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The Vendetta Online Kickstarter page has been updated with a new post that indicates the team is behind embracing a free to play tier of gameplay once launch arrives. In addition, VO is nearly 50% funded with just over forty-eight hours to go.
Read the full post on the Vendetta Online Kickstarter page. Associate Editor: MMORPG.com |
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2/23/13 8:34:21 AM#2
Not to be a "doomsayer", but seeing as they've got only 33 hours to go and are sitting at $46K of $100K, I'm afraid they're not going to make it. I hope I'm wrong, though.
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2/23/13 1:05:51 PM#3
Your not, its plain obvious they wount make it.
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Phaserlight
Hard Core Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
2/23/13 2:39:35 PM#4
27 hours now; I've already pledged $1k. Anything can happen, as the saying goes. "To be what you are not, experience what you are not." -Saint John of the Cross |
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2/24/13 10:37:13 AM#5
I think the reason is clear.
PC players have been supporting this game for years and the first thing they want to do with your money is get it on the iPad and iphone? Then they want you to throw another 100K in the pot and they'll get to version 2.0.
They didn't think this thru as far as i'm concered. I when straight to the page to throw down some cash when I first heard about the KS campaign and two minutes later I was positive I wanted nothing to do with it.
##Best SWTOR of 2011 ##Fail Thread Title of 2011 |
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2/24/13 4:52:52 PM#6
Lol 1 hour, about 50k
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2/24/13 6:16:51 PM#7
Everything I've been seeing going on in the flurry of recent activity tells me this game is running on steams and they are trying absolutely everything they can to keep it going. First a Kickstarter bid so they can continue to develop an existing game. One hundred thousand dollars in forty-five days shouldn't have been too hard to pull off for an existing and reasonably popular title (Dreamfall got over $850 000 in a week for instance) but it fell well short (ended at $57 366 out of $100 000). Their Steam Greenlight page looks like a lazily made ad for their Kickstarter bid. Now they plan on giving the F2P model a go, what's left for them to try?
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Phaserlight
Hard Core Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
2/25/13 8:04:58 PM#8
Originally posted by Phoenix_Hawk I'm going to give you the benefit of the doubt, and assume you're not the same Phoenix making an ass of himself on the greenlight page, but you obviously had a bad experience or something, and feel the need to take it out on a small indie game by spreading false information. Where are you getting 10-50 players?* This is just, wrong. So wrong, it's kind of funny. Consider that the vast majority of Kickstarter projects that fail never make it past the 30% mark. Vendetta raised $57,366.00 of its goal without even being featured. This shows considerable interest in a project with a 4-man dev team, venerable enough to have kept plugging along for over a decade. I'd also like to see you substantiate that claim that "they've also been plagued by money troubles and unmet goals from the start." I'll wait. *as these are "actual numbers", citing your source shouldn't be hard "To be what you are not, experience what you are not." -Saint John of the Cross |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/25/13 9:15:48 PM#9
Originally posted by tyrannis That was the problem I had with it. I wasn't really motivated to pitch in for basically a project that had no bearing on my gameplay. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/26/13 5:29:40 AM#10
The biggest problem most people seem to have with Guild Wars 2, Tera and the like aren't the games but their fanatical fan base that can't accept that something is actually wrong with their game. That's what I see in you and shows up in the active Vendetta Online (VO) community, it's just a far, far, far smaller community than in those other games. There was absolutely no false information in what I said and you know that, you just refuse to admit it. I got my info on what it was like in the first year and before launch regarding money problems and other issues from the likes of you, the devs and related in the official VO forums and game press of the time. I wrote it down and saved it in old files. Current player counts used to be listed on the VO site and a fan used to run a stats page showing hourly player counts up to about thirty days back. Within a few months or so of launch typical daily peaks were at about 60 players, within a year it was down to about 40 and I wouldn't be surprised if it's around 20 or less now. Although some time back they changed things so you can't get player counts any more and the stats page is long gone. Again, that data was put in my old files and stuff like that if I didn't save it I likely wouldn't be able to find very well if at all at this point as it's so old which is why you asked for it.
When it is for a preexisting game by a preexisting business it should have an edge due to an existing player base and a supposed track record of success. Look at the one for the new The Longest Journey/Dreamfall game, within the first week it hit its $850k base goal. VO if it had some sort of acceptable player base for a current MMO especially since they were giving subscription discounts shouldn't have had any problems at all making $100k in 45 days plus it already had press outlets to contact to help get the word out. Instead when you look at the VO forums you see people saying how they donated multiple times over yet it still fell well short. Then if you want to talk poorly done and not relevant to the audience look at that joke of a Greenlight page. It was not a "here's our game, doesn't it look great and don't you want to play it?" type thing like every other one out there. Instead it was just a copy paste advertisement for and from their Kickstarter bid. The fact it has Kickstarter plastered all over it and it failed will just work against all the more them if they can't/don't redo the whole thing as people will see that as a big warning sign to avoid the game. The whole thing was poorly done in every fashion and highlights what I thought of the company and the game from way back when, it's an amateurish project that is just barely crawling along. If it wasn't run by just four people that just can't accept that don't have something effectively marketable it would have been dropped ages ago. Path of Exile is a the first game by a company that also started as just four guys, look at what they've made, look at VO, notice a quality and results difference, I sure do. |
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2/26/13 5:38:29 AM#11
Putting the game on another platform has been their big way of getting press these past number of years by the looks of it. Remember that TV spot for the one tablet years back? They want to put it on iPhones and iPads, now Ouya and who knows what else next. It gets them more press, some more players for likely only a while then it the cycle repeats itself with the next platform. |
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Phaserlight
Hard Core Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
2/26/13 6:05:06 AM#12
That's cute; you're still wrong. Making vague references to websites that no longer exist, peppered with qualitative language and garnished with one or two imaginary figures =/= proof. I'll see your unsupported claim and raise you a dev post. I'm still waiting for that link. Otherwise, I suggest you take Incarnate's advice and stop making stuff up. Lokto: the gameplay actually was the primary focus of the Kickstarter; Incarnate explains it pretty well in this reddit-AMA. They wanted to add things like RTS-gameplay on the battlefield in Vendetta 1.9. It even states toward the top of the KS "The vast majority of KS funds will go toward gameplay enhancements." As I understand it, they needed to highlight the iPad port to generate enough press interest (which it did).[1][2] It's a double-edged sword; what gets a game like VO noticed for a short-term project like this isn't necessarily what the current playerbase cares about. Fortunately, it looks like they are still trying for some of the goals mentioned in the Kickstarter: http://www.vendetta-online.com/x/msgboard/1/26993?page=12#330574 In the long run, I think VO for the iPad will be a good thing as it will eventually bring in more players. "To be what you are not, experience what you are not." -Saint John of the Cross |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/26/13 6:31:18 AM#13
Originally posted by Phaserlight Thanks for the news and info. Played the game a few years ago on PC and then got hooked on it for a short while when it came out for Android. Been hoping it would go free to play or come up with some other pricing model. For some reason I just have a problem with 9.99 a month for the game. I actually don't know why, though, as it's not a bad game. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/26/13 8:09:10 AM#14
Ok, see old threads here in MMORPG like this one for examples of player counts seen in game when the game was still fairly new and people could see how many were online and no one denied those numbers, as they were known facts. We can't check that anymore so he can say about anything he wants about the supposed active player count now and no one can prove otherwise. They took the time and effort to remove that capacity and it would have been done for a reason, most likely as they didn't like people pointing at those low numbers and saying, "ugh that's it?" as a reason not to play. EVE Online still shows that info, their daily player count peaks are still measured in the tens of thousands which helps them as people say "wow, that many, still, cool!" as a reason to play. He said they "gave away" some 20k access passes over the course of 2012. Notice how there's no info on how many people made use of them, only how many they gave out, also how that practice was stated to be ineffective? Your linked thread also shows there are people actually playing that look around and say, "so, where is everyone?" meaning your link works against you as well. If they had 20k subscribers each would have only needed to donate $5 and presto, $100k. Considering as how they got reduced cost subscription time for donating it would be in an active player's best interest to do so. Yet they came well short with people saying they donated multiple times over. This points to a very low player base for a so called MMO. You like the VO forums so to prove points? Ok, here's a thread where someone commented on how it felt like it was a beta release, not a final release of a MMO. First response was to explain how strapped for cash the devs were so players offered to start paying which is what they had at that point, everyone agreed. Then there's this one which if you read through it will have more of the same plus mentioning of the family of the devs bailing them out and oh, look, participation by devs and you stating or agreeing to those points. I guess you conveniently forgot about all this though, right? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/26/13 8:26:27 AM#15
Originally posted by Phoenix_Hawk Considering that many players won't hear of the campaign and that many people won't contribute to something like Kickstarter (partially because they don't know what the f it is),using that as any kind of gauge of playerbase size is a bit of a stretch. Actually, it's completely illogical. I'm not saying I have any clue what the size of the playerbase is, but I can say with complete certainty that your made up numbers and clear bias against the game or its players doesn't convince me that you have a clue either. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/26/13 8:45:11 AM#16
Originally posted by Phoenix_Hawk You do know fanbois recoil from reality like vampires from garlic, right? |
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Phaserlight
Hard Core Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
2/26/13 10:35:21 AM#17
Dihoru; you can call me anything you like, I just want to get better. Phoenix; No, VO forums do not prove anything, but then again, neither do you. The burden of proof is on the one making the claim, and in this case, that burden is on you; something you have failed yet to do. I'm not interested in what might have happened based on a promotion, or watching you extrapolate from the Kickstarter. I want to see you cite your sources before making extravagant arguments. The fact is you will be unable to provide adequate proof to your claim, because you are wrong; the evidence is against you in this case as Incarnate, you know, made the game. Enough said. edit: really? you're going to base your argument on a 5-year-old post from this site, and a newbie's first impression from 8 years ago? Are you kidding? "To be what you are not, experience what you are not." -Saint John of the Cross |
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3/01/13 2:26:07 PM#18
Originally posted by Loktofeit No matter where you look to get some gauge as to how many people play and are interested in this game you come out with the impression that it is a very small number. Only a portion of the community will be interested in the forums but that still helps give you an idea of how active that community is. In the Vendetta Online (VO) forum here it's really just Phaserlight talking to himself. On the official forums if you go back twenty posts in the general forum (typically the most active one in any game) the last post made in the twentieth post is almost a month ago. In an active game it often would be earlier that day or yesterday even if you went further back. The Kickstarter wasn't a good sign. Whenever a subscription game announces the plan to go F2P to some degree that's never a sign that all is well either. |
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3/01/13 2:49:23 PM#19
Originally posted by Phaserlight So you post something from the VO forums and that proves your point but when I do the same, it doesn't? As stated the two from the VO forums had participation by the likes of devs and you stating or agreeing to matters regarding the financial difficulties in keeping the VO project afloat that the devs faced. If statements of what the devs faced from the devs isn't acceptable proof then clearly nothing is to you. |
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Phaserlight
Hard Core Member
Joined: 7/18/04
The simple is the seal of the true. And beauty is the splendor of truth. -S. Chandrasekhar |
3/29/13 2:19:50 PM#20
Phoenix_Hawk; bottom line: regardless of how many people play it, it's still a great game. You're the one with the agenda here; I am taking a stand against the spread of false information. My point in linking to the main VO forums was to illustrate that things do change, and that to judge a game based on an impression from 5 years ago is foolish. I think it's safe to say that a post (regardless of proving anything or not) from one month ago is more relevant than a post from the same boards 8 years ago. Your attempts to equate the two make you seem very biased, which undermines the credibility of your assessment. Something that was true 5 years ago may no longer be true today: we do not live in a static universe. "I knew you knew full well that what I stated was true yet you then and still deny it even when I was able to show you knew." Phrases like these are impossible to argue with; good luck in life (no sarcasm intended). edit: In case it wasn't clear - this will be my last post in this thread. "To be what you are not, experience what you are not." -Saint John of the Cross |