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Guild Wars 2

Guild Wars 2 

General Discussion  » POLL: Do you want more levels past 80?

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46 posts found
  Tolmos

Novice Member

Joined: 8/26/10
Posts: 131

 
OP  2/20/13 3:55:02 PM#1

http://poll.pollcode.com/vfxrsy

I posted this on the Guild Wars 2 forum and it has, at this time, reached ~500 votes. I figured I would also post it here so that everyone can get an opportunity to see it (it keeps getting deleted, moved into subforums like "Linksville", etc... so I figure it will stand a better chance of being seen here)!

Vote yes or no, feel free to comment on why you voted that way, etc!

Happy voting!

http://imgur.com/a/kU0qS
Players of Balmung- a compilation of different characters I've come across during my adventures in FFXIV ARR.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

2/20/13 5:31:34 PM#2

Umm...why don't you make poll within this forum instead of that link?

Just to see how this site poll.

If it's not broken, you are not innovating.

  Nasa

Hard Core Member

Joined: 10/21/04
Posts: 345

2/20/13 5:36:57 PM#3
If I could vote here I would say: No
  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1024

2/20/13 6:14:09 PM#4
I really don't see the point in more levels. Nearly all skills were gained by 30 if not all ( I can't recall).  If they did then they would need to create more harvesting nodes and probably create new raw materials to work in new armour and weapons, but then they would hit a backlash of those that didnt want more gear treadmill.
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7547

2/20/13 6:17:14 PM#5
Here friends

More levels?

Yes
No
Results
(login to vote)
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/20/13 6:20:48 PM#6
don't see why.. 80 was even sort of excessive imho compared to gw1 only having 20.. game honestly could of been designed without levels and just done the trait tree a bit differn't and used a skill based system.. but guess enough things about this game is to much a deviation from the norm already..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  L0C0Man

Elite Member

Joined: 1/30/09
Posts: 954

2/20/13 6:24:23 PM#7
I'd rather if they kept the level cap at 80. GW1 worked nicely without adding more levels, and the game is already designed in a way that lots of content can be added at any level without ever becoming irrelevant.

What can men do against such reckless hate?

  nastyjman

Novice Member

Joined: 8/03/12
Posts: 163

2/20/13 6:26:24 PM#8

I can see them increasing the level cap because of a new dungeon they will eventually introduce. Having a new level cap will gate content (dungeon and zone), which will force players to level their character up to enter the new dungeon and become competent on certain zones.

But with the way GW2 is designed, leveling up to cap will almost be instant... unless they change their manifesto and implement a leveling curve. IMO, I don't want the level cap to be raised. If an expansion comes out, I hope that they would add more cosmetic equipment and... housing! Bolstering existing zones or changing them would be nice as well.

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 3045

I liked MMOs better when gamers didn't play them, and just geeks did.

2/20/13 6:26:38 PM#9

NO

I want something to do when I hit cap. Something to work towards that will increase my character's powwaahh!!

 

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  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

2/20/13 6:26:45 PM#10
No, the game does not need more lvls. The game could definitely use more Skills via utilities/weapons and even allow more weapon choices to all the classes.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/20/13 6:27:14 PM#11
Originally posted by L0C0Man
I'd rather if they kept the level cap at 80. GW1 worked nicely without adding more levels, and the game is already designed in a way that lots of content can be added at any level without ever becoming irrelevant.

which is one of the best design decision i think they made.. they can make a new race with new starter areas and everyone level 1-80 can enjoy it without having to start a new character

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2905

The Critical Hit Pretzel!

2/20/13 6:28:26 PM#12
Unless they revamp the progression and/or skill system, i'd say no. It felt like the game itself was meant to be only level 30 tops and just tacked on 50 levels which i feel really only made the game feel weaker if anything. 
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/20/13 6:31:17 PM#13
Originally posted by Purutzil
Unless they revamp the progression and/or skill system, i'd say no. It felt like the game itself was meant to be only level 30 tops and just tacked on 50 levels which i feel really only made the game feel weaker if anything. 

progression is an odd ball in this game so far.. for me it really was class dependent.. some classes I didn't feel it was changing much through the levels and others you really have a lot of flexability in the traits as you level to make numerous builds that play very differn't.. problem is I found some class don't really get that many very viable options till 60+

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
2/20/13 6:36:55 PM#14

Nope not at all, however I could do with some enhancements to end game progression like the ability to earn 10 more trait points (not anywhere near as quickly as standard leveling however) or the Arenanet version of Rift Planar Attunement sounds good, or how about the ability to do what Casters were able to do in AD&D 2.5 which was featured in the Tome of Magic, Quest/higher level spells to replace the utility ability slots on the bar that one must go and earn.

All these things come to mind for post max level adjustment to characters further making them more personalized.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1459

2/20/13 6:46:57 PM#15
No more levels. I would like some more character development options. Possibly like aa's in eq. They also need a few more viable lvl 80 zones as tradeskill drop/cash hunting options would increase and make it a little less dull.
  Tolmos

Novice Member

Joined: 8/26/10
Posts: 131

 
OP  2/21/13 1:01:49 AM#16
Originally posted by Torgrim

Umm...why don't you make poll within this forum instead of that link?

Just to see how this site poll.

Looks like BcBully beat me to it! Anyhow, in answer to your question: I didn't originally just because I already had that one going and didn't think it would be beneficial to have 2 separate polls going, but instead to get as many votes as possible on a single poll that Arenanet could see. Beyond that I had no other reason and nothing against using the polls here.

http://imgur.com/a/kU0qS
Players of Balmung- a compilation of different characters I've come across during my adventures in FFXIV ARR.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/21/13 1:07:47 AM#17

I voted yes, more levels...when the first expansion is released...not right now.

More levels in an expansion allows them to add to the skill system in a way that makes sense.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5562

2/21/13 1:11:33 AM#18
No. I want more systems and content without adding more levels.

SWTOR is the greatest mmo ever!

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

2/21/13 1:49:08 AM#19
Originally posted by Eluldor
No, the game does not need more lvls. The game could definitely use more Skills via utilities/weapons and even allow more weapon choices to all the classes.

agree. This is exactly the way I feel about it.

Survivor of the great MMORPG Famine of 2011

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16810

2/21/13 1:57:54 AM#20

The game needs what Factions and Nightfall was for the first game: A new campaignworld, more skills, more content and a few new classes.

Adding more levels really doesnt make the game more fun, more skills and new cool armors together with more to do on the other hand is great.

Guildhalls and Guild Vs Guild PvP is also really needed.

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