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News & Features Discussion  » Neverwinter: The Orcs Revealed

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23 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13282

 
OP  2/20/13 8:22:35 AM#1

Not all is sweetness and light in Cryptic's Neverwinter. There is an unattractive underbelly to the city that is inhabited by the "ugly" Orcs. Check out this new video from Cryptic Studios that gives the inside scoop on everyone's favorite bad guys. Let us know what you think!


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Kaerigan

Apprentice Member

Joined: 11/18/06
Posts: 713

2/20/13 8:26:23 AM#2

Was that wizard-like character a control wizard or something else? I didn't recognize that whole energy ball thing...

EDIT: Okay, after watching the control wizard trailer again, I do believe it's a control wizard. Nevermind.

<childish, provocative and highly speculative banner about your favorite game goes here>

  Gaeluian

Apprentice Member

Joined: 12/23/09
Posts: 69

To be or not to be, I don't really care!

2/20/13 8:48:32 AM#3
Combat still looks horrible.
  Varthander

Advanced Member

Joined: 9/19/07
Posts: 453

Forum ranks are useless.

2/20/13 9:00:03 AM#4
Originally posted by Gaeluian
Combat still looks horrible.

in YOUR opinion, sure is.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/20/13 9:27:15 AM#5
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 1198

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

2/20/13 10:01:32 AM#6
Originally posted by Aerowyn
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

 

Pretty much this.  I get the whole "different opinions" thing, but half the time I wonder if people actual do their research before making hasty comments.  Still, I guess when it happens it's good for a laugh and a shake of the head.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Everket

Apprentice Member

Joined: 3/22/11
Posts: 221

2/20/13 10:06:40 AM#7
I may be completely wrong, but after reading a few d&d novels, my impression of the orcs looks nothing like this. They seem to big and scary, the orcs in the novels while they love fightning and are somewhat strong and fierce, they are more cowardly like and not exactly like the warhammer orcs.
  uller30

Advanced Member

Joined: 11/26/03
Posts: 115

2/20/13 10:10:30 AM#8
If only I had $200 love dnd not a huge fan of DDDO
  RelGn

Novice Member

Joined: 3/30/05
Posts: 515

2/20/13 10:12:53 AM#9
Originally posted by Gaeluian
Combat still looks horrible.

agree

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11429

2/20/13 10:17:18 AM#10
Originally posted by Everket
I may be completely wrong, but after reading a few d&d novels, my impression of the orcs looks nothing like this. They seem to big and scary, the orcs in the novels while they love fightning and are somewhat strong and fierce, they are more cowardly like and not exactly like the warhammer orcs.

from the 1977 Monster Manual

 

the orcs fighting in the video seem like the Uruk Hai from Lord of the Rings

- "soldier" orcs from Helms Deep

 

  Mondo80

Advanced Member

Joined: 11/11/04
Posts: 175

2/20/13 10:25:06 AM#11
Originally posted by Everket
I may be completely wrong, but after reading a few d&d novels, my impression of the orcs looks nothing like this. They seem to big and scary, the orcs in the novels while they love fightning and are somewhat strong and fierce, they are more cowardly like and not exactly like the warhammer orcs.

The novel could have talking about half orcs, also define "cowardly".  If they retreated in battle after losing a bunch of their guys that's not cowardice, that's regrouping.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2719

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/20/13 2:29:40 PM#12
Can't wait.  This game is gonna suprise some people!

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1721

2/20/13 3:38:22 PM#13
Originally posted by Aerowyn
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

I don't think DnD really had many ranged casting abilities that were instant cast.  Most of them took some sort of amount of "time" to fire off since your character was either reading a scroll or doing some type of  hand gesturing along with chanting the magic words.  I guess mobile casting would the equivalent of running and effectively conversing using sign language in Chinese (I don't know if the Chinese actually have a separate type of sign language).

The only cases I can think off would be the use of wands with charges.  Of course this game isn't really sticking to DnD conventions to much, so who knows.  However I think it would be cool that if you could eventually work up to mobile casting through feats/talents (whatever they are using) to reflect how proffecient you got with your spells.

Other than that, the combat looks O.K. to me.  Other than the use of lore and names I'm still trying to see how this is a form of DnD though.  Of course who am I or anyone else to say, specially if they have the blessings of Wizards of the Coast. Or does Atari own DnD now?  I can't remember.

"If I offended you, you needed it" -Corey Taylor

  LIOKI

Hard Core Member

Joined: 5/02/08
Posts: 163

2/20/13 4:34:58 PM#14
Originally posted by Everket
I may be completely wrong, but after reading a few d&d novels, my impression of the orcs looks nothing like this. They seem to big and scary, the orcs in the novels while they love fightning and are somewhat strong and fierce, they are more cowardly like and not exactly like the warhammer orcs.

WoW kids can't relate to the type your describing, therefore less likely to buy into the game, hence the WoW/warhammer style orcs.

And to the mobile casting remark, I can't recall ever having a pen and paper wizard do a run and gun, even with a wand or staff.

Never argue with stupid people, they will drag you down to their level and then beat you with experience.

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

2/20/13 5:10:41 PM#15
Come on Wild Mage announcement...come on.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/20/13 5:12:33 PM#16
Originally posted by rodingo
Originally posted by Aerowyn
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

I don't think DnD really had many ranged casting abilities that were instant cast.  Most of them took some sort of amount of "time" to fire off since your character was either reading a scroll or doing some type of  hand gesturing along with chanting the magic words.  I guess mobile casting would the equivalent of running and effectively conversing using sign language in Chinese (I don't know if the Chinese actually have a separate type of sign language).

The only cases I can think off would be the use of wands with charges.  Of course this game isn't really sticking to DnD conventions to much, so who knows.  However I think it would be cool that if you could eventually work up to mobile casting through feats/talents (whatever they are using) to reflect how proffecient you got with your spells.

Other than that, the combat looks O.K. to me.  Other than the use of lore and names I'm still trying to see how this is a form of DnD though.  Of course who am I or anyone else to say, specially if they have the blessings of Wizards of the Coast. Or does Atari own DnD now?  I can't remember.

yea i think the main issues is I have gotten so used to gw2 combat not being able to cast ranged spells on the move just feels so off.. the trickster rogue is fun though lots of mobility and teleporting around.. is very fun class.. the guardian fighter isn't bad either.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
2/20/13 5:58:10 PM#17
Originally posted by rodingo
Originally posted by Aerowyn
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

I don't think DnD really had many ranged casting abilities that were instant cast.  Most of them took some sort of amount of "time" to fire off since your character was either reading a scroll or doing some type of  hand gesturing along with chanting the magic words.  I guess mobile casting would the equivalent of running and effectively conversing using sign language in Chinese (I don't know if the Chinese actually have a separate type of sign language).

The only cases I can think off would be the use of wands with charges.  Of course this game isn't really sticking to DnD conventions to much, so who knows.  However I think it would be cool that if you could eventually work up to mobile casting through feats/talents (whatever they are using) to reflect how proffecient you got with your spells.

Other than that, the combat looks O.K. to me.  Other than the use of lore and names I'm still trying to see how this is a form of DnD though.  Of course who am I or anyone else to say, specially if they have the blessings of Wizards of the Coast. Or does Atari own DnD now?  I can't remember.

It's based off of D&D fourth edition rules, they've worked closely with WotC extensively and from what i've read Wands no longer require charges to be used that's entirely up to the GM if they wish to keep the old system of using charges. Wizards now use more then the wand/staff for their tools (it's why you see orbs in the game) and one can do dailies in the book version from the arcane tool itself, in order to simplify things for the game tho I think they just allowed for dailies to be slotted abilities.

They mentioned extensively why they didn't want people moving with every type of cast and it was to prevent people from abusing combat movement algorithms. It's happening in games like GW2 right now where the casters can just run and throw things and never get hit. Melee players have been complaining about that since launch in the main forums.

Not all of the abilities keep people still while casting usually only the larger more damaging casts from what I've seen.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/20/13 6:14:01 PM#18
Originally posted by itgrowls
Originally posted by rodingo
Originally posted by Aerowyn
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

I don't think DnD really had many ranged casting abilities that were instant cast.  Most of them took some sort of amount of "time" to fire off since your character was either reading a scroll or doing some type of  hand gesturing along with chanting the magic words.  I guess mobile casting would the equivalent of running and effectively conversing using sign language in Chinese (I don't know if the Chinese actually have a separate type of sign language).

The only cases I can think off would be the use of wands with charges.  Of course this game isn't really sticking to DnD conventions to much, so who knows.  However I think it would be cool that if you could eventually work up to mobile casting through feats/talents (whatever they are using) to reflect how proffecient you got with your spells.

Other than that, the combat looks O.K. to me.  Other than the use of lore and names I'm still trying to see how this is a form of DnD though.  Of course who am I or anyone else to say, specially if they have the blessings of Wizards of the Coast. Or does Atari own DnD now?  I can't remember.

It's based off of D&D fourth edition rules, they've worked closely with WotC extensively and from what i've read Wands no longer require charges to be used that's entirely up to the GM if they wish to keep the old system of using charges. Wizards now use more then the wand/staff for their tools (it's why you see orbs in the game) and one can do dailies in the book version from the arcane tool itself, in order to simplify things for the game tho I think they just allowed for dailies to be slotted abilities.

They mentioned extensively why they didn't want people moving with every type of cast and it was to prevent people from abusing combat movement algorithms. It's happening in games like GW2 right now where the casters can just run and throw things and never get hit. Melee players have been complaining about that since launch in the main forums.

Not all of the abilities keep people still while casting usually only the larger more damaging casts from what I've seen.

it seems they have changed this.. because now even abilities you see in the trailers like devoted cleric where he is back pedling while casting that skill now roots you. Not sure if this applies to all ranged skills or not though

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1721

2/20/13 7:21:15 PM#19
Originally posted by itgrowls
Originally posted by rodingo
Originally posted by Aerowyn
Originally posted by Gaeluian
Combat still looks horrible.

 

ranged is off putting as everything locks you and I like mobile ranged casting on the run..but melee and especially rogue is a lot of fun..more fun than tera imho

I don't think DnD really had many ranged casting abilities that were instant cast.  Most of them took some sort of amount of "time" to fire off since your character was either reading a scroll or doing some type of  hand gesturing along with chanting the magic words.  I guess mobile casting would the equivalent of running and effectively conversing using sign language in Chinese (I don't know if the Chinese actually have a separate type of sign language).

The only cases I can think off would be the use of wands with charges.  Of course this game isn't really sticking to DnD conventions to much, so who knows.  However I think it would be cool that if you could eventually work up to mobile casting through feats/talents (whatever they are using) to reflect how proffecient you got with your spells.

Other than that, the combat looks O.K. to me.  Other than the use of lore and names I'm still trying to see how this is a form of DnD though.  Of course who am I or anyone else to say, specially if they have the blessings of Wizards of the Coast. Or does Atari own DnD now?  I can't remember.

It's based off of D&D fourth edition rules, they've worked closely with WotC extensively and from what i've read Wands no longer require charges to be used that's entirely up to the GM if they wish to keep the old system of using charges. Wizards now use more then the wand/staff for their tools (it's why you see orbs in the game) and one can do dailies in the book version from the arcane tool itself, in order to simplify things for the game tho I think they just allowed for dailies to be slotted abilities.

They mentioned extensively why they didn't want people moving with every type of cast and it was to prevent people from abusing combat movement algorithms. It's happening in games like GW2 right now where the casters can just run and throw things and never get hit. Melee players have been complaining about that since launch in the main forums.

Not all of the abilities keep people still while casting usually only the larger more damaging casts from what I've seen.

 

Thats interesting about the 4th edition rules.  I never played a game that used that version.  In fact I only learned about D&D rule sets through older Bioware games and Temple of Elemental Evil (awsome game).  I think Bioware stopped with a slightly modified version of 3.5 in Storm of Zehir, which is the last D&D game I played.

"If I offended you, you needed it" -Corey Taylor

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3095

2/20/13 10:30:02 PM#20
too bad you can't play as one like in PnP...I liked playing chaotic evil :D
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