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Guild Wars 2

Guild Wars 2 

General Discussion  » Dungeons have been tweaked

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29 posts found
  snapfusion

Hard Core Member

Joined: 7/17/11
Posts: 947

2/14/13 11:10:20 AM#21
Originally posted by botrytis
Originally posted by snapfusion
Ohh I see, they are slowly converting their game to the unholy "trinity" so dungeons can actually be enjoyable.  Imagine that.

Where does it say that? [mod edit]

Lowering hit points on mobs, changing damage output and making "healing" more effective...... [mod edit]

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 433

There... are... four... lights!

2/14/13 11:14:01 AM#22
Originally posted by snapfusion
Originally posted by botrytis
Originally posted by snapfusion
Ohh I see, they are slowly converting their game to the unholy "trinity" so dungeons can actually be enjoyable.  Imagine that.

Where does it say that? [mod edit]

Lowering hit points on mobs, changing damage output and making "healing" more effective......  [mod edit]

I don't see how anything you said is hinting to a conversion to "the trinity". You don't make any sense, and that's why Botrytis called you out on it.

There's only one truth. And it's not yours.

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2034

2/14/13 11:18:05 AM#23
Originally posted by snapfusion
Originally posted by botrytis
Originally posted by snapfusion
Ohh I see, they are slowly converting their game to the unholy "trinity" so dungeons can actually be enjoyable.  Imagine that.

Where does it say that? [mod edit]

Lowering hit points on mobs, changing damage output and making "healing" more effective......[mod edit]

[mod edit]

 

You said nothing about what they are changing to make it like the trinity, nothing. Just spewing a blunt comment. That is why I said what I did. It is the truth. They will not go back to the trinity, the game is too complex for the trinity.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 982

Freeloading mooches are the scourge of the gaming community.

 
2/14/13 11:28:51 AM#24
Originally posted by snapfusion
Ohh I see, they are slowly converting their game to the unholy "trinity" so dungeons can actually be enjoyable.  Imagine that.

Not even close . Heals are still just trickles , however before even with multiple people using their healing abilities you couldn't even keep scratch the amount of damage even trash mobs were throwing out. This has been adjusted to sme degree. Multiple players working as a team can actually help to mitigate damage somewhat. Before It was always dodge or die., to a point it was actually annoyingly unfun.

these are definately good positive changes. 

  Strathdor

Novice Member

Joined: 12/15/03
Posts: 74

Its a game not a life!!!

2/14/13 1:56:21 PM#25
I stopped playing this game because there is no end-game at all.
101smurf101 Xfire Miniprofile
  Roxtarr

Hard Core Member

Joined: 7/17/12
Posts: 911

2/14/13 1:57:37 PM#26
From the beginning, Anet said they wanted to balance things correctly and wanted to be sure that if they nerfed something it's because it truly needed to be nerfed, and not just because people weren't used to GW2 combat yet.  I'm glad they nerfed them.  I've done more dungeons in the last week than I had the last 2 months.

If in 1982 we played with the current mentality, we would have burned down all the pac man games since the red ghost was clearly OP. Instead we just got better at the game.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4113

GW2 socialist.

2/14/13 2:20:26 PM#27
Originally posted by WellzyC

 

I never mentioned forced grouping. But no insentives to work together, content that is easier by yourself, no reward for grouping, too much focus on linear solo story, no dependent roles,  i could go on and on.. all this garbage makes a very anti social game.

To me this reads as pretty ridiculous, after having played WoW for years... a game where you not only didn't get rewarded for grouping, it was more work to find the loot that was yours (questing) and someone could easily deprive you of the gear you'd been trying to get for days (dungeons) just because they could equip it (+str two handers "Needed" by hunters" lol).  WoW became very anti-social because people are douchebags.  The only thing there that makes sense is the linear solo story, but even then friends can join you.  If GW2 is garbage, most MMOs are garbage for different reasons.

If it's so anti-social, have fun in one of those other oh-so-social games out there, like WoW.  People yelling at me never met my definition of "socializing".

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Lovely_Laly

Hard Core Member

Joined: 11/02/10
Posts: 722

game is also real

2/14/13 5:02:28 PM#28

may be social issue comes from yourself?
TBH I don't have this problem, but I miss dungeon finder as it much easier and faster to use. I think guild group is pug too if you don't have perma group.

We failed hard at CoF p2, just could not keep NPC alive... seems not only us, but who cares.

IMO dungeons need serious revamp and be split into normal / challenge mod as for some they are hard, and for others, they are easy.

I see some patches as too hard and some are not, so may be it create confusions. I find funny when people complain how easy is lvl 35 dungeon for lvl 80 disguised to lvl 35 but with full unlocked gear and ability, sure only IMO.=D

What I found shame is reduces drop / chest rewards I noticed since like November or so.
I found ridiculous to get better drop at Orr as from dungeons, beside at Orr I rarely use WP and almost never repair.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  SteeJanz

Novice Member

Joined: 8/22/11
Posts: 342

2/14/13 5:20:03 PM#29
Originally posted by Lovely_Laly

may be social issue comes from yourself?
TBH I don't have this problem, but I miss dungeon finder as it much easier and faster to use. I think guild group is pug too if you don't have perma group.

We failed hard at CoF p2, just could not keep NPC alive... seems not only us, but who cares.

IMO dungeons need serious revamp and be split into normal / challenge mod as for some they are hard, and for others, they are easy.

I see some patches as too hard and some are not, so may be it create confusions. I find funny when people complain how easy is lvl 35 dungeon for lvl 80 disguised to lvl 35 but with full unlocked gear and ability, sure only IMO.=D

What I found shame is reduces drop / chest rewards I noticed since like November or so.
I found ridiculous to get better drop at Orr as from dungeons, beside at Orr I rarely use WP and almost never repair.

I don't think it would make sense to get better drops in dungeon that don't require you to be level 80 to run.  For example, I just leveled my Thief via dungeons, mainly AC.  Why should I get drops in AC better than Orr?  I am glad I leveled the way I did.  Yesterday I hit 80 I have 1700 tears to spend and 156000 Karma.  I leveled 3-5 levels a day and it was fun. 

Since dungeons are a viable way to level, it wouldn't make sense to have them drop better gear than Orr.  I will let you know how the level 80 dungeons turn out. 

I know that your going to say level specific rewards but only for the level 80 dungeons that are designed for level 80's.  There are only 4 that required you to be 80 to run.  Explorable mode that is.

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