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Citadel of Sorcery

Citadel of Sorcery 

General Discussion  » Do we have any speculation/rumor release date?

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34 posts found
  Jatar

Novice Member

Joined: 9/16/07
Posts: 329

Citadel of Sorcery dev team member

7/16/13 12:54:24 AM#21

The reason we are not releasing the details about things like our combat system are twofold, the first is very simple; the combat system isn’t anywhere near done yet.  To give details about a system that is still under development just means later, if it isn’t what we said because we make major changes during development, people will complain that we lied to them.  We prefer to stick to the truth at all times, and since the truth is, the combat system isn’t done, we can’t tell you about it.  The second reason is that we are attempting to do some new elements in our system, so we do not wish to release information on that too early.

I do apologize if this upsets any of you.

Now, we do understand that people think we should have more done, because there is a misconception about the development time spent on the game.  That misconception is the ‘eight years’ of development time.  We are a small team.  A full size team (for an MMORPG) could accomplish what we have done in six months to a year (depending on their size).  So in other words, that’s how long this game has been in development.  We don’t calculate this by the calendar, but by ‘man hours’ spent.  Worse, we didn’t license an engine and start building game play and art assets; we started by creating all new technology and tools for the game from scratch.

Now, we do have certain things far along in the development, but other areas are in their infancy.  We choose to dedicate our team’s time on certain elements, and leave the other things for later.  Our first order of business was making the engine and tools, and that’s what we have the farthest along.  We needed both of these in order to attempt some of the design elements we have planned for this game.  These designs required some new technology, far beyond that of engines we could license.  Other areas, like character art and animation, combat, and more, are barely started, or not started at all (as in the NPCs models and animations, we are using placeholders that allow us to test things, but they will all be chucked and the real ones built and added to replace them later).

As for the detail level in the videos, that is the only information we were willing to give out on a game that isn’t even near Alpha yet.   They weren’t meant to be detailed.  That will come later, after we reach Alpha.   We keep telling people that, but those ‘years’ of development (which aren’t really years in full time team man hours) keep confusing them, I guess. 

Everybody wants details, we understand that, and even sympathize.  You can harp on this all you want, but we will only give out details when the time is right for it, and that time is not here yet.  I’m sorry this is not a more satisfying answer, but it is the truth, and we will be sticking to our plan.

  Convo

Advanced Member

Joined: 12/07/05
Posts: 169

7/18/13 12:28:41 PM#22
So basically after all the funding you asked for you're still not willing to show anything.. hmmm...why even bump this thread?  
  Rlechot

Novice Member

Joined: 8/27/12
Posts: 23

7/18/13 2:17:13 PM#23
Originally posted by Convo
So basically after all the funding you asked for you're still not willing to show anything.. hmmm...why even bump this thread?  

Dude you serious? Jatar just spent valuable time answering specific questions that were asked by BrownAle and others. And honestly, his information seemed legit and valuable. He doesn't need to show anything right now nor should he until the time is right. Did you even read what he said? And by the way, did you invest your hard earned lemonade stand money into the crowding funding project? Didn't think so. Take a chill pill and have some respect. How old are you 13?

 

I can't wait for school to get started again..............

  Convo

Advanced Member

Joined: 12/07/05
Posts: 169

7/19/13 10:31:45 AM#24

Ah the Shils lol... Like I don't know who you work for.. 

 

He hasn't said anything new.. we both know that..2 more years when this game still isn't ready for Alpha what will you say then!?  It's my opinion..why you mad?! 

  Isane

Novice Member

Joined: 5/24/06
Posts: 2691

"Some do , Some don''t , Others just cry"

Jean Sali

8/17/13 4:34:36 PM#25
Originally posted by Rlechot
Originally posted by Convo
So basically after all the funding you asked for you're still not willing to show anything.. hmmm...why even bump this thread?  

Dude you serious? Jatar just spent valuable time answering specific questions that were asked by BrownAle and others. And honestly, his information seemed legit and valuable. He doesn't need to show anything right now nor should he until the time is right. Did you even read what he said? And by the way, did you invest your hard earned lemonade stand money into the crowding funding project? Didn't think so. Take a chill pill and have some respect. How old are you 13?

 

I can't wait for school to get started again..............

Jatar , Always takes the time and effort to explain where things are at and says what he can. Some people here don't want to listen. Good luck to them , most don't even deserve a response. But he always makes an effort shame others don't.

The Official site has good forums and lots of information, either way more than enough info is available for a game in it's current dev stage. What is more important is that Developers still exist who are willing to push the envelope. And for me that is good.

________________________________________________________
SWTOR and COS games that could deliver !!

  Robert_S4

Advanced Member

Joined: 10/03/06
Posts: 146

9/19/13 3:20:06 PM#26

Jatar and the company MMO MAGIC and everyone who works there has my full respect for what they are trying to do (what they are doing).

Jatar has answered many questions I have had in the past, something I have appreciated a lot.

The game is coming along, at it's own pace.

This is a small company.

Though, expect nothing "normal" from these guys, they are in it to create something completely new, and hopefully, breathtaking.

 

This will be a game that tons of people will try, and move on from quickly, I truly believe that.

The gogetters of today won't have any interest in this after trying it.

On some scale I just know what kind of game MMO MAGIC (and the brilliant people who work there) are trying to create, when looking at the whole picture.

That's the kind of game I'm soooooo looking forward to playing, and I know many more people are aswell (many many more).

 

It will take the time it will take to finish it, and get it ready for release.

They are taking a chance, a chance I hope pays off, both in profit for the company, and popularity towards Citadel of Sorcery.

The people and the friends that we have lost, and the dreams that have faded, never forget them~

  trancefate

Novice Member

Joined: 5/01/13
Posts: 133

12/16/13 1:46:09 AM#27
Citadel of Sorcery website down, are we finally getting some news? or finally getting vaporwared?
  JemAs666

Advanced Member

Joined: 11/28/09
Posts: 102

12/16/13 1:56:13 AM#28

From their Facebook page...

Our web hosting company was migrating our MMO Magic, CoS and Forums to new servers, and had trouble. They have been down for a couple days now, and in their infinite wisdom, they can't tell us when they will be back up. In fact, they said, and I quote, "We will get back to you in 24 to 72 hours". Crazy.

 

  Solar_Prophet

Elite Member

Joined: 11/10/13
Posts: 571

12/16/13 5:08:34 AM#29
Originally posted by trancefate
Citadel of Sorcery website down, are we finally getting some news? or finally getting vaporwared?

Since vaporware doesn't need a website, I'd tend to go with the latter option.

Seriously, this game has been indev for what, ten years? And all they really have to show are some videos talking about things we haven't seen (which will be GREAT, right?), and showing off incredibly brief snippets of in-game footage of something which, if I didn't know better, I'd swear was from a Dreamcast game. I've never been a graphics whore, but that doesn't mean I can't point out that there are games which were released around the time CoS started production which look way better.

Not trying to troll, I'm really not, but reality is what it is here. For all intents and purposes, this game is vaporware. I invite somebody to prove me wrong (and hope someone does) because the features do seem genuinely interesting.

Today's message is brought to you by the Federal Reserve! Printing two million more dollars by the time you finish reading this post!

  Antilurker77

Novice Member

Joined: 10/12/11
Posts: 3

12/22/13 1:21:26 AM#30

http://www.mmomagic.com/NewsDetail.php?newsID=134

Donators also get regular monthly updates. The game is not vaporware.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

12/22/13 1:35:41 AM#31
I'm just amazed that it has had the funding to still be in development for this long - with seemingly a lot of years of development to go before an actual release.  Hey if Grimoire is actually a real game (and it is I've played it even though it technically isn't out yet) then maybe this one is too :\
  jomargue

Novice Member

Joined: 10/25/03
Posts: 57

1/31/14 1:17:30 PM#32
By the time this game is released (if it ever does) graphics will be so dated that I doubt they get more than a few hundred subscribers ...
  PhelimReagh

Advanced Member

Joined: 8/21/08
Posts: 610

3/18/14 8:32:39 PM#33
Originally posted by jomargue
By the time this game is released (if it ever does) graphics will be so dated that I doubt they get more than a few hundred subscribers ...

If anyone thinks that there are investors anywhere who would fund the development of an MMO for at least 7 years, made by people with virtually no experience making MMOs, without having anything to show for it, well, I hope that you enjoy this game when it "launches".

Don't feel bad, though. I was psyched when I first heard about CoS too. In 2008 or so, then only having been in development for about 2 years, but approaching pre-alpha. You know, kinda where CoS is today. In that same time period, Mark Jacobs at Mythic finished up Warhammer Online, launched the game, had it run 5 years, and is now currently in pre-Alpha with his NEXT MMO, expecting to launch a playable Alpha for early backers in 5 more months, after not even 2 years of development.

Just sayin'

EDIT: For years I ignored this game realizing what it is... until they tried getting money through Kickstarter. At that point, CoS went from a delusion to something sinister.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1891

3/18/14 8:36:41 PM#34
Originally posted by mythranda1
Originally posted by Crunchy222
Originally posted by Jatar

Actually, we have released all kinds of specific information on our official forums, where we answer questions constantly by players.  www.citadelofsorcery.com

There are also several videos on the game you can watch on Youtube, including a technical briefing on some of the technology to build the world (it's kind of dry, but if you want specifics, there you go).

There are also less technical videos on other aspects of the game, all done by various people working on the project, just search on Citadel of Sorcery and make sure you expand to all ten videos.

So there you go, a place to go get lots of detailed information:

http://www.citadelofsorcery.com/forums

or...

http://www.youtube.com/user/TheCitadelofSorcery/videos?sort=dd&tag_id=&view=0

 

Excelent.  I shall wander your links and hope to get a better idea of the game.

FYI...you should come here and post new info as links (or have one of your grunts do it)  Just makes it easier to keep up with the many in-development games i and others follow.

Edit: Oh, ive seen all this, and wading through the forums is not my specialty.  Was hoping for some recent specifics on game mechanics and systems not just a general overview of what your doing.

 I mean i get the basic and vauge overview of the game, and it sounds good, just its the specifics that i and others

are really looking for...like the exacts on how your systems are going to be implimented and played by the player. 

 

The forums provide an immense amount of detail about almost every mechanic in the game. The number of skills, how they are divided, how the questing system works...almost anything you want to know about it. Posting years of forum questions and responses here would take up far too much space. If you go to the forums and register, and then ask any questions you want to ask - the community is very helpful and will link previous responses to you or answer you if the question hasn't been answered. Suffice to say, the information is out there.

For instance.  The multiple reality worlds, which is something i kind of invented to describe what your doing with the game, seems interesting...or seems like just seperate solo and multiplayer instances...specifics help with that.

This information has been reviewed in great detail - Community Reflected Worlds, Story Reflected Worlds, Questing and Adventures...here is just one of many threads: http://citadelofsorcery.com/forums/viewtopic.php?f=16&t=2101&hilit=instances&sid=712c5d8fed27671ed5754b2d79fb0b9b

However, for a summary on Reflected Worlds you can also go here: (scroll down a little) http://citadelofsorcery.com/faq/overview

Combat?  Big factor, i havent been able to find (easily) much on this.

If you want a quick summary of combat: http://www.youtube.com/watch?v=Mfqwf9kYfs8

If you want more details about Combat, go to the forums and ask anything you want to know. The devs will answer you (if they can).

The giant growing world that seems to be too large and complex to be realistic, the complext semi-voxle graphics (all sound wonderful and i got a system that will munch those textures up and cant wait to see it all) perhaps some info on how exactly you plan to dish out this world (are we talking seamless loads as you approach a new zone...is it even zoned?) might give people a better idea as to how realistic its going to be on their system.

This question is addressed almost entirely in the YouTube video about the world. In fact, several of the YouTube videos address this and how the content will be created. There is no zoning, and all loading is done on the fly. If you want the technical version of how this is possible, you can watch this video  

http://www.youtube.com/watch?v=-W5XWRdHCok

I see on the forums its going to possibly be divided up between f2p worlds and p2p worlds...which i dont mind...untill it becomes and issue dealing with a small playerbase ect, more info on this would be welcomed.

This is not true, and again there is a lot of information on this on the forums  where it is discussed in far more detail, (Here: 

http://citadelofsorcery.com/forums/viewtopic.php?f=7&t=377&hilit=payment&sid=712c5d8fed27671ed5754b2d79fb0b9b)

but for a brief summary you can read the bottom of this page under Payment Systems and New Server Technology: 

http://citadelofsorcery.com/faq/new-technology

Also, if you guys are not final on the systems...just say so.  It seems like you put  a lot of work, and quality into your videos, which stands to make me belive the same will go for the game....but ive said it before...many have been down this road before and i cant recall a single time its worked down the road.  If the game is years away from a launch dont be afraid to say so.  People like honesty with indy games not inflated expectations and deadlines that wont be met...as many..if not all indy games seem to do.

Anything to help overcome this doubt is more than welcome.

The devs are very responsive to any questions, and have committed to not putting anything down publicly that they will not fulfill 100%. That is why some questions remain a bit unanswered - like a release date for Alpha or Beta. This is 100% based on funding. Right now they are self-funded, but if a publisher enters the picture you might get a more specific date. All they have stated recently is that they are working toward an Extreme Demo to give more proof of concept for skeptics.

 

Perhaps a nice webpage with specific systems broken down bullet point style with what you want, what you expect to have and what is already final for being in the game will help this all.  Looking through the forum i have to dig for a developer or staff response and even then its vauge...which leads me to belive theres still a ton of work and time needed yet...which is fine.

 There really isn't a way to do this with a game as detailed as CoS. The game design document would be the size of a large novel.

 There are some bullet points on the website in a few places:

http://citadelofsorcery.com/faq

http://citadelofsorcery.com/about/asked-and-answered

http://citadelofsorcery.com/about/a-note-from-the-team

The last thing I will say is this - if you are skeptical, have questions, or want to know more about something - and you don't want to watch videos or read through years of forum posts - Just go to their forums and ask. The devs are really busy making the game and probably won't take too much time to go to different game sites and answer questions. They will, however, almost always answer on their own boards.

 

 

 

A detailed FAQ on gameplay and mechanics wouldn't be asking too much or at least consolidating all of this scattered data into a single sticky post would be nice.

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