Trending Games | The Crew | Landmark | Neverwinter | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,849,642 Users Online:0
Games:732  Posts:6,223,343
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » From Emain Macha to Agramon island - Don't forget what made DAoC shine

16 posts found
  Canan

Novice Member

Joined: 4/21/10
Posts: 90

 
OP  2/16/13 6:26:43 PM#1

First, let me say that Dark Age of Camelot was a great game that I played for almost a decade. I met a lot of interesting people and had many adrenaline filled battles. So, thank you Mark and Mythic for creating a world that kept me captivated for quite a long while.

To save this post from the dreaded "tl;dr" label I'm going to simply list the things that I believe made Dark Age of Camelot a challenging and strategic player vs. player game filled with depth. I am really hoping that Camelot Unchained is a great success and incorporates many of the these things, which in my opinion, separated DAoC from the various other dull and heartless games out there.

CROWD CONTROL - This was such an important part of the game and in my opinion a necessity to CU. There are so many outspoken people out there that are begging for CU's crowd control to be "less severe" than that of DAoC's. I hope you stick to your remark that "this game will not be for everyone" and stay true to the heart of what made DAoC's combat so fantastically strategic and innovating.

SPEED CLASSES AND/OR SPEED CHANTS/SONGS - Speed classes made it possible for groups to roam about the game without the fear of ALWAYS getting rolled by a large amount of other players. Did it completely prevent it? No. But that is why these classes are an integral part of the RvR formula. It gave small groups of players at least a hope of escaping the all mighty zerg. There was always something about a group of players sticking to their leader which gave off the vibe of comradery also. But, maybe that's just the geek in me.

BUFF AND DEBUFF SYSTEM - I have played many (and I mean many) MMORPGS and not a single one can compare to the organization and truly amazing quality of the DAoC buff system. There was no mistaking when you lost your strength/con buff or when your dexterity was sheered - it easily recognizable not only on your screen but also in your character's performance. This made for a satisfying and rewarding experience for allies and enemies alike.

INTERRUPTS - Yet another thing that added to the depth of the combat system. I hope to see something like this in CU if not the same exact system.

STANDING STILL WHILST CASTING - The decision on when to incinerate someone or flee defines a good caster whether they are a healer or nuker. Please don't water this down like many of the many of the other modern MMOs out there.

ARMOR/CLOTHING DYE - I am so glad to hear that this is in the game as it really made guilds feel unique to be all decked out in the same colors.

DARKNESS FALLS - This was one of the most interesting things of Dark Age of Camelot and I was a bit shocked when you said there would be absolutely no PvP in CU. Any DAoC player can attest to DF being a really fun place and I hope you rethink adding this type of "control/pvp" dungeon. I am not a person who enjoys much PvE but I will say that I honestly think including no PvE is a mistake. However, I am open to you all proving me wrong.

REALM RANKS - Okay, so you say you don't want to include realm abilities (I will just keep quiet about that) but please keep it to where you only see the realm ranks of your enemies over their head (and don't worry folks who have not played DAoC before - when you click on an enemy it does in fact tell you their name). There was nothing like running into a group of players and knowing you're in for a good fight when you see their realm ranks.

CAMELOT HERALD - Speaks for itself.

I really wish you guys much luck with creating this new game and I am really excited to hear what you are going to do regarding these game dynamics.

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

2/16/13 6:33:52 PM#2

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

DAoC - Excalibur & Camlann

  Lore84

Novice Member

Joined: 2/15/13
Posts: 69

2/16/13 6:34:07 PM#3
I do agree, I love all the above points. I think we need to remember though that he has said this isnt DAOC2....

That said, I would also love to see these game mechanics return. I do hope they don't shy away from the CC, and that we will see a DAOC-esque title system.

I loved the days of roaming emain and hope to see similar times in CU :D

Ex-DAOC, Excalibur

  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

2/16/13 6:36:41 PM#4
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

OF was the best set up DAOC had IMO. I actually don t like what towers added to the game. OF keeps were such amazing fights without the towers, flinging rocks etc. Argamon was IMOP a terrible idea. I loved the n"neck check" days, and the amazing keep/ Relic raid fights back in the say way more.

  Canan

Novice Member

Joined: 4/21/10
Posts: 90

 
OP  2/16/13 6:48:32 PM#5
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

I was trying to convey that I have played DAoC from the very beginning till present day. Something tells me I should have simply stated that instead. :)

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/17/13 3:13:00 AM#6
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

I had a completely different experience with it, and no I did not dislike it.

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

2/17/13 3:22:18 AM#7
Originally posted by Hokibukisa
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

I had a completely different experience with it, and no I did not dislike it.

What else besides 8v8 did you do then?

DAoC - Excalibur & Camlann

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

2/17/13 3:29:47 AM#8
Everything including 3way fights. Would have been even better if they got rid of the fuckin boats.

  aylwynn

Novice Member

Joined: 2/09/13
Posts: 95

2/17/13 5:44:31 AM#9
Originally posted by boxsnd
Originally posted by Hokibukisa
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

I had a completely different experience with it, and no I did not dislike it.

What else besides 8v8 did you do then?

 

Actually it depends on the amount of players. In fact Agramon is much smaller than Old Frontiers while having porters to the front of Agramon. Sure it sounds more arena-like. In Old Frontiers you were more likely to avoid zergs than in Agramon. Thats why DAoC was much better with Old Frontiers in my opinion: Giving all playtypes (zerging, soloing [especially at Emain's AMG :D ] and 8vs8) a chance.

If you had a bad day while roaming through Emain ... Well, then you could switch the zone because it was just big enough or stick up the public zerg.

 

I agree to all of your listed points!

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

2/17/13 5:49:17 AM#10
Originally posted by Canan

CROWD CONTROL - This was such an important part of the game and in my opinion a necessity to CU. There are so many outspoken people out there that are begging for CU's crowd control to be "less severe" than that of DAoC's. I hope you stick to your remark that "this game will not be for everyone" and stay true to the heart of what made DAoC's combat so fantastically strategic and innovating. There's a lot of room between how DAOC did CC (especially at its release) and how modern games like GW 2 have basically worthless CC. I'd like see to see a max of maybe 20 seconds on CC with a short (5 seconds?) global CC immunity timer and a longer immunity timer for specific types of CC (5 minutes mezz immunity?).

SPEED CLASSES AND/OR SPEED CHANTS/SONGS - Speed classes made it possible for groups to roam about the game without the fear of ALWAYS getting rolled by a large amount of other players. Did it completely prevent it? No. But that is why these classes are an integral part of the RvR formula. It gave small groups of players at least a hope of escaping the all mighty zerg. There was always something about a group of players sticking to their leader which gave off the vibe of comradery also. But, maybe that's just the geek in me. Definitely I would like to see group speed chants.

BUFF AND DEBUFF SYSTEM - I have played many (and I mean many) MMORPGS and not a single one can compare to the organization and truly amazing quality of the DAoC buff system. There was no mistaking when you lost your strength/con buff or when your dexterity was sheered - it easily recognizable not only on your screen but also in your character's performance. This made for a satisfying and rewarding experience for allies and enemies alike. Here I have to disagree with you for several reasons. First is buff bots. While it's tempting to bump up the game's revenue by allowing buff bots, it just isn't a good or fair system and should be avoided. Secondly since I played cleric and druid a ton, I can tell you that I absolutely hated shearing enemies and rebuffing sheared allies. Give healers debuff spells and even short duration active cast stat boosts sure but don't have permanent concentration buffs and shears.

INTERRUPTS - Yet another thing that added to the depth of the combat system. I hope to see something like this in CU if not the same exact system. I didn't love the interrupt system to be honest. It never made sense that CC you were immune to interrupted to you. Some kind of hybrid where non-damage abilities cast on you cause your casting times to increase while only damage fully interrupts might work.

STANDING STILL WHILST CASTING - The decision on when to incinerate someone or flee defines a good caster whether they are a healer or nuker. Please don't water this down like many of the many of the other modern MMOs out there. Yeah I don't like casters in many recent MMOs where every spell is either instant cast or able to be cast on the move. Give me powerful spells but balance them by requiring I stand still to cast them.

ARMOR/CLOTHING DYE - I am so glad to hear that this is in the game as it really made guilds feel unique to be all decked out in the same colors. Agreed. Also I hope they will have an emblem system that will be displayed on cloaks and shields. I loved the way that worked in DAOC's early years, but it went away after TOA after everybody started wearing Shades of Mist or Cloudsong.

DARKNESS FALLS - This was one of the most interesting things of Dark Age of Camelot and I was a bit shocked when you said there would be absolutely no PvP in CU. Any DAoC player can attest to DF being a really fun place and I hope you rethink adding this type of "control/pvp" dungeon. I am not a person who enjoys much PvE but I will say that I honestly think including no PvE is a mistake. However, I am open to you all proving me wrong. I am very happy with the decision to have no standard PvE (kill a mob, get a drop and xp). I can easily imagine ways they can still have something like DF. It just requires a little creativity to come up with new motivations for players to explore such an area without the usual PvE rewards.

REALM RANKS - Okay, so you say you don't want to include realm abilities (I will just keep quiet about that) but please keep it to where you only see the realm ranks of your enemies over their head (and don't worry folks who have not played DAoC before - when you click on an enemy it does in fact tell you their name). There was nothing like running into a group of players and knowing you're in for a good fight when you see their realm ranks. It is (mostly) clear that there will be a progression system like realm abilities. I also liked the way DAOC did it with "Race Realm Rank" displayed over an enemy's head but his actual name displayed in your combat log. Hopefully something similar will be in CU.

CAMELOT HERALD - Speaks for itself. There should also be in game leaderboards.

 

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  shaodrin

Novice Member

Joined: 2/11/13
Posts: 31

2/17/13 8:53:07 AM#11
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

yeah it was strictly 8vs8 but unlike wow arenas it still had this surprise effect since u never know who would inc the next .... and it was the only way to have a decent 8vs8 without add and shit like that sao for 8vs8 folks it was like a heaven and the reason why any skilled 8man ran there most of the time

 

btw saying old emain (old frontiers) is better than nf makes me think you never played on uthgard and only revue moments like 7(?) years ago wich means only the good but not the many bad moments ... old keeps were so bad designed with los breaks bad gateways and all the bugs there and old emain a exciting zone? maybe if u ran zerg only but since all the action was in emain only most of the time wich means a tube with nearly no poscibilty to escape the zerg no kiting space and fcking long ways for hibs rvr back in the days wasnt realy good for non zergers ... actually the reason why odins got the 8vs8 zone even though that snow landscape was eye cancer style

realy play like 1 week of uthgard rvr ... and nf will get some kind of the holy gral of rvr and thats only because of how bad of was and even as a zerger i think it will somewhen get boring running the same 100m over and over again with the same 2 keeps in range without runing out of the whole action

  Canan

Novice Member

Joined: 4/21/10
Posts: 90

 
OP  2/17/13 10:25:42 AM#12

Mark,

Is there a time frame when we will hear specific details on the topics listed in this thread? I would really like to know before the Kickstarter begins what kind of systems you are using and if they will indeed be somewhat challenging like those of the orginal Dark Age of Camelot. I know some of these questions are hard to answer this far in advance but letting us in on your thought process and ideas would be greatly appreciated.

Thank you!

 

 

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

2/17/13 11:59:07 AM#13
Originally posted by shaodrin
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

yeah it was strictly 8vs8 but unlike wow arenas it still had this surprise effect since u never know who would inc the next .... and it was the only way to have a decent 8vs8 without add and shit like that sao for 8vs8 folks it was like a heaven and the reason why any skilled 8man ran there most of the time

 

btw saying old emain (old frontiers) is better than nf makes me think you never played on uthgard and only revue moments like 7(?) years ago wich means only the good but not the many bad moments ... old keeps were so bad designed with los breaks bad gateways and all the bugs there and old emain a exciting zone? maybe if u ran zerg only but since all the action was in emain only most of the time wich means a tube with nearly no poscibilty to escape the zerg no kiting space and fcking long ways for hibs rvr back in the days wasnt realy good for non zergers ... actually the reason why odins got the 8vs8 zone even though that snow landscape was eye cancer style

realy play like 1 week of uthgard rvr ... and nf will get some kind of the holy gral of rvr and thats only because of how bad of was and even as a zerger i think it will somewhen get boring running the same 100m over and over again with the same 2 keeps in range without runing out of the whole action

Actually I have 7-8 50s on uthgard. And yes Emain sucks there but it's not the map's or OF's fault, there are just way too few people RvRing on that server. You end up running around for 30 minutes for a fight only to find that uber rr10+ group that play together for 5 years(and if you manage to find a group around your level and kill it they usually never come back. It is frustrating.

DAoC - Excalibur & Camlann

  shaodrin

Novice Member

Joined: 2/11/13
Posts: 31

2/17/13 1:11:19 PM#14

i realy dont understand how you can like of with 50s on uthgard ... emain is either like you discribed it within a 8man running arround not finding any inc ... or zerging ... and having more ppl on the server will only increase the zerging decrease the roaming space for everyone else etc ... a tube as a rvr maps sucks old frontiers emain and war showed that since they dont allow any playstyle but zerg on the longterm

yes new frontiers had some fails but it allowed so many different play stiles since you had more possibiltiys to choose your fights and the action didnt took place on 1/10 of the whole rvr map but on 2/3 (not actual sizes but you know what i mean)

  User Deleted
2/17/13 1:35:10 PM#15
Originally posted by Leucent
Originally posted by boxsnd

Am I the only one who didn't like agramon? It was strictly 8v8. It felt like WoW arenas and got boring really quickly. Old frontiers Emain was much more exciting since you would encounter zergs, 8v8, solo stealthers and stealthzergs at amg/mmg, soloers and small groups near the portal keeps and on the way to the MGs, also it had keeps and there was always some action at crauchon or crimthainn. It's not even funny how superior old frontiers were.

 

Sorry for going off topic but I blame your title :)

OF was the best set up DAOC had IMO. I actually don t like what towers added to the game. OF keeps were such amazing fights without the towers, flinging rocks etc. Argamon was IMOP a terrible idea. I loved the n"neck check" days, and the amazing keep/ Relic raid fights back in the say way more.

Ahh yes, that was infuriating.. being left behind... its all coming back to me

  Vargur

Novice Member

Joined: 1/15/10
Posts: 142

2/18/13 3:59:30 PM#16
Originally posted by Canan

First, let me say that Dark Age of Camelot was a great game that I played for almost a decade. I met a lot of interesting people and had many adrenaline filled battles. So, thank you Mark and Mythic for creating a world that kept me captivated for quite a long while.

To save this post from the dreaded "tl;dr" label I'm going to simply list the things that I believe made Dark Age of Camelot a challenging and strategic player vs. player game filled with depth. I am really hoping that Camelot Unchained is a great success and incorporates many of the these things, which in my opinion, separated DAoC from the various other dull and heartless games out there.

CROWD CONTROL - This was such an important part of the game and in my opinion a necessity to CU. There are so many outspoken people out there that are begging for CU's crowd control to be "less severe" than that of DAoC's. I hope you stick to your remark that "this game will not be for everyone" and stay true to the heart of what made DAoC's combat so fantastically strategic and innovating.

SPEED CLASSES AND/OR SPEED CHANTS/SONGS - Speed classes made it possible for groups to roam about the game without the fear of ALWAYS getting rolled by a large amount of other players. Did it completely prevent it? No. But that is why these classes are an integral part of the RvR formula. It gave small groups of players at least a hope of escaping the all mighty zerg. There was always something about a group of players sticking to their leader which gave off the vibe of comradery also. But, maybe that's just the geek in me.

BUFF AND DEBUFF SYSTEM - I have played many (and I mean many) MMORPGS and not a single one can compare to the organization and truly amazing quality of the DAoC buff system. There was no mistaking when you lost your strength/con buff or when your dexterity was sheered - it easily recognizable not only on your screen but also in your character's performance. This made for a satisfying and rewarding experience for allies and enemies alike.

INTERRUPTS - Yet another thing that added to the depth of the combat system. I hope to see something like this in CU if not the same exact system.

STANDING STILL WHILST CASTING - The decision on when to incinerate someone or flee defines a good caster whether they are a healer or nuker. Please don't water this down like many of the many of the other modern MMOs out there.

ARMOR/CLOTHING DYE - I am so glad to hear that this is in the game as it really made guilds feel unique to be all decked out in the same colors.

DARKNESS FALLS - This was one of the most interesting things of Dark Age of Camelot and I was a bit shocked when you said there would be absolutely no PvP in CU. Any DAoC player can attest to DF being a really fun place and I hope you rethink adding this type of "control/pvp" dungeon. I am not a person who enjoys much PvE but I will say that I honestly think including no PvE is a mistake. However, I am open to you all proving me wrong.

REALM RANKS - Okay, so you say you don't want to include realm abilities (I will just keep quiet about that) but please keep it to where you only see the realm ranks of your enemies over their head (and don't worry folks who have not played DAoC before - when you click on an enemy it does in fact tell you their name). There was nothing like running into a group of players and knowing you're in for a good fight when you see their realm ranks.

CAMELOT HERALD - Speaks for itself.

I really wish you guys much luck with creating this new game and I am really excited to hear what you are going to do regarding these game dynamics.

Two things I disagree with. CC can easily be toned down. Keep it in the game, but standing mezzed for 1+ min waiting for assist train to pick your number was not fun. I agree on keeping CC in game, but reduce timers to 15-20 seconds. Buffs/debuffs became a serious issue, and one that caused many people to quit. I hope CSE is able to design a better system. Other than that, I agree.