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Rhinotones
Spotlight Poster
Joined: 2/21/13
My Motto: Respect those who speak their mind factually and intelligently and never put anyone down. |
You've just picked up a newly released MMO on its launch day. How quickly would you like to reach max level so your character is kick ass?
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2/25/13 12:52:44 AM#2
over 1 year.
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2/25/13 1:01:48 AM#3
1-3 Months if there is plenty of replaybility. If not, preferably 6+ months to cap with a low power curve and strong player dependant community.
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theoneandonly
Advanced Member
Joined: 12/06/12
Life - the one and only MMO. All the rest will FAIL!!!! |
2/25/13 1:05:01 AM#4
there should be lvls but no lvl cup.
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2/25/13 1:12:30 AM#5
It depends on the game. If it's a typical themepark based on content treadmilling then it should be a slow process to give the game a good lifespan. For a sandbox focused on community interaction you should be able to max out quickly to be able to participate in things.
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2/25/13 1:16:21 AM#6
No need for a magical number that makes all skills stronger. Skill based leveling that takes years to cap is the way to go.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/25/13 1:19:53 AM#7
Truthfully, it doesn't matter. "Levels" are just another name for content. The real question should be: "How long should it take to experience all of the content released with the game?" The answer is: As long as it takes to make more.
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2/25/13 1:31:41 AM#8
Five minutes. ( I'm throwing this on the table because I've been thinking lately at how levels are actually used in games - as a gating system for plot progression, as a way of building up buffs to overpower challenging content, etc and wondering if the entire concept of levels is actually redundant in some games ) |
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2/25/13 1:36:54 AM#9
i think the correct way to put this thread is HOW MANY HOURS SHOULD IT TAKE TO GET MAX LEVEL. By that method i think 500 hours of play (actually questing not sitting around or shopping) |
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Rhinotones
Spotlight Poster
Joined: 2/21/13
My Motto: Respect those who speak their mind factually and intelligently and never put anyone down. |
Originally posted by shingoukieh Not sure if there is just one correct way to write this thread but thanks for your suggestion. The reasoning for going with days/weeks/months is because everyone plays at different rates of speed. Some people will play for many hours a day and could clock up 500 hours in 3 months. Others may take a year before they've played 500 hours. For me, going with days/weeks/months gives a truer and more accurate picture of a time frame a players prepared to accept when developing/maxing their character. You could select other if you thought that suited you better, or you may be able to work out how many weeks it would take you based on your example of 500 hours divided by the time you allocate to one game each week. I hope this clarifies my thinking here. |
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2/25/13 2:59:31 AM#11
The longer the better, assuming the game is enjoyable to begin with and has the content to keep it interesting. Endgame is well...the end of the game as far as i'm usually concerned. |
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2/25/13 3:03:33 AM#12
As long as its a fun experience then the longer the better.. I hate modern MMORPGs that allow you to max characters in a week or two... I get bored of them so fast. it seems to be all about end game these days and in my opinion a MMORPG should not be all about end game, the jouney to that point should be just as important.
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2/25/13 3:08:28 AM#13
Well in EVE to get all skills I think it would take about 14 years ......
http://mmocultgr.blogspot.com |
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2/25/13 3:16:03 AM#14
Never, or practically never.
Tibia is a good example of how leveling in MMOs should be, max level is over 500 with an extremely steep curve. game is like 15 years old and still to this day i don't think anyone has made max level.
Makes the world and characters feel like they are constantly evolving, everything stays fresh and each and every level feels like a true accomplishment.
The few players in it that are even over level 200 are practically legendary within the game and are gods among other players.
Most MMO's make things way too easy and within a few months, everyone is max level and it just seems so bland for everyone, the world feels dead with nothing left to do but pointlessly grind the same instances over and over.
There should also be dungeons and areas that only those extreme levels can survive in, so that you always have something to work towards. Every level up feels like a great achievement and a new stage to the game. |
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2/25/13 3:19:14 AM#15
Originally posted by theoneandonly I think that would be nice. Website: http://www.emrendil.com |
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2/25/13 3:20:29 AM#16
I chose over 6 months. Part of what drew me to MMORPG's back in 2002 was the ability to play the same game for months, thus eliminating the need to buy a new expensive single player game every month or more. DAoC was my first MMORPG, and it took by over two years to max out my first character. I was toying around with alts, of course, since there were over 40 classes, but I enjoyed the leveling process. So I'd love to see the genre go back to it taking a really long time to level up. Make the MMORPG about the journey and not the destination, and maybe I'll finally stick with one for longer than a few months.
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2/25/13 3:51:03 AM#17
To me, nowadays problem is not the easy'n'fast leveling you find allmost everywhere. To me what really sucks is that , mainly since wow, most MMORPGs focus on level locked content.... Old school french hardcore whiner. Online since T4C. I was "Namless" in AO (Rk2) |
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2/25/13 3:59:55 AM#18
Leveling character to max should take MONTHS.
For instance I could level up 1-80 in Guild Wars 2 in 45 hours (with 2 professions) It wa so easy that I had no main character and I had 7x 80 lvl .. I left the game after crafting second legendary What I prefer is if it takes hundered of hours to level to the max so you love that character and you dont have to create alt next month. Yea maybe I am hardcore player tha plays a lot hours per day but then Guild Wars 2 is only for cusuals and PvP players.
Another retarded thing is when not only you can level your character in week, but when you gear up to max your character in another week again .. GG uninstall Gearing up the character and maxxing him out should take months or years. Otherwise the mmorpg dont have any longetivity for no one but casuals or just pvp freaks.
This is why I cant wait to play FF XIV ARR for years, because that game is not about alts, that game is not for casuals. You can level up all professions within your main character and maxxing out gear will take huge amount of dedication :) yea baby!!!
For me personally,.. NO more western casual friend mmorpgs anymore. Even tho I played all of them and grew on them. Final Fantasy XIV: A realm Reborn |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/25/13 4:02:57 AM#19
Originally posted by theoneandonly what he said. mostly. :)
if there are levels,but on't take long, the 'rush to endgame' makes sense. player want to never be behind so either make NO LEVELS or make very many levels, and long enough that playing thru them IS the game etc.
players always want content updates regularly...well if they gain one level per month, and each level brings new things, there's your regular content updates. :D
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
2/25/13 4:08:44 AM#20
I went with 6 months+. I would be fine if it took even more..much more. MMOs are a longterm activity for me. I am not the type of person that falls for some F2P game which you can play now and then. Ideal levelling pace was Lineage 2 chronicles 1, 2, 3...simply the early ones. It was very slow, but if the game is good and the levelling is not the only thing you can do in that game, so that it represents rather a passive reward for doing other activities the game has to offer, it is the best, for me. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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