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That really enjoy this game.
Which is ashame because I got this sinking feeling that The Secret World is going to go the way of dead MMOs past, which I would just hatehatehate to see.
So my question is, why isn't it attracting more of a crowd? Because of the quests? The combat? I understand the UI is kinda screwy but I'm sure the developers noticed this as well and are working on it.
My biggest issue with the game so far is the lack of inventory sorting. There is NOTHING more dishearting in this game than the fact that my inventory constantly has 200ish items in it and I have to spend close to an hour sortting it all around in my bags and bank. ( Found a mod recently that makes this slightly less painful but still, ugh.. ) That and the freakin' chat is buggy still from launch - or is that just me? When I write a long sentence it kinda just goes off the chat screen and breaks the third wall, which is.. so very annoying.
The lack of a group finder is also an issue for me but that's up to debate for other people - the faster I can get in a group the better for me. I've yet to run into many trolls in TSW so I really don't believe it would hurt the community.
I want to make a suggestions post on their forum but I want more feedback from the MMORPG.com community to see what the game needs, I wanna make a humungous post all about suggestions from every source I can gather. :)
Just wanna make a great game better and feedback is the best way! |
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2/12/13 10:37:35 AM#2
For me, the combat just sucks. I basically stand there in one spot and click on attacks and the animations are just not very good. I dont even feel like I'm doing anything. I also dont understand the recent move by developers for so many different forms of currency. Why all the different marks or whatever you call them? Two types of currency at the most are all that is needed in addition to a real money currency. I'm tired of seeing a bunch of unused marks or whatever that I earned that can only be used to buy low level gear that sells for a very small amount. It just seems like a waste. You mentioned the inventory thing already and that is very frustrating too. After I loot each mob, I have to open my inventory to move the items to their section of my inventory to keep things straight. In the end, it has awesome potential but it seems like it was made by a bunch of brainiacs who never really played an MMO. If they just spend 6 months fixing these things they would keep a lot more customers. |
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2/12/13 10:37:45 AM#3
Two reasons. 1. Not very mainstream theme. 2. Lack of content.
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2/12/13 10:39:52 AM#4
I empathize with what you are saying. On the plus side, Anarchy Online and Conan are still running, so that is hopeful for Secret World.
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2/12/13 10:42:45 AM#5
Originally posted by Talonsin TSW has action based combat with lots of movement going on. Almost every boss-fight in the game requires you to constantly move while attacking. That's why, not a single skill in TSW roots you in place, every skill allows you to move around and dodge enemy AoEs or other abilities. Given the above and the fact that it's very responsive, and that you can switch your abilities 'on the run', I consider the combat in TSW to be among the best. REALITY CHECK |
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2/12/13 10:42:57 AM#6
Originally posted by tom_gore As in? enough quests to take you to rank 13 smoothly. End game is typical of themepark..dungeons and raid. If you say TSW is lacking features i would agree. But not once i felt while playing TSW that i am running out of missions. |
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2/12/13 6:43:56 PM#7
Originally posted by Thillian I didn't understand that either -- I never stand in one spot. You can take up to a third less damage just by moving around while you are attacking, and every ability works while moving. Plenty of dodging is necessary, especially as you get further into the game. If anything, I thought he was describing WoW. |
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2/12/13 6:49:45 PM#8
for me i enjoyed the game during beta and at launch but the more and more i played the more issues kept creeping up.. but overall i think one of the biggest things that bothered me and many others I know was http://en.wikipedia.org/wiki/Uncanny_valley it effects how you precieve your character and how the combat "feels" overall it was a huge topic throughout beta and i think it really hurt the game overall.. that and making the 3 factions have no real "feel" of a conflict between them overall let me down also..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 6:59:07 PM#9
Originally posted by halfmystic |
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2/12/13 7:11:34 PM#10
The combat animations are gamebreaking for me.
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2/12/13 8:19:34 PM#11
Originally posted by Aerowyn I've never quite felt this myself, but it seems to be something I hear more about the female models than the male. I wonder if this may be partially due to the modern day background as well (?) Playing up the faction conflict is a goal moving forward -- a flagged open world PvP system is in the works: |
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2/12/13 8:26:28 PM#12
Originally posted by Ortwig uncanny valley is a trickly thing as differn't people percieve it in differn't ways. But when a game hits that spot for people it completely turns them off to the characters and combat and it is really not something you can just "get past". There were long threads on this all through beta and the best they came up with was some "improved" combat animations but decided to keep the same base models and overall movement. This to me was one of the really big downfalls of this game overall and many i know who played I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 8:27:25 PM#13
For me it was the 1 builder 2 spenders (1,1,1,1,1,2,3 repeat). Also some of the skills didnt really feel all that different for me. To be effective you still needed to have certain weapon combos. I liked the game other than that, loved the theme.
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2/12/13 8:35:31 PM#14
Originally posted by Aerowyn Pardon a slightly OT bump, but the uncanny part rings true in your comment. Photo real but not quite right can be a disaster. I think they'd have done better with a slightly cartoonish (comic book) character art style. Animation quirks are much easier overlooked.
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2/12/13 8:45:44 PM#15
I don't care what my character looks like and I think the combat animations are fine. I also don't buy that everyone hates non cartoon fantasy settings. I find that the world is a bit small, loot is unexciting, the inventory is a nightmare, the UI is really odd, extremely weak CC sucks in PvE (if you get an add you are in big trouble) and the builder combat was not the way to go. I still really enjoy the game it's just not something I would play for years on end.
I really appreciate it's solo PvE difficulty (you actually have to look where you are going) and it has the best story and setting in the business. Not to mention creating your own "class/build" is fantastic. The good definitely outweighs the bad imo. |
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2/12/13 8:47:54 PM#16
Originally posted by Mardukk really has nothing to do with hating non cartoon fantasy.. personally the setting is the main reason i was interested in the game to start with I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 8:48:53 PM#17
Originally posted by XAPGames The problem with going cartoon style is that everyone does it. They get big points from me for trying to appeal to a more adult audience.
I will never understand what people are talking about with the combat animations....I just don't get it. At least they don't lock you down like that other game that recently went FTP...talk about game breaking. |
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2/12/13 8:51:54 PM#18
Originally posted by Mardukk the whole uncanny valley thing doesn't effect people the same way so some see it some don't I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/12/13 8:53:51 PM#19
Combat is dull, at best, and frustratingly repetative, at worst. They went to great lengths to talk about how many skills there are, but the truth is, only a select few are really useful, and very few are interesting. End result is a game with great atmosphere, and decent story, but uninspired gameplay that bogs down the pace.
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2/12/13 8:57:33 PM#20
game is ok for me,best mmorpg maked after 2005. Game is out only 7 months,new content & zones ll come in few next months,Only negative for me are voice acting & cut scenes,they are great but it is waste of time & money for an mmorpg.
only EVE is real MMO...but I am impressive with TSW |
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