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News & Features Discussion  » [Preview] Defiance: Sending Out a Decoy

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37 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14030

 
OP  2/20/13 5:00:36 PM#1

In Defiance, EGO skills are a player's bread and butter but, to date, little has been said about them. We have teamed up with Trion Worlds to bring our readers the first ever information about these skills. In the second in our continuing series, we take a look at progression. Check it out and then let us know what you think in the comments.

In Defiance, players assume the role of an Ark Hunter, essentially a gun for hire, bent on reclaiming alien Arks for fame, profit, and of course... more profit. For those that may not know, character development is not the same “pick a class and go” action you’re used to in many MMOs. Instead, Defiance uses a classless system that instead has you pick a main skill to use (and you can learn all four) and then flesh them out with perks as you progress through the game.  At character creation you’ll pick an Origin, which gives you a basic starting look and a little character back-story, but you don’t pick a class.  As a shooter, there aren’t really strict roles to fill. Everyone is going to be shooting something, in some fashion or another.

Read more of Bill Murphy's Defiance: Sending Out a Decoy.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Tatercake

Advanced Member

Joined: 4/24/07
Posts: 270

LET GO OF MY NUTS

2/21/13 10:15:18 AM#2

THEY MESSED UP ON THIS SKILL FOR IN PVP YOU CAN SEE IT IS A DECOY THIS SKILL IS NO GOOD FOR PVP 

 

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1772

2/21/13 10:18:03 AM#3
Originally posted by Tatercake

THEY MESSED UP ON THIS SKILL FOR IN PVP YOU CAN SEE IT IS A DECOY THIS SKILL IS NO GOOD FOR PVP 

 

I do believe this is being altered for launch though.  I'll have to clarify next time we speak to Trion.

  evemaster00

Novice Member

Joined: 2/20/11
Posts: 188

2/21/13 10:43:58 AM#4
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!
  spawn12345

Apprentice Member

Joined: 1/08/05
Posts: 141

2/21/13 10:55:50 AM#5
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

with 100s ways to configure them...

  erictlewis

Novice Member

Joined: 11/08/08
Posts: 3058

The definition of insanity is doing the same thing over and over while expecting different results.

2/21/13 10:58:26 AM#6

Is this still under nda?

 

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1772

2/21/13 11:02:30 AM#7
Yes, Eric.  Still NDA.
  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

2/21/13 11:05:18 AM#8
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

4 abilities with literally hundreds of ways to customize them. I'm not a big MMOFPS fan, but even I realize this is going to be a pretty good game most likely.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  adam_nox

Elite Member

Joined: 7/31/06
Posts: 2087

2/21/13 11:10:30 AM#9
No I don't think so.
  User Deleted
2/21/13 11:11:14 AM#10
Originally posted by spawn12345
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

with 100s ways to configure them...

Just to play devil's advocate here, but Diablo 3 kinda did something similar. There are several way to augment a skill and change the way it works and looks. So the idea was that you would have innumerable ways to configure a character. The problem is, just like every other game, players eventually determine which configuration is the "best", and in reality you end up with very little skill variance. There's simply no way to balance an incredibly numerous amount of configurations, and there end up only being a handful that reallly shine. Most of the other configuration choices are lackluster at best, or completely non-viable. 

 

I know little to nothing about this game though, so I'm just theorizing here. Your comment about numerous configurations immediately reminded me of what they were once saying about D3 and it's huge amount (trillions?) of potential builds. 

 
 
  spawn12345

Apprentice Member

Joined: 1/08/05
Posts: 141

2/21/13 11:33:27 AM#11
Originally posted by endgame1
Originally posted by spawn12345
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

with 100s ways to configure them...

Just to play devil's advocate here, but Diablo 3 kinda did something similar. There are several way to augment a skill and change the way it works and looks. So the idea was that you would have innumerable ways to configure a character. The problem is, just like every other game, players eventually determine which configuration is the "best", and in reality you end up with very little skill variance. There's simply no way to balance an incredibly numerous amount of configurations, and there end up only being a handful that reallly shine. Most of the other configuration choices are lackluster at best, or completely non-viable. 

 

I know little to nothing about this game though, so I'm just theorizing here. Your comment about numerous configurations immediately reminded me of what they were once saying about D3 and it's huge amount of potential builds. 

 
 

Its the same with mmos with 100 skills...

people use the 1-6 skills that are the best

  spawn12345

Apprentice Member

Joined: 1/08/05
Posts: 141

2/21/13 11:36:08 AM#12
Originally posted by evemaster00
Originally posted by Aeonblades
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

4 abilities with literally hundreds of ways to customize them. I'm not a big MMOFPS fan, but even I realize this is going to be a pretty good game most likely.

No, there are exactly ZERO ways to customize them. You can level them up about seven levels each and all this does is make them slightly better. Wow!

There is a reason the hype for this game fell after the beta weekends. People played it and realized it's nothing more than a shallow console fps.
 

eh yes you can customize them... I dont think you know anything about the game

http://defiance-central.com/wp-content/gallery/london2012/perks.png

  User Deleted
2/21/13 11:47:14 AM#13
Originally posted by spawn12345
Originally posted by endgame1
Originally posted by spawn12345
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

with 100s ways to configure them...

Just to play devil's advocate here, but Diablo 3 kinda did something similar. There are several way to augment a skill and change the way it works and looks. So the idea was that you would have innumerable ways to configure a character. The problem is, just like every other game, players eventually determine which configuration is the "best", and in reality you end up with very little skill variance. There's simply no way to balance an incredibly numerous amount of configurations, and there end up only being a handful that reallly shine. Most of the other configuration choices are lackluster at best, or completely non-viable. 

 

I know little to nothing about this game though, so I'm just theorizing here. Your comment about numerous configurations immediately reminded me of what they were once saying about D3 and it's huge amount of potential builds. 

 
 

Its the same with mmos with 100 skills...

people use the 1-6 skills that are the best

Somewhat agree. There have been MMO's where my dps rotation consisted of maybe 5-6 skills, then I would have around 2 buff skills, 2 aoe skills, 2 powerful longer cool down skills, 2 crowd control skills, 2 defensive skills, etc.. Maybe I'd only be using 6 skills or so most of the time, but then there would be others that would get used situationally. 

  spawn12345

Apprentice Member

Joined: 1/08/05
Posts: 141

2/21/13 12:38:40 PM#14
Originally posted by endgame1
Originally posted by spawn12345
Originally posted by endgame1
Originally posted by spawn12345
Originally posted by evemaster00
Woot, decoy, one of the whopping 4 abilities in the entire game. 4 whole abilities. Smashing records Trions!

with 100s ways to configure them...

Just to play devil's advocate here, but Diablo 3 kinda did something similar. There are several way to augment a skill and change the way it works and looks. So the idea was that you would have innumerable ways to configure a character. The problem is, just like every other game, players eventually determine which configuration is the "best", and in reality you end up with very little skill variance. There's simply no way to balance an incredibly numerous amount of configurations, and there end up only being a handful that reallly shine. Most of the other configuration choices are lackluster at best, or completely non-viable. 

 

I know little to nothing about this game though, so I'm just theorizing here. Your comment about numerous configurations immediately reminded me of what they were once saying about D3 and it's huge amount of potential builds. 

 
 

Its the same with mmos with 100 skills...

people use the 1-6 skills that are the best

Somewhat agree. There have been MMO's where my dps rotation consisted of maybe 5-6 skills, then I would have around 2 buff skills, 2 aoe skills, 2 powerful longer cool down skills, 2 crowd control skills, 2 defensive skills, etc.. Maybe I'd only be using 6 skills or so most of the time, but then there would be others that would get used situationally. 

 

Also in defiance you have different slots for different weapons so that could be also counted as another skill for different situations if we compare :)

rocket launcher = aoe

sniper = long distance singel target

grenade slot

etc

so its not like there is just one skill you use :)

 

  Tuchaka

Advanced Member

Joined: 4/14/10
Posts: 466

2/21/13 5:36:50 PM#15
generic very average shooter nothing you have no played 100's of times already.
  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

2/21/13 6:54:53 PM#16

I have heard a lot of hubbub on the internet that it is almost impossible to group up with your friends in the current beta.  

  • You can't invite people to group that are not standing directly in front of you.
  • Servers are devided up into multiple instances or shards in order to spread players out a bit.  If my friend is on one shard, and I'm on another shard.  I can't switch to his shard to group up with him.
Hearing these two facts made me loose pretty much all interest I had in the game.  Maybe they will fix this before launch.  But that launch is getting really close.

  Raventree

Novice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

2/21/13 7:14:53 PM#17
Originally posted by ragz45

I have heard a lot of hubbub on the internet that it is almost impossible to group up with your friends in the current beta.  

  • You can't invite people to group that are not standing directly in front of you.
  • Servers are devided up into multiple instances or shards in order to spread players out a bit.  If my friend is on one shard, and I'm on another shard.  I can't switch to his shard to group up with him.
Hearing these two facts made me loose pretty much all interest I had in the game.  Maybe they will fix this before launch.  But that launch is getting really close.

If Trion's track record with Rift is any indication, you can bet that Trion will be quick with the fixes and new content and give the players what they want.  If this is true and players don't like, it, I'll bet it either doesn't make it to launch or it goes away quickly afterwards.  I'm looking forward to this game just so I can get my MMO fix on my Xbox and give the mouse and keyboard a break. 

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3618

2/21/13 7:39:08 PM#18
Originally posted by Dampyre
generic very average shooter nothing you have no played 100's of times already.

 Yeah you can only do so much with shooters.....ALso if its a shooter then there is going to be cheating......Its almsot like they hand out aimbots when players sign up anymore they are so common.

  breadm1x

Advanced Member

Joined: 3/25/06
Posts: 192

2/22/13 4:27:14 AM#19
Logo Ego all looks like tr2 to me :P

  spawn12345

Apprentice Member

Joined: 1/08/05
Posts: 141

2/22/13 6:13:37 AM#20
Originally posted by ragz45

I have heard a lot of hubbub on the internet that it is almost impossible to group up with your friends in the current beta.  

  • You can't invite people to group that are not standing directly in front of you.
  • Servers are devided up into multiple instances or shards in order to spread players out a bit.  If my friend is on one shard, and I'm on another shard.  I can't switch to his shard to group up with him.
Hearing these two facts made me loose pretty much all interest I had in the game.  Maybe they will fix this before launch.  But that launch is getting really close.

BETA!

Thats why its under NDA so crap like this wont come out because its something that will be fixed

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