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Neverwinter

Neverwinter 

General Discussion  » Theme park?

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46 posts found
  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/19/13 10:57:44 PM#1
Is the game themepark with a quest creator? 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/19/13 11:00:49 PM#2
yes

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/20/13 3:27:31 AM#3
Damn oh well, at least it will be a good way to digitall play NW DnD :P 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

2/20/13 3:35:10 AM#4

You can easily create Sandbox quests in foundry if you want to.

 

Try the campaign showing in the sig next beta. It is a sandbox quest.

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4305

2/20/13 3:39:04 AM#5

whats a sandbox quest lol..

 

 

From what i have read of NW it sounds liek an instanced dungeon game with a quest hub similar to what GW was like.. not really interested in this at all.

 

My 3D models
http://dragon3d.webs.com/

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/20/13 4:16:19 AM#6
Playing through a story line isn't very sandbox guys. Also, why do people think its acceptable to open-source developement to supplement content that lacks in a game? 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  sacredfool

Advanced Member

Joined: 5/04/07
Posts: 743

2/20/13 4:38:41 AM#7
Originally posted by xpiher
Playing through a story line isn't very sandbox guys. Also, why do people think its acceptable to open-source developement to supplement content that lacks in a game? 

Seriously.... for one.... content takes 20x longer to develop then it does to play through. So content will always be lacking, even in games developed for 10 years. You can either limit the scope (and then people cry "OMG i beat the game in 2hours... i quit!!!! " ), you can also put in grind ( "Omg this quest asks me to kill 100 rats.... i quit!!! " ) or you can allow players to craft their own content ( " OMG they are open-sourcing development.... i quit!!!" ? ).

 

Secondly... if they can allow players to develop content... why not? 

 

EDIT:

If anything, the ability to develop content is the only truly "sandbox" element MMOs can have. And while developing streamlined quests is hardly sandboxy, the act of building the content itself is what sandbox gameplay is about! Instead of implicitly claiming it's unacceptable for them to allow players to develop their own content  look at it as the first step to a real sandbox game which is crafted by it's players from ground up.


Originally posted by nethaniah

Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

2/20/13 4:45:11 AM#8
Originally posted by xpiher
Playing through a story line isn't very sandbox guys. Also, why do people think its acceptable to open-source developement to supplement content that lacks in a game? 

Isn't that what DnD players want? The ability to create dungeons ha.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/20/13 4:55:36 AM#9
Originally posted by sacredfool
Originally posted by xpiher
Playing through a story line isn't very sandbox guys. Also, why do people think its acceptable to open-source developement to supplement content that lacks in a game? 

 

If anything, the ability to develop content is the only truly "sandbox" element MMOs can have. And while developing streamlined quests is hardly sandboxy, the act of building the content itself is what sandbox gameplay is about! Instead of implicitly claiming it's unacceptable for them to allow players to develop their own content  look at it as the first step to a real sandbox game which is crafted by it's players from ground up.

I just find it funny that people are praising a feature that lest developers off the hook and existed in CoH/CoV. And no, creating content isn't what sandbox games is all about, not in the sense that its created to be consumed once and then be done. When someone says sandbox games are about playre created content they mean player driven content which impacts that world i.e. building a house out in the world that can only be removed from decay, terraforaming, political meta game, singular events that actually change the game itself, etc. 

I'm not saying its a bad decision, I just don't think it should be praised as innovative. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4305

2/20/13 5:05:21 AM#10
Originally posted by xpiher
Playing through a story line isn't very sandbox guys. Also, why do people think its acceptable to open-source developement to supplement content that lacks in a game? 

I actually like that there is an option to create your own missions it worked well in STO and it didnt stop the devs adding content either.. the foundry is actually one fo the better things about their games. I do agree that this featrue does not make the game a sandbox tho LOL...

 

Still tis a very good feature that i would like to see in other MMOs

 

My 3D models
http://dragon3d.webs.com/

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/20/13 5:18:03 AM#11
A cursory look at the website, and noting the games heavy emphasis on running instances would have answered your question op.
  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/20/13 5:19:31 AM#12
Originally posted by ShakyMo
A cursory look at the website, and noting the games heavy emphasis on running instances would have answered your question op.

 

running instances doesn't make a game non-sandbox. I was just making sure that the foundry was nothing more than a quest  instance creator. I do like the story system which can be sandboxy, but its not enough. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  User Deleted
2/20/13 5:20:55 AM#13
Originally posted by xpiher
Playing through a story line isn't very sandbox guys. Also, why do people think its acceptable to open-source developement to supplement content that lacks in a game? 

 This is hands down the stupidest thing I have ever read.

Because:

1) No development company could ever keep up with the content locusts. Ever.

2) It gives people creativity to create many different variations of quests and adventures.

 

A better question would be, why do people think its acceptable to be spoon fed content at a limited rate when they could just open-source the tools and create unlimited quantities of content?

  User Deleted
2/20/13 5:26:30 AM#14

Also since the basic definition of sandbox is player made content, I don't see how games like Archage, Age of Wushu and Darkfall are being touted as sandboxes and this game isn't?

Those games have freeform character development, but not really any character made content.

Some people think that freeform character development makes a game a sandbox, yet Champions Online and The Secret World have freeform character development and neither of those are touted as sandboxes.

Wish people would make up their mind as to what makes a sandbox.

  sacredfool

Advanced Member

Joined: 5/04/07
Posts: 743

2/20/13 5:30:47 AM#15

I will agree that player created content like the Foundry isn't a sandbox element yet since it's not player driven. But what you don't seem to get is that it's a step in the right direction.

What sandboxes are aiming for is openworld zones with "minecrafty" possibilities. Zones you can control and develop. Zones where you can create items that will be important to a larger player driven economy.

And while the quest creator does not give us that it gives us the ability to create instanced areas. Being able to do that it's only a small step to being able to create instanced "minecrafty" zones (or even instanced player owned housing) which will (hopefully) evolve into open world minecrafty zones, finally getting us to a sandbox. 


Originally posted by nethaniah

Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4305

2/20/13 5:31:45 AM#16
Originally posted by evilastro

Also since the basic definition of sandbox is player made content, I don't see how games like Archage, Age of Wushu and Darkfall are being touted as sandboxes and this game isn't?

Those games have freeform character development, but not really any character made content.

Some people think that freeform character development makes a game a sandbox, yet Champions Online and The Secret World have freeform character development and neither of those are touted as sandboxes.

Wish people would make up their mind as to what makes a sandbox.

not that i dont agree with what your saying about sandbox games.. but are people really saying age of wushu is a sandbox? LOL its just a themepark game.

My 3D models
http://dragon3d.webs.com/

  Derros

Novice Member

Joined: 2/16/09
Posts: 1026

2/20/13 5:39:56 AM#17
People thought a DnD game would be sandbox?
  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/20/13 6:17:41 AM#18
Originally posted by evilastro

Also since the basic definition of sandbox is player made content, I don't see how games like Archage, Age of Wushu and Darkfall are being touted as sandboxes and this game isn't?

Those games have freeform character development, but not really any character made content.

Some people think that freeform character development makes a game a sandbox, yet Champions Online and The Secret World have freeform character development and neither of those are touted as sandboxes.

Wish people would make up their mind as to what makes a sandbox.

 

People who say AoW is sandbox are dumb. Its a free form themepark game, but not a sandbox.

Like I said in the AoW forums on this website, sandbox games are defined by characters having a direct impact on the world. Look at EvE as a model for successful sandbox games, people build space stations, take over planets, control the economy, enter into politics, etc etc. ArchAge is sandbox for many of the same reasons: politics, the ability to build housing and destory it, taxation, elect governments, take over governments, farm, and in general shape the world. The quest creator does not do this. 

And while you may think its better for the developers to open source the content creation than waiting for content to be created I can kind of agree with you. However, there isn't anything new about this. 

BTW Pathfinder Online will be a sandbox game so yes, DnD can be sandbox.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  fs23otm

Advanced Member

Joined: 6/11/07
Posts: 271

2/20/13 6:42:10 AM#19
Originally posted by xpiher
Originally posted by evilastro

Also since the basic definition of sandbox is player made content, I don't see how games like Archage, Age of Wushu and Darkfall are being touted as sandboxes and this game isn't?

Those games have freeform character development, but not really any character made content.

Some people think that freeform character development makes a game a sandbox, yet Champions Online and The Secret World have freeform character development and neither of those are touted as sandboxes.

Wish people would make up their mind as to what makes a sandbox.

 

People who say AoW is sandbox are dumb. Its a free form themepark game, but not a sandbox.

Like I said in the AoW forums on this website, sandbox games are defined by characters having a direct impact on the world. Look at EvE as a model for successful sandbox games, people build space stations, take over planets, control the economy, enter into politics, etc etc. ArchAge is sandbox for many of the same reasons: politics, the ability to build housing and destory it, taxation, elect governments, take over governments, farm, and in general shape the world. The quest creator does not do this. 

And while you may think its better for the developers to open source the content creation than waiting for content to be created I can kind of agree with you. However, there isn't anything new about this. 

BTW Pathfinder Online will be a sandbox game so yes, DnD can be sandbox.

 

 By your definition Tera would be considered a sandbox because of it political system.  The only part it is missing is housing. That is why I call BS on all people who whine about sandbox feature. A game could meet 99% of what sandbox is, and sandboxes would still whine it wasn't a sandbox.

Truth is the only sandbox that really exists is EVE and Minecraft.....and there will never be another of those type games.

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3311

 
OP  2/20/13 6:52:30 AM#20
Originally posted by fs23otm
Originally posted by xpiher
Originally posted by evilastro

Also since the basic definition of sandbox is player made content, I don't see how games like Archage, Age of Wushu and Darkfall are being touted as sandboxes and this game isn't?

Those games have freeform character development, but not really any character made content.

Some people think that freeform character development makes a game a sandbox, yet Champions Online and The Secret World have freeform character development and neither of those are touted as sandboxes.

Wish people would make up their mind as to what makes a sandbox.

 

People who say AoW is sandbox are dumb. Its a free form themepark game, but not a sandbox.

Like I said in the AoW forums on this website, sandbox games are defined by characters having a direct impact on the world. Look at EvE as a model for successful sandbox games, people build space stations, take over planets, control the economy, enter into politics, etc etc. ArchAge is sandbox for many of the same reasons: politics, the ability to build housing and destory it, taxation, elect governments, take over governments, farm, and in general shape the world. The quest creator does not do this. 

And while you may think its better for the developers to open source the content creation than waiting for content to be created I can kind of agree with you. However, there isn't anything new about this. 

BTW Pathfinder Online will be a sandbox game so yes, DnD can be sandbox.

 

 By your definition Tera would be considered a sandbox because of it political system.  The only part it is missing is housing. That is why I call BS on all people who whine about sandbox feature. A game could meet 99% of what sandbox is, and sandboxes would still whine it wasn't a sandbox.

Truth is the only sandbox that really exists is EVE and Minecraft.....and there will never be another of those type games.

Perpetum, The Repopulation, Salem, Haven and Hearth, Ultima Online, Star Citizen, SWG pre NGE (removed a lot of the sandbox content), Moral Online, Day Z (although small scale), etc are all sandbox games. Vanguard was close, but had linear progression in quests, dungeons, and items. Same thing with Tera. A political system isn't the only thing that makes a game a sandbox, but its an important feautre IMO due to the fact that it keeps things fresh. UO didn't have politics in the meaningful sense but it had EVERYTHING ELSE, player created maps, houses, stores, faction warfare, guild warfare, stealing, skill based level/character system, etc etc. 

AoW is close to a sandbox the issue is with the way content is delievered. Most of it is deilevered like a repeatable daily and territory control is gimmickie and very in the standard Asian style. What sets ArchAge apart from AoW is both the character creation system (although AoW does this well by allowing you to steal other school's skills and forcing you to rely on other playres to finish it very sandboxy) but also with the way housing and territory control is set up. When you take over an area you have direct control over it. You can tax people who live in your "kingdom" or destroy their house, or steal their crops whenever you want. The amount of player driven content by that alone makes me drool.


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

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