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2/10/13 1:46:23 AM#21
RIP Origin.
The definition of insanity: doing the same thing over and over expecting different results. |
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2/10/13 6:56:42 PM#22
Oh how I loved UO in the early years... what a great game. Will not even think about getting anywhere near this title. /garbage in /garbage out |
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2/10/13 7:02:30 PM#23
Originally posted by Grakulen Make a few copies and place then in a pile by your toilet. |
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Azrile
Novice Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
2/10/13 7:16:50 PM#24
Loved the original Ultimas Played Ultima Online for 6 years Tried Lord of Ultima for a few months ( absolute pay to win) This just sounds horrible all around, I can´t even believe it is being made.. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
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2/10/13 7:30:23 PM#25
This game is just living on the idea someone else built, namely Richard Garriott. Whether it's successful or not, it will still be a shamble of the enterprise once created.
EA in charge? no thank you. The original Ultima games are true classics .. having EA step in to control the ultima universe is a travesty. It's not Ultima, it's EA. it just uses the cover of Ultima .. just like EA used the cover of BioWare or Mythic.
EA gets game IP's and ruins them. This game will never have the innovation or creativity of the original Ultima Series. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/10/13 7:35:48 PM#26
Wait so is this an ultima PC game? Or is it a tablet game. Either way that's kind of cool they are trying to bring it to new gamers.
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2/10/13 7:46:07 PM#27
Originally posted by Panther2103 To any new gamers I would recommend emulators to play the original classics. They are quite fun.
Origin sold to EA in about 1992 and thats when the Ultima series sort of died. UO went on, under Richer Garriott's direction, for some years. When he left (EA fired him, to my recollection) UO suffered, .. EA pumped out UO expansions, but not nearly as interesting or clean as when Garriott was in charge. Through a court ruling, Garriott could keep the title "Lord British", because it was tied to his identity. Hence forth EA could no longer use "Lord British".
What happened was a single person with huge creative talent that was replaced with a corporate PoS company. The end result is not very creative.
edit - minor grammar Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/10/13 7:49:49 PM#28
Originally posted by Rednecksith HUH? Ultima IV: Quest of the Avatar, first released in 1985[1] for the Apple II, is the fourth in the series of Ultima role-playing video games. It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically-nuanced, story-driven approach. In 1996 Computer Gaming World named Ultima IV as #2 on its Best Games of All Time list on the PC. Designer Richard Garriott considers this game to be among his favorites from the Ultima series.[2] From Wikipedia. |
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2/10/13 7:55:09 PM#29
Originally posted by grimfall That's one of the classics ...
Don't confuse that masterpiece with something EA is throwing at you :P
.. because that game was by Richard Garriott .. and this new Ultima crap is made by EA. Different creaters.
It's like someone writing a new Lord of the Rings .. part 4 ... new author, .. but totally bullshit. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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2/11/13 2:01:46 AM#30
Why will these people not make a UO 2 with a massive budget, real devs, and the old school ruleset? Of course the pvp aspect needs to be tightened up a bit but other than that, come on man.
I'm so tired of these little shit games and Ultima failures. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/11/13 4:12:19 AM#31
Originally posted by Cothor Because they probably don't have data to suggest there is an audience big enough for that to justify the talent and budget required. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/11/13 4:16:47 AM#32
Surely you can't be serious, dude? You have a monster from doom 2 as your AVI if I am not mistaken, which means you are old school... surely you know there is a massive market for a new UO with relatively the same ruleset, just more polished? Surely you do relaize that, bro?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/11/13 6:56:21 AM#33
Originally posted by Cothor I am serious. Link me to the data to support that. I would like to see a reboot of UO just as much as the next UO fan, but I realize both the cost to make such a game and the lack of clarity as to what size audience there really is out there for such a game, as well as lack of agreement across the board as to what rulesets constitute 'classic shard'. Cal, UO's Producer pretty much explained it the best in a Feb 2011 HoC comment about all the classic shard talk at the time:
Source: http://uojournal.com/2011/02/23/classic-shard-uo-video-diary-house-commons-march-1st/
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |