then you understand. 

  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 341

2/26/13 1:30:29 AM#33
Originally posted by coretex666

I am for Full PvP all areas. 

I do not like having PvP limited to special areas / zones. It kind of takes away the thrill. In my opinion, having PvP allowed in all areas brings the element of surprise and the necessity to watch your back. If you go to a PvP zone, you expect that PvP will happen, so you are prepared for that.

This is why I am a supporter of OWPvP.

I would not mind having newbie areas as sanctuaries like it is done in WoW.

this. Wow did one thing right and nooone can see it and copy that...they copy the wrong elements...well..

 

edit: and by all means im speaking about pvp everywhere in the world not Open PVP like darkfall where they can loot everything from you..

Open world pvp worked and works amazingly in WoW and can hardly make people really rage quit... darkfall on the other side is another story even though gear and everything was so easy to obtain peoples mentality couldnt accept that they gonna lose everything. so most left for ever.

sodade21 Xfire Miniprofile
  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/26/13 1:38:34 AM#34
Originally posted by Nanfoodle

 

The game is designed to be played one faction, one map and thats it. My guess is quest and story will repeat in each area to a large degree and would not make sense as each faction is at war and the NPCs and quests in each area will reflect that. My bet is also the dungeons will be mirrored to some level as well. I am sure they would need to do to much work just to let another faction walk on another faction map and thats not worth the devs time. Let them design the game they planed to make and stop asking for things that are larger then you understand. 

Just to check, it it ment to be played

'one faction one map'

or

'3 games in one'

or '

faction locks for faction pride'

or

'explore the entire continent of Tamriel'

 

The game is a confused clusterfuck with their design. They want it be be a TES, they want it to be a RvR game, they want it to be a DAOC game...They don't seem to really be getting any of them.

 

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 960

2/26/13 1:49:27 AM#35
Originally posted by Nanfoodle
Originally posted by maddog15a
Originally posted by Ryowulf
Originally posted by Tayah

It's fine the way they currently have it..worked just fine in DAOC.

The Dev is putting all his hopes (and those of the investors who want to turn a profit) on RvR.  It isn't that RvR is a part of the game, an option out of many, he is making the game around it. 

The ip is going to sell boxes, but what happens when those people who I assume are buying the game are thinking they are getting Skyrim MMO, find out is DAOC2?

DAOC has a super loyal following, but they don't have a huge player base. In a time when there are so many choices for MMOs to play.  It seems like a bad idea to push players away. And I have no doubt, people not being able to play the race they want with their friends will have an impact.

If everything is VO, I think it will have an impact on how fast content comes out.  RvR, but no new content is not going to keep people around.

Having 3 locked lands, means 3 times the content, which means slower content updates or all content is just a copied but then what would be the point of an alt?

Thank you, finaly people are seeing the issue with ESO.

The game is designed to be played one faction, one map and thats it. My guess is quest and story will repeat in each area to a large degree and would not make sense as each faction is at war and the NPCs and quests in each area will reflect that. My bet is also the dungeons will be mirrored to some level as well. I am sure they would need to do to much work just to let another faction walk on another faction map and thats not worth the devs time. Let them design the game they planed to make and stop asking for things that are larger then you understand. 

And there lies the problem.  Do you honestly think a single zone for endgame, no matter how large or how much phasing/instancing it has will keep players attention longer than 2-3 months after release?  Unless Zenimax has some unforeseen ace up its sleeve, I'm not seeing any longevity for this game.  It's only hope is to maybe release as a B2P or F2P title and even then that's a pretty big maybe. 

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1573

2/26/13 1:50:26 AM#36
Originally posted by Maelwydd
Originally posted by Crazyhorsek

lol the funny thing is... even with the unrelentless whining the "current design" comes out on top... by far.

lol... nice :) least we can see that this faction lock its only the "vocal minority".

How do you work that out?

 

35% so far for the way it is, the rest for more open PvP....65%.

But hey, if you are happy selling to 35% of your customer base then good for you.

BTW 54 votes is hardly gonna proove anything eitherway so trying to gain some moral high ground or some sort of victory is kinda dumb.

 

He doesn't need to gain any victory, fact is the scene is set and some random poll on this site by some random cry more isn't going to change anything. Don't like, don't play it, plenty people will so you not being there or the OP won't dent the box sold. In ten years time you will still be here moaning about the latest MMO not being "wtf pawns all open pvps dude" have fun and i hope you have plenty of popcorn. The victory was already won in 2007 when they started designing the game, you are just late to the party. Have a hankie.

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  Johnie-Marz

Novice Member

Joined: 11/19/09
Posts: 860

2/26/13 2:07:29 AM#37

If they were trying to make an Elder Scrolls game, players should be free to go, do and pvp wherever they wanted.

But since they are not tying to make an Elder Scrolls game but a remake of DAoC then the way they are doing works for the game they are making.

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

2/26/13 2:29:38 AM#38
Originally posted by SavageHorizon

 

 

He doesn't need to gain any victory, fact is the scene is set and some random poll on this site by some random cry more isn't going to change anything. Don't like, don't play it, plenty people will so you not being there or the OP won't dent the box sold. In ten years time you will still be here moaning about the latest MMO not being "wtf pawns all open pvps dude" have fun and i hope you have plenty of popcorn. The victory was already won in 2007 when they started designing the game, you are just late to the party. Have a hankie.

People lacking any imagination always think not restrickting PvP to just one area means some sort of FFA full loot PvP. There are many other options. And to be honest, this really has little to do with what sort of PvP the game has and more to do with how little of a TES game their design is.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1573

2/26/13 2:44:10 AM#39
Originally posted by Maelwydd
Originally posted by SavageHorizon

 

 

He doesn't need to gain any victory, fact is the scene is set and some random poll on this site by some random cry more isn't going to change anything. Don't like, don't play it, plenty people will so you not being there or the OP won't dent the box sold. In ten years time you will still be here moaning about the latest MMO not being "wtf pawns all open pvps dude" have fun and i hope you have plenty of popcorn. The victory was already won in 2007 when they started designing the game, you are just late to the party. Have a hankie.

People lacking any imagination always think not restrickting PvP to just one area means some sort of FFA full loot PvP. There are many other options. And to be honest, this really has little to do with what sort of PvP the game has and more to do with how little of a TES game their design is.

Really! you could of fooled me with your posts in this thread spouting on about PVP. And as for the game being less TES, have you played the game?

 

Don't give me that crap "but they are blah, blah, blah" have you played the game? nope you haven't played the game so how the fuck would you know what the game feels like or plays like. You are just one of many arm chair devs who thinks your years of playing mmo's gives you some mystical insight that the devs don't know.

Tell you what, go get a degree or whatever you need and apply for a job with ZeniMx. Who knows they might hire your mystical ass and all will be put's right because Maelwydd is here to show you how to wtf pawns make a MMO.

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  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  2/26/13 2:54:12 AM#40
Originally posted by Maelwydd
Originally posted by Crazyhorsek

lol the funny thing is... even with the unrelentless whining the "current design" comes out on top... by far.

lol... nice :) least we can see that this faction lock its only the "vocal minority".

How do you work that out?

 

35% so far for the way it is, the rest for more open PvP....65%.

But hey, if you are happy selling to 35% of your customer base then good for you.

BTW 54 votes is hardly gonna proove anything eitherway so trying to gain some moral high ground or some sort of victory is kinda dumb.

Amazing how many people actually miss that, or choose to do so.

Only 1/3 of people are happy to have the game as it currently stands - 2/3 want access to other faction areas in one shape or other...

... and this on a board polarised between the DAoC fans and TES fans arguing the toss.

I would be surprised if this overall proportion of split chanegs much - but we shall see.

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