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2/15/13 12:27:17 PM#41
Originally posted by Southpaw.Gamer That first paragraph would ruin a DAoC style game. No thanks. If I wanted to attack without set target combat, I'd load up BF3. Currently Playing: Path of Exile, Everquest |
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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
2/15/13 12:35:53 PM#42
Originally posted by time007
Neither of you can see the huge advantages of stealth in PVE? I mean seriously? I'm talking about oldschool MMO's, not that WoW garbage. Avoiding non leashing mobs and stealthing to world spawns is unimaginable? Really?
Stealth is a crutch. Perma stealth is absurd with todays gamers/pvpers. Looking at this from what worked 10 years ago is the wrong direction to take. |
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2/15/13 12:41:32 PM#43
The moment they make stealth in MMOs actually depend on movement and terrain and lighting/shadows etc. instead of invisibility in broad daylight in the middle of an open field... That's the moment I'll say that stealth has ANY place in MMORPGs and will also be the moment that I agree that playing a stealth capable character takes any skill what so ever. Because all of this "every stealther has the One-Ring of Mordor" complete invisibility is just plain stupid. Would also help if they completely remove the whole "floating names on head" thing so that ANYONE can hide in a damn bush. But then the PvP'ers will tell you that you "can't build rivalry and enjoy epic PvP without knowing who you are killing." YOU CAN'T HAVE BOTH. Killing "random enemy of opposing nation" is about x14894831234 times more realistic.
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2/15/13 2:49:48 PM#44
IMO perma insta stealth is a crutch for a weak player. They like to spout on about how they are skilled and stay with group blah blah blah. The bottom line is they are typically feeding on the sickly gazelle which are the stragglers or hunting lower levels. They rely on the fact they can get off a few shots before ever seen while the target orients himself. I've played stealthers in games before. I mean the OP pretty much admits to being bad and wanting god mode. He wants them to keep the DAOC bug where if you one shot a person while in stealth you remain stealthed. Basically he wants invis hand of god type of powers. So he is never a target and can do whatever he wants to anyone.
You can say its strategic, and sometimes it is, but really only when you play with a large group and actually scout for people. The funny thing is I would support perma invis with a fade timer, if and only if, there are 2 abilities present. Track and the ability for a class to pop people out of stealth. That way the stealther can be tracked and hunted. Shadowbane did it. There were several classes that stealth and there were several classes that could track. Lots of people would know when a stealther was around. Only 1 class however could do anything about it. The scout could actually remove stealth in an area effectively decloaking stealthers. They were the stealth hunter. They also did like no damage whatsoever so they could rarely kill what they revealed. They could stealth themselves but were the ultimate group support. The good stealthers with skill could evade it for a nice period of time. It would be cat and mouse. What that system proved is there were very few good stealthers. There were however a ton of bottom feeing, no skiller, lowbie ganker/stealers.
Give a way to track and remove stealth and I'll support perma stealth. Don't give a way to remove and track it, then you have the typical crutch for bad players.
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/15/13 3:11:28 PM#45
Originally posted by time007 Dear God no!
I played an Enhance Friar which was arguably the best class versus the Archers & Assasins in DAoC. But the thing that constantly pissed me off was the ability for those classes to go invisible at will. It wasidiotic that a group of clsses could PvP with near impunity because of an overpowered brken ability. Stealth should be more like Skyrim IMO, all about slilent movement and sneaking in shadows. |
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2/15/13 3:13:45 PM#46
Not gona say that stealtherz did not require any skill in DAOC but that if played conservatively they did not need ANY skill :) If you were trying to kill 2-3 at a time ya that took some skill. Anyway in a pure RVR game like CU claims to be I guarantee that if you have invis atleast 30% of people in contested zones will be stealtherz within a year of release, off peak time more then 50%
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2/15/13 3:29:41 PM#47
I like the part where you concede most people will disagree with you, but still want things your way despite that. LOL.
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2/15/13 3:30:10 PM#48
I would be fine with permanant stealth and very powerful stealth abilities if it became paramount that the stealth class exploit the stealth. You can hit me for 50% of my health coming out of stealth, but if I catch you in plain sight I should be able to do likewise to you. Being an ambush class should not render you the best 1v1 class. It should render you the best opportunist. You should not be guaranteed a win simply for finding someone alone unless they're already wounded. Ambush should be an advantage, not a win. You can jump me when I least expect it. But once you're on me, you're committed. No vanish, no second chance. If you screw up your jump, you die for it. Unlike your target you had the choice to pick your battle, you chose poorly. Also, stealth should retain the DAoC mechanic of other cloakers not being able to see each other. Even in groups. Gank squads were retardedly powerful, having them be perfectly organized would just lead to them being very common. All you'd see is random corpses popping from stealth. Outside of that, whatever day/night/cover/movement mechanics they can add in to make stealth less of an inviso-shield would be cake. |
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2/15/13 3:36:40 PM#49
I did not like the stealth abilities, where if they are getting beat, they can just restealth, and stroll off. Some games have that ability on like a 3-5 minute timer....So their isn't much risk to fighting people, unless they get cc'd and can't restealth.
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2/15/13 3:42:14 PM#50
Stealth mechanics don't need to be nerfed, they need to be improved. I almost thought you were talking about the kind of stealth mechanics in Conan at first and I was like "Why would he ask for the dumbest stealth mechanic I've ever seen?" That game was completely messed up with stealth, the time of day would affect the stealth. even if you were in a completely dark cave where no light was entering. No lie mobs 4 levels below me could see my assassin in the middle of the night on a new moon when I was 30 feet away from a torch while the mob was turned away from me. Those kind of mechanics need to go. Secondly, there doesn't need a to be a limit on stealth, no one is ever immune to damage while stealthed. Even in GW2 with their crazy limitation on stealth you aren't immune to AOE or swings. So people who complain about this really are weaksauce if they want all stealth to be removed entirely, sorry but you are if you say they need to remove it. I completely agree, OP, that they need to leave the mechanic simple and make it so that damage still affects the players who use it when they are nearby AOE effects. The whole idea behind the stealth classes is stealth once you take that away you damage the class Just like the whole idea behind the GW2 engineer was 20th century weapons of war, if you nerf those then what do you have, a placeholder class nothing more. |
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2/15/13 5:46:42 PM#51
Sorry no stealth should be relagated to where it is not perma-stealth via an ability, but from what is happening or around you, such as if you have cover orr darkness to exploit to keep stealthed otherwise stealth should be a limited duration largely (unless granted via an item or npc.). Abilities that re-apply or allow the rogue to re-enter stealth after they have entered into combat, should have a long cd, while also have their chances of actually working affected by how many targets are in combat when used (this way there is no garuanted reset if a rogue's attempt goes badly.), even that when stealthing in a mass group you have a chance of being detected that increases with the size of the group.
Also the fact someone brought up how unrealistic it is that they got seen on a moon-less night, in a cave, with a mob ffacing away from them. It is just as unrealistic an stupid that a stealther can walk up right around or on-top of a target in broad-day light even inches from their face, and yet are not seen. So i would say proximity to the target should play a huge part in stealth, with even postitioning too among other things. |
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Originally posted by lightingbird I. Yeah, the above is pretty reasonable as well. This is how DAOC was. The movement speed was slowed considerably, people nearby (nonstealthers) could detect you if they got close enough. As for the extra damage, that's fine, but maybe lower than 50%. II. Secondly, I'd be ok with a stealth mechanic that caps a stealth group at 3 people. That would hopefully prevent stealthers of 4 or more getting together. Of course 8 guys could run around ungrouped over IRC or Vent, BUT, they wouldnt share rps and that group probably wouldnt last long cuz not everyone would be able to share in the pvp rewards.
The problem is, most guys who like to run around alone and get smashed by stealthers won't compromise at all and just know one thing, "i can't run around alone like a moron without getting killed by you guys!, therefore you have no skill and stealth should be removed from games."
Honestly, if you like to run around alone unstealthed, why not just team up with a friend or two that compliment your style, that way you won't get attacked out there all by your lonesome.
If you put stealth on a timer, you are just catering to a sliver of the nonstealthing community, which is the population of casual gamers who want to be able to run around a game alone down highly trafficked roads and just survive everything without grouping with anyone. Honestly, if your a tank/healer and you just grouped with 1 or 2 others who complimented your playstyle you wouldnt feel non timed stealth is OP.
But in the end, this vocal minority of nonstealthing loners who want to be able to run around and see everything coming, like its a FPS, are the ones who end up ruining the game for the entire stealthing community.
Mark Jacobs please do not hurt the entire stealthing community for this small vocal fringe group of the nonstealth playing community who want the luxury of being able to run around in rvr alone and not get attacked and lose.
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2/15/13 7:47:12 PM#53
Stealth is a crutch for bad anyway, i can sneak an unstealthed party up on a raid or party undetected, *gasp* by using terrain and LOS and you know...been sneaky... SKYeXile |
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2/15/13 9:31:05 PM#54
Originally posted by KaiserPhoenix No stealth class in DAoC was "faceroll I-WIN Button. if you played one you would know this. |
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2/15/13 9:39:06 PM#55
Originally posted by Sovrath I agree. No invis/stealth. |
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2/15/13 9:40:08 PM#56
Folks, As many of you know, I have a definite love/hate relationship with stealthers (yeah, there's a surprise). I wasn't going to allow them into WAR, got talked into it and well, the rest is the rest. I've played stealthers and loved them. I've been killed by stealthers and hated them. All I can say for now is that this is going to be a big decision for us. We've talked about how to/how not to implement them in CU. We're kicking around some interesting mechanics but I won't commit to having them, not having them until we are sure that we are making the right decision for the game's Community. Please, keep giving us feedback here but I'm not going to get drawn into the debate about them yet. Like I said, I've played them, had fun with them but I don't want to implement them unless we have something that is fun for both the stealthers and for the players that kill them. :) As always, thanks for feedback and interest. Mark Mark Jacobs |
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2/15/13 9:51:44 PM#57
I think there should be stealthers. Being in an empty field and feeling completely safe just isn't right.
They.. they're watching.. |
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2/15/13 9:56:31 PM#58
I have played every assassin class in DAoC to at least RR5 and most a lot higher. I ran in a small stealth guild. We prided ourselves in taking on full groups and or equal numbers. Some fights we won, some we lost. None of the stealther classes were I WIN buttons. They do take skill to play and each realm had a stealther to counter and detect with. It really sounds like most of the major complaints here are from people who were killed by a stelther when running alone. Try being an assassin in DAoC and hitting a RR5+ tank / zerker/ Bladmaster etc.. That was a tough fight even if you got off a good PA ( unless the other player sucked). I would like to see those crying about how old stealth is and how OP stealth is, to go make a one and be an I WIN BUTTON!- go try it! I understand why you bitch and moan about stealth, it is frustrating when a stealther can spend his "earned" RA and vanish and then get away- thats frustrating, I agree. Vanish is on a timer. Also, you cant just restealth in DAoC while you are in combat unless Vanish is up! I agree with the statement before mentioned.... If stealth has no place then, neither does your beloved caster- or any magic. |
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2/15/13 9:59:56 PM#59
I think there should be some type of stealth mechanic, but I don't like straight invisibility. Perhaps making the stealther partially transparent, with reduced movement would work. That way you would be required to move carefully with some thought to stay undetected and non-stealthers would still have to be wary in wooded or other shadowy areas. Give them an option of crawling for open areas or increased stealth.. Hard to see if they aren't moving, but still possible, and more visible when actively moving. |
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2/15/13 10:01:11 PM#60
Originally posted by time007
'If you like soloing, why don't you just group?' Wait wut
Uhh, seems to me that's what the stealther community wants. Lol. |
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