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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 why the story implementation works(for me)

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65 posts found
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 11:20:06 AM#21
[mod edit]

 

irony so thick its blinding.. Anyway I personally enjoy the story overall and its great XP...sorry that my enjoyment of talking about a game I actually enjoy in its own forums offends you

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

2/13/13 11:34:48 AM#22
I agree, I like that the immersion is increased by making it clear that GW2 is not just one game, it is a collection of several smaller games; that way I can feel immersed in each of the small games themselves. 
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/13/13 11:40:40 AM#23
Originally posted by TwoThreeFour
I agree, I like that the immersion is increased by making it clear that GW2 is not just one game, it is a collection of several smaller games; that way I can feel immersed in each of the small games themselves. 

That is so ridicuously true it's ridiculous. I can spend hours upon hours in WvW and nearly forget that's only one piece of the larger game. It's practically a full game in and of itself.

Oderint, dum metuant.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

2/13/13 11:47:40 AM#24

Some people completely missed the point... she is talking about the way the story is implemented, not its content. And I agree with the OP on that point. I also agree that after Claw Island, the story, while still fun on your first character, takes a nosedive in quality and becomes repetitive on alts despite your ability to choose different paths.

Originally posted by Foomerang

So a shitty aspect of this game is actually good because it is insignificant... Why do you try so hard to sell this game? Sad waste of energy imho. Just enjoy it for youself. No need to constantly seek approval.

What you call "seeking for approval" is actually "posting on the forum of a game Aerowyn is actually PLAYING and enjoying". If she was trying to "sell this game", she would advertise it on other forums, not here. Your post, though, is totally useless, not to mention you obviously didn't fully understand the OP.

At least she minds her own business, while others come here, on the forum of a game they dislike, just to bash it. I'd take Aerowyn's posting habits anytime over those people if I wanted to create a good community around a game.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 11:49:20 AM#25
Originally posted by Volkon
Originally posted by TwoThreeFour
I agree, I like that the immersion is increased by making it clear that GW2 is not just one game, it is a collection of several smaller games; that way I can feel immersed in each of the small games themselves. 

That is so ridicuously true it's ridiculous. I can spend hours upon hours in WvW and nearly forget that's only one piece of the larger game. It's practically a full game in and of itself.

 

this is how I play the game as well each aspect sPVP, WvW, open world, personal story all play like their own games in a way and I can get myself immersed in them all

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/13/13 11:52:54 AM#26
Originally posted by Aerowyn
Originally posted by Volkon
Originally posted by TwoThreeFour
I agree, I like that the immersion is increased by making it clear that GW2 is not just one game, it is a collection of several smaller games; that way I can feel immersed in each of the small games themselves. 

That is so ridicuously true it's ridiculous. I can spend hours upon hours in WvW and nearly forget that's only one piece of the larger game. It's practically a full game in and of itself.

 

this is how I play the game as well each aspect sPVP, WvW, open world, personal story all play like their own games in a way and I can get myself immersed in them all

 

At the moment I'm leveling an elementalist, mostly in WvW. However I've been popping out to do the personal story along the way... after all the rewards (including level appropriate gear) are worth it. It's so dramatically different... the chaos of WvW to the less chaotic yet random PvE world to the story line... it's easy to get lost in one and forget the others. Hell, I've yet to set foot in sPvP! Another whole aspect of the game I haven't tried yet.

Oderint, dum metuant.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

2/13/13 11:56:34 AM#27
Originally posted by Aerowyn
Originally posted by Volkon
Originally posted by TwoThreeFour
I agree, I like that the immersion is increased by making it clear that GW2 is not just one game, it is a collection of several smaller games; that way I can feel immersed in each of the small games themselves. 

That is so ridicuously true it's ridiculous. I can spend hours upon hours in WvW and nearly forget that's only one piece of the larger game. It's practically a full game in and of itself.

 

this is how I play the game as well each aspect sPVP, WvW, open world, personal story all play like their own games in a way and I can get myself immersed in them all

I've been starting a Guardian a while ago, and despite being a Norn like my main (Warrior), I've selected a totally different start during character creation, and went for the "drunken brawl" one... now I'm following a totally different path than my Warrior, and instead of being in the snowy mountains, I'm lost in Charr land with a warband because I apparently fought then while drunk... a quite fun story line too. Unlike other games I won't name here... you can roll twice the same race and even class and still have a totally different personal story, at least until you move to Orr.

That's also something that makes the story implementation "work" for me.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

2/13/13 11:57:57 AM#28

That is why I respnded to the OP the way I originally did. I feel the stories are immersive up to lvl 50 but after that lose muster and not really immersive at all.

 

I like the fact they are not the whole story, as in Rift for example, because I really got sick of being a  ressurected superhero. I like the fact, that in GW2, based on your race - take the human stories for example, you can go beyond your simple upbringing to help the world. It is quite a unique way of looking at it.

 

The Norn stories are also well done. I feel they add to the immersion of playing that race and is one of my favorites currently.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

2/13/13 12:00:43 PM#29
Originally posted by botrytis

I like the fact they are not the whole story, as in Rift for example, because I really got sick of being a  ressurected superhero.

Well, let's be honest, Rift is among the worse examples to use when talking about personal story in a MMORPG... so linear, so boring. GW2 beats it without even breaking a sweat.

We could also compare it to SW:TOR... but SW:TOR has "only" 4 stories per side (1 per class, aka 8 total), while GW2 has 5 races x 3 variations = 15 different story lines to explore. Then, the SW:TOR stories are unique until the end while the GW2 ones all meet at mid level. But then also, GW2 has variations depending on player choice making even the same story different, while SW:TOR is linear and offers no choice at the end (don't tell me dark or light side points...).

I'd say GW2 is at least on par with SW:TOR when it comes to the way the stories are designed and included in the game.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Omnifish

Novice Member

Joined: 2/16/11
Posts: 615

I'll kick your a**e so hard, you could build a swimming pool in the footprint!

2/13/13 12:10:37 PM#30
Originally posted by Jean-Luc_Picard

Some people completely missed the point... she is talking about the way the story is implemented, not its content. And I agree with the OP on that point. I also agree that after Claw Island, the story, while still fun on your first character, takes a nosedive in quality and becomes repetitive on alts despite your ability to choose different paths.

Originally posted by Foomerang

So a shitty aspect of this game is actually good because it is insignificant... Why do you try so hard to sell this game? Sad waste of energy imho. Just enjoy it for youself. No need to constantly seek approval.

What you call "seeking for approval" is actually "posting on the forum of a game Aerowyn is actually PLAYING and enjoying". If she was trying to "sell this game", she would advertise it on other forums, not here. Your post, though, is totally useless, not to mention you obviously didn't fully understand the OP.

At least she minds her own business, while others come here, on the forum of a game they dislike, just to bash it. I'd take Aerowyn's posting habits anytime over those people if I wanted to create a good community around a game.

While your correct at the end, she has been selling and hyping this game since she joined. Anyone who actively posts developers blogs/articles praising a game is trying to sell it to others. Anyone who says anything negative is dismissed for standard reasons, like what you quoted.  I feel a few of you are taking, no matter what value of criticism, as personal attacks against yourselfs...

As for the question I think without the story quests there'd be little to drive me forward in the game.  While ignoring it is optional, to a point,(you could level completely in WvWvW, if you have the stomach for it), I'd say it would be awkward to skip it for the pace of the leveling zones.  You pretty much have to repeat events to get further along in a zone and without the story quests you'd be further away from getting to those other heart areas.

Other games do this thing as thing, (you don't have to do the main quests in TSW or the story quests in SWTOR,) although you'd be missing out in those games and I feel the same about GW2.  There generally an interesting solo challenge and while the story is lackluster at times at least it gives my character context. Without it I would be moving from one zerg fest to another and the xp rewards are crucial for progression IMO. 

This looks like a job for....The Riviera Kid!

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

2/13/13 12:19:20 PM#31
Originally posted by Omnifish

While your correct at the end, she has been selling and hyping this game since she joined.

What if she is just... you know, talking about a game she's enjoying? What a surprise... she talks about it positively, and she talks about it on the appropriate forum too. Does that compute?

As for the question I think without the story quests there'd be little to drive me forward in the game.  While ignoring it is optional, to a point,(you could level completely in WvWvW, if you have the stomach for it), I'd say it would be awkward to skip it for the pace of the leveling zones.  You pretty much have to repeat events to get further along in a zone and without the story quests you'd be further away from getting to those other heart areas.

This is wrong. You don't need the story quests even though the rewards are nice so it's just free gear and gold for you, and you do not need to farm events either. Anyone saying he needs to repeat events to level up a character is not playing the game the right way.

Other games do this thing as thing, (you don't have to do the main quests in TSW or the story quests in SWTOR,) although you'd be missing out in those games and I feel the same about GW2.  There generally an interesting solo challenge and while the story is lackluster at times at least it gives my character context. Without it I would be moving from one zerg fest to another and the xp rewards are crucial for progression IMO. 

The XP rewards from the story in SW:TOR are much more crucial for progression than in GW2 for a simple reason... SW:TOR has no dynamic events, and SW:TOR has no level downscaling. GW2 broke those restrictions all WoW clones have, and gives more "freedom" to the player than any "theme park" MMORPG before. That's pretty much why I hope future "theme parks" will use GW2 has base more than WoW.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  SteeJanz

Novice Member

Joined: 8/22/11
Posts: 346

2/13/13 12:26:33 PM#32

I think I have to agree with your post  by the fact that I currently have a level 78 toon that I have leveled without doing any of the personal story quests (not counting the first one since it isn't an option.)    I chose to focus on leveling via dungeons, dailies, and events.  I was able to immerse my self in the world and complete events by simply being out in the world and doing what I felt like doing.  In running to the dungeons to open the way points, I participated in the events that interested me at the time.  If I felt like pushing the harpies back i did. 

I don't much care for the celebrity status.  I don't need to be the main point of the story, or the focus of the entire world.  It makes sense to me, to have a place where I am the focus and still be a small piece of a bigger world. 

 

on a side note, human communications is a bit interesting.  In a forum where reading is a requirement to understand what people are saying, it's interesting how the same words mean different things to different people.  I guess people just see what they want to see no matter what's placed in front of them.   The OP didn't say one thing about the quality of story.  :)

  jpnz

Advanced Member

Joined: 6/29/06
Posts: 3565

2/13/13 1:03:01 PM#33

It really didn't work for me.

Not having the player-char the center of the world works (like WOW) but the quality of the story was below your average game story. I think just having a 'standard hero' story would have prevented a lot of the issues the story has as ANet just can't write a good one.

End of Act1 is probably the worst case scenario as your entire storyline is suddenly finished with no loose ends tied up and it is never mentioned again. Even by the player. That is just bad story-telling.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2830

There... are... four... lights!

2/13/13 1:17:23 PM#34
Another one who totally missed what the OP was meaning.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

2/13/13 1:24:02 PM#35

The choice to do something that most mmo's dont allow like in Wow you do have choices in where to quest and what not but in the end after say 3 toons you have seen every quest for what ever side. Now in SWTOR there is no real choice cause it was written into the game in such a way you see the whole thing from begining to end. Now we have GW2 which has a story some might not like the personal story for me I liked it on each of my toons cause it added a different approch to each character I had. Then I have a few I hust about skipped most of the story with lvling that I forgot about the main story because the world or game just has alot to do in it and the fact that the world scales to you based on where you are I forget I am even in lower lvl areas or even in WvWvW untill another player attacks me. I have spent 2 or 3 hrs running around doing map stuff in WvW I forget I am there when I am out capping skill points or POI's that I get drawn into the area.

 

GW2 might not be everyones cup of tea and some of us here might seem like we are selling it but we just happen enjoy the game alot for what it is a game that has things we like and others might not like it does not mean we are forcing it on to others or anything it just means we really like the game and what it offers us as gamers.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

2/13/13 1:35:01 PM#36

I was ashamed to discover that my story is personal only till lvl 50. I was disappointed that we have boring dialogue window instate of GW1 cut scene.

Idea was good, but execution is average, even boring.

So far I has feeling "I'm a hero" as seems all NPC waited for me to save the world. May be it just me.

Anyhow, I would like to see whole line more personal and animated, less hard (I remember some low lvl adventure where I was alone against like 5-7 mobs (or put mention "group" or give me less silly and more helpful allies).

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2886

The Critical Hit Pretzel!

2/13/13 1:37:06 PM#37

I highly disagree. If you look at it from viewpoint then a good majority of games out there does exactly the same thing. You don't HAVE to do the quests in a lot of those games and none of them really emphasize you as being the 'only' one doing it. A lot of them even make it very generic in terms of making it sound as if your part of a bigger picture, Rift for example using "Ascended" as a singular and ploral way of addressing the player characters for their work. Besides in terms of consistency the "dynamic events" don't make to much sense in repeating over and over again which makes its own source of making no sense.

 

You can't look at one aspect and ignore the others though. If you look at the main story which this game emphasizes a lot greater then most out there, it does quite a cringe worthy job at it. It is like Diablo 2 vs Diablo 3. Sure, diablo 2 story wasn't very great, but the fact it didn't preach and force it in your face made it a lot better. With GW2 'character story' its at diablo 3 levels with far to many /faceplant moments to make up for anything good in the story. 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

2/13/13 1:48:48 PM#38
Originally posted by Purutzil

I highly disagree. If you look at it from viewpoint then a good majority of games out there does exactly the same thing. You don't HAVE to do the quests in a lot of those games and none of them really emphasize you as being the 'only' one doing it. A lot of them even make it very generic in terms of making it sound as if your part of a bigger picture, Rift for example using "Ascended" as a singular and ploral way of addressing the player characters for their work. Besides in terms of consistency the "dynamic events" don't make to much sense in repeating over and over again which makes its own source of making no sense.

 

You can't look at one aspect and ignore the others though. If you look at the main story which this game emphasizes a lot greater then most out there, it does quite a cringe worthy job at it. It is like Diablo 2 vs Diablo 3. Sure, diablo 2 story wasn't very great, but the fact it didn't preach and force it in your face made it a lot better. With GW2 'character story' its at diablo 3 levels with far to many /faceplant moments to make up for anything good in the story. 

RIft - the whole story is about how you are a ressurected hero that will save the world. If you followed one of the Norn GW2, for example, That race is all about building legend. The PS fits right into that mode, how you are trying to build your reputation and it flows from the PS.

 

I also have a Human mesmer, who was from royalty but ran away to the circus - pretty interesting story. Again, it is building yout character to rise above the norm - an normal person do extraordinary things. GW2 doesn't emphasize the story like Rift, WoW, TSW, D2 and D3 - you can go through without doing any of it. D2 and D2 you ARE the hero that changes things - same with Rift and TSW. In GW2, as I said normal people can do things extraordinary and that is what makes it different.

 

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

 
OP  2/13/13 2:38:47 PM#39
Originally posted by Purutzil

I highly disagree. If you look at it from viewpoint then a good majority of games out there does exactly the same thing. You don't HAVE to do the quests in a lot of those games and none of them really emphasize you as being the 'only' one doing it. A lot of them even make it very generic in terms of making it sound as if your part of a bigger picture, Rift for example using "Ascended" as a singular and ploral way of addressing the player characters for their work. Besides in terms of consistency the "dynamic events" don't make to much sense in repeating over and over again which makes its own source of making no sense.

 

You can't look at one aspect and ignore the others though. If you look at the main story which this game emphasizes a lot greater then most out there, it does quite a cringe worthy job at it. It is like Diablo 2 vs Diablo 3. Sure, diablo 2 story wasn't very great, but the fact it didn't preach and force it in your face made it a lot better. With GW2 'character story' its at diablo 3 levels with far to many /faceplant moments to make up for anything good in the story. 

What you may call cringe worthy i actually may enjoy.. i found numerous storylines in gw2 as interesting as some of the swtor ones, but overall in the big scope of things the personal story is such a small % of the overall content in GW2 even if some is somewhat "cringe worthy" so what? it's a MMO, many MMOs don't even have much of a personal story option at all anyway.. one thing i feel GW2 has over some of the other recent MMOs that have a heavy emphasis on story is the amount of alternate paths you have to "easily" level. Other games you can cut out the story no problem but then you do you severly gimp yourself on XP to level.. In gw2 you don't have this issue at all..

Also on another note something not many seemed to talk about is the actual world questing in other games is generally very much tailored to "you".. you have your static npcs and every person that goes to that npc starts their very own version of that same exact quest this is a huge immersion killer for me and something that really sticks out huge for me. In gw2 the open world events and quests are not like that and go on with or without you and you can go in and pick them up at any point not just from start to end..

also lastly find it funny how many commented on how unhappy they are with the quality of the story overall since the OP has nothing to do with that...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2509

2/13/13 2:45:07 PM#40
Originally posted by Aerowyn
Originally posted by Purutzil

I highly disagree. If you look at it from viewpoint then a good majority of games out there does exactly the same thing. You don't HAVE to do the quests in a lot of those games and none of them really emphasize you as being the 'only' one doing it. A lot of them even make it very generic in terms of making it sound as if your part of a bigger picture, Rift for example using "Ascended" as a singular and ploral way of addressing the player characters for their work. Besides in terms of consistency the "dynamic events" don't make to much sense in repeating over and over again which makes its own source of making no sense.

 

You can't look at one aspect and ignore the others though. If you look at the main story which this game emphasizes a lot greater then most out there, it does quite a cringe worthy job at it. It is like Diablo 2 vs Diablo 3. Sure, diablo 2 story wasn't very great, but the fact it didn't preach and force it in your face made it a lot better. With GW2 'character story' its at diablo 3 levels with far to many /faceplant moments to make up for anything good in the story. 

What you may call cringe worthy i actually may enjoy.. i found numerous storylines in gw2 as interesting as some of the swtor ones, but overall in the big scope of things the personal story is such a small % of the overall content in GW2 even if some is somewhat "cringe worthy" so what? it's a MMO, many MMOs don't even have much of a personal story option at all anyway.. one thing i feel GW2 has over some of the other recent MMOs that have a heavy emphasis on story is the amount of alternate paths you have to "easily" level. Other games you can cut out the story no problem but then you do you severly gimp yourself on XP to level.. In gw2 you don't have this issue at all..

Also on another note something not many seemed to talk about is the actual world questing in other games is generally very much tailored to "you".. you have your static npcs and every person that goes to that npc starts their very own version of that same exact quest this is a huge immersion killer for me and something that really sticks out huge for me. In gw2 the open world events and quests are not like that and go on with or without you and you can go in and pick them up at any point not just from start to end..

also lastly find it funny how many commented on how unhappy they are with the quality of the story overall since the OP has nothing to do with that...

The hearts in GW2 are nearly exactly like the quests you describe above.  True, the DEs rotate stages, but coming back and seeing the same DE recycling itself can be immersion killing as well.  At least for me.

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

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