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News & Features Discussion  » Darkfall: Unholy Wars: Crafting System Detailed in New Video

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31 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9424

 
OP  2/14/13 10:39:01 AM#1

Aventurine has released a brand new video from Darkfall: Unholy Wars. In this new video, the team details the crafting system for the upcoming game. Check it out!


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  Benedikt

Tipster

Joined: 12/12/04
Posts: 965

We live for the One, we die for the One.

2/14/13 10:42:14 AM#2
hm anyone knows any details? like if what you make with 1 recipe is always the same?
  Zooce

Advanced Member

Joined: 1/24/11
Posts: 579

2/14/13 10:47:40 AM#3

Click, wait, click, wait.  Good thing they made a video to show this exciting and revolutionary process.

  Lahuzer

Elite Member

Joined: 5/07/09
Posts: 393

Sit on my face and tell me that you love me...

2/14/13 10:50:51 AM#4
Originally posted by Zooce

Click, wait, click, wait.  Good thing they made a video to show this exciting and revolutionary process.

^This. Unfortunately...

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1596

Dyslexics of the world...UNTIE!

2/14/13 10:52:10 AM#5
I would love to try it out if it wasn't a ful PvP centered game.
  Seelinnikoi

Hard Core Member

Joined: 2/11/11
Posts: 215

2/14/13 11:52:25 AM#6

Anyone feeling they want a refund?

 

Too bad we cannot... :'(

  ironhelix

Hard Core Member

Joined: 5/13/08
Posts: 453

2/14/13 11:55:48 AM#7
I am amazed that they had the time and resources to make a video about a system that is LARGELY unchanged from the original game. Shouldn't they be focusing on releasing the game? I am at a loss for words to explain the total lack of professionalism that Aventurine exhibits. Who is in charge over there?
  Deddpool

Apprentice Member

Joined: 9/14/07
Posts: 179

2/14/13 11:58:13 AM#8
Hmm..thought these videos were supposed to make you WANT to do the things they show lol.

  Nekky_Fate

Hard Core Member

Joined: 8/07/04
Posts: 157

2/14/13 12:04:44 PM#9

The Positive= I only spent $15 on this trash

The negative= I spent $15 on this trash

  MrBoots

Hard Core Member

Joined: 4/07/03
Posts: 191

2/14/13 12:48:27 PM#10
I have seen better crafting and gathering systems in low budget f2p games from asia. It's hard to believe that this is the best they could come up with after 13 - 14 years of development. I don't really see any changes from darkfall 1 in this video other than the UI. Get ready for hours of fun while you watch a progress bar slowly fill up.
 
 
  McGamer

Apprentice Member

Joined: 7/24/05
Posts: 1035

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

2/14/13 1:44:26 PM#11
The crafting system looks great as long as they dont dumb-down or "streamline" the system like some other idiot MMOs have like Lotro, WoW, & SWG in the last days before it was shut down. Emphasis on the "it was shut down" part.
  marcust

Novice Member

Joined: 12/12/03
Posts: 344

2/14/13 1:57:29 PM#12
Unfortunately the NDA is starting to bite AV in the ass, as those who have decided its not for them will ragepost, while those who want to play need to comply with the NDA and stay quiet for now.

Playing: Lotro, DFUW
Used to play: UO, WoW, Lineage2, Darkfall

  uller30

Advanced Member

Joined: 11/26/03
Posts: 107

2/14/13 2:31:09 PM#13
Kinda looks sad to me
  bamadrew

Novice Member

Joined: 1/10/13
Posts: 3

2/14/13 2:51:36 PM#14

I think the game is great. I can't wait till release. PVP is awesome with full loot. There are big safe zones so you do have somewhere to hang out safely. Resources run out in safe zones pretty quick so you really need to harvest outside of the safe zones. Joined a clan and we are building a city right now 

Definitly a beta right now but lots of stuff is coming to the game with all the different roles. Some people say the grind is horrible but I thnk its actually not bad at all.

  Furion-Hunter

Novice Member

Joined: 7/24/12
Posts: 23

2/14/13 2:59:27 PM#15

The game is gonna be good

 

The beta.. is just a bit meh atm as there is no content updates and people are bored so they are giving it a negative review.

But honestly I cant find any game better than darkfall UW out there on the market yet !

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 702

2/14/13 3:16:06 PM#16

Point - Click - Wait is correct for the last part in the crafting system.

Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.

But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.

Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.

  Realbigdeal

Hard Core Member

Joined: 9/28/08
Posts: 1470

2/14/13 3:20:04 PM#17

Look at them haters judging the crafting system.

I mean, what more did you expect?

It's a centered open world pvp game full loot with conquest and economy focus. The difference with this crafting system and other mmorpg's is the fact that you can craft everything: armors, weapons, food, boats, siege engines, cities... Nothing in game that you can't craft. You don't need to kill epic mobs to get the best weapon in the game.

If you expected an none fun slow interactive crafting system, then go play Hello kitty online. 

C:\Users\FF\Desktop\spin move.gif

  ironhelix

Hard Core Member

Joined: 5/13/08
Posts: 453

2/14/13 3:21:44 PM#18
Originally posted by Greymoor

Point - Click - Wait is correct for the last part in the crafting system.

Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.

But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.

Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.

This is somewhat true. However, there is no efficient way to sell anything you have crafted, unless you don't mind spamming chat for HOURS to unload all the shit you just spent HOURS farming and grinding. There is no economy in Darkfall. A decent regional banking system requiring the movement of goods from one area to another, and local hubs for distribution would have fixed that. In the end, people with infinite amounts of free time just master every crafting skill, and make shit for themselves and their friends. It's stupid, and a total waste of time.

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2650

Ignorance is Bliss.

2/14/13 3:43:57 PM#19
Originally posted by Greymoor

Point - Click - Wait is correct for the last part in the crafting system.

Other than that you have to get the resources first, refine them. Some resources are regional and some from specific mobs/activities.

But what sets DFUW crafting from most games is the constant need for it. In DFUW the economy is constantly moving, items break, people lose their items in PvP/PvE. These items have to be replenished constantly. In other MMO's you just go to the blacksmith and pay 50 gold or w/e.

Not to mention that crafting provides all the best gear in DFUW. In other games dungeon gear is just so much better. Not the case here.

The thing though is that the materials are always the same, with the exception of rare ingots which can be harder to find. The amount of materials in DF was very low (with the exception of enchant mats), so although there is a constant demand, the materials are easily accessible anywhere around the world as there are no localized ressources. The only mats that were harder to acquire were Rare Ores and some enchant mats. Not only that, but most players were crafters as well to some extent (or at least had a few members in their clan that could handle the work) because of the stats gain you'd get from harvesting/crafting (which I assume hasn't changed in DFUW seeing players talk about grinding stats)

Besides that, because DarkFall was filled with pixel huggers, most players feared going out in high-end gear unless it had very low durability, meaning that players were, for the most part, crafting at best r50-r60 weapons and Scale/Plate or Bone Armor.

All in all, DarkFall didn't have much of an economy other than the Gold Seller market (which reminds me of that gold farmer clan that made a deal with another clan to be able to farm the Devil without interruption). Besides Enchant mats, players weren't really trading much other than chaos chest loot (deeds, furniture), rare chest loot (astrolabe, orb, etc) and bags of r40-60 weapons. Everything else that could be crafted was either for you or sold to NPC because there's no one to buy them (like any weapon or armor made to level up crafting skills).

------
Your daily dose of common sense since 2009!

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 702

2/14/13 4:07:09 PM#20

Well MadnessRealm, AV has taken steps to counter what you say. I believe the only thing I can mention w/o breaking NDA is the soon to be implemented Market system.

It will work better than the previous game in DFUW.

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