| 80 posts found | |
|---|---|
|
Just wanted to discuss a few of the top topics going on about beta 1. Lack of class customization - Very few overall choices to customize your class, You are locked into a single weapon type(afaik) and armor type(similar to TERA). Dice roll on CC isn't really a dice roll it's a preset set of numbers might as well of been choice A B C or D. For some set and locked classes is no big deal but for me I hate it when I'm a warrior and i see 50 warriors go by and they are all exact clones of me in looks and skills. 2. Lack of interesting loot and stats- For a dungeon crawler type game this is a pretty big one for me. Most complaints I have seen is there is very little variety in items and so getting a new piece of loot generally has little purpose other than to sell it. Another big issue I have seen is the stats on equipment don't seem to be having much effect on your character at all. People were doing tests with differn't armors/weapons and found little to no difference in damage even though the armor provided stat increase(might be bug) .. Another complaint I saw on this was The items never have any unique qualities that set them apart from the other 9001 items you will find in a single day of adventuring. There are no flaming weapons, no root-proof boots, no bone-breaking maces or daggers that cause bleeding, or any magical quality that we are all used to seeing in D&D. Every item just has the same stats in lesser or greater quantities. 3. Rooting- this is another very hot topic. For melee it isn't as noticable as it is on ranged characters..It seems many of the skills that you could see in trailers that allowed slow movement while casting now root you.. They did this for balance purposes but for me rooting in an action game kills ranged classes for me.. I hated ranged in diablo games because of this.. I honestly wouldn't care if you could just slowly walk and back peddle while channeling but rooting on all ranged skills just doesn't work for me. 4. Spotty Animations- combat ones are good overall i think but some are really really awful. For example the basic running animation for the mid sized races(human,elf, half-elf, drow) all seem to be designed for large bulky male models.. it works fine for half orcs but for anything else it looks very off and on a slender female model its downright horrid.. also rogues have their own set of running animations which honestly like ok to me except when running up and down stairs(which they said they were working on). Also the horse running animation is uhh not good.. Those are just a few of the bigger topics to come from the first beta weekend, next beta weekend I'm sure there will be a slew more as a much bigger group of people will get to test the game. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 2:20:19 PM#2
Originally posted by Aerowyn 1. I also dislike games that do not allow class customization but I do have to admit that expect this in a D&D based game so I wont let it bother me here. I am more concerned about the amount of skills each class has. 2. Yes this could be an issue if it remains deeper into the game, with such a short beta test we have no idea if that is the case, yet at the same time...it better not end up being like the typical gear grind of the MMO genre, D&D is supposed to be about the adventure, not the loot. 3. I was not rooted on the cleric so I dont know where this is coming from. 4. I was never 100% satisified with any games animations I would like to see an improvement no matter what, I am actually surprised that MMOs do not get their animations udpated after release...that often. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
|
|
2/23/13 2:22:46 PM#3
Well its a f2p game from a developer that failed before. What exactly do you expectt? i dont get my hopes up fro f2p games. Doesn tmatter how much they advertize it.
Your expecting to much after those wanna be triple AAA mmorpgs came out ala Guildfart 2 and so on. Every now and then we get piece of shit, maybe this is one maybe not. In the end it doesnt matter. its just a game and it shoudl do what it needs to do- make us happy for a short time. |
|
|
2/23/13 2:27:10 PM#4
Originally posted by exile01 fart jokes? Really? "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
|
Originally posted by jtcgs reading some things regarding #3 i think this is something that has changed since the last beta(as in skills that used to allow movement now root you).. well have to wait till next beta to be sure.. for animations I also am never fully happy but if they are so bad i can't even play the character then it becomes an issue and for me the running animation on the female mid sized models is that bad
also just a side note I'd never expect the same kind of quality from a f2p game than I would from a AAA B2P or P2P game.. was just letting people know some of the concerns testers are having I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 2:55:42 PM#6
Originally posted by exile01 guild wars 2 isnt a triple A mmo? Im kinda lost here it offers you more than anything out there currently in terms of options and this is coming from a hater that thinks the game sucks. As for NVW just becuase cryptic didnt sell a million boxes of champions and star trek doesnt mean its going to always put out shoddy work. You act like people cannot learn from their mistakes and fix stuff. Champions still to this day has a solid fan base so once again your wrong. |
|
|
2/23/13 3:00:13 PM#7
im getting the feeling that this thread is nothing but advertise of gw2....
|
|
|
2/23/13 3:01:01 PM#8
Originally posted by Aerowyn As a side not to your side note, after having played SWTOR, TSW and Tera...I have already played F2P games of better quality than P2P games XD “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
|
Originally posted by TsaboHavoc i didn't even mention gw2.. nw is the next game coming out i'm interested in so im discussing it I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 3:58:58 PM#10
Originally posted by Aerowyn But if pretty much everyone is going to be making FTP, then my quality bar will rise and I will expect continous progress. |
|
Originally posted by HorrorScope very true but overall i'm willing to overlook certain things and some lack of overall polish in a game i don't have to spend a dime for vs one I'm require to spend at least $60 on.. also to me there is a big difference between a game designed with f2p in mind from the start and one that was designed with a sub model + box price and went f2p.. although it does make it so you have to bring f2p games up to a bit higher standard in a way I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
2/23/13 4:04:27 PM#12
Well to pick on one of them (just cause it does seem to come up) I don't get the 'rooting' issue. To me, it makes a lot more sense that you WOULD be rooted when you are firing then being able to move around. It adds a lot more skill to the game in meaning you need to plan out your movements and when you attack. The added skill and 'realism' level behind it personally makes me like this aspect in a game as range keeps its benefit of being ranged while also having some penalty for it.
Hopefully it does have some sort of limited 'break' from it like games like tera where you can use your dodge to get out if its up, but I never really got a chance to play to judge that. To me I just find it silly people thinking root isn't any good, I feel so silly playing games like as a big example GW2 where it just feels so stupid to me running around like a chicken with my head cut off spamming and dodging and just always moving and throwing stuff without having to pause to cast. Heck it even bothers me to a degree in like Rift with instant cast ranged abilities being able to be thrown while on the move. |
Originally posted by Purutzil as i said in the OP just basic slow walking so you aren't completely rooted.. like when channeling a spell id like to just be able to backstep a little bit.. or slowly walk from side to side.. just a preference thing and would improve the overall "feel" and "realism" a lot imho.. my main experience with this is diablo type games and I just hate ranged classes in those games because of this exact thing.. melee isn't really an issue but ranged I find it to be for me also why should you not be able to fire an "instant cast" on the move its instant I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 4:36:55 PM#14
Being rooted while casting/firing is realistic. Attempt yourself to shoot a bow or a gun while strafing or running an see how you make out. Besides that, is it really fair for a ranged player to be able to kite melee around at their leisure? Some amount of movement would be acceptable, just not flat out running, jumping, skipping, etc. Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
|
Originally posted by LIOKI still not seeing where i said running or anything just slow walking that is all.. being able to do a slow back peddle while channeling ray of frost i don't think is outside "realism" or would break balance or anything.. also most "magic" you see in movies or read in books they can do on the run just for reference just saw your edit.. yea i don't need full out running just slow peddling around like a slow walk I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 4:44:19 PM#16
Originally posted by Aerowyn yup its very easy to change to a walk whiel channeling a spell but the designers of the game made a design decision and I think a very good one. It works very well with the game since a lot of it is positional combat and moving all the time makes it much much harder to have difficult encounters. If you watch one of the developer run throughs they explain their choice and how it affects the game if it changed. A lot of it has to do with player feedback loops and combat animations. it comes to this player moving = mobs must attack a lot faster which means animations are harder to see and even telegraphing some of the moves become hard to see and eventually there is a limit that is reached and the player is just too quick causing the difficulty to ramp up too high and it becomes very hard to adjust their animations to compensate for the insane attack speeds that they have now without breakng the players attack movement speed. Something along those lines |
|
|
2/23/13 4:47:36 PM#17
Originally posted by cronius77 GW2 isn't 100% f2p. You have to pay 50 to 60 euros for the game. |
|
Originally posted by Laross guess if the full rooting is final ill stick to the rogue class then.. oh well guess won't know for sure till launch though I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
|
|
2/23/13 4:54:40 PM#19
Originally posted by Aerowyn I don't mind the rooting too much but it would be nice to have some movment even if its drains a resource etc. Its interesting though the guardian can move when he has his shield up and it looks like the wizard can too. In the end as long as the classes play very well I will be happy. At this point every class I have played so far especially the rogue has been very fun. The rogue is just a wicked sweet class. What this game does very well is that no class is useless solo or in a group and all can contribute to Dps and get themselves out of a tight spot. But every class is unique enough to justify their existance. |
|
|
2/23/13 5:04:57 PM#20
Originally posted by exile01 Yeah their really failing with international games crying all the way to the bank, just had their three year anniversary on STO always packed full of people everywhere in their single shard tech going strong (yet another thing that people said would fail) making dollar after dollar on the keys to boxes (despite some peoples protests vs gambling in game apparently it works very well) And I'd like to point out that since PW has taken over, they haven't make grandeos announcements about the type of game they're making and then do a complete 180 a few months after launch (unlike AN with GuildFarts2) and people can rationalize all they want to but what they did was make a dungeon focused game in a game that was supposed to be about open world only, even to the point of saying it was cheaper and faster for them to make open world content rather then dungeons. It was all over the forums about how GW2 suddenly lost their entire population in the rest of the world because everyone was hanging out in LA doing the LFG thing in zone chat. It amazes me that some people can profess that AN was great for being so open about their game early on but when other titles do they throw stones at them. (talking about OP)
|
|