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2/23/13 11:07:55 AM#41
Originally posted by sanshi44 I'll second your agreement with the list, and your adjustments as well - However, I would move the current WoW to the bottom because one of the included items in the OP's idea of "indepth" was talents, and the talent system in MoP is absolutely boring, if you are loking for something with a lot of choices. It has been made more "user-friendly" and people will talk about it as a "quality of life improvement", but it's not a "game improvement". I personally don't game to make it easy on myself. The EQ devs understand depth much better than the WoW devs, and there is more of a sense of involvement in the game, as opposed to the focus on "end-game raiding". Now, flip side to that is the WoW end-game focus has spread like a plague to all of the MMOGs and so the people you play with are much more likely to play that way, so your expereince in EQII won't necessarily be deeper, but the potential is there. Oh, and I'd add Age of Conan and put it just below LOTRO. Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall |
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2/23/13 1:18:53 PM#42
Originally posted by Smokeysong I don't know of anyone that likes the MoP talent changes. Ill be very curious to see what they do for the next expansion, to see if they start heading the other way again. If not for the talent tree changes MoP would be regarded as the best WoW expansion.
The list realy breaks down to the games above Rift have depth, the games below are pretty shallow, and Rift is somewhere inbetween.
I didnt last long in AoC so I can't judge it. Might have to give it another shot one of these days.
LOTRO is the sneaky one though. When you first start it, the game si straightforward and the classes seem static with limited skills, and not much going on. But that game gradually adds depth and substance the higher level you get. |
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2/23/13 1:24:14 PM#43
Originally posted by rogue187 Although outdated. WoW does not come within an AU unit of the content and depth present in EQ1. It still has expansions releasing, adding to that depth. Seems obvious to me that you started with WoW. I don't mean that in a demeaning way. Just if you really think it has the most depth, then you didn't play any before it...or completely ignore some others that may surpass it because it's your personal favorite. Seems to me anyways. But I could be wrong and you could just be trolling too. /shrug
P.S. WoW's content doesn't take years. Even if you do absolutely everything there is within it. Eve can take years. But I feel mainly due to the skill system where it can take months to train one skill. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/24/13 3:05:49 AM#44
"by indepth i mean like the most choices in classes and crafting and skills and of combining skills"
UO, AC, and EVE Online would be my choices. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/24/13 6:11:00 AM#45
Ive played everything. EVE Online is above other MMORPGs by a mile in terms of depth. Second place I would give to Everquest 2. This game is just crazy in how many things you can do there. |
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2/24/13 6:15:46 AM#46
Has always been EvE
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2/24/13 6:22:06 AM#47
what about Fallen Earth? That's a pretty complex MMO
Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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2/24/13 6:32:19 AM#48
Surely FFXI belongs on that list somewhere.
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2/24/13 6:47:33 AM#49
As usual with any discussion of this sort you'd have define depth and stick to that coherently. What you describe in your second sentence would only fall under my definition of maybe "granular", not even "varied" or "diverse" because you tied no quality to it. Leave alone depth. Mere quantitiy. How has the "choice" to spend 5 ability points in 25 slots for say 1-5% more damage or 1-5% chance for double damage or 1-5% lower melee damage, 1-5% lower magic damage or 2-10% increased elemental damage "more depth" than say the the single choice between a major melee strike or a major healing spell each combineable into comboattacks with your other spells? I would actually consider the first just "bloated and shallow", even if its like a million more "possible choices" than the second with two choices. As extreme as the example maybe, but several people actually would call the the prior "deep" on the mere basis of the "number of choices". Its like they gobbled up too much daily PR talk from devs selling rocks as goldnuggets. 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
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2/24/13 12:33:22 PM#50
Originally posted by rogue187 There is a difference between "busy-work" and "depth". Have played: Everquest, Asheron's Call, Horizons, Everquest2, World of Warcraft, Lord of the Rings Online, Warhammer, Age of Conan, Darkfall |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/24/13 12:47:54 PM#51
Originally posted by Banaghran At what? EVE doesn't have an endgame. yes, doing more dps is better for dps ships...but glass cannons don't do well in eve unless they bring a ton of support and barriade themselves with bubbles so nobody can get close to them.
see the "I was there" video. :)
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2/24/13 1:10:27 PM#52
Eve has the greatest end game there can be, real politics with real people and real consequences.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/24/13 1:20:29 PM#53
I don't think any MMO is "deep" in the sense that folks mean it in this thread. MMOs are part of the superficial carrot-stick style of gaming. Although, well thought out lore and overdone complexity makes many of these games seem deep, but it's mostly an illusion. |
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2/24/13 1:26:46 PM#54
Well 'deep' here is within the context of mmo's. Ultimately you could argue only life is deep (or not)
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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2/24/13 1:48:55 PM#55
Originally posted by rogue187Sure, but he specifically mentioned class choices, combining skills and crafting. There's not a chance in hell that WoW offers the most depth in this department. |
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