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There are many features that players look for in MMOs including things like the end-game and, interestingly, the solo game. In today's column devoted to The Elder Scrolls Online, we take a look at the solo game. See what we've got to say before heading to the comments.
Read more of Garrett Fuller's The Elder Scrolls Online: The Solo Game. Associate Editor: MMORPG.com |
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2/12/13 10:10:24 AM#2
After playing ES games for so many years it would be odd to not have heavy focus on solo gameplay in TESO. I want to play TESO like i play Skyrim...just me and my sword against the world ;)
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2/12/13 10:15:45 AM#3
I agree, part of what I love about the ES games is that they can be very novel. You enter a fort, discover some secret passages, learn about the "story" of the place through books, through what was left behind and even discovering some unique items. Heck, even in tera, at the lower levels, I would get a rare gold item drop. It was fun and really made my day. I have mixed thoughts about everyone being a crafter and being self sufficient. Though I suspect that's why many people craft. If everyone can eventually make incredible legendary weapons then I wonder how that really affects the economy. I love the idea of personal stores but if anyone can make items how effective or even needed will personal stores be?
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2/12/13 10:18:18 AM#4
Usually to make incredible legendary weapons takes a lot of grinding and MOST people never actually do it.
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2/12/13 10:20:36 AM#5
I'm really glad they are taking the stance of all gear is equal here. The best crafted items should definitely be comparable to any and all raid gear. Gear disparity has been killing games for years and it drives away social players and crafters from the 5-15% of people who actually raid in a game. Hard dungeon gear should be equivalent as well. There is no reason to punish a player because they prefer small group content over trying to lead 20 idiots. Good article, thanks guys! Currently Playing: Path of Exile, Everquest |
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2/12/13 10:33:27 AM#6
Originally posted by Montana-dr I suppose that's a good point. |
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2/12/13 10:35:01 AM#7
Oh no the ugly argonian screenshot again..why ? WHY ? There must a be tons of other art to use by now ;) Anyway Im glad they want to bring importance of crafting back. |
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2/12/13 10:35:27 AM#8
Wait crafted gear is equal? That can't be right, we have "facts" from several "mmo experts" on these very forums that this is a wow style raid gear beats all game ;)
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2/12/13 10:35:38 AM#9
i hope all the art in these articles isn't really from the game. somehow looks way worse than the art in even oblivion.
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2/12/13 10:37:58 AM#10
Originally posted by ShakyMo I know, I'm waiting for the crying to begin, surprised it hasn't already! Currently Playing: Path of Exile, Everquest |
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2/12/13 10:39:11 AM#11
Originally posted by Rthuth434 I'll admit some of the art design in the game seems a bit over the top. Such as the size of the horns on the nordic helmets. Hopefully that will change during development. |
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2/12/13 10:40:54 AM#12
I still... just don't get... why people want a MMOrpg to be a single player RPG experience. I. Do. Not. Get. It. It's an MMO! NOT a single player RPG!
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2/12/13 10:51:19 AM#13
Originally posted by rnkis actually rnkis, this really isn't hard. This goes back to the solo vs grouping thread which is on this site and you can check that out for a more in depth discussion. Essentially there are people, myself included, who can be social without grouping. Whether that's helping others, chatting while playing, perhaps even being a merchant and dealing with players 1 on 1, they are there to experience a living world that is populated by people going about their own business. The soloing is more about going at one's own pace, experiencing the world and the challenges by pitting yourself and your skill against greater difficulties and in some cases not having to deal with players who don't have a similiar playstyle as yourself or having to explain yourself at every juncture. It's more about being with people on a real social level as opposed to tackling challenges with people. Hope that helps. |
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2/12/13 12:01:55 PM#14
Originally posted by rnkis The reason I play solo, or with my bf only, is because I don't want to be stuck on someone else's schedule. If I'm grouping and need to afk, I feel like I shouldn't because they want to get on with whatever we're doing. Or perhaps I get a phone call. I can't just stop everything, and I can't just not answer the phone (I'm self-employed, I have to take these calls). There's also the loot problem, unless this will be a game like TSW where each person gets their own loot. I want my own stuff if I've spent time killing that creature, I don't want to roll for it. But that said, there are times I just need to stop and sort it all out. Sometimes I want to browse the shops, or just stand on a mountaintop taking in the view. I've found that when I'm with a group, whether they're part of my guild or just a bunch of strangers, that everyone is moving way too fast. I miss the story (I'm one of the few that actually read the quests/books and listen to the npcs) or the scenery. Witht the bf sitting beside me, I can say "Hey, stop and look at this", and he will. He likes scenery too :)
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2/12/13 12:09:24 PM#15
@rnkins i dont get it neither. all solo mmorpgs are failing, because its the MM part which keeps you playing. its good that you can do things solo, but grouping should always be the preferred play style in a mmorpg.
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2/12/13 12:13:39 PM#16
Originally posted by Ktara Yes, your a solo player! But he said, why ppl want a mmorpg to be a solo rpg.... Like I want that apple to be a pear :P It is what it is ^^ Dont try to mutate it.
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2/12/13 12:27:39 PM#17
Originally posted by Mikeyfree I don't think people want these games to be a solo rpg unless of course you mean "upping" the game play? all these statements pertain to each of us. To many people want too many different things. I also remember mostly soloign in Lineage 2 which was an earlier game (before wow) and not having any problems. I have heard that some of the earlier games were soloable but with effort and of course the right class and that people did this. So I don't think anything is mutated. I would say that developers need to add good group content and not have people group for one quest and then go their merry ways. That's ridiculous. |
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2/12/13 12:30:51 PM#18
Leveling should not be a simple task of follow the markers. Reaching cap should be an exciting event that supplies both reward and the feeling of achievement. It is for the devs to design.
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2/12/13 12:38:43 PM#19
Originally posted by Sovrath When you take into consideration that the majority of gamers don't like crafting, then you will find there is no problem with people opening shop and selling items to adventurers. I think people tend to forget that despite all of the MMOs out today that offer things like crafting, raiding and PvP, they remain niche play styles compared to the diehard questers and adventurers. |
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2/12/13 12:45:18 PM#20
Originally posted by Mikeyfree Because a single player game ends. An MMO is ongoing, the world changes (if there are expansion packs). You can chat with people without going out fighting with them. You can craft and sell to them. In real life, I'm a solo player. The bf and I don't go out much because it's expensive, so we stay home and game. We don't have a lot of friends, most everyone has moved away, gotten married, died, etc., so there aren't many opportunities to do things socially. We're not going to go out to a bar and just sit around, that's boring and costly. So we do our socializing online. People want to play MMO's so they can have conversations with others from around the world while they're in their pajamas. People want to get out of their own lives for a while, leave that job behind, do something courageous and daring and have others applaud them for it---this doesn't happen in real life. We all need an audience sitting across the desk from us, clapping when we do something right :) I don't know how to explain this any better, but it makes sense to me. |
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