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2/12/13 4:48:37 PM#21
Yes someone please do this. I used to log on Sunday afternoons because you were guaranteed to see at least a few decent battles, but that stopped a while ago. Now the big battles are far less periodic.
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2/12/13 5:04:28 PM#22
Arbitrary figures to define what is fun ftw!
80 players? Meh, 126 or it's not worth me logging in tbh SWG > Aces High > WWIIOL |
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2/12/13 5:12:31 PM#23
Originally posted by Silky303 I've said it a million times: the more people in a battle the less the quirks and bugs bother me. |
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2/12/13 5:17:53 PM#24
Small numbers mean waiting 15 minutes between seeing enemy troops. May as well play the latest shoebox shooter that you can actually enjoy. Playing whackamole in cities like Antwerp or as today, Trier, is not fun. 30 on 30 is a good FB battle.
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2/12/13 5:31:40 PM#25
I've had great fights when it's 2 vs 2 over a particular CP or when it's a 20 man armour column
Obviously more is better but it's stupid to write battles off because there's less then x people involved SWG > Aces High > WWIIOL |
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2/12/13 5:47:21 PM#26
Excuse me if I think 2v2 isn't a battle. May as well count off paces and charge at each other firing pistols.
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2/12/13 6:20:42 PM#27
Originally posted by Silky303
I think the underlining issue here though is that these are the only kind of battles you hear about. You never hear about grand battles being faught with a hundred or so players on each side.
Was it fun? Sure. But the main selling point of an MMOFPS (well, at least for me) is the expectations of massive battles that make you feel like you're fighting a war. If I wanted exciting 10v10 or 24v24 skirmishes I would go play the other tactical shooters I have installed.. and save $19 a month.
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Originally posted by Zbus na, my other games are Race07 and TDU2. |
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2/12/13 6:40:04 PM#29
How can you tell how many players were involved in a certain city fight? Do you actually log on both sides, count the players and then decide to keep playing?
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2/12/13 7:20:07 PM#30
You can tell with a glance of the map how many people are fighting on your side. You can tell by the sighted enemies how many are on the other side.
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2/12/13 7:22:49 PM#31
Originally posted by pittpete It's pretty easy to tell. Generally, when I don't find many people to shoot at, I leave. |
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2/12/13 7:32:06 PM#32
Originally posted by Silky303 Well, except for the fact you could be paying money monthly for what's meant to be a MMO. |
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2/12/13 7:45:47 PM#33
Originally posted by UristMcDwarf Theres 100 vs 100 fights every day. Currently diest is going on, epic fight as well. |
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2/12/13 7:55:43 PM#34
I always enjoy reading stories about battles in WW2 Online (next to Eve Online). They're like a digital equivalent of curling up next to the fire and listening to Grandpa tell war stories, except they happened yesterday instead of seventy years ago.
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2/12/13 8:02:48 PM#35
Originally posted by MouzurX I call BS on that. |
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2/12/13 8:24:40 PM#36
Originally posted by MouzurX Currently there are 21 Axis troops in Diest. 27 around Gouvy, 9 in Schweich and finally 5 in St. Tru. If they were all concentrated in one AO you'd have a heck of a battle. But they're spread across four. Nicht Kleckern sondern Klotzen! |
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2/12/13 9:18:48 PM#37
4 AO's? I thought the game was lucky to have 1?
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2/12/13 9:35:28 PM#38
That would be 2 AOs
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2/12/13 9:38:49 PM#39
Originally posted by pittpete Would to God they had everybody in one massive AO! No, let's spread everybody all over the map to hell and back. So instead of epic battles you have these little skirmishes. |
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2/12/13 9:40:38 PM#40
Total numbers are relevant because there are plenty of non-subscription and even some free FPS games that have 64 player servers. If you find one that's modded or hacked in some cases they can go higher. I can go find some 100-200 size Mount & Blade servers, and in Planetside 2 when some guys are holed up in "the crown" and surrounded by everyone else there can be so many players that the virtual ground is shaking.
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