Trending Games | World of Warcraft | Destiny | ArcheAge | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,413 Users Online:0
Games:742  Posts:6,247,251
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Why TESO won't become the biggest mmorpg around

4 Pages « 1 2 3 4 » Search
68 posts found
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/13/13 2:54:46 PM#21
Originally posted by Crazyhorsek

My god... why? Because DAoC lived from its players from day 1 and SWG lived under the STAR WARS brand. (yes thats the only reason why SWG had the same numbers of DAoC and no, SWG is not more TES than DAoC. Only a very narrow view would come up with this kind of argument)

 My just look at all the examples in that refute. I am totally blown away by your vast intellect. How could I ever come back from such a thrashing to the ideas in my post.

SWG:  Open world, no zones, no forced factions, no race limtations per faction, no forced class structures.

DaoC: Closed world, zones, forced faction, race limitations per faction, forced classes

TES: Open world, no zones, no forced factions, no race limitations per faction, no forced class structures.

What does TES and DoaC have in common? Elves and dwarves oh my!

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Distopia

Drifter

Joined: 11/22/05
Posts: 15628

"what a boring life, HATING everything" -Gorilla Biscuits

2/13/13 3:01:28 PM#22
Originally posted by jtcgs
Originally posted by Crazyhorsek

My god... why? Because DAoC lived from its players from day 1 and SWG lived under the STAR WARS brand. (yes thats the only reason why SWG had the same numbers of DAoC and no, SWG is not more TES than DAoC. Only a very narrow view would come up with this kind of argument)

 My just look at all the examples in that refute. I am totally blown away by your vast intellect. How could I ever come back from such a thrashing to the ideas in my post.

SWG:  Open world, no zones, no forced factions, no race limtations per faction, no forced class structures.

DaoC: Closed world, zones, forced faction, race limitations per faction, forced classes

TES: Open world, no zones, no forced factions, no race limitations per faction, no forced class structures.

What does TES and DoaC have in common? Elves and dwarves oh my!

Er,Wha? You realize Dwemer are eleves as well right?

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  ZombieKen

Novice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

2/13/13 3:09:57 PM#23
Originally posted by Crazyhorsek
Originally posted by XAPGames

I don't know that this is in the design, but what I expect is that an LFG tool will provide a no-risk teleport into a dungeon making dungeon runs viable for level cap players looking to avoid PVP.  I don't expect PVEers to be forced into PVP.

If those dungeos are located in zones that are controlled by the enemy, theres no fast travel, no LFG, nothing... you'll have to risk traveling there - its the PvP zone, its also persistant so... no way around - risk and travel, or... stay behind your realm's walls.

 

Interesting info, thanks.  I'm curious to see how this gets accepted by the playerbase.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/13/13 3:13:50 PM#24
Originally posted by Distopia
Originally posted by jtcgs
Originally posted by Crazyhorsek

My god... why? Because DAoC lived from its players from day 1 and SWG lived under the STAR WARS brand. (yes thats the only reason why SWG had the same numbers of DAoC and no, SWG is not more TES than DAoC. Only a very narrow view would come up with this kind of argument)

 My just look at all the examples in that refute. I am totally blown away by your vast intellect. How could I ever come back from such a thrashing to the ideas in my post.

SWG:  Open world, no zones, no forced factions, no race limtations per faction, no forced class structures.

DaoC: Closed world, zones, forced faction, race limitations per faction, forced classes

TES: Open world, no zones, no forced factions, no race limitations per faction, no forced class structures.

What does TES and DoaC have in common? Elves and dwarves oh my!

Er,Wha? You realize Dwemer are eleves as well right?

 Er, Wha? You realize Elves are elves right? and DaoC can have every race in TES...the gameplay doesnt come close to TES and gameplay is the CORE of the game.

They can make a TES racing game with all the races driving to every city in TES...doesnt mean its just like TES.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Distopia

Drifter

Joined: 11/22/05
Posts: 15628

"what a boring life, HATING everything" -Gorilla Biscuits

2/13/13 3:25:44 PM#25
Originally posted by jtcgs
Originally posted by Distopia

What does TES and DoaC have in common? Elves and dwarves oh my!

Er,Wha? You realize Dwemer are eleves as well right?

 Er, Wha? You realize Elves are elves right? and DaoC can have every race in TES...the gameplay doesnt come close to TES and gameplay is the CORE of the game.

They can make a TES racing game with all the races driving to every city in TES...doesnt mean its just like TES.

Who said anything about ESO capturing the experience of a TES game? I'm just a little surprised someone who's been arguing on behalf of TES would write that line above.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/13/13 3:47:09 PM#26

Originally posted by Distopia

Who said anything about ESO capturing the experience of a TES game?

Originally posted by Distopia


Originally posted by jtcgs
Originally posted by Crazyhorsek

My god... why? Because DAoC lived from its players from day 1 and SWG lived under the STAR WARS brand. (yes thats the only reason why SWG had the same numbers of DAoC and no, SWG is not more TES than DAoC. Only a very narrow view would come up with this kind of argument)

 My just look at all the examples in that refute. I am totally blown away by your vast intellect. How could I ever come back from such a thrashing to the ideas in my post.

SWG:  Open world, no zones, no forced factions, no race limtations per faction, no forced class structures.

DaoC: Closed world, zones, forced faction, race limitations per faction, forced classes

TES: Open world, no zones, no forced factions, no race limitations per faction, no forced class structures.

What does TES and DoaC have in common? Elves and dwarves oh my!

Er,Wha? You realize Dwemer are eleves as well right?

 Did you even read what you were replying to? Two people talking and points being made that one is more TES than the other. In order for one to be closer to it than the other, the entire game must be looked at and not just graphics and names...that is the second time in a row you replied without reading. First, stating Dwemer were elves while skipping the word ELVES in my post to highlight DWARVES.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Distopia

Drifter

Joined: 11/22/05
Posts: 15628

"what a boring life, HATING everything" -Gorilla Biscuits

2/13/13 3:55:46 PM#27
Originally posted by jtcgs

 Did you even read what you were replying to? Two people talking and points being made that one is more TES than the other. In order for one to be closer to it than the other, the entire game must be looked at and not just graphics and names...that is the second time in a row you replied without reading. First, stating Dwemer were elves while skipping the word ELVES in my post to highlight DWARVES.

I have no dog in the race between you and the guy you were replying to. I actually agree with you that SWG was one of the closest experiences you could find in comparison to a TES like game.

Still doesn't change that it looked like you were implying TES has "elves and dwarves". Which is simply redundant (and seemed to show a lack of TES knowledge). On top of that, your original reply to me had nothing to do with what I said, you were still arguing with that other guy, well that's what it looked like to me.

Anyway continue complaining about Carebears.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SchroesCat

Apprentice Member

Joined: 2/23/10
Posts: 44

2/13/13 4:02:11 PM#28

OP wrote:

[...] Depending on how big the risk is, I think a lot of MMO players won't like that at all. It will cost TESO a lot of "carebearish" players.

TESO seems to rather cater former hardcore Darkfall/DAoC players than TES players and PvE oriented type of players.

OMG, please, by all means. I am so sick and tired of the mainstream "please-don't-hurt-me' and "death-is-meaningless-otherwise-it-might-hurt" attitude in ALL contemporary MMO - I don't call them RPGs.

 

This might be a reason for me to check out TESO.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7254

2/13/13 4:05:52 PM#29
Originally posted by Findariel
Whether Cyrodiil is 1.5 times or 6 times as big as the 1-50 levelling areas - it still means that most of the endgame content will be in a "world PvP" area. Unless you'll have flying mounts or insta-travel "waypoints" that get you to your factions "safe area" or fortress/outpost within Cyrodiil that means that dungeon runners will have to travel through more or less dangerous areas with the chance of getting killed by other players. Be it individuals or roaming zergs or groups that camp certain passages or dungeon entrances to prevent players from opposing factions from entering.

Depending on how big the risk is, I think a lot of MMO players won't like that at all. It will cost TESO a lot of "carebearish" players.

TESO seems to rather cater former hardcore Darkfall/DAoC players than TES players and PvE oriented type of players.

Is it that bad? I mean it's a game. You wont be hurt IRL.

 

edit- risk?!? RISK?@!

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 460

Try not!Do or do notThere is no try.

2/13/13 4:12:58 PM#30
Originally posted by Findariel
Whether Cyrodiil is 1.5 times or 6 times as big as the 1-50 levelling areas - it still means that most of the endgame content will be in a "world PvP" area. Unless you'll have flying mounts or insta-travel "waypoints" that get you to your factions "safe area" or fortress/outpost within Cyrodiil that means that dungeon runners will have to travel through more or less dangerous areas with the chance of getting killed by other players. Be it individuals or roaming zergs or groups that camp certain passages or dungeon entrances to prevent players from opposing factions from entering.

Depending on how big the risk is, I think a lot of MMO players won't like that at all. It will cost TESO a lot of "carebearish" players.

TESO seems to rather cater former hardcore Darkfall/DAoC players than TES players and PvE oriented type of players.

This by far is one of the most ignorant posts about a game that hasn't even released into beta yet. I will wait my time and actually read information about the game before I make comments about it's survival and impact in the MMO world.

 

 Zenimax and Bethesda will not leave the carebear players high and dry. If anything what they have made statements about the game's content shows that they will have much in the game for non-pvp players and non-hardcore players. In the future maybe refrain from such rash statements until there is more information out and a few betas.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/13/13 4:22:24 PM#31
I think it could become the biggest MMO if the developers made modifiers, a mix between TES mods and DAoC server types, you can switch between on a persistent character.  If you feel like questing in a world PvP enviroment then you can do so with others who want the same, if you don't care about race/faction and just want to explore then you can do so with others who want the same.  Imagine a 'first person view' only Cyrodiil campaign, or playing with a cold weather mod and the need for food and water.  Why not give everyone what they want?
  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/13/13 5:23:37 PM#32
Originally posted by Distopia
Originally posted by jtcgs

 Did you even read what you were replying to? Two people talking and points being made that one is more TES than the other. In order for one to be closer to it than the other, the entire game must be looked at and not just graphics and names...that is the second time in a row you replied without reading. First, stating Dwemer were elves while skipping the word ELVES in my post to highlight DWARVES.

Still doesn't change that it looked like you were implying TES has "elves and dwarves". Which is simply redundant

 Unless you have the ability to comprehend what you are reading...I SAID WHAT DOES TES AND DAOC HAVE IN COMMON? ELVES AND DWARVES? <-- note the question mark?

And that was AFTER apparently stating the things you now say you agree with. Comprehension, the ability to understand..that what you replied to just so happens to go hand in hand with what came before it to FORM A COMPLETE THOUGHT

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Jinaar

Advanced Member

Joined: 5/29/04
Posts: 46

2/13/13 8:16:37 PM#33

I'm actually hoping that all entrances to end game dungeons are in contested territory and far from the nearest fast travel node, the inherent danger and reward for getting to the dungeons improves the overall experience imo, since rewards you had to fight hard for are more meaningful and getting them becomes more memorable. It also goes a long way in banding players together and improving realm pride.

Some of the best times I've had in early UO were all the huge pk fights outside dungeon entrances, it wasn't a question of carebear vs hardcore in the early mmos, those terms didn't exist and no one cared, the game was set up a certain way and you had to learn to deal with it, it's what made them so much fun.

I really wish devs would stop listening to the players so much and try to please everyone, they should go back to making games according to their plan, and having the players adjust, it leads to some interesting emergent gameplay and querky tactics players employ to defeat some gameplay elements they don't care for too much, and makes games more interesting in general.

There's way too many players these days that demand that games completely cater to their play style, and scream bloody murder at any sign of inconvenience, it has progressively made games easier, less complex and downright boring, devoid of any kind of meaningful risk or excitement, time for the devs to grow a pair and make games they want to make, even the "carebear" players might be surprised to learn they actually enjoy a bit of a challange instead of the ez mode whack-a-mole, no risk/all instant reward games being mass produced lately.

  Crazyhorsek

Apprentice Member

Joined: 8/18/12
Posts: 250

2/13/13 10:29:19 PM#34
Originally posted by jtcgs
Originally posted by Crazyhorsek

My god... why? Because DAoC lived from its players from day 1 and SWG lived under the STAR WARS brand. (yes thats the only reason why SWG had the same numbers of DAoC and no, SWG is not more TES than DAoC. Only a very narrow view would come up with this kind of argument)

 My just look at all the examples in that refute. I am totally blown away by your vast intellect. How could I ever come back from such a thrashing to the ideas in my post.

SWG:  Open world, no zones, no forced factions, no race limtations per faction, no forced class structures.

DaoC: Closed world, zones, forced faction, race limitations per faction, forced classes

TES: Open world, no zones, no forced factions, no race limitations per faction, no forced class structures.

What does TES and DoaC have in common? Elves and dwarves oh my!

This is how I see your crap comparison:

SWG: great lore, great ideas, bad implementation, flawed design - crap game - was shut down.

DAoC: great lore, great ideas, great implementation, great design - great game - people still play it.

TES: great lore, great ideas, great implementation, great design, great game - people still play it.

So tell me... again, which have more in common?

SWG in the begining you couldnt even jump... lol know your facts - what are you, trying to talk through the memories of your older brother? No SWG was NOT GOOD. And btw, lots and lots of entire EMPTY wastelands of planets with tiny pockets of whatever is not really my idea of fun. Half an hour on a speeder bike and you'd see nothing, but wasteland - oh wait, a construction! CIVILIZATION... nope, just generators - and another half an hour of empty wasteland. Then it had a fun year as far as I can remember, then it was the CU then NGE and it completely ruined a game that could have (notice - COULD HAVE) been awesome but instead turned into a pile of crap - not that it was ever good, because it wasnt, but it had everything to be good.

And btw it had classes - the difference is you could master all of them (which is rather stupid being a doctor-dancer-pistoleer-swordsman-commando-bountyhunter-architect-ranger-smuggler AND jedi). This really doesnt add anything to the game, nothing you can really call good... so ok, you can be EVERYTHING but... so what? lol... when did quantity was the meaning of quality?

Combat was bad... bad bad bad. I mean... REALLY BAD. It could put you asleep after 10 redbulls and cocaine. The leveling was so dull... so uninspired. I still remember those stupid little creatures outside mos eisley spaceport. I'm sorry... the pve on that game was so bad. And I dont mean <insert random gangnam style mmo> bad, it was... REALLY BAD. Then they came up with jumping. And the jump was WALKING THROUGH THE AIR and then continuing to walk one the ground. Seriously you have no idea what you're talking about.

I only played SWG because of my RP guild which was awesome and kinda watered down the fantastic steaming pile of crap of a game I was playing. Why mention something that had to be shot like a lame horse because of HOW BAD and how much of a failure it was? I rarely call a game a failure, but SWG was an utter failure. SWG is the standard of failure itself - under failure in the dictionary should come "also known as - SWG".

SWG only had players because of its brand - nothing more, nothing less - the universe it was on, being star wars, being able to visit mos eisly etc - but the faction system was CRAP. I was an imperial... and kept seeing these fuckin rebels running around and I couldnt shoot them. Why? I DONT KNOW... but I couldnt. It was all friendly and crap... so much for lore... this is what you are proposing. Great. I'll let Zenimax know how qualified you are to take charge of TESO when your ideas are based on the biggest fail in the history of video games (apart from Rambo II for NES).

I had 2 big disapointments with games SWG (aka failure itself) and WAR - which was just a really really bad game and  considering the awesome lore it has, WAR is the online equivalent of murder.

Considering the time and the circunstances (no franchise, no licence, no company name etc) under which DAoC was released, it was a massive success and it was a trully awesome game. DAoC released in this "post-WoW era" (equivalent to a post apocalyptic nuclear winter where you spent 8 years inside a cave underground eating deep roots) and with a few tweaks here and there would be a monster mmo. And thats what Zenimax is trying to do. Getting a "modern game", capitalizing specially on Skyrim, which the winning formula of Dark Age of Camelot where no, we're not friends, no we can't go to an enemy's land in times of war, yes you'll have very well defined borders, and yes for the PvE-only crowd they're more than safe cause they dont have to worry a bit about being ganked by some asshole or seeing the enemy happily free roaming through their lands, picking flowers and sending /kiss /wave /hug jumping around them ripping them out of their immersion.

BTW... that I know of... TES doesnt have dwarves. Only DAoC has dwarves.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/13/13 10:34:10 PM#35
Originally posted by Crazyhorsek

This is how I see your crap comparison:

SWG: great lore, great ideas, bad implementation, flawed design - crap game - was shut down.

DAoC: great lore, great ideas, great implementation, great design - great game - people still play it.

TES: great lore, great ideas, great implementation, great design, great game - people still play it.

So tell me... again, which have more in common?

BTW... that I know of... TES doesnt have dwarves. Only DAoC has dwarves.

 yep, if you remove actual gameplay mechanics and core game design and replace them with broad sweeping opinions based on things not related to gameplay...you are correct, DaoC is a lot like TES...then again, so is Super Mario Bros, Zelda, FIFA 2012 and minecraft.

Oh and that ending...no wonder you are showing you have no clue what TES games are like...the Dwemer are a major part of TES lore.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  User Deleted
2/13/13 10:44:29 PM#36
Originally posted by jtcgs
Originally posted by Crazyhorsek

This is how I see your crap comparison:

SWG: great lore, great ideas, bad implementation, flawed design - crap game - was shut down.

DAoC: great lore, great ideas, great implementation, great design - great game - people still play it.

TES: great lore, great ideas, great implementation, great design, great game - people still play it.

So tell me... again, which have more in common?

BTW... that I know of... TES doesnt have dwarves. Only DAoC has dwarves.

 yep, if you remove actual gameplay mechanics and core game design and replace them with broad sweeping opinions based on things not related to gameplay...you are correct, DaoC is a lot like TES...then again, so is Super Mario Bros, Zelda, FIFA 2012 and minecraft.

Oh and that ending...no wonder you are showing you have no clue what TES games are like...the Dwemer are a major part of TES lore.

You seem to be missing the point that others have been making over the last page. You said both games have elves and dwarves. TES does not have dwarves. Dwemer are not dwarves, they are subterranian elves.

Granted some were saying it quite convolutedly, hopefully that clears it up for you.

  Crazyhorsek

Apprentice Member

Joined: 8/18/12
Posts: 250

2/13/13 11:05:15 PM#37
Originally posted by jtcgs
Originally posted by Crazyhorsek

This is how I see your crap comparison:

SWG: great lore, great ideas, bad implementation, flawed design - crap game - was shut down.

DAoC: great lore, great ideas, great implementation, great design - great game - people still play it.

TES: great lore, great ideas, great implementation, great design, great game - people still play it.

So tell me... again, which have more in common?

BTW... that I know of... TES doesnt have dwarves. Only DAoC has dwarves.

 yep, if you remove actual gameplay mechanics and core game design and replace them with broad sweeping opinions based on things not related to gameplay...you are correct, DaoC is a lot like TES...then again, so is Super Mario Bros, Zelda, FIFA 2012 and minecraft.

Oh and that ending...no wonder you are showing you have no clue what TES games are like...the Dwemer are a major part of TES lore.

Dude... where the hell are dwarves in TES? The dwemer are not dwarves you silly boy, they're elves - actually morrowind describes them as deep-elves or something... but anyway, since I actually dont know what morrowind said I'll give you a clue and present it like a modern day test (you know... those kids take now where the answer is already implicit in the question itself):

If you have AltMER - high elves, BosMER - woodelves, dunMER - dark elves,... what exactly you think MER means?

DWARF?

  Fishmitts

Novice Member

Joined: 12/17/09
Posts: 239

2/13/13 11:24:22 PM#38
Originally posted by Crazyhorsek
Originally posted by jtcgs
Originally posted by Crazyhorsek

This is how I see your crap comparison:

SWG: great lore, great ideas, bad implementation, flawed design - crap game - was shut down.

DAoC: great lore, great ideas, great implementation, great design - great game - people still play it.

TES: great lore, great ideas, great implementation, great design, great game - people still play it.

So tell me... again, which have more in common?

BTW... that I know of... TES doesnt have dwarves. Only DAoC has dwarves.

 yep, if you remove actual gameplay mechanics and core game design and replace them with broad sweeping opinions based on things not related to gameplay...you are correct, DaoC is a lot like TES...then again, so is Super Mario Bros, Zelda, FIFA 2012 and minecraft.

Oh and that ending...no wonder you are showing you have no clue what TES games are like...the Dwemer are a major part of TES lore.

Dude... where the hell are dwarves in TES? The dwemer are not dwarves you silly boy, they're elves - actually morrowind describes them as deep-elves or something... but anyway, since I actually dont know what morrowind said I'll give you a clue and present it like a modern day test (you know... those kids take now where the answer is already implicit in the question itself):

If you have AltMER - high elves, BosMER - woodelves, dunMER - dark elves,... what exactly you think MER means?

DWARF?

Their Dwmerfs, a dwarf boffed an elf. Duh. Read it in a book somewhere in Tamriel. Seriously though, who the fuck played Redguard..

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2394

Whatever you do, do NOT speak ill of Asheron's Call 2...

2/13/13 11:34:53 PM#39
Originally posted by jtcgs
Originally posted by Crazyhorsek

Yes I do hope that TESO will appeal to Darkfall / DAoC fans (actually DAoC players know how to pvp and like to pve as well) and leave all WoW carebears outside of it - yep thats my most sincere hope regarding TESO.

 DaoC was the first game to try to make PvP for Carebears and seeing as how easy it was to roll over the other realms on the server my guild was on...its blatantly obvious.

People who had their first taste of PvP in DaoC wouldnt know real PvP if they suddenly found themselves at a rez point before they realized WTF just happened to them. DaoC = zerg PvP that requires little skill from the individual and THAT is why guilds from previous PvP games dominated their servers...individual skilled players, playing as a group in a game made to force grouped PvP...worse yet, CC heavy PvP.

DaoC made it all too easy to control everything, get 3-5 skilled PvP vets and watch them stop a large group of carebears that believe they know what PvP is all about while you take your medium sized group and take control of areas that require 50+ mouthbreathers to take.

BTW, anyone targetting players of an old game that never topped 400k players at its peak is just asking for a whole lot of fail unless they go with F2P/B2P right from the start.

When did you start playing DAoC? I don't remember any of this... Then again maybe I am just a mouthbreather...

 

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  McGamer

Novice Member

Joined: 7/24/05
Posts: 1035

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

2/13/13 11:42:02 PM#40
Originally posted by Findariel
Whether Cyrodiil is 1.5 times or 6 times as big as the 1-50 levelling areas - it still means that most of the endgame content will be in a "world PvP" area. Unless you'll have flying mounts or insta-travel "waypoints" that get you to your factions "safe area" or fortress/outpost within Cyrodiil that means that dungeon runners will have to travel through more or less dangerous areas with the chance of getting killed by other players. Be it individuals or roaming zergs or groups that camp certain passages or dungeon entrances to prevent players from opposing factions from entering.

Depending on how big the risk is, I think a lot of MMO players won't like that at all. It will cost TESO a lot of "carebearish" players.

TESO seems to rather cater former hardcore Darkfall/DAoC players than TES players and PvE oriented type of players.

Get your facts straight before you rant, that's all I have to say.

4 Pages « 1 2 3 4 » Search