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2/13/13 3:03:00 AM#61
Originally posted by Robokapp No I don't think you get it: There is no sensible death penalty you can implement to make me avoid death any more than I do now, except now everyone around me turns into cowards. Everyone. No one takes risks, not in PvE, certainly not in PvP. Infact, PvP turns into this "cat 'n' mouse game" where nobody wants to engage in a fair fight, or even a near fair fight. An overwhelming majority of engagements would be "ganks" or "zergs". Any sort of fun PvP, for me, would become all but extinct. No one scouts in a capsule. No one is an warp in with a capsule. Can't fit a cyno on it either, and even if a small ship like that had a cyno, it would be dead before anyone would bridge through. Capsule is hardly a bait, and go right ahead, shoot the bastard. If you're standing on a gate without knowing what's on the other side you should be dead. Eve is not a hard game, its just full of less than average gamers. Don't try to mystify Eve to me. I know what Eve is like. And I don't care whether I die in Eve either. I don't get the gambler's rush. Not everyone does. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/13/13 3:03:13 AM#62
Originally posted by LadyEuphei I propose the PacMan solution...three deaths, and your toon is deleted ("lives" regenerate slowly). But then, for a lot of gamers, or 80s developers; only Draconian solutions need apply. Playing those titles makes me an e-man (my manly properties only manifest themselves in games). |
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2/13/13 3:13:01 AM#63
Originally posted by Goatgod76 Yeah like it is better when nobody takes ANY risks and only take on engagements they are absolutely sure they will win. How exciting is that? Death penalty is a cheap thrill. I'd rather have the game rely on gameplay for fun. Gameplay, atleast, is fun for everyone. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/13/13 3:23:36 AM#64
Removing death penalty from mmorpgs is just a bad move and it makes it even crappier since you wouldnt care about dying at all. I also think that death penalty has not been implemented very well. It feels very weak and useless. The only death penalty i have seen its well done so far is in Dark Souls. I wish there was an mmo that used this type of penalty. Too hard for you? take your time and practice, theres no permadeath and you can always go back to your where you died and recover your stuff (unless you are killed again on your way to your corpse and lose it forever.... no ghost walk crap that has no risk. And no full loot from other players, thats bs too.
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2/13/13 3:44:13 AM#65
I have a hard time with MMO death penalties. I know many old schoolers consider them vital as a game mechanic, but personally I'm not so sure I agree.
It's going to happen that I get my butt stomped. In SP that means restoring from the last save and trying again, or zoning back to the last checkpoint without penalty. Obviously saves don't work in MMORPGs because they open up exploits where gear can be duplicated.
From what I've seen most death penalties are already kind of minor. Lose some time and a bit of money, but nothing from progression. I'm okay with that. On the other hand I don't want to see death trivialized to the point it is in some FPSs where you just run back into the same battle that killed you. I think a group wipe should be an annoyance.
Death soloing might be something I consider too harsh as it is. Rez at the closest respawn point is okay in my eyes. Spawning several zones away and then having to travel after healing up and repairing seems a bit excessive.
Overall, I guess it depends on the game. In a game where death is frequent, I don't thing high penalties are a good thing unless it somehow fits the design. In games that are already faceroll easy, where you have to seriously screw up in order to get killed, I'm okay with a stiffer penalty if it fits the game.
If anything I'd be best with a design where death was a financial hit rather than consuming a large amount of time. I don't think players want to spend a bunch of time in penalty, they'd rather be out fighting.
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2/13/13 3:55:27 AM#66
If I made an mmo the death penalty would be so weird. I'd make a heaven and hell. Design would be like Fable where your choices could lead to good or bad results, including where you went in the afterlife.
I'm into fantasy set in realism. There would be no swinging at a mob for ten minutes in a turn base using weapons that if you accidently touched in real life you'd be bleeding for hours. I would have accurate damage. If getting hit in the head once with a blunt weapon stuns you and a second time kills you in real life that would be my game price as well. And there would be blood and bruises; not the stupid graphics that make splatters that vanish.
And people would DIE in my game (that sounded creepier than I meant). Then you'd go to nirvana or underworld for ghost game play the rest of the game or restart a new character if you wanted to live on the surface world. Resurrection would be a high class mage spell hard to come by.
I would also have a 100 player-character limit per account and a custom creation art program screen with unlockable items including clothing and furniture designable for the player that could be game implemented. In other words, my character creation screen would be as much a game as the game itself.
Staying alive on the surface world would be decided by a town or city's ability to cooperate and defend; just like real life. Caravans would need heros and not everyone is born a hero. Your player character wud have to study an art to develop into a hero. Player char would work jobs if they wanted game money; not quest and kill. Just like real life.
There wouldn't be one damn rabbit in my game that dropped armor, coins, and shiz a rabbit shouldn't have. They'd be skinned cause that's what a rabbit is for!!! |
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Robokapp
Elite Member
Joined: 11/15/09
The only luck I had today was to have you as my opponent. |
2/13/13 4:04:45 AM#67
Jem, mmos haven't done much tapping into the afterlife since the very bgining.
would be cool.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/13/13 4:17:29 AM#68
Originally posted by Icewhite E-Man: Master of the Virtual Universe filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/13/13 4:22:44 AM#69
Originally posted by zymurgeist Realm of the Mad God Salem Wizardry Online
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/13/13 7:46:37 AM#70
death should play an integral role in mmos. in eq, you had to run to your corpse while naked and it was sometimes an adventure in itself. it even promoted player interaction because you had to ask other people for assistance. death doesn't just serve as a deterrence. it helps to slow the game down a bit. nowadays, people want to log on for 20 minutes and make significant progress and that's part of the reason these games don't have longevity. |
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Zorgo
Elite Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
2/13/13 8:06:36 AM#71
Originally posted by VengeSunsoar I didn't say anything about being penalized for losing. I said a game needed incentive to stay alive. Think outside the box. |
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2/13/13 10:30:08 AM#72
Originally posted by zymurgeist May not be in a MMO. But D3 has perma-death. So online games do have harsh death penalty. In fact, you can't get harsher than perma-death. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/13/13 11:42:17 AM#73
Originally posted by Zorgo No but you did say you weren't sure it meets the requirements of a game. The incentive for not dying in an MMO is the same as any other game, you don't advance till you successfully complete the encounter, or do a different encounter. Simple. The incentive is dying sucks, having to redo the content sucks, not advancing sucks. Just saying think outside the box means you are trapped in the box. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/13/13 11:47:33 AM#74
Depends on the game.
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/13/13 11:51:21 AM#75
Originally posted by apocoluster Likely yes. Other than video games can you think of a game with a penalty other than not advancing when you lose? You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/13/13 11:58:58 AM#76
I remember old school games where you had lives and there were no save points, you simply got as far in the game as you could on the lives you had and HOPEFULLY there existed some mechanic to earn more lives and extend your play session. Anyone remember Battletoads and the Teenage Mutant Ninja Turtles game on the Nintendo? Brutally hard. Never beat them. Never came all that close. But I also remember my first video game RPG - Dragon Quest also on Nintendo. You could save in that game. I played that game a lot, lot more. I enjoyed it a lot, lot more as the game remembered my progress. I could actually walk away from the console, do other things, and come back to the same game! Amazing. I also remember dying and being brought back to my latest save. Losing sometimes hours of grinding levels. Aint no body got time for that. Reward skillful play, reward staying alive, discourage zerg tactics but don't penalize repeated attempts. For PvE anyway. For PvP? Well, open world PvP mostly sucks anyways. MMO PvP has never really been good to be honest. Usually it's a lot of time traveling, a usually quick death due to the odds being stacked against you NOT your skill as a player, and then a penalty for dying on top of that? Please. I put up with it in UO way back in the day. No longer. Give me large scale open world PvE that rewards staying alive and playing with skill, but I'll take my PvP in small, instanced match format where my skill as a player/team matters more than my skill at recruitment and herding cats. MMO History: |
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2/13/13 12:00:18 PM#77
Originally posted by VengeSunsoarFraternity Drinking games? All I could come up with, of the top of my head, outside the realm of video games. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/13/13 12:03:05 PM#78
Originally posted by Icewhite Haha. You win. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/13/13 12:09:08 PM#79
They already have......... Death Pens need to come back. |
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2/13/13 12:16:26 PM#80
Originally posted by VengeSunsoar Log Rolling? Loser get pneumonia, in addition to getting teased and called names by the other lumberjacks. |
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