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Guild Wars 2

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Reviews & Impressions  » WoW survivor after 3 wks in GW2

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60 posts found
  AzurePrower

Advanced Member

Joined: 3/18/07
Posts: 1535

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

2/15/13 5:09:56 PM#41


Originally posted by Kamandi777

PVE? Have no idea after 3 weeks how to get into a dungeon...seriously.  Guildies seem to be doing them but when I asked about joining...nothing.

Oh and I dare you to roll a Thief and do the "My Story" chapter "Down the Hatch"--mindlessly absurd.  Beyond description how bad it was.  I thought it was bugged but no--it was designed to take like 3 hours.  Rewards? Some xps, a few coins and gear--once again--I didn't need.

 

#EPICFAIL


I'm not one to advocate Guild Wars 2. But my first character was a thief. I've done that mission on it as well as two more times on alts. It took 20 minutes at the most.

Dungeons are easy to get into if you know how to ask or use the lfg website.

This isn't a problem with the game. I think this a problem with the player.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1412

2/15/13 6:26:33 PM#42
Originally posted by Dakeru

Just want to comment on that "it takes 50$ to gear up" nonsense.

Once you hit 80 you can go farm Karkas with others (there are always people around doing that) - 30 minutes with mf gear gets you 1 - 2.5 gold. One piece of exotic equipment costs 3 - 5 gold.

Few hours of farming and you have the best gear availabe, with the stats you want for your char.

 

Not knowing about Karkas and Orr farming just means you should ask people ingame of how to make money, rather than grabbing your CC.

Money is incredibly difficult to farm in this game.  You were extremely fortunate getting that many powerful bloods in that time period.  ANet has put the clamps down on money making in this game for obvious gem related reasons.  I farmed karma for my exotics and that took weeks and weeks of heavy playing, which is fine but not simple.

 

The only thing I agree with OP on is that the map completion rewards should not be random.  I rarely got something I could actually use.

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

2/15/13 6:35:50 PM#43
Originally posted by botrytis
Originally posted by darkhalf357x
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

GW2 has progression - just not gear progression.

People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

GW2 is the only recent MMORPG that I know of that actually FORCES you to GROUP with people around you: it happens automatically, you have no choice other than to move to another place or ask the persons to move somewhere else.

 

Other games make grouping far more efficient than soloing and that's what people called "forced grouping", because even though they have the choice to solo, they feel forced to group to progress efficientely. However, I repeat: GW2 actually forces you to group. Then again fanatics may argue that the auto-grouping is not "real" grouping, but let's see first if any fanatic will attempt to do that argument :D.

As for a game being social as in "encouraging people to be social": I believe that to achieve it you both need to provide what I would call  interdependency and the tools to be social. GW2 provides many tools for people to socialize, but lack in the other area. 

 

  Gaia_Hunter

Hard Core Member

Joined: 5/04/12
Posts: 2611

2/15/13 6:49:49 PM#44
Originally posted by TwoThreeFour
Originally posted by botrytis
Originally posted by darkhalf357x
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

GW2 has progression - just not gear progression.

People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

GW2 is the only recent MMORPG that I know of that actually FORCES you to GROUP with people around you: it happens automatically, you have no choice other than to move to another place or ask the persons to move somewhere else.

 

Other games make grouping far more efficient than soloing and that's what people called "forced grouping", because even though they have the choice to solo, they feel forced to group to progress efficientely. However, I repeat: GW2 actually forces you to group. Then again fanatics may argue that the auto-grouping is not "real" grouping, but let's see first if any fanatic will attempt to do that argument :D.

As for a game being social as in "encouraging people to be social": I believe that to achieve it you both need to provide what I would call  interdependency and the tools to be social. GW2 provides many tools for people to socialize, but lack in the other area. 

 

Yeah, people keep grouping to do quests and level in other MMORPGs. Right.

GW2 grouping is just free people playing, with no mandatory bonds, with no power over one another.

Generally my group of friends include people I don't work with or I need for any survival reason.

And because I need the baker to get bread it doesn't make him my friend.

 

It is telling that people have to compare GW2 persistant world experience to other games instances (you have to be talking about instances because questing with other people in games like WoW is actually less efficient since you compete for mobs and their drops to complete the quests).

Playing an event, a game together, is social by definition.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

2/15/13 6:58:19 PM#45
Originally posted by Gaia_Hunter
Originally posted by TwoThreeFour
Originally posted by botrytis
Originally posted by darkhalf357x
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

GW2 has progression - just not gear progression.

People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

GW2 is the only recent MMORPG that I know of that actually FORCES you to GROUP with people around you: it happens automatically, you have no choice other than to move to another place or ask the persons to move somewhere else.

 

Other games make grouping far more efficient than soloing and that's what people called "forced grouping", because even though they have the choice to solo, they feel forced to group to progress efficientely. However, I repeat: GW2 actually forces you to group. Then again fanatics may argue that the auto-grouping is not "real" grouping, but let's see first if any fanatic will attempt to do that argument :D.

As for a game being social as in "encouraging people to be social": I believe that to achieve it you both need to provide what I would call  interdependency and the tools to be social. GW2 provides many tools for people to socialize, but lack in the other area. 

 

Yeah, people keep grouping to do quests and level in other MMORPGs. Right.

GW2 grouping is just free people playing, with no mandatory bonds, with no power over one another.

Generally my group of friends include people I don't work with or I need for any survival reason.

And because I need the baker to get bread it doesn't make him my friend.

 

It is telling that people have to compare GW2 persistant world experience to other games instances (you have to be talking about instances because questing with other people in games like WoW is actually less efficient since you compete for mobs and their drops to complete the quests).

Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

RF Online and Lineage2: similar story.

 

GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 7:30:52 PM#46
Originally posted by TwoThreeFour
 

Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

RF Online and Lineage2: similar story.

 

GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

 

 

this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

2/15/13 7:43:47 PM#47
Originally posted by Aerowyn
Originally posted by TwoThreeFour
 

Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

RF Online and Lineage2: similar story.

 

GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

 

 

this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

What coorperation?  In GW2 you do things by yourself with others around you.  You rarely do things with other players.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 7:45:58 PM#48
Originally posted by SoMuchMass
Originally posted by Aerowyn
Originally posted by TwoThreeFour
 

Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

RF Online and Lineage2: similar story.

 

GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

 

 

this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

What coorperation?  In GW2 you do things by yourself with others around you.  You rarely do things with other players.

I always play with others.. if you actually learn the combat system and not blindly run around rolling face on the keyboard there is ton of strategy and group play in the combat system.. why is it a good group can clear any dungeon in the game without a wipe while PUG players trip all over themselves and rage quit?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 8:00:47 PM#49
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 8:02:19 PM#50
Originally posted by Shrilly
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

what is end-game?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 8:03:10 PM#51
Originally posted by Aerowyn
Originally posted by SoMuchMass
Originally posted by Aerowyn
Originally posted by TwoThreeFour
 

Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

RF Online and Lineage2: similar story.

 

GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

 

 

this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

What coorperation?  In GW2 you do things by yourself with others around you.  You rarely do things with other players.

I always play with others.. if you actually learn the combat system and not blindly run around rolling face on the keyboard there is ton of strategy and group play in the combat system.. why is it a good group can clear any dungeon in the game without a wipe while PUG players trip all over themselves and rage quit?

You also have some intellegence this has to be one of the better threads for sure

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 8:09:28 PM#52
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

what is end-game?

When you continue with the story its done you go around collecting astheticas getting the legendaries...which is just insane I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea a place for your guild to hang out bring a new initiate to show off your skills (bosse's heads on the wall etc. it would only take up a little bit more on the servers for that but then again im rambling on about an idea haha your guild only gives you a sense of end game to me its being bonded then having the best that way i mean this is guild wars I think it would be cool with shadow behemuts head and in this way add a raid system with higher difficulty and it would increase game population i am telling you the reward is a exotic head of his it would be hard to get it would boost the economy because on the tp the only thing is cheap items and then the legendary higher higher insane items the heads would be middle ground something i always found lacking and thats an economy problem

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 8:14:21 PM#53
Originally posted by Shrilly
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

what is end-game?

When you continue with the story its done you go around collecting astheticas getting the legendaries...which is just insane I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea a place for your guild to hang out bring a new initiate to show off your skills (bosse's heads on the wall etc. it would only take up a little bit more on the servers for that but then again im rambling on about an idea haha your guild only gives you a sense of end game to me its being bonded then having the best that way i mean this is guild wars I think it would be cool with shadow behemuts head and in this way add a raid system with higher difficulty and it would increase game population i am telling you

endgame for me is PVP which is dynamic and never exactly the same as it is the nature of PVP.. what is engame for you in a themepark game? running raids over and over?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 8:15:36 PM#54
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

what is end-game?

When you continue with the story its done you go around collecting astheticas getting the legendaries...which is just insane I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea a place for your guild to hang out bring a new initiate to show off your skills (bosse's heads on the wall etc. it would only take up a little bit more on the servers for that but then again im rambling on about an idea haha your guild only gives you a sense of end game to me its being bonded then having the best that way i mean this is guild wars I think it would be cool with shadow behemuts head and in this way add a raid system with higher difficulty and it would increase game population i am telling you

endgame for me is PVP which is dynamic and never exactly the same as it is the nature of PVP.. what is engame for you in a themepark game? running raids over and over?

1 raid factals is over and over im talkign i higher level diffulcty of behemut hes a single boss int he marshes an event for the guild instanced like story mode to distinguish the guilds ITS GUILD WARS they had the right idea for the story of the guild wars they should cash in on that idea they are sitting on thats great community and thats alwas something i wanted you could even display swords from defeated humanoid bosses...YOU COULD PVP AND GET TAPESTRYS OF THE GUILD IN A WAY TO HANG ON THE WALL IF YOUR GUILD WAS AWESOME IN PVP and sense its skill based push it to the next level they have a good system so it isnt like your doing it over and over your telling your team well if you do it like this this time and learn to put this there and explain strategy (wqhcih this game already talked about) and distinguish the good players through the guild I mean the guild wars was 3 wars with guilds controlling for power whoever did the best for humanity and that is what i am aiming for have a side that wants it for that reason or that and the ones that want the power battle in pvp over it and display it in the guild house you could make like a castle look inside white walls gold because you are the ones sitting in power you killed a lot of the other guilds in pvp so you get that look the others get similar looking i mean you can customize it (if you earn it the right look you want) ((omg they had that idea too asthetics you dont even need to change their viepoint here they are already using the system in place))(((and the ones that to pve can customize it the way they wwant 1s for power(PvP) ones for glory(PvE))))

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 8:20:01 PM#55
Originally posted by Shrilly
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

what is end-game?

When you continue with the story its done you go around collecting astheticas getting the legendaries...which is just insane I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea a place for your guild to hang out bring a new initiate to show off your skills (bosse's heads on the wall etc. it would only take up a little bit more on the servers for that but then again im rambling on about an idea haha your guild only gives you a sense of end game to me its being bonded then having the best that way i mean this is guild wars I think it would be cool with shadow behemuts head and in this way add a raid system with higher difficulty and it would increase game population i am telling you

endgame for me is PVP which is dynamic and never exactly the same as it is the nature of PVP.. what is engame for you in a themepark game? running raids over and over?

1 raid factals is over and over im talkign i higher level diffulcty of behemut hes a single boss int he marshes an event for the guild instanced like story mode to distinguish the guilds ITS GUILD WARS they had the right idea for the story of the guild wars they should cash in on that idea they are sitting on thats great community and thats alwas something i wanted you could even display swords from defeated humanoid bosses...

well guild quests are coming at the end of the month so thats a start for you.. game is new and offers more content imho than most themepark games do at launch and even a year from launch.. but it all depends what you like.. for me im'  an altaholic and how the questing and XP systems work its really an altaholics dream.. oh also guild halls are coming

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 8:32:48 PM#56
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Aerowyn
Originally posted by Shrilly
Originally posted by Jerkbag

Not the games fault you have no friends 

most rewards were very dumb i agree

where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

100% of th people i joined with quit 3 weeks after hittin max level

was a fun game though just got hell boring

You sir are a genius been telling people that for months

what is end-game?

When you continue with the story its done you go around collecting astheticas getting the legendaries...which is just insane I always thought that maybe having a guild house to display accomplishments was always a good addition no one ever runs with that idea a place for your guild to hang out bring a new initiate to show off your skills (bosse's heads on the wall etc. it would only take up a little bit more on the servers for that but then again im rambling on about an idea haha your guild only gives you a sense of end game to me its being bonded then having the best that way i mean this is guild wars I think it would be cool with shadow behemuts head and in this way add a raid system with higher difficulty and it would increase game population i am telling you

endgame for me is PVP which is dynamic and never exactly the same as it is the nature of PVP.. what is engame for you in a themepark game? running raids over and over?

1 raid factals is over and over im talkign i higher level diffulcty of behemut hes a single boss int he marshes an event for the guild instanced like story mode to distinguish the guilds ITS GUILD WARS they had the right idea for the story of the guild wars they should cash in on that idea they are sitting on thats great community and thats alwas something i wanted you could even display swords from defeated humanoid bosses...

well guild quests are coming at the end of the month so thats a start for you.. game is new and offers more content imho than most themepark games do at launch and even a year from launch.. but it all depends what you like.. for me im'  an altaholic and how the questing and XP systems work its really an altaholics dream.. oh also guild halls are coming

So they got my idea before i could post it..dang (your saying guild wars 2 is adding the content i just described? then they boosted their economy and just added end game while also building community they just solved the MMO problem

  wallet113

Novice Member

Joined: 2/15/09
Posts: 235

"There is no such thing as innocence, only degrees of guilt."

2/15/13 8:33:16 PM#57

its always CoF and AC....

had to use gw2lfg to get  a Arah group

yeah i did all the class story solo, easy,  but some people still need help (joined them in thier class stories)

But i haven't played  since Jan.....sorta got burnt out on it. oh well.

its still a good game out there at the moment.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/15/13 8:36:42 PM#58
Originally posted by Shrilly
 

So they got my idea before i could post it..dang (your saying guild wars 2 is adding the content i just described? then they boosted their economy and just added end game while also building community they just solved the MMO problem

seems so:) although WvW is my endgame so looking forward to the march update thats supposed to have a heavy focus on WvW

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Shrilly

Apprentice Member

Joined: 3/24/11
Posts: 363

2/15/13 8:48:25 PM#59
Originally posted by Aerowyn
Originally posted by Shrilly
 

So they got my idea before i could post it..dang (your saying guild wars 2 is adding the content i just described? then they boosted their economy and just added end game while also building community they just solved the MMO problem

seems so:) although WvW is my endgame so looking forward to the march update thats supposed to have a heavy focus on WvW

They could also still use the zerging pvp system they have they can WvW as a zerg(your guild) so they dont have to add a thing just guild houses with rewards i mean they have it so you can make your guild get better exp for the guild i find myself doing events just for the guild its a sense of reality and all you have to do is add better rewards (that you can show off not just gain a skill point with or karma points) I mean i can get the legendaries by doing the same mediocre tasks every day this gives a chance to do different things to want to beat behemut at higher difficulty they tried to close the economy gap by linking the servers build community what better way to build together than team effort? no more fighting over loots the guild earned the trophy head on the wall and why do we even put the biggest baddest animal heads on our walls in real life why sit in the cold weather freezing your stones off? dominance and accomplishment . and you can enjoy both in this system and i love being in the most elite guilds makes me feel accomplished why do we have gangs irl? idea? gold mine? likely

 

P.S.also please add arena's for people who want more one on one i loved this about WoW (who has the best skill) this system can also work for a "warband" arena team's club house"    YOUR WELCOME!!!!!!

  Sephrinx

Novice Member

Joined: 7/13/13
Posts: 73

11/24/13 11:14:08 PM#60

Game was fun for a while. 

 

Too bad there is NOTHING to do once you hit level 80.

Crafting? Useless.

PvP? Meh, why? Just a time sink with no rewards.

WvW? Why? Its a chaotic lagfest, people don't even know what they are doing 95% of the time.

Dungeons? Obscenely fucking hard, impossible to do in green gear and the group system/Class balance is a fucking joke.

 

This game is more of an "online" solo player game with optional facade of endgame content designed to cause a hemmorage  from frustration.

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