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2/14/13 12:38:54 PM#141
Maybe they should just remove death, no child left behind.
"i don't waste my time building relationship in games" - nariusseldon |
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2/14/13 1:10:10 PM#142
Originally posted by dave6660 Can't have hardcoded loot tables though. :stare Blizzard: I wonder how often gamers realise just how many things are the way they are, not for well thought out game design reasons, but for cost/benefit--it was just easier to code that fast and dirty. |
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2/14/13 1:26:38 PM#143
Originally posted by TheScavenger Definitely get rid of it! When was the last time you heard someone say "Woohoo! I got rez sickness! I'll join you in another 10 min." Or "I'm repeatedly committing suicide because my repair bills cost too little." In WoW, people try to retrieve their bodies to minimize damage. |
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2/14/13 1:29:55 PM#144
losing progress in mmos is always bad, that make ma want to shut down the game. The best penalty was in CoH, remember dept-brothers ? :-) |
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2/14/13 1:38:29 PM#145
I feel the lessing of death is what caused the zerg fest we have now a days. I remember back in EQ when taking a xp hit was something you went out of your way to avoid, not anymore though.
You would spend time and plat to get a cleric to come rez you! |
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2/14/13 2:32:12 PM#146
Originally posted by wesjr Zerg fest is *good*. You would rather players be timid and do nothing most of the time, than rushing into battle and try out the new skills? |
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2/14/13 2:33:41 PM#147
Originally posted by Icewhite What hardcoded loot tables? Last time i played Diablo 3, you can adjust drop rates by changing difficulty levels. Last time I play WOW, i can choose a different level of raid for different level of drops. |
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2/14/13 2:44:10 PM#148
Originally posted by nariusseldon I would prefer they learn that new skill before they join a raid or just 'rush' into battle. |
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2/14/13 2:51:33 PM#149
Originally posted by nariusseldon We are talking about MMO's not ARPGs, thanks. Currently Playing: Path of Exile, Everquest |
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2/14/13 3:01:09 PM#150
Let's resurrect I-D-D-Q-D. Then we can all brag about our l33t skillz. "How should I know if it works? That's what beta testers are for. I only coded it." |
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2/14/13 3:32:51 PM#151
Rather than a one size fits all i would rather see differing death penalties in all games. Of course mass market mmo's means catering to the widest possible audience which is why you see death penalties watered down so much. It won't be long before some smart developer starts rewarding people for dying. Playing Path of Exile has made me realise how much i actually miss the old days. A decent death penalty means i am more considered in how i play rather than trying to Rambo through everything. It's nice to have to turn tail and run for your life trying to survive rather than just going down swinging, respawning and charging back into the mobs for another go. |
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2/14/13 3:33:38 PM#152
Originally posted by wesjr Doesn't matter when they learn it. If the death penalty is too high, they are less likely to try and learn in other settings too. And if you don't rush into battle, how do you learn the raid? You never play a practice raid before? (knowing that you are going to wipe, but just practice some manevers). |
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2/14/13 4:28:33 PM#153
Originally posted by wesjr
I still go out of my way to avoid XP hits. I simply do not play games that include these types of death penalties. :)
I really do not see why anyone who avoided death in older games due to death panalties would stop doing so in games without a harsh death penalty. That smacks of laziness and a lack of motivation. |
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2/14/13 4:31:58 PM#154
thought they already removed it. last games with propper death penalty i can remember are neocron and DAoC "I'll never grow up, never grow up, never grow up! Not me!" |
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2/14/13 4:37:43 PM#155
They need to bring experience penalty back to new MMO's. It's a true game changer.
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2/14/13 4:38:16 PM#156
When there's no penalty for dying there are no repercussions for failure. This causes all content to feel trivial as there is no risk to make the reward feel worthwhile. This sort of thing just reinforces my belief that gamers want things that would actually harm their play experience just to make it easier... if you took away every inconvenience, challenge and penalty in a game it would be wholly unsatisfying to play. The feeling of exhilaration I'd feel in FFXI (a game where death means losing XP and losing levels) when completing major content was on a completely different level to what modern MMOs manage, and that was partly because of how big the risk was when tackling challenging content. I wonder if the younger generation of MMO gamers actually even know that feeling... |
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2/14/13 4:50:19 PM#157
I would not mind no DP IF they offered achievements for not dying, or living x amoutn of time etc.
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2/14/13 4:59:02 PM#158
If you want a harsh death penalty play this:
If you can win a game once you are probably better than 99.9% of all MMO players. |
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2/15/13 6:58:31 AM#159
Ofcourse death penalty makes sense. If there wasnt any kind of penalty people would just die and rush continuosly until they kill whatever they want to kill. Bots paradise. Beta tester maniac |
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2/15/13 7:16:12 AM#160
The death penalty servers a positive function in MMO. It tends to help community building, it's no longer possible to zerg and make mistakes, it requires geting to know people, having faith in people, communicating with people.
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