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....do you mean literally none at all? No wildlife to hunt for materials, for example? Only player-inhabited world? Merchants, NPCs? Or does this mean simply no quests? (yay for the latter). http://kck.st/Xo38HT |
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2/13/13 7:34:29 AM#2
Originally posted by Galadourn There's definitely crafting since Jacobs has mentioned it in every interview. Presumably then there will be some form of gathering which could involve killing and skinning animals. He's also mentioned RvR missions so there will at least be those for questing. What it presumably won't have is safe non-PvP areas where you can advance your character by going to an NPC with a ! over his head to pick up a quest then running halfway across the map, killing 10 NPCs, then returning to the original NPC to get xp and a reward item. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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2/13/13 7:52:47 AM#3
If I should guess, I would say: No Player versus Environment for developing the character. No quests, no XP from Mobs, no loot from Mobs, IMO that does not include NPC-Merchants, RvR-Quest-givers, NPC Guards, DRAGONS :) MMO's played so far: |
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2/13/13 1:50:54 PM#4
Originally posted by Galadourn It's not a sandbox, MJ has said as much but he has also stated no pve which i took to mean no traditional pve, as in no pve zones, pve quests, no mobs etc. "PvE" is a misused term these days, im pretty sure they will use NPC's, gathering etc in some form. Also MJ has said there will be Dragons :) |
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2/13/13 1:56:52 PM#5
Originally posted by Zinzan This. People keep saying this game has NO NPC's which is not correct. The only thing Mark said is that there will be no NPC [drops]. The best way to accomplish this is to ensure that there are no drops of powerful items from NPCs. Secondly, to make sure that the first point is followed, let’s just say that there are no NPC drops at all and damn few NPCs. - Mark J
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2/13/13 2:19:26 PM#6
Folks, Let me clear this up since it's an easy one. There will not be PvE questing, PvE drops, PvE zones, PvE leveling. There will be NPCs whether they are guards, animals, etc. Mark Mark Jacobs |
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2/13/13 2:42:29 PM#7
Absolutely support the idea of no pve.I played war for 4 years.The pve part of the game occupies more than 70%.Under this part is a lot of work thrown-hundreds of pq's,thousands of ToK unlocks.And guess what-most of the player dont even bothered to visit and play all this pve content.Almost everyone spend their time in the lakes.My conclusions are that the majority of the resources in the game are thrown for content that is played by very few players.So MJ took the right decision in my opinion. Also think that if he make the game as it should,subscriptions will be not a problem.Even the abandoned and almost dead war,have by my opinion few thousands subs atm.
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2/13/13 2:58:07 PM#8
The older I get, and the more I play MMO's, the less I enjoy PvE. I'm to the point now where 95% of the time all I want to do is PvP.
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2/13/13 2:59:52 PM#9
Originally posted by MarkJacobs Thanks for the clarification. People have been trying to decipher the details on that for awhile. Should put some of the debate to rest. That said I can live without the home realm style PVE but god I would love to see a Darkness Falls included :P. |
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2/13/13 3:00:11 PM#10
Staff here is doing a new interview maybe they can get him to clarify some of these questions.
"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor |
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2/13/13 3:04:31 PM#11
Originally posted by Raagnarz
I agree, Darkness Falls was definitely awesome. Mainly because of the threat of PvP at any time. |
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2/13/13 3:08:33 PM#12
Originally posted by MarkJacobs Sweet. |
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2/13/13 3:30:28 PM#13
Sounds kinda like Shadowbane to me... well, except for no drops. Bascially, in Shadowbane the name of the game was grinding out mobs to that you could develope your character; however, there were no quest in the game. Just areas of mobs. They did have runes drop randomly and from certain NPC's, but that was fun. If someone camped the NPC and got the rune, you could just kill them and take it. So you needed groups of players to constantly attack/defend, etc. At the end of the day, it was all about diplomacy and war with other Nations. The players made the content... which killed it promptly as folks left..
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2/13/13 4:30:24 PM#14
I wonder if PvE plays a role in the "you are what you do" way of increasing your skills. MJ mentions that if you swing your sword 1000 times you get stronger... but swing at what exactly? Thin air? A mob? Only real players?
It would just seem odd if you can improve your character by attacking a mob in a world with very few mobs... |
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2/13/13 5:54:36 PM#15
Originally posted by MarkJacobs
I loved the PvE in DAOC, it was half the reason I played it from launch, until TOA came out and ruined it all. I wish this game the best, but FWIW, just weighing in, as an old DAOC vet, with my 2c. Even WAR was way too half-assed with its PvE for me, nevermind no PvP at all, so probably won't be touching this one. Good luck with it, though. When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world. |
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2/13/13 6:01:41 PM#16
This. Thanks for the clarification...
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Originally posted by MarkJacobs thanks for clarifying this! http://kck.st/Xo38HT |
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2/14/13 12:23:11 AM#18
Well poo.... Thanks for clarifying... That drops it to an iffy for me to play now, I thought it was just the NPC drops (armor/weapons/items). Constant PvP is what made me slow and stop playing a few other games. Ganked at the bank, ganked at the town, ganked while exploring..... not the exciting I thought it was.
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2/14/13 10:31:44 AM#19
Originally posted by OgreRaper Agreed, DF was brilliant and the dungeon switch mechanic meant you never really knew when there might be enemies logged out in their steps. I always loved when we lost DF, it was a rampage through to the other entrances and a fun fight usually ensued. This being said, DF with no pve would be a ghost-town, there would be no reason to go there....ever. |
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2/14/13 10:36:51 AM#20
Originally posted by Zinzan They could still have something like DF just you wouldn't get xp and regular armor & weapon drops there. Mobs could still drop gold and crafting materials and perhaps the bosses could drop crafting schematics that could be used to craft armor and weapons with unique looks and unique dyes. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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