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2/10/13 2:24:12 PM#41
Personally I'm a fan of the F2P and B2P models. The way I see it F2P games will bifurcate into a list of quick, cheap, easy development games that are desgined to "trick" you out of some cash before you get bored and quit them and games that are better thought out - with more time and effort spent in their development - in order to be good enough to maintain a population that likes the game well enough that they choose to support it by buying the newest, fanciest hats in the cash shop. Of course, there will always be those who say, "F2P?!?!? I'll nevar giv dem anee of mah moneez!" But I think that for well developed games there will be enough people (like myself) who are willing to spend a bit of cash on frivilous cosmetic items to support the game. Personally I'm looking forward to both Neverwinter and Pathfinder (D&D fan, obviously) and if the game is fun (and the F2P monetization model isn't inconvenient) I will support them with my money. |
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pmw4friend
Apprentice Member
Joined: 2/09/13
even though all the adds might be against you, giving up is not an option. |
2/10/13 2:36:11 PM#42
Most FTP are a lot better then ptp. Well that's my opinion
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2/10/13 2:37:53 PM#43
people dont seem to realize that you cannot run a server based mmo without a source of income. the fact is simple. mmo servers use bandwidth. bandwidth cost money. without a steady income, a company would have to lose money each month paying for isp bandwidth. last i heard company's are not in buiness to go broke.
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2/10/13 2:42:21 PM#44
Originally posted by Icewhite It's rare to find a house with working shutters these days. Most are just decorative. I'd like to have functioning ones when we re-side the house. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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2/10/13 2:53:09 PM#45
Maybe cause all it's titles were effin awful? Maybe?
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2/10/13 2:54:13 PM#46
Originally posted by Karu403 FTP business models can generate more profit than monthly sub fee can if done right. But you'd know that if you've done any research. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/10/13 2:57:56 PM#47
Originally posted by Dibdabs You probably go the smart route and buy expansions, correct? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/10/13 4:16:13 PM#48
being that both games are out dated and the fact the NA/EU F2P models are triple A titles now, more smaller games will be closing. Not surprised as game like Tera flourish in this new market.
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2/10/13 4:35:12 PM#49
Originally posted by Dibdabs And no matter what you do, you'll always be second-rate behind those who do spend money. |
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2/10/13 4:36:01 PM#50
Originally posted by NorseGod I disagree.
If a gamers objective is to be #1 , then mmorpgs aren't that gamer. Mmo's are social, political and group oriented. Think that is one of the core problems with the current market is tha it just wants to be a single player standalone game that can charge for a monthly fee, aka SWTOR, instead of creating a climatic worl d where everyone can partake in the fun. Guild Wars 2 has started the mechanics of open world events much like Rift, until devs build on that kind of dynamic world system, making it more impactful in the games then world, then yes the above poster would be correct.
THe OP's games where as generic as they come, it people still think it is a big deal ? Where was all the fuss for Shadowbane ? |
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2/10/13 4:38:46 PM#51
Originally posted by Zorgo I think he's saying that it's popular with companies. You know, players spend an average of $28 per month on F2P games, instead of the $15 per month sub. Except you of course, I'm sure. I meant everyone else that plays F2P. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/10/13 4:38:51 PM#52
Originally posted by Dren_Utogi Everyone that runs a successful F2P game disagrees, too. It won't stop those attached to their favorite talking points from believing what they want, though. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by WhiteLantern LMAO you are absoultly right in your comparison of cheap shutters that dont work i.e. Cheap F2P MMO's vs functioning shutters. i.e P2P or B2P MMO's nicely done. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/10/13 4:41:48 PM#54
Originally posted by NorseGod Classic example of what I wrote in my previous post. No amount of real data or fact is going to change the minds of people that want desperately to believe otherwise. It's as if Anti-F2P is some kind of cult.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/10/13 4:45:27 PM#55
MMO's have become a saturated market, everyone wants in on making money some believe they can make a fast buck knocking out crap games, in a lot of cases they do just that. Don't be surprised to see more MMO's shutting down in the next couple of years as the bubble will burst. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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2/10/13 4:46:48 PM#56
Originally posted by Loktofeit Feel free to include this data and facts you speak of. |
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2/10/13 4:47:59 PM#57
Originally posted by Cod_Eye I don't think MMOs have much time left either, regardless of pay model. |
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Originally posted by NorseGod Only the strong survive. Why do you think that Blizz is so secretive on Titian. They are waiting for the MMO storm to settle down F2P wise. I doubt very seriously that Titian would be a F2P MMO a companie like Blizz will stay true to form. |
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2/10/13 5:01:13 PM#59
Originally posted by Isturi So another words, you are a Blizzard fan or employee who is scared that what ever mmo Blizzard makes next is going to be F2P, or trying to rationalize why Blizzard still makes it's fan pay for content that is less then 1/16th of what SOE , Turbine . Enmasse. Trion have to offer ?
I could be wrong, but seldom am.... |
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2/10/13 5:30:32 PM#60
What does f2p have anything to do with games shuting down. If sub based game can shutdown, why not f2p? Unless you mean f2p games are doing so much better than p2p that it is impossible for them to fail, and that don't makes sense too. |
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