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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Please do not believe the negativos on this forum right away, test it yourself!

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60 posts found
  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

2/11/13 7:00:19 AM#41
Originally posted by Cothor
I'm so tired of "NDA" and how seriously super nerds take it. If you are making a new game that has potential to be a competitor... your competitors are in your beta, that is a gurantee. Stop with the top secret nerd bs. Show the world what you have, accept the criticism and thrive from it.

There's no nerd in the world who respect the NDA rules. No sush thing. I only respect the rules in here cuz if i don't, they might ban me for a month. On youtube DF1 videos, you see posters breaking the NDA everydays. Just click on a random old video and you will see. 

I lift too much to keep my mouth shut and after a training session, i shake so much that i need to compensate, so i type. Breaking the NDA is a good way to relax.

Plus, we payed to play the beta. It's 15$ a month, this is not a secret. Why the hell would we keep our mouth shut? What if we're not satisfied for the shit we payed? AV will be AV.

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  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

2/11/13 8:52:15 AM#42
Originally posted by Realbigdeal
Originally posted by Cothor
I'm so tired of "NDA" and how seriously super nerds take it. If you are making a new game that has potential to be a competitor... your competitors are in your beta, that is a gurantee. Stop with the top secret nerd bs. Show the world what you have, accept the criticism and thrive from it.

There's no nerd in the world who respect the NDA rules. No sush thing. I only respect the rules in here cuz if i don't, they might ban me for a month. On youtube DF1 videos, you see posters breaking the NDA everydays. Just click on a random old video and you will see. 

I lift too much to keep my mouth shut and after a training session, i shake so much that i need to compensate, so i type. Breaking the NDA is a good way to relax.

Plus, we payed to play the beta. It's 15$ a month, this is not a secret. Why the hell would we keep our mouth shut? What if we're not satisfied for the shit we payed? AV will be AV.

I am glad you like DF:UW.  

Unfortunately for Aventurine there are 10 who say they don't like it for every 1 that does.  Considering they already have an underwhelming population problem... DF:UW will undergo a quicker population "death-spiral" than DF1.

A game like DF:UW needs a certain population playing at all times to be fun (just like DF1).  When that critical mass dips below the "fun factor" level; more and more players stop playing... which leads to an even greater disparity between the population that is needed and those who are playing.  

Hence the term "death-spiral".  

 

For your sake I hope the game survives and even thrives.  Sadly, your biggest enemy in accomplishing that will be Tasos and Aventurine.  

  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

2/12/13 2:01:50 AM#43
Originally posted by xzyax
Originally posted by Realbigdeal
Originally posted by Cothor
I'm so tired of "NDA" and how seriously super nerds take it. If you are making a new game that has potential to be a competitor... your competitors are in your beta, that is a gurantee. Stop with the top secret nerd bs. Show the world what you have, accept the criticism and thrive from it.

There's no nerd in the world who respect the NDA rules. No sush thing. I only respect the rules in here cuz if i don't, they might ban me for a month. On youtube DF1 videos, you see posters breaking the NDA everydays. Just click on a random old video and you will see. 

I lift too much to keep my mouth shut and after a training session, i shake so much that i need to compensate, so i type. Breaking the NDA is a good way to relax.

Plus, we payed to play the beta. It's 15$ a month, this is not a secret. Why the hell would we keep our mouth shut? What if we're not satisfied for the shit we payed? AV will be AV.

I am glad you like DF:UW.  

Unfortunately for Aventurine there are 10 who say they don't like it for every 1 that does.  Considering they already have an underwhelming population problem... DF:UW will undergo a quicker population "death-spiral" than DF1.

A game like DF:UW needs a certain population playing at all times to be fun (just like DF1).  When that critical mass dips below the "fun factor" level; more and more players stop playing... which leads to an even greater disparity between the population that is needed and those who are playing.  

Hence the term "death-spiral".  

 

For your sake I hope the game survives and even thrives.  Sadly, your biggest enemy in accomplishing that will be Tasos and Aventurine.  

They say they don't like it because they are nostalgic. It doesnt mean that DF UW is terrible. DFO was better than any mmorpg released and better than any future mmo's. Still, it doesnt mean that every single mmorpg suck because of that. DF UW is better then the rest so that's why i'm hooked with UW. There's nothing else coming out that intrigues me. Elder scrolls online will fail anyway. Eve online? Don't make me laugh. More target based sandox and bugged or that bad gme named mortal online.

So you think the reason not enough ppl are playing is because the game is terrible or what ever you want to believe? Just know that, you are wrong. DFO was good and guess what. There was not more than 200-300 players for both server combined. Why? Because of the upcoming Wipe everyone was waiting for.

In DF UW, no one wants to grind only to do it all over again. The game was supposed to be ready  released 2-3 months ago. No one with the right mind plays a beta for too long. We are tired of grinding and grinding only to do it again after release. Not only that, but for the 1st time, we need to pay monthly for a beta. Wait for the release of the game before you judge.

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  Salenger

Novice Member

Joined: 11/29/04
Posts: 512

The true character of a man can be seen when they are given power.

2/12/13 12:57:56 PM#44

Im testing it atm, and the game is a pile of steaming dung.....

Sorry the little sandbox aspects DF 1 had are gone, the combat is slow and basic, they put in classes and call them roles...., sorry anyone reading this dont waste your money on DFUW i played the original for 3 years and nejoyed almost every minute of it, but this is not the same hardly.

Keep waiting for another mmo, as DFUW is not the game you want to play, unless you  enjoy bad balance, horrible community of kids and hackers and most of all an incomplete game.

 

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

2/12/13 2:40:10 PM#45
Originally posted by MadnessRealm
I'd recommand potential players the complete opposite and instead wait for a "Launch" of the game.

I'd go a step further and wait for some legitimate reviews.  I can hear the viral marketing train rounding the bend.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

2/12/13 2:47:54 PM#46
Originally posted by loveForMmos
my point was: TRY IT OUT, you are the only judge

If the beta was going so well.

1. There wouldn't be an NDA (2 months after the game was touted ready for commercial release)

2. They'd have an open beta, as in FREE

Its easy to say "try it out",  yet you fail to point out the $15-30 required to do so. 

  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

2/12/13 8:32:23 PM#47
Originally posted by Salenger

Im testing it atm, and the game is a pile of steaming dung.....

Sorry the little sandbox aspects DF 1 had are gone, the combat is slow and basic, they put in classes and call them roles...., sorry anyone reading this dont waste your money on DFUW i played the original for 3 years and nejoyed almost every minute of it, but this is not the same hardly.

Keep waiting for another mmo, as DFUW is not the game you want to play, unless you  enjoy bad balance, horrible community of kids and hackers and most of all an incomplete game.

 

There's nothing wrong with classes. Atleast, it's better then super hybrids good at doing everything. 

Even in most sandbox game with a skill cap, at the end, everyone follows the same template. In these games like mortal online and their 1000 points distribution, there's the hybrid, melee and mounted archers. It's basically like if MO had 3 classes. Darkfall unholy wars will have a total of 8 classes when the game will be completed if you look at the official upcoming role and schools from the website. 

IF DF UW is not a sandbox, then DFO was not a sandbox too. In DFO, you din't build your city and house anywhere you wanted. If you macroed, you had the possibly to learn everything in the game at their best. There was nothing sandbox about DFO except for the full loot and open world pvp, but even these are not sandbox, it's just open world and full loot and conquest. 

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  nuclearping

Novice Member

Joined: 9/10/10
Posts: 15

2/13/13 3:53:13 AM#48
Originally posted by Realbigdeal

 

There's nothing wrong with classes. Atleast, it's better then super hybrids good at doing everything. 

Even in most sandbox game with a skill cap, at the end, everyone follows the same template. In these games like mortal online and their 1000 points distribution, there's the hybrid, melee and mounted archers. It's basically like if MO had 3 classes. Darkfall unholy wars will have a total of 8 classes when the game will be completed if you look at the official upcoming role and schools from the website. 

IF DF UW is not a sandbox, then DFO was not a sandbox too. In DFO, you din't build your city and house anywhere you wanted. If you macroed, you had the possibly to learn everything in the game at their best. There was nothing sandbox about DFO except for the full loot and open world pvp, but even these are not sandbox, it's just open world and full loot and conquest. 

Everything is wrong with classes in a game like DF. It is not only the classes it is the freedom they take off you and put restrictions and limitations on instead.

Furthermore you cannot balance a class-system to make it scale properly in 1v1, 2v2, small scale, large scale, sieges, ...

 

In DF1 everyone had access to everything, so there was no real imbalance. Additionally there were lots of ways how to fix DF1, but AV decided to go the Theme Park way to make more $$$.

 

  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

2/13/13 4:09:42 AM#49
Originally posted by nuclearping
Originally posted by Realbigdeal

 

There's nothing wrong with classes. Atleast, it's better then super hybrids good at doing everything. 

Even in most sandbox game with a skill cap, at the end, everyone follows the same template. In these games like mortal online and their 1000 points distribution, there's the hybrid, melee and mounted archers. It's basically like if MO had 3 classes. Darkfall unholy wars will have a total of 8 classes when the game will be completed if you look at the official upcoming role and schools from the website. 

IF DF UW is not a sandbox, then DFO was not a sandbox too. In DFO, you din't build your city and house anywhere you wanted. If you macroed, you had the possibly to learn everything in the game at their best. There was nothing sandbox about DFO except for the full loot and open world pvp, but even these are not sandbox, it's just open world and full loot and conquest. 

 

Furthermore you cannot balance a class-system to make it scale properly in 1v1, 2v2, small scale, large scale, sieges, ...

 

This is wrong. Destroyers, mages and hybrids were the 3 different classes In DFO. You didnt play if you ddint know that and they were all good for sieges, 1v1, 2v2, 1v3...

These 3 classes were balanced enough to compete against each others. Bad destroyers and hybrids did get flawlessed, but pro gamers like Itwas Luck where there to prove that these 3 classes were still balanced. If it was not for them, probably no one would be there to take the time to get better with these template and showing to everyone on youtube that they are good afterall. Itwas luck, only destroyers who kept winning tournaments. 

If you think DFO was hard, then you are also wrong. DF UW is harder. In DFO, the best tactic was to debuff your opponent with everything you hadf(4 debuffs was enough). I had a plate helmet and full bone, i killed subzero once, who was in infernal because i stacked 4 debuffs on him with each at level 50. My character was mini maxed with Q1 elementals. 

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  benseine

Novice Member

Joined: 5/12/10
Posts: 244

2/13/13 5:25:26 AM#50
Originally posted by nuclearping
 

Everything is wrong with classes in a game like DF. It is not only the classes it is the freedom they take off you and put restrictions and limitations on instead.

Furthermore you cannot balance a class-system to make it scale properly in 1v1, 2v2, small scale, large scale, sieges, ...

 

In DF1 everyone had access to everything, so there was no real imbalance. Additionally there were lots of ways how to fix DF1, but AV decided to go the Theme Park way to make more $$$.

 

 

[QUOTE=Mycke;5903389] Yea because there are so many companies wanting to make a fool loot pvp game.

I know some of you want UW to fail or whatever, but the truth is until a game of this type shows it can make money we won't see many games of this type. DF may not be perfect or even fun to some, but the only way we will likely ever get a great game of this type is for many companies to go this direction so eventually someone will do it really well.

[/QUOTE]

Just red this on DF forum. Listen to ppl like this and don't be so narrow minded and short sighted. Jeez

  Snoepie

Novice Member

Joined: 8/18/07
Posts: 493

2/13/13 6:12:01 AM#51
Originally posted by Realbigdeal
Originally posted by Salenger

Im testing it atm, and the game is a pile of steaming dung.....

Sorry the little sandbox aspects DF 1 had are gone, the combat is slow and basic, they put in classes and call them roles...., sorry anyone reading this dont waste your money on DFUW i played the original for 3 years and nejoyed almost every minute of it, but this is not the same hardly.

Keep waiting for another mmo, as DFUW is not the game you want to play, unless you  enjoy bad balance, horrible community of kids and hackers and most of all an incomplete game.

 

There's nothing wrong with classes. Atleast, it's better then super hybrids good at doing everything. 

Even in most sandbox game with a skill cap, at the end, everyone follows the same template. In these games like mortal online and their 1000 points distribution, there's the hybrid, melee and mounted archers. It's basically like if MO had 3 classes. Darkfall unholy wars will have a total of 8 classes when the game will be completed if you look at the official upcoming role and schools from the website. 

IF DF UW is not a sandbox, then DFO was not a sandbox too. In DFO, you din't build your city and house anywhere you wanted. If you macroed, you had the possibly to learn everything in the game at their best. There was nothing sandbox about DFO except for the full loot and open world pvp, but even these are not sandbox, it's just open world and full loot and conquest. 

lol wut?

sandbox? is limiting the choices of players by forcing them into roles.. ahh yes your right there..

 

Sorry to say.. but DFO already almost zero sandbox elements.. and UW is now even worse..

Eevery one who kept playing 1.0.. was playing the game for the competetive combat and gameplay..

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

2/13/13 6:26:55 AM#52
Sure. If it was free. Though I have no proof.  I believe my lackof reflex means I won't get very far in the core element of the game.  I have nothing against the game personally but I don't want to pay to be "prison raped".   Lol but ill do it for free though ( play the game that is.  Not the other)

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  nuclearping

Novice Member

Joined: 9/10/10
Posts: 15

2/13/13 11:29:00 AM#53
Originally posted by Realbigdeal

 

This is wrong. Destroyers, mages and hybrids were the 3 different classes In DFO. You didnt play if you ddint know that and they were all good for sieges, 1v1, 2v2, 1v3...

These 3 classes were balanced enough to compete against each others. Bad destroyers and hybrids did get flawlessed, but pro gamers like Itwas Luck where there to prove that these 3 classes were still balanced. If it was not for them, probably no one would be there to take the time to get better with these template and showing to everyone on youtube that they are good afterall. Itwas luck, only destroyers who kept winning tournaments. 

If you think DFO was hard, then you are also wrong. DF UW is harder. In DFO, the best tactic was to debuff your opponent with everything you hadf(4 debuffs was enough). I had a plate helmet and full bone, i killed subzero once, who was in infernal because i stacked 4 debuffs on him with each at level 50. My character was mini maxed with Q1 elementals. 

Yo, I love this "if you didn't X then you didn't play". Dude, I played from release until shut down, I had 4 accounts active, 2 EU and 2 NA.

 

There were no "3 different classes", I never saw a "Mage" in DF because all Mages were Hybrids at the same time. The only exception was Destroyer, but only a handful people were dedicated Destros. Others switched to Destro only for Sieges and thats it.

 

 

"In DFO, the best tactic was to debuff ..." LoL. Are you the "Realbigdeal" from DF forums? If yes then ok, you're a Troll and I stop arguing with you here.

 

  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

2/13/13 7:45:21 PM#54
Originally posted by nuclearping
Originally posted by Realbigdeal

 

This is wrong. Destroyers, mages and hybrids were the 3 different classes In DFO. You didnt play if you ddint know that and they were all good for sieges, 1v1, 2v2, 1v3...

These 3 classes were balanced enough to compete against each others. Bad destroyers and hybrids did get flawlessed, but pro gamers like Itwas Luck where there to prove that these 3 classes were still balanced. If it was not for them, probably no one would be there to take the time to get better with these template and showing to everyone on youtube that they are good afterall. Itwas luck, only destroyers who kept winning tournaments. 

If you think DFO was hard, then you are also wrong. DF UW is harder. In DFO, the best tactic was to debuff your opponent with everything you hadf(4 debuffs was enough). I had a plate helmet and full bone, i killed subzero once, who was in infernal because i stacked 4 debuffs on him with each at level 50. My character was mini maxed with Q1 elementals. 

 

"In DFO, the best tactic was to debuff ..." LoL. Are you the "Realbigdeal" from DF forums? If yes then ok, you're a Troll and I stop arguing with you here.

 

Tactics: When i'm dueling with my friends, i don't use debuffs. They say it's too cheap. In the open, i use debuffs and i win most of the time unless a better player stacks his debuffs before me(I lost to magnetic man because that's his main way to win and he had 3-4 on me before i had the time to stack my 4 main debuffs on him)

The 5 best debuffs in the game: Slash weakness, burden, tongue rot, slow, delay shot. Use wof, stack up some debuffs. Knock up: Stack 1 or 2 more debuffs. My wof was only at level 50 at the time i faced Sub zero. Still, i managed to stuck sub on a wall and there was nothing he could have done to avoid my debuffs. At the end, i won cuz sub had 0 debuff on me and i only had level 50 on most of my spells. 

Other than that, my play style was scripted(Script macro) Man, it's so easy to play with scripts.( Pop a potion. Ding! Pop an the pot). DF UW is harder for the simple fact that you can't use everything and some other reasons i won't state. Even Jona Vail and Itwas luck play everydays and they like the game they said in the forum. 

 

Everyone hate debuffs. Watch a video with a pro debuffer and don't miss the haters. bla bla bla debuff.

C:\Users\FF\Desktop\spin move.gif

  Ringside

Novice Member

Joined: 9/25/10
Posts: 212

2/16/13 3:08:22 AM#55

Will there be enough player to enjoy the game? If yes then im seriously going to give the beta a serious attempt. If 

Itwas luck says the game is fun it gives me faith actually

  Deddpool

Novice Member

Joined: 9/14/07
Posts: 191

2/16/13 3:13:10 AM#56
I'm afraid the bad stuff talked about is accurate, at least at this point.  They could have at least improved the character models some, they are so bad now even compared to the original.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3304

2/20/13 5:13:20 AM#57
Originally posted by Ringside

Will there be enough player to enjoy the game? If yes then im seriously going to give the beta a serious attempt. If 

Itwas luck says the game is fun it gives me faith actually

Wait, Itwasluck said it was fun? Must be a troll post. 

Anyways, I'd wait to try. Needs some more stuff added before it can be really engaging IMO.

The only reason Debuffs were used was because you could stop people from moving with WoF. Even then, you could pop a cleansing pot and make them all go away, wasting the effort of using them. It wasn't until nearly shut down that debuffs were utilized and that was only done because of the prevelance of WoF. That said, a very few people were good with them and used them effectively, but the problem was as a sole playstyle, they were gimped. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

2/20/13 10:52:53 PM#58
Originally posted by Deddpool
I'm afraid the bad stuff talked about is accurate, at least at this point.  They could have at least improved the character models some, they are so bad now even compared to the original.

Character models are just fluff and at the bottom of a long list of more pressing issues.

  -Zeno-

Novice Member

Joined: 12/22/05
Posts: 1301

3/31/13 9:24:01 PM#59
AV is a small company trying to do a great thing.  It takes time.  They dont have 500 developers like Blizzard or 150 million to waste like EA.

The definition of insanity: doing the same thing over and over expecting different results.

  DrinkFeck

Novice Member

Joined: 3/03/07
Posts: 202

Sir!? The radar sir.. it appears to be.. jammed!

3/31/13 9:29:13 PM#60
Originally posted by -Zeno-
AV is a small company trying to do a great thing.  It takes time.  They dont have 500 developers like Blizzard or 150 million to waste like EA.

They have also had years of development experience and a game launch under their belt in order to learn from previous mistakes. Something they have failed to do.

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