Trending Games | ArcheAge | Elder Scrolls Online | Darkest Dungeon | Trove

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,774,006 Users Online:0
Games:720  Posts:6,187,857
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » Foundation Principle 6

2 Pages 1 2 » Search
23 posts found
  Ice-Queen

Apprentice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

 
OP  2/18/13 1:34:25 PM#1

http://citystateentertainment.com/camelotunchained/

I love what I'm hearing still. Thanks for keeping us informed of your vision for CU.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Nibs

Hard Core Member

Joined: 8/26/04
Posts: 195

2/18/13 1:45:30 PM#2

I too like what I'm hearing.

In all honesty the very best thing I'm hearing is that Mark knows he is not going to make everybody happy with some his decision and is fine with that.

Too many devs (probably at the insistence of the investors and/or publishers) try to please too many of the people, too much of the time.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2096

joie de vivre

2/18/13 2:43:02 PM#3

"We can experiment, take some chances and yes, every so often I will once again be a target of tar and feathers because we tried something that didn’t work out so well but that’s okay and frankly, how it should be because the core RvR-players would not want us to pursue the safer path."

AH, refreshing. The reality is, balance in this universe, the real universe we live in, is almost entirely non existant. Unbalance is life, it's human, it's real, and it exists in game worlds as much as our worlds. So can we expect an ever going balance battler? Yes, obviously. Which is fine, it's part of life, and I can't wait to see the FOTM come roaring back lol.

mmorpg.com/blogs/Xobdnas

  Lore84

Novice Member

Joined: 2/15/13
Posts: 69

2/18/13 2:44:42 PM#4

I hope that going for fewer combinations than DAOC allows them to release with a varied and truly interesting spread of classes. The worst crime would be to have the classes release without being polished properly but i realise that is why he isn't going to shoot for too many.

On the other hand, not enough would be bad too. I suppose one argument could be that if he released with more then we would be able to thoroughly play test them before release, rather than them trying to add the new classes post-release and have balancing issues because of it. A reminder of how this can go badly is the classes added with most of DAOC's expansions; unbalanced and often not helpful to a group.

 

 

Ex-DAOC, Excalibur

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2096

joie de vivre

2/18/13 2:48:39 PM#5

I am glad to hear they want to start small and build up like EVE and Mech Warrior. Start small, make it great, make it work, add later. The nice thing about clases and races is, they can always add more, and when they do it opens up replay value and adds interesting content for us to explore (especially since they are pushing for boon and bane choices). I would rather start with a healer and a warrior than to start with 30 classes, 28 of which are sub par, glitchy, and uneventful (I'm looking at you launch SWG). To say I am excited is an understatement.

mmorpg.com/blogs/Xobdnas

  Stiler

Apprentice Member

Joined: 10/19/05
Posts: 592

2/18/13 3:02:41 PM#6

Sounds good to me, and I agree on some points. Races do need to feel unique/different, as well as classes.

I just hope this doens't lead to min-maxers and classes all being stuck in the same race/class combo.

Hopeofully there's room for people to choose unique race/closs combo's and build them differently,  Rather then sticking with a similar style, more depth an dplayer freedom/choices, etc.

 

for example a race that's geared toward magic natively (IE how elves are generally treated in many mmo's), but you don't want to play as a generic elf mage, instead you want to play as a emelee fighter elf, but because of your races natural magic affinity, your melee warrior uses magic in various ways to enhance his melee combat, vs the other races who don't use magic with their melee combat. Thus both races are different/unique, but both are VIABLE at doing a similar role, but play and look vastly different, with each have advantages/disadvantages different from one another.

If that makes sense to anyone.

 

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1130

2/18/13 3:04:08 PM#7

I'm glad to hear they will try to make different classes in each realm. Different races was always going to be there (you weren't going to play an Arthurian Kobold or a Viking Highlander). This will for sure be harder to balance. The important balance things for me are make sure if there is a very useful ability in one realm that the other realms also have it even if it is on a different class (think insta mezz and end regen in DAOC). And make sure that no one class does vastly more damage than any other class in the game or any comparable class in the other  realms (warlocks).

It seems like the minimum set of classes for each realm are:

  • 1 primary healer
  • 1 secondary or hybrid healer
  • 1 dps caster
  • 1 pet caster
  • 1 assassin
  • 1 archer
  • 1 heavy melee
  • 1 dps melee
  • 1 hybrid melee
You could leave out the secondary healer and pet caster for release if needed. If class design went very well, you could add additional casters and hybrids.
 
Another thing that goes without saying (even though it really isn't as important as people made it out to be in DAOC) is that each realm should have the exact same number of total classes.
 
Don't worry, Mark, I and others will let you know when you screw up and make a new animist or vampiir class.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1130

2/18/13 3:07:22 PM#8
Originally posted by Stiler

Sounds good to me, and I agree on some points. Races do need to feel unique/different, as well as classes.

I just hope this doens't lead to min-maxers and classes all being stuck in the same race/class combo.

I don't know if you played DAOC, but that game handled it about like you want. There were differences in starting stats and racial spell resistances but by end game those differences were not so large that a kobold warrior, lurikeen champion, or highlander scout weren't viable. In some instances going with the unexpected race choice for a class was a bonus due to the deception. Enemies would attack your kobold warrior thinking he was a shaman for instance meanwhile your real shaman was free to buff shear and disease.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  User Deleted
2/18/13 3:13:48 PM#9
Originally posted by meddyck
Originally posted by Stiler

Sounds good to me, and I agree on some points. Races do need to feel unique/different, as well as classes.

I just hope this doens't lead to min-maxers and classes all being stuck in the same race/class combo.

I don't know if you played DAOC, but that game handled it about like you want. There were differences in starting stats and racial spell resistances but by end game those differences were not so large that a kobold warrior, lurikeen champion, or highlander scout weren't viable. In some instances going with the unexpected race choice for a class was a bonus due to the deception. Enemies would attack your kobold warrior thinking he was a shaman for instance meanwhile your real shaman was free to buff shear and disease.

This.

Rolled a Frostalf Shadowblade and was often mistaken for a spiritmaster or runemaster.

  Smorak

Novice Member

Joined: 2/01/07
Posts: 62

What man is a man that does not make the world better?

2/18/13 3:14:24 PM#10
Originally posted by Xobdnas

I am glad to hear they want to start small and build up like EVE and Mech Warrior. Start small, make it great, make it work, add later. The nice thing about clases and races is, they can always add more, and when they do it opens up replay value and adds interesting content for us to explore (especially since they are pushing for boon and bane choices). I would rather start with a healer and a warrior than to start with 30 classes, 28 of which are sub par, glitchy, and uneventful (I'm looking at you launch SWG). To say I am excited is an understatement.

LOL there's no PVE.  What would be the point of exploring?  The object is to kill or you will be killed.  Roam around and you will die... supposedly.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2096

joie de vivre

2/18/13 3:24:50 PM#11


Originally posted by Smorak

Originally posted by Xobdnas I am glad to hear they want to start small and build up like EVE and Mech Warrior. Start small, make it great, make it work, add later. The nice thing about clases and races is, they can always add more, and when they do it opens up replay value and adds interesting content for us to explore (especially since they are pushing for boon and bane choices). I would rather start with a healer and a warrior than to start with 30 classes, 28 of which are sub par, glitchy, and uneventful (I'm looking at you launch SWG). To say I am excited is an understatement.
LOL there's no PVE.  What would be the point of exploring?  The object is to kill or you will be killed.  Roam around and you will die... supposedly.

If we have to find resources, that is exploring. If play a new race we have to learn it's ins and outs, that is also exploring. I assume the game will have more land mass than Alterec Valley, so while certain places might be more heavily entrenched in battle, I'm sure other parts will be open to explore for resources.

mmorpg.com/blogs/Xobdnas

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1050

2/18/13 3:26:41 PM#12
I was wondering, how many classes would be considered "too few" for the people here? 

http://kck.st/Xo38HT

  Raagnarz

Advanced Member

Joined: 7/13/12
Posts: 221

2/18/13 3:52:01 PM#13

When you weigh the fans desires for variety to costs and development time of numerous races/calsses, for such a small team they'll have to start small. If the reception is solid then expanding them can happen steadily. Personally I'd like 3-5 races and  6-8 classes per realm at that start. That is probably more than what will be available based on what Mark has said, but that is a good start for the game.

 

Balancing though is an illusion. It never really happens. RPS is a decent way of balance but its still an arbitrary one that doesn't work. Its better than micromanaging every little thing though I will agree. The pinnacle balancing system I have ever played was Shadowbane. Their balance "system" was to not really balance at all. They allowed the players so much freedom in creating/designing their class, that it allowed the player to roll counters to other players. Due to this the players balanced themselves. A year after the game came out, players still created new specs/designs for characters would be a god for a week. A player could design something that would kill 80% of the player base 100% of the time. Then another player could create something that would kill that player 100% of the time. The dev team of Shadowbane tweaked skills without a doubt but beauty of their system was the players could take class balance into their own hands with something as simple as...freedom.

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/18/13 3:55:45 PM#14
Originally posted by Galadourn
I was wondering, how many classes would be considered "too few" for the people here? 

I don't think he said fewer classes but races.

But I would want at least 2 classes per archtype, then they could add hybrids later on.

Oh and personally I would expect at least 3 races per realm to start out with. And honestly 3 is good. In Midgard for example, you could have started with Norse, of course, the iconic dwarf, and trolls to round them out. Hibernia has to have elves and celts, and the firbolg could round them out. Albion could have briton, avalonian, and .. something new, a non-human of some kind. Maybe the half-giant makes sense. Albion was a bit bland for me when I first started playing cause it was the land of a bunch of humans. They didn't do a good enough job of making avalonians feel different from humans.

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

2/18/13 4:00:57 PM#15
Originally posted by Hokibukisa
Originally posted by Galadourn
I was wondering, how many classes would be considered "too few" for the people here? 

I don't think he said fewer classes but races.

But I would want at least 2 classes per archtype, then they could add hybrids later on.

Both, at least right now. I'd rather be conservative in my initial goals/promises than over promise and under deliver.  That ain't happening again.

If all goes well, we can roll out more than we expected and people will be happy. If we roll out the number that we said we would, then people will be happy. If we roll out fewer than I said we would, then we suck. :)

Mark Jacobs
CEO, City State Entertainment

  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

2/18/13 4:03:12 PM#16


Originally posted by Smorak

Originally posted by Xobdnas I am glad to hear they want to start small and build up like EVE and Mech Warrior. Start small, make it great, make it work, add later. The nice thing about clases and races is, they can always add more, and when they do it opens up replay value and adds interesting content for us to explore (especially since they are pushing for boon and bane choices). I would rather start with a healer and a warrior than to start with 30 classes, 28 of which are sub par, glitchy, and uneventful (I'm looking at you launch SWG). To say I am excited is an understatement.
LOL there's no PVE.  What would be the point of exploring?  The object is to kill or you will be killed.  Roam around and you will die... supposedly.

You're taking his use of the word "explore" too literally. What he means is that by adding a new class and race it can totally shift the dynmics of balance, and the explorationg would be the theory crafting or min maxing and testing out new builds. where as before your Norse Warrior may have been the best choice for your spec of 2Her Melee DPS, with the introduction of a new race the minotaur Warrior would now be a better choice...for whatever reason, with a new class you may find that your group could work alot better now with a bard over a druid...whatever...

SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

2/18/13 4:10:32 PM#17
Originally posted by skyexile

 


Originally posted by Smorak

Originally posted by Xobdnas I am glad to hear they want to start small and build up like EVE and Mech Warrior. Start small, make it great, make it work, add later. The nice thing about clases and races is, they can always add more, and when they do it opens up replay value and adds interesting content for us to explore (especially since they are pushing for boon and bane choices). I would rather start with a healer and a warrior than to start with 30 classes, 28 of which are sub par, glitchy, and uneventful (I'm looking at you launch SWG). To say I am excited is an understatement.
LOL there's no PVE.  What would be the point of exploring?  The object is to kill or you will be killed.  Roam around and you will die... supposedly.

 

You're taking his use of the word "explore" too literally. What he means is that by adding a new class and race it can totally shift the dynmics of balance, and the explorationg would be the theory crafting or min maxing and testing out new builds. where as before your Norse Warrior may have been the best choice for your spec of 2Her Melee DPS, with the introduction of a new race the minotaur Warrior would now be a better choice...for whatever reason, with a new class you may find that your group could work alot better now with a bard over a druid...whatever...

It also allows us the chance to add really different and new combinations, different skills, etc. even if they don't work out as well as we hoped. It's about a changing world whether it's the players changing it through their actions or even us changing it as we add new stuff to it. By starting smaller, we hopefully get all the major issues out during beta with a large beta group so we won't have too much balancing/nerfing to do at launch. We then can slowly test stuff out on the test server and roll it into the game on a reasonable schedule.

Mark Jacobs
CEO, City State Entertainment

  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

2/18/13 4:11:27 PM#18


Originally posted by Hokibukisa

Originally posted by Galadourn I was wondering, how many classes would be considered "too few" for the people here? 
I don't think he said fewer classes but races.

But I would want at least 2 classes per archtype, then they could add hybrids later on.

Oh and personally I would expect at least 3 races per realm to start out with. And honestly 3 is good. In Midgard for example, you could have started with Norse, of course, the iconic dwarf, and trolls to round them out. Hibernia has to have elves and celts, and the firbolg could round them out. Albion could have briton, avalonian, and .. something new, a non-human of some kind. Maybe the half-giant makes sense. Albion was a bit bland for me when I first started playing cause it was the land of a bunch of humans. They didn't do a good enough job of making avalonians feel different from humans.


yea 3 could be good, if they give each race boons/banes, stats and whatever else that are good for afew different classes, i wouldn't want it to be a system where, well its a no brainer i go the human to be warrior, because they get all this cool shit and these boons and banes, the other races are geared towards casters and assasins. id hope that say if i did want to go a warrior, id have to be weighing up between say a human and highlander, because they both have good stuff i would want.

SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

2/18/13 4:18:36 PM#19
Originally posted by MarkJacobs 

It also allows us the chance to add really different and new combinations, different skills, etc. even if they don't work out as well as we hoped. It's about a changing world whether it's the players changing it through their actions or even us changing it as we add new stuff to it. By starting smaller, we hopefully get all the major issues out during beta with a large beta group so we won't have too much balancing/nerfing to do at launch. We then can slowly test stuff out on the test server and roll it into the game on a reasonable schedule.

 

I think it also leaves some room for some player choice driven variance. Even though the game is Class/Role based there could still be a "window" of player specialization. This picture gives an idea of what I am talking about:

It was already mentioned that there would be some skill leveling and weapon profiency scaling as well as stat bonuses, so these things could allow for some variance of dynamic customization for aplayer character even when the Classes and Races are fixed there could still be some latitude for variety in a proscribed window.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

2/18/13 4:28:01 PM#20
Originally posted by Kuldebar
Originally posted by MarkJacobs 

It also allows us the chance to add really different and new combinations, different skills, etc. even if they don't work out as well as we hoped. It's about a changing world whether it's the players changing it through their actions or even us changing it as we add new stuff to it. By starting smaller, we hopefully get all the major issues out during beta with a large beta group so we won't have too much balancing/nerfing to do at launch. We then can slowly test stuff out on the test server and roll it into the game on a reasonable schedule.

 

I think it also leaves some room for some player choice driven variance. Even though the game is Class/Role based there could still be a "window" of player specialization. This picture gives an idea of what I am talking about:

It was already mentioned that there would be some skill leveling and weapon profiency scaling as well as stat bonuses, so these things could allow for some variance of dynamic customization for aplayer character even when the Classes and Races are fixed there could still be some latitude for variety in a proscribed window.

Yep. Choices. :)

Even if we went the mirrored classes route, my decision to allow race/gender variations, stat leveling, banes/boons, etc. ends up with a lesser version of RPS. I'm just embracing the RPS mechanic right from the beginning and willing to kick it up a notch or two. :)

Mark Jacobs
CEO, City State Entertainment

2 Pages 1 2 » Search