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Neverwinter

Neverwinter 

General Discussion  » Some Top Concerns from the Beta forums

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80 posts found
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7249

2/23/13 5:10:24 PM#21
Thanks for number one and two. Those were my two biggest worries. I could go for a pve only game if the customization and itemization was off the charts.

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  User Deleted
2/23/13 5:23:47 PM#22
Originally posted by Aerowyn

Just wanted to discuss a few of the top topics going on about beta

1. Lack of class customization - Very few overall choices to customize your class, You are locked into a single weapon type(afaik) and armor type(similar to TERA). Dice roll on CC isn't really a dice roll it's a preset set of numbers might as well of been choice A B C or D.  For some set and locked classes is no big deal but for me I hate it when I'm a warrior and i see 50 warriors go by and they are all exact clones of me in looks and skills.

2. Lack of interesting loot and stats- For a dungeon crawler type game this is a pretty big one for me. Most complaints I have seen is there is very little variety in items and so getting a new piece of loot generally has little purpose other than to sell it. Another big issue I have seen is the stats on equipment don't seem to be having much effect on your character at all. People were doing tests with differn't armors/weapons and found little to no difference in damage even though the armor provided stat increase(might be bug) .. Another complaint I saw on this was The items never have any unique qualities that set them apart from the other 9001 items you will find in a single day of adventuring. There are no flaming weapons, no root-proof boots, no bone-breaking maces or daggers that cause bleeding, or any magical quality that we are all used to seeing in D&D. Every item just has the same stats in lesser or greater quantities.

3. Rooting- this is another very hot topic. For melee it isn't as noticable as it is on ranged characters..It seems many of the skills that you could see in trailers that allowed slow movement while casting now root you.. They did this for balance purposes but for me rooting in an action game kills ranged classes for me.. I hated ranged in diablo games because of this.. I honestly wouldn't care if you could just slowly walk and back peddle while channeling but rooting on all ranged skills just doesn't work for me.

4. Spotty Animations- combat ones are good overall i think but some are really really awful. For example the basic running animation for the mid sized races(human,elf, half-elf, drow) all seem to be designed for large bulky male models.. it works fine for half orcs but for anything else it looks very off and on a slender female model its downright horrid.. also rogues have their own set of running animations which honestly like ok to me except when running up and down stairs(which they said they were working on). Also the horse running animation is uhh not good..

Those are just a few of the bigger topics to come from the first beta weekend, next beta weekend I'm sure there will be a slew more as a much bigger group of people will get to test the game.

1: This did worry me a bit but then I play STO and don't see the same thing. They have outfitters in STO and I'm fairly certain that they will prolly have outfitters in game. Not worried about looking like the rest. They've made a killing off this alone by unlocking uniforms and outfits in STO has been a big moneymaker.

2: This is extremely funny coming from an advocate of a gaming company that stealth nerfs loot, that implemented the fail system DR to prevent people from getting loot despite the long history of DR completely destroying the gaming community and even taking down the games that stubbornly held onto DR. The loot in this game so far looks like it has alot of purposes. Some of it is for crafting some of it is for other missions it's just like it is in STO. If they make their guilds system anything like the STO system of fleets it is going to be awesome because the items one finds while questing will be used to advance guilds and get the best gear in the game. I truly hope they do use that system for guilds because it would instantly solve the "rush to the end game and instantly get every piece of loot available" problem that almost ALL AAA titles have suffered thru right after launch.

3: I haven't played it yet however from what I've seen from countless videos it looks like they made a minor addition of certain abilities holding people in place (that obviously require better concentration like the large daily spells or spells that use a focused beam or what you'd get is what I've seen in GW2 people running thru and completely facerolling mobs without being touched once. (Warrior much?)

4: Haven't noticed this myself going to see about it when i play the next beta. I'm not one of those people who is crazy about every little pixel is perfect (my roomie is like that, every pixel has to animate the best way or the entire game is a flop to him. Bought a new computer with his recommended spec and parts and started playing games as beautiful as GW2 and he didn't like the way it looked. It's still in beta so I'm not worried about the issues with graphics so long as they do fix it afterwords unlike other titles, AHEM cough that still have bugs in their game that have been there since BWE2 that haven't been touched because they refuse to have a PTR and more then two people working on these problems at any given time between patches.

  Jyiiga

Apprentice Member

Joined: 3/03/10
Posts: 1019

2/23/13 7:21:16 PM#23
Originally posted by LIOKI

Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure?

Some amount of movement would be acceptable, just not flat out running, jumping, skipping, etc.

Pew Pew Pew...

http://www.youtube.com/watch?v=2zGnxeSbb3g&t=4m35s

 

and if you want to watch the rest of the video.. he also

simulates firing arrows while falling

shoots 11 arrows into the air before the first hits the ground

shoots while jumping

fires from the hip

Having said that.. I think there should be some moving while casting and firing. This isn't 1999

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/23/13 8:53:48 PM#24
Originally posted by Laross
Originally posted by Aerowyn
Originally posted by Laross
Originally posted by Aerowyn
Originally posted by LIOKI
Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure?

still not seeing where i said running or anything just slow walking that is all.. being able to do a slow back peddle while channeling ray of frost i don't think is outside "realism" or would break balance or anything.. also most "magic" you see in movies or read in books they can do on the run just for reference

just saw your edit.. yea i don't need full out running just slow peddling around like a slow walk

yup its very easy to change to a walk whiel channeling a spell but the designers of the game made a design decision and I think a very good one.  It works very well with the game since a lot of it is positional combat and moving all the time makes it much much harder to have difficult encounters.  If you watch one of the developer run throughs they explain their choice and how it affects the game if it changed.  A lot of it has to do with player feedback loops and combat animations.  

guess if the full rooting is final ill stick to the rogue class then.. oh well guess won't know for sure till launch though

I don't mind the rooting too much but it would be nice to have some movment even if its drains a resource etc.  Its interesting though the guardian can move when he has his shield up and it looks like the wizard can too.  

In the end as long as the classes play very well I will be happy.  At this point every class I have played so far especially the rogue has been very fun.  The rogue is just a wicked sweet class.  What this game does very well is that no class is useless solo or in a group and all can contribute to Dps and get themselves out of a tight spot.  But every class is unique enough to justify their existance. 

 

yea rogue is my favorite so far by a WIDE margin heh

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  HorrorScope

Novice Member

Joined: 1/04/05
Posts: 612

2/23/13 9:30:14 PM#25
Originally posted by Aerowyn
Originally posted by HorrorScope
Originally posted by Aerowyn

also just a side note I'd never expect the same kind of quality from a f2p game than I would from a AAA B2P or P2P game.. was just letting people know some of the concerns testers are having

But if pretty much everyone is going to be making FTP, then my quality bar will rise and I will expect continous progress.

very true but overall i'm willing to overlook certain things and some lack of overall polish in a game i don't have to spend a dime for vs one I'm require to spend at least $60 on.. also to me there is a big difference between a game designed with f2p in mind from the start and one that was designed with a sub model + box price and went f2p.. although it does make it so you have to bring f2p games up to a bit higher standard in a way

True. But the price ultimately won't tell your brain if you are having fun or not. Sure if I don't spend nothing and walk away, there isn't really any animosity vs your example of $60 and a sub and not feeling you got your money's worth.

  udon

Hard Core Member

Joined: 12/23/07
Posts: 1614

2/24/13 10:07:13 AM#26

I have a feeling that we will see more customization options in the cash shop.  What we see at the creator is what they want to give to us for free.

The stats that make up our characters are pretty basic so I don't see loot ever being very orginal other than possibliy skins.  Much more randomness to drops would be great but I guess developers don't like giving up that much control over loot tables because you almost never see it in MMO's.

The rooting didn't bother me at all but I was a Gaurd so maybe it's more annoying for ranged classes.  Of all the action like MMO's I have played recently so far I like NW's overall feel the most.  You just feel connected to the combat much more so than those other two I won't mention by name but I also admit that's a very personal preference.

I didn't notice to much with the animations but than again I played a big bulky male.  I did roll a female elf healer and yea she didn't seem to move quite right but it didn't distract to much from gameplay.  Maybe if I had played that toon more I would have been annoyed by it more.

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/24/13 9:33:19 PM#27

found this video he talks a bit about character class customization.... actually doesn't look to bad overall

http://www.youtube.com/watch?v=zK7oF0Xoqx4

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

2/24/13 9:42:56 PM#28
You only need to watch gameplay for 30seconds to know this one is a fail, especially for the true D&D fans.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/24/13 9:50:07 PM#29
Originally posted by JimmyYO
You only need to watch gameplay for 30seconds to know this one is a fail, especially for the true D&D fans.

ive already played the game.. it isn't bad at all aside from a couple quirks that are my own personal preference.. for more of a dungeon crawler its pretty fun.. but overall the foundry will be the big "thing" for this game imho and haven't gotten a chance to test that out so can't comment on it

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 473

2/24/13 9:58:43 PM#30

I am in the beta, and the beta forums, and there isn't anything against the "rooting". In fact, one person made a thread asking to allow full freedom of movement while attacking based on some videos he had watched, and he got bashed down because nobody that had actually played found it any annoying, and in fact it adds a fun strategical factor to combat without being intrusive or adding negatively to the gameplay experience.

 

There was some beta forum screwup recently and too many people without beta access got allowed to read and post without having a clue of what is going on, and while I'm not sure if OP has an agenda, judging by the post, he's "heard", "thinks" and "afaik's" a lot of things, so he's gonna be one of those people that doesn't even know what he's speaking about, and just going off a few videos that truth be told, do very little justice to the real feel of the game.

 

Pro-tip: Whatever you have to hear, hear it from someone who has actually played the game, folks. Or even better, wait to try it yourselves for free in the open beta or release. Worst that can happen is that you'll uninstall it without being ripped off 60 bucks like it happened with Guild Wars 2.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/24/13 10:07:18 PM#31
Originally posted by Alber_gamer

I am in the beta, and the beta forums, and there isn't anything against the "rooting". In fact, one person made a thread asking to allow full freedom of movement while attacking based on some videos he had watched, and he got bashed down because nobody that had actually played found it any annoying, and in fact it adds a fun strategical factor to combat without being intrusive or adding negatively to the gameplay experience.

 

I'm not sure if OP has an agenda, but judging by the post, he's "heard", "thinks" and "afaik's" a lot of things. Pro-tip: Whatever you have to hear, hear it from someone who has actually played the game, folks. Or even better, wait to try it yourselves for free in the open beta or release. Worst that can happen is that you'll uninstall it without being ripped off 60 bucks like it happened with Guild Wars 2.

http://nw-forum.perfectworld.com/showthread.php?57221-Please-change-the-no-movement-while-using-skills!

http://nw-forum.perfectworld.com/showthread.php?53711-At-Will-Movement

http://nw-forum.perfectworld.com/showthread.php?42771-Thoughts-on-Rooting

there's also several threads in the alpha forums

all my post was doing was bringing up concerns I saw from the beta weekend and things people were talking about.. that is all.. I already bought a founders pack so not sure what my "agenda" would be.. but personally I can't play the ranged classes because of the rooting... melee is fine though

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 473

2/24/13 10:16:50 PM#32
Since you posted the thread titles, you could post the answers of the thread, since most people here don't have access to them.
 
I'll just randomly pick the first topic and post the first few replies from people that are not the OP of that thread:
 
 
Reply 1
 
"I personally really, really like the combat as it is, except for certain skills. A couple of my friends for the first time are interested in playing an MMO because the combat feels "real," like you are directly controlling your character, and your character's attacks feel like they have real weight behind them, instead of just clicking buttons and waiting for your character's response to the input. To me, it feels like the first real action combat MMO. It has the same weight behind it that I would expect from a top notch single player action title, and that's a huge step in the right direction."
 
 
Reply 2
 
"Really dont understand people that feel rooted in this game. Some mobs and bosses will give you alot more time then i would like to do a special move on you. Maybe its because i'm used as a guardian to have them in my face? Would even say that they dont really react quick enough and that they should be tweaked a bit to execute their specials faster then they are right now."
 
 
Reply 3
 
"Might be an issue with other classes then, it didnt bother at all as a GF. If i'm blocking i have 2 moves i can use while doing so i dont really need any tumbling,evading or kitting. Cant really say i understand why you would want to attack while you should be getting out of arms way."
 
 
Reply 4
 
"I don't like sliding around during combat, it doesn't make sense. Try swinging a weapon while running, you're not going to stay balanced and you will have no power. Why you ask? The power of a swing (be it a punch or weapon swing) comes from transferring your weight. I understand it's a fantasy world and there's magic, but there's no way you could effectively move around while fighting."
 
 
And reply 5, 6, 7... could go on. I'm sure you can find a negative post or two if you dig enough, but it's clear that those who have played the beta don't feel negatively impacted by the combat mechanics, and they actually appreciate the strategic value of it, without being nearly as fun-limiting as it can be in other games like Tera.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/24/13 10:18:57 PM#33
Originally posted by Alber_gamer
 
 
 
And reply 5, 6, 7... could go on. I'm sure you can find a negative post or two if you dig enough, but it's clear that those who have played the beta don't feel negatively impacted by the combat mechanics, and they actually appreciate the strategic value of it, without being nearlty as fun-limiting as it can be in other games like Tera.

I will agree i enjoyed playing ranged in NW more than I did in TERA but still do not enjoy the rooting.. just slow walking would do wonders.. but oh well.. ill stick to my rogue

also a lot of the complaints I saw were from ingame not just the forums.. but overall I will say many seem fine with the rooting

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Allacore69

Advanced Member

Joined: 10/25/12
Posts: 878

2/25/13 4:11:29 AM#34


Originally posted by Jyiiga

Originally posted by LIOKI Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure? Some amount of movement would be acceptable, just not flat out running, jumping, skipping, etc.
Pew Pew Pew...

http://www.youtube.com/watch?v=2zGnxeSbb3g&t=4m35s

 

and if you want to watch the rest of the video.. he also

simulates firing arrows while falling

shoots 11 arrows into the air before the first hits the ground

shoots while jumping

fires from the hip

Having said that.. I think there should be some moving while casting and firing. This isn't 1999



Your video proved nothing except he shot the arrow after the target hit the ground lol
I photo shoped a video just like it but using magic missels lmao
besides if you look closely he has only 1 arrow in the bow and does not pull anymore arrows so......he pulls them from an astral plane lol

  Nibs

Hard Core Member

Joined: 8/26/04
Posts: 198

2/25/13 5:01:00 AM#35
Originally posted by Allacore69

 


Originally posted by Jyiiga

Originally posted by LIOKI Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure? Some amount of movement would be acceptable, just not flat out running, jumping, skipping, etc.
Pew Pew Pew...

 

http://www.youtube.com/watch?v=2zGnxeSbb3g&t=4m35s

 

and if you want to watch the rest of the video.. he also

simulates firing arrows while falling

shoots 11 arrows into the air before the first hits the ground

shoots while jumping

fires from the hip

Having said that.. I think there should be some moving while casting and firing. This isn't 1999



Your video proved nothing except he shot the arrow after the target hit the ground lol
I photo shoped a video just like it but using magic missels lmao
besides if you look closely he has only 1 arrow in the bow and does not pull anymore arrows so......he pulls them from an astral plane lol

 

Try actually waching the full video.

He has 3 arrows in has hand to start with. He knocks, pulls and looses each arrow in 1 fluid motion by moving the bow, not his hand.

The full video is really quite remarkable.

  Allacore69

Advanced Member

Joined: 10/25/12
Posts: 878

2/25/13 6:50:16 AM#36


Originally posted by Nibs

Originally posted by Allacore69  

Originally posted by Jyiiga

Originally posted by LIOKI Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure? Some amount of movement would be acceptable, just not flat out running, jumping, skipping, etc.
Pew Pew Pew...   http://www.youtube.com/watch?v=2zGnxeSbb3g&t=4m35s   and if you want to watch the rest of the video.. he also simulates firing arrows while falling shoots 11 arrows into the air before the first hits the ground shoots while jumping fires from the hip Having said that.. I think there should be some moving while casting and firing. This isn't 1999
Your video proved nothing except he shot the arrow after the target hit the ground lol I photo shoped a video just like it but using magic missels lmao besides if you look closely he has only 1 arrow in the bow and does not pull anymore arrows so......he pulls them from an astral plane lol  
Try actually waching the full video.

He has 3 arrows in has hand to start with. He knocks, pulls and looses each arrow in 1 fluid motion by moving the bow, not his hand.

The full video is really quite remarkable.



No I only see two but the last arrow if you look closely it comes out of nowhare because at one point you see two but when he goes to shoot the third before it lands there is no arrow then all of a sudden there is so.......yeah

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 7:58:57 AM#37
Originally posted by Aerowyn

Just wanted to discuss a few of the top topics going on about beta

1. Lack of class customization - Very few overall choices to customize your class, You are locked into a single weapon type(afaik) and armor type(similar to TERA). Dice roll on CC isn't really a dice roll it's a preset set of numbers might as well of been choice A B C or D.  For some set and locked classes is no big deal but for me I hate it when I'm a warrior and i see 50 warriors go by and they are all exact clones of me in looks and skills.

2. Lack of interesting loot and stats- For a dungeon crawler type game this is a pretty big one for me. Most complaints I have seen is there is very little variety in items and so getting a new piece of loot generally has little purpose other than to sell it. Another big issue I have seen is the stats on equipment don't seem to be having much effect on your character at all. People were doing tests with differn't armors/weapons and found little to no difference in damage even though the armor provided stat increase(might be bug) .. Another complaint I saw on this was The items never have any unique qualities that set them apart from the other 9001 items you will find in a single day of adventuring. There are no flaming weapons, no root-proof boots, no bone-breaking maces or daggers that cause bleeding, or any magical quality that we are all used to seeing in D&D. Every item just has the same stats in lesser or greater quantities.

3. Rooting- this is another very hot topic. For melee it isn't as noticable as it is on ranged characters..It seems many of the skills that you could see in trailers that allowed slow movement while casting now root you.. They did this for balance purposes but for me rooting in an action game kills ranged classes for me.. I hated ranged in diablo games because of this.. I honestly wouldn't care if you could just slowly walk and back peddle while channeling but rooting on all ranged skills just doesn't work for me.

4. Spotty Animations- combat ones are good overall i think but some are really really awful. For example the basic running animation for the mid sized races(human,elf, half-elf, drow) all seem to be designed for large bulky male models.. it works fine for half orcs but for anything else it looks very off and on a slender female model its downright horrid.. also rogues have their own set of running animations which honestly like ok to me except when running up and down stairs(which they said they were working on). Also the horse running animation is uhh not good..

Those are just a few of the bigger topics to come from the first beta weekend, next beta weekend I'm sure there will be a slew more as a much bigger group of people will get to test the game.

 

1.

-This is mostly a concern for the avid DnD people who were expecting as much custimization as PnP(Pen and Paper). For me theres just as much custimization as WoW, sure you're restricted to an armor/weapon type but you still get 3 paragon trees per class.

-For skills they give you a wide arrangement to choose from, not to mention the choice of your Paragon changes your skills.

-Looks is the one thing I question you really bringing up, for a f2p game this game has LOADS of custimization. You have your usually body sculpter type of character creation, than you have dyes, further more you have the ability to swap the graphics of your armor/weapons. You can even go further in terms of custimization if you include your companion. Which to me is a form of character custimization.

 

2.

-To the first part about stats not making a difference, I did not test out that in real detail so I will not comment on it, might be true might not. Ill have to test it out next beta weekend.

-To the thing about no unique qualities. Did you ever receive an epic or even higher quality item? I mean the beta was restricted to level 30, and they might not have special epics included in the game yet, which for me I believe for an item to have unique properties they would have to be a unique item.

 

3.

-Like you said rooting is a forum of balancing and to allow you to really feel an impact, tbh if you are a DnD player you should be ok w/ this I believe. Also I played a Cleric up to lvl 30, I extremely enjoyed the class. The rooting to me makes combat feel more intense. I would be all for back peddling, but it would come at the price of possibly having your spell fail. A caster needs to concentrate on what they are doing.

 

4.

-I overall think the animations in the game look amazing, I have not made a female human. I did make a female teifling rogue which I had no issues w/ on the animations so I cannot really comment on those. The horse animations though I think looks extremely well done.

 

If anyone feels like checking out the game, I did stream my whole time playing last beta weekend. My stream is www.twitch.tv/abloec so check it out, I will be streaming it next weekend also.


Damnant quod non intellegunt

  fs23otm

Advanced Member

Joined: 6/11/07
Posts: 260

2/25/13 8:06:23 AM#38
Originally posted by Aerowyn

Just wanted to discuss a few of the top topics going on about beta

1. Lack of class customization - Very few overall choices to customize your class, You are locked into a single weapon type(afaik) and armor type(similar to TERA). Dice roll on CC isn't really a dice roll it's a preset set of numbers might as well of been choice A B C or D.  For some set and locked classes is no big deal but for me I hate it when I'm a warrior and i see 50 warriors go by and they are all exact clones of me in looks and skills.

2. Lack of interesting loot and stats- For a dungeon crawler type game this is a pretty big one for me. Most complaints I have seen is there is very little variety in items and so getting a new piece of loot generally has little purpose other than to sell it. Another big issue I have seen is the stats on equipment don't seem to be having much effect on your character at all. People were doing tests with differn't armors/weapons and found little to no difference in damage even though the armor provided stat increase(might be bug) .. Another complaint I saw on this was The items never have any unique qualities that set them apart from the other 9001 items you will find in a single day of adventuring. There are no flaming weapons, no root-proof boots, no bone-breaking maces or daggers that cause bleeding, or any magical quality that we are all used to seeing in D&D. Every item just has the same stats in lesser or greater quantities.

3. Rooting- this is another very hot topic. For melee it isn't as noticable as it is on ranged characters..It seems many of the skills that you could see in trailers that allowed slow movement while casting now root you.. They did this for balance purposes but for me rooting in an action game kills ranged classes for me.. I hated ranged in diablo games because of this.. I honestly wouldn't care if you could just slowly walk and back peddle while channeling but rooting on all ranged skills just doesn't work for me.

4. Spotty Animations- combat ones are good overall i think but some are really really awful. For example the basic running animation for the mid sized races(human,elf, half-elf, drow) all seem to be designed for large bulky male models.. it works fine for half orcs but for anything else it looks very off and on a slender female model its downright horrid.. also rogues have their own set of running animations which honestly like ok to me except when running up and down stairs(which they said they were working on). Also the horse running animation is uhh not good..

Those are just a few of the bigger topics to come from the first beta weekend, next beta weekend I'm sure there will be a slew more as a much bigger group of people will get to test the game.

1. You are incorrect. GW Fighters can use Greataxe, greatsword, greatclub. Other classes have had other weapons... like Rogue had access to an axe, etc.

2. It was low level beta, how many "special weapons" do you expect to see. What other game has glow weapons of death at under level 30....

3. They tried it without rooting, but the ranged classes were extremely overpower because of move and casting. The classes never felt in danger. So they rooted everyone and made you use your dodges wisely. Nothing wrong with that.

4. Problems with a few animations, but overall they are okay.

  Abloec

Advanced Member

Joined: 8/09/04
Posts: 318

2/25/13 8:12:09 AM#39
Originally posted by Laross
Originally posted by Aerowyn
Originally posted by Laross
Originally posted by Aerowyn
Originally posted by LIOKI
Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure?

still not seeing where i said running or anything just slow walking that is all.. being able to do a slow back peddle while channeling ray of frost i don't think is outside "realism" or would break balance or anything.. also most "magic" you see in movies or read in books they can do on the run just for reference

just saw your edit.. yea i don't need full out running just slow peddling around like a slow walk

yup its very easy to change to a walk whiel channeling a spell but the designers of the game made a design decision and I think a very good one.  It works very well with the game since a lot of it is positional combat and moving all the time makes it much much harder to have difficult encounters.  If you watch one of the developer run throughs they explain their choice and how it affects the game if it changed.  A lot of it has to do with player feedback loops and combat animations.  

guess if the full rooting is final ill stick to the rogue class then.. oh well guess won't know for sure till launch though

I don't mind the rooting too much but it would be nice to have some movment even if its drains a resource etc.  Its interesting though the guardian can move when he has his shield up and it looks like the wizard can too.  

In the end as long as the classes play very well I will be happy.  At this point every class I have played so far especially the rogue has been very fun.  The rogue is just a wicked sweet class.  What this game does very well is that no class is useless solo or in a group and all can contribute to Dps and get themselves out of a tight spot.  But every class is unique enough to justify their existance. 

 

The guardian moving while his shield up is because his block is his dodge. While Rogues\Control Wizards\Priests can dodge the Guardian can only block so allowing him to move is just a compromise I guess would be the right way to put it. Also for people curious dodging does do animation cancellation so if you are rooted mid cast and press your dodge the dodge breaks the animation for the cast and you dodge/block.


Damnant quod non intellegunt

  User Deleted
2/25/13 8:23:32 AM#40
Originally posted by Aerowyn

Just wanted to discuss a few of the top topics going on about beta

1. Lack of class customization - Very few overall choices to customize your class, You are locked into a single weapon type(afaik) and armor type(similar to TERA). Dice roll on CC isn't really a dice roll it's a preset set of numbers might as well of been choice A B C or D.  For some set and locked classes is no big deal but for me I hate it when I'm a warrior and i see 50 warriors go by and they are all exact clones of me in looks and skills.

2. Lack of interesting loot and stats- For a dungeon crawler type game this is a pretty big one for me. Most complaints I have seen is there is very little variety in items and so getting a new piece of loot generally has little purpose other than to sell it. Another big issue I have seen is the stats on equipment don't seem to be having much effect on your character at all. People were doing tests with differn't armors/weapons and found little to no difference in damage even though the armor provided stat increase(might be bug) .. Another complaint I saw on this was The items never have any unique qualities that set them apart from the other 9001 items you will find in a single day of adventuring. There are no flaming weapons, no root-proof boots, no bone-breaking maces or daggers that cause bleeding, or any magical quality that we are all used to seeing in D&D. Every item just has the same stats in lesser or greater quantities.

3. Rooting- this is another very hot topic. For melee it isn't as noticable as it is on ranged characters..It seems many of the skills that you could see in trailers that allowed slow movement while casting now root you.. They did this for balance purposes but for me rooting in an action game kills ranged classes for me.. I hated ranged in diablo games because of this.. I honestly wouldn't care if you could just slowly walk and back peddle while channeling but rooting on all ranged skills just doesn't work for me.

4. Spotty Animations- combat ones are good overall i think but some are really really awful. For example the basic running animation for the mid sized races(human,elf, half-elf, drow) all seem to be designed for large bulky male models.. it works fine for half orcs but for anything else it looks very off and on a slender female model its downright horrid.. also rogues have their own set of running animations which honestly like ok to me except when running up and down stairs(which they said they were working on). Also the horse running animation is uhh not good..

Those are just a few of the bigger topics to come from the first beta weekend, next beta weekend I'm sure there will be a slew more as a much bigger group of people will get to test the game.

 1)  It is well known that there are 3 trait paths and 3 paragon choices for each class, giving 9 possible builds per class, which is more than most games offer, on top of active skill choices. Having multiple weapons probably wouldnt work considering how animations are strongly based on the class weapons, rather than other MMOs where you could throw any weapon in your hand with a generic animation.

2) Higher level sets have interesting set bonuses and stats like leaching. Again, the last beta was limited to low level content, so I am guessing this is people who are uninformed and didnt check the vendors.

3) I agree about rooting, but around the other way. Rooting for ranged classes is fine, and for Guardian Fighter it felt fine because you could cancel into block, but Trickster Rogue felt really clumsy with the animation lock. Hopefully they remove it from appropriate classes / skills, if anything rogues should be more mobile. At least make it so you can always break out of a combat lock into a dodge (since it uses a meter anyway).

4) Hmm most animations are fine, only one I saw people complain about was rogue running animation, which the developers responded to by saying they would change it before launch.

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