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ArcheAge

ArcheAge 

General Discussion  » Archage crafting equipment upgrades (translated by Seatbelt)

13 posts found
  junyo

Advanced Member

Joined: 6/24/08
Posts: 26

 
OP  2/08/13 4:40:38 AM#1

I have been asked to to move my original post where I translate Garro's crafting over here to the guide section, so it is easier to find. Here's the link to the video.



The likelyhood of you getting a part of a top 50 set with decent item rarirty and a low crafting skill is incredibly miniscule, and you are about to understand why. From levels 20 until 40, there are 5 sets for each armour type. For those of you who aren't familiar with the system, a set is a collection of equipment and when a player wears a certaing ammount of equipment from the set, he acquires special bonuses. For low-level sets all you need is akhium and the neccessary resource (leather, ore, etc.) After you've collected the needed materials you make the level 20 set and upgrade it gradually up to level 40. In order to do this you'll need a gradually increasing ammount of akhium, resources and jars. that can be crafted with resources that are gathered from farms. All of this is fairly simple.

Hardcore crafting starts with the crafting of the level 44 set. There are 4 of these sets for each armour type 
[light, medium, and heavy]. What's really fun, is the fact taht when you upgrade your set, you don't know which of the 4 set options it will turn into. As you can see in the video[2:15] when I upgraded my set from level 40 to 44, I got 2 items from the 1st set, 2 items from the 2nd, 2 from the 3rd and 1 from the 4th. And now in order to collect the rest of my desired set I have to repeat the process and pray to the Great Gods of Korean Random Chance that I will get the items that I need. Obviously players can trade these set items amongst themselves in order to collect the set they want, but certain sets will be more popular and easier to obtain than some others. This is only the first step in hardcore crafting, so let us continue. There are no level 48 sets, but instead there are low level 50 sets, a middle level 50 sets, and a high level 50 sets. In order to craft the lowest level 50 set you'll have to get a certain level 44 set, meaning that out of the 4 level 44 sets, only one can be upgraded to level 50. Those level 44 set items that can be upgraded to level 50 have 3 stat bonuses, while those that can not only have 2. There are 7 low level 50 sets, only one of which can be upgraded to it's middle level 50 counterpart, of which
there are also 7, out of which also only 1 can be upgraded to the high level 50 set. But the complications don't end there. It is also important that the crafter is high enough skill level so that the set items are at least blue, or preferably purple or gold 
[item rarity].

To upgrade the level 40 
[medium] set to level 44 you need 21 blue akhium cubes, which can be farmed on the Northern Continent, bought from the Auction House or grinded from mob drops. You also need 28 improved leather. If you chose to get the leather yourself from your own pig farm, you'll also have to upgrade the leather yourself. You'll need 3 regular leather to make 1 processed leather. In order to make one improved leather, you'll need 10 processed leather and 1 red jar, which is crafted out of 25 rice and 15 corn. This is specifically for medium armour, and in order to upgrade sets of different armour types you'll need different colour jars made from different plants. After fathering all the improved leather you will need dye [amount not specified, I assume one per each item in the set], and 7 round red jars, on per each item in the set. These jars are also made using resources from farms. For a single red jar you will need 25 peanuts, which take a while to grow, 20 wheat, 9 seaweed from an underwater farm and 1 special [I think he might have said thunderstruck, but I'm not sure] rice, which can be acquired randomly when farming regular rice. The chance of a player getting the special rice depends on his or her farming skill level. A mage will need 1 special clover leaf for a yellow jar, which is used to upgrade cloth, which means he would
have to have 2 skills - farming and picking herbs - at a decently high level. The simplest of plants grow around 2 hours, while the more complex ones like seaweed and peanuts can grown for 10 hours.

The higher the level of the crafted item, the more complex the resources get. Level 50 sets require items that can only be dropped by mobs and have a fairly low drop rate.

Weapons adhere to a similar upgrade pattern. There are 4 level 44 weapons of each weapon type, only one of which can be upgraded to the low level 50, of which there are 7, and out of those 7 only 1 can be upgraded to the middle level 50, of which there are also 7 and of which also only 1 can be upgraded to it's final high level 50 form.

Once again please let me know if there are any spelling or grammar mistakes, or if something makes little sense and needs to be clarified. Don't be shy to let me know if you want anything else translated and enjoy :)

source:http://archeagesource.com/topic/1432-garros-guide-to-crafting-equipment-upgrades-translated-by-seatbelt/

 

Exposed, on 05 Feb 2013 - 20:19, said:

It does sound like an interesting crafting system, albeit not necessarily original... my only concern would be that all the items that cant be upgraded, get flooded into the market.

A resource sink disguised as an adventure?

I could be reading it incorrectly... Thank you for the new information sirs!

Seatbelt reply:

 Yeah dude, it seems kind of forced. As if they couldn't think of a cool unique way to make us work hard for upgraded equipment, so they that made that system instead. Jake Song is a genius and NC Soft are ballers, but it is a little overly ambitious to assume that a lot of players are going to want to stay in the game where getting equipment is that difficult, especially since this game runs entirely on players and player-generated content. Although perhaps guildmates and such will just trade their set pieces, and everyone will have around the same level of equipment and those with the top level 50 set will be revered and considered legends or something. Kind of like in Warhammer Online where you had to put an incredible amount of time and effort into getting the best <acronym title="Player versus Player" ipseoacronym"="">PvP set, and there were only a few players in each server that ended up getting it. One can only hope.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1315

We live for The One, we die for The One.

2/08/13 7:20:05 AM#2
well i do see a little problem with that - hardcore crafters usually are not hardcore pvpers, so i dont think that people who would have patience for crafting the highest sets are the ones who would play open world pvp game, i certainly will not. of course i can be wrong :)
  CyclopsSlayer

Novice Member

Joined: 1/31/04
Posts: 532

2/08/13 9:04:13 AM#3
Originally posted by Benedikt
well i do see a little problem with that - hardcore crafters usually are not hardcore pvpers, so i dont think that people who would have patience for crafting the highest sets are the ones who would play open world pvp game, i certainly will not. of course i can be wrong :)

Because of the Labor point system you really cannot be a pure hardcore crafter in AA.

For instance the recipe for a L50 Ring will cost the player 200 Labor points. You start with 1000 labor a day, Recovering 1 point per minute real time. At max that would point to 1440 Labor a day. As well, only 1 character, per server, per account,  can earn labor at a time. So Crafting Alts will really not help much.

So in best case you could craft 7 of those rings a day. If of course you didn't do much refining, gathering, and other crafting. 

  SaintWalker44

Novice Member

Joined: 1/23/13
Posts: 87

2/08/13 8:21:41 PM#4

Thank you Junyo for this post.........

 

Its appreciated!

All Will Be Well.....

  k11keeper

Apprentice Member

Joined: 2/15/04
Posts: 1034

"" "" "" ""

2/09/13 9:39:39 AM#5

That sounds a  bit over the top to me. It wouldn't be so bad if it wasn't for the labor system limiting how often you could craft though. Looks like it's going to have to be a group effort . Some people making certain tiers as often as possible while  others make different tiers for trading to get the correct sets. Like someone mentioned earlier, the market is going to be flooded with the lvl 3 lvl 44 sets that aren't used to make the 50 set and with the other 6 lvl 50 sets of each tier.

Hopefully some of those sets not used for to make the next tier are pretty useful so people will be able to get there hands on them.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1869

2/09/13 9:55:29 AM#6

When I think of Asian games...I think of mindless grinding(and a player populous who actually accept that pap).

ArcheAge's crafting system has taken  the same bad crafting design in games like GW 2 where key crafting item raw materials drop at a low...and random rate...forcing mindless grinding......to a whole new mind numbing level.

I guess if you are looking for something to take up your time and you are not concerned with accomplishing anything.....this could be the game for you.

  SaintWalker44

Novice Member

Joined: 1/23/13
Posts: 87

2/09/13 2:39:46 PM#7
Originally posted by Shadanwolf

When I think of Asian games...I think of mindless grinding(and a player populous who actually accept that pap).

ArcheAge's crafting system has taken  the same bad crafting design in games like GW 2 where key crafting item raw materials drop at a low...and random rate...forcing mindless grinding......to a whole new mind numbing level.

I guess if you are looking for something to take up your time and you are not concerned with accomplishing anything.....this could be the game for you.

Once again     here we have a typical western mmo player who wants everything handed to him and not work for anything....

 

Please just stop, stop your welfare GIVEMEEVERYTHINGWITHOUTHAVINGTOWORKFORITNAOOOOO crap.......

 

 

So sick of players like you ruining mmos for the rest of us.......

All Will Be Well.....

  Vrika

Elite Member

Joined: 10/03/05
Posts: 2027

2/09/13 3:20:56 PM#8

With the labor point system and crafting like this, I wonder how they can stop people from benefiting from having multiple accounts? Will hardcore players be able to progress with just one account, or will it be more effective to keep switching from one account to another while trying to get gear for your main account?

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

2/09/13 4:11:47 PM#9
Originally posted by k11keeper

That sounds a  bit over the top to me. It wouldn't be so bad if it wasn't for the labor system limiting how often you could craft though. Looks like it's going to have to be a group effort . Some people making certain tiers as often as possible while  others make different tiers for trading to get the correct sets. Like someone mentioned earlier, the market is going to be flooded with the lvl 3 lvl 44 sets that aren't used to make the 50 set and with the other 6 lvl 50 sets of each tier.

Hopefully some of those sets not used for to make the next tier are pretty useful so people will be able to get there hands on them.

 The labor system is great.  It's like EVE's earning points over time.  A benefit to all and against those who live in their basement.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1315

We live for The One, we die for The One.

2/09/13 8:53:33 PM#10
Originally posted by waynejr2
Originally posted by k11keeper

That sounds a  bit over the top to me. It wouldn't be so bad if it wasn't for the labor system limiting how often you could craft though. Looks like it's going to have to be a group effort . Some people making certain tiers as often as possible while  others make different tiers for trading to get the correct sets. Like someone mentioned earlier, the market is going to be flooded with the lvl 3 lvl 44 sets that aren't used to make the 50 set and with the other 6 lvl 50 sets of each tier.

Hopefully some of those sets not used for to make the next tier are pretty useful so people will be able to get there hands on them.

 The labor system is great.  It's like EVE's earning points over time.  A benefit to all and against those who live in their basement.

ok, if it is so great, lets put in same system for PVE and PVP, ok? you will be able to kill only 7 mobs/players per day.

  CyclopsSlayer

Novice Member

Joined: 1/31/04
Posts: 532

2/09/13 8:55:36 PM#11
Originally posted by waynejr2
Originally posted by k11keeper

That sounds a  bit over the top to me. It wouldn't be so bad if it wasn't for the labor system limiting how often you could craft though. Looks like it's going to have to be a group effort . Some people making certain tiers as often as possible while  others make different tiers for trading to get the correct sets. Like someone mentioned earlier, the market is going to be flooded with the lvl 3 lvl 44 sets that aren't used to make the 50 set and with the other 6 lvl 50 sets of each tier.

Hopefully some of those sets not used for to make the next tier are pretty useful so people will be able to get there hands on them.

 The labor system is great.  It's like EVE's earning points over time.  A benefit to all and against those who live in their basement.

Absoutely. 

And certainly none of the WoW, Beginner to Max level crafter in a few hours, crap.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1315

We live for The One, we die for The One.

2/10/13 5:28:45 AM#12
Originally posted by CyclopsSlayer
Originally posted by waynejr2
Originally posted by k11keeper

That sounds a  bit over the top to me. It wouldn't be so bad if it wasn't for the labor system limiting how often you could craft though. Looks like it's going to have to be a group effort . Some people making certain tiers as often as possible while  others make different tiers for trading to get the correct sets. Like someone mentioned earlier, the market is going to be flooded with the lvl 3 lvl 44 sets that aren't used to make the 50 set and with the other 6 lvl 50 sets of each tier.

Hopefully some of those sets not used for to make the next tier are pretty useful so people will be able to get there hands on them.

 The labor system is great.  It's like EVE's earning points over time.  A benefit to all and against those who live in their basement.

Absoutely. 

And certainly none of the WoW, Beginner to Max level crafter in a few hours, crap.

you are absolutely right. so lets put the same system for PVE (you will be able to kill up to whole 10 mobs per day), so we have none of the WoW, Beginner to Max PVE level in a few hours crap.

  lilmark_utsa

Advanced Member

Joined: 7/09/05
Posts: 67

2/27/13 7:45:30 PM#13

I like the labor point system.  Prevents players from making multiple alts and maxing their crafts in a short time.  In addition is prevents players from flooding the market with stacks of the same piece of crafted item.  You're generally either going to be a gatherer or crafter.  You can do both, but your progress will be slower than someone who focuses on just the one.

 

I'm concerned about the lvl 50 crafting though.  As someone else said the sets that can't be upgraded to the next level will just flood the market.  It does seem a little over the top, but at the same time I don't like it easy either, so I'm conflicted.

 

I kind of liked the way they did the crafting in Aion.

 

Need mats in order to attempt the ron Spear.

if it Crits you get a Noble Iron Spear.

Need the Noble Iron Spear + mats in order to attempt the Worthy Iron Spear.

If that crits you get the Worthy Noble Iron Spear.

Need the Worthy Noble Iron Spear + mats to attempt the...etc etc

If you fail the craft or the crit you basically have to start all over again.

 

It seems to me they're using this same method except throwing in a 2nd RNG so even if you succeed there's no guarantee it'll be the right version. 

I think at least 3/4 versions should be able to be upgraded.

And, even if they keep their RNG on which piece you get they should at least add it so the 3 sets that can be upgraded each have an additional 25% chance to upgrade to its same version of itself.