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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Mega servers?....I would like to know my community

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43 posts found
  delete5230

Elite Member

Joined: 8/15/07
Posts: 2526

 
OP  2/07/13 5:35:25 AM#1

Lets see, how can I put this :

I guess I'm old school in a way that I'm longing for a community that I'm just not seeing in any new releases of mmos.  I'm not compleatly up on Elder Scrolls Online, but I take it that will be zoning to play with friends.  If so Ill be dissipointed again !  I would like to know my community on my server.  Will this game be another GW2, where your solo with others around you ?

 

Please don't say " You gotta find a good Guild "  because that a bull crap answer.  Being in a good Guild does not save an mmo where developers key on solo auto grouping.  I'll put it another way.......Do you think all 2 million players will be in a good guild ?

  Recklan

Advanced Member

Joined: 9/13/08
Posts: 31

2/07/13 7:14:33 AM#2
Originally posted by delete5230

 " You gotta find a good Guild " 

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/07/13 7:28:42 AM#3
I agree, I don't like these new server systems. The only game without traditional servers where it still works is eve.
  Entris38

Advanced Member

Joined: 6/14/12
Posts: 192

2/07/13 7:28:48 AM#4

Sadly I think most MMO's have caught on that most players treat MMO's like single player campaigns. We storm through the content then move on. That sense of community is long gone in MMO's. It used to be nice to log into a game, say hello's to yuor guildmates and know alot people scrolling in the chat box. Heck people used to be well known on servers , people knew who to do raids with and who was the ninja. Now we have dungeon finders and mostly single player questlines.......I guess it's just how things evolved in this genre. I'm lucky enough to belong to a long time guild,with some RL friends, and we game together.

 

So yes, it's the answer you didn't want, attach yourself to a good guild, one's you have to apply to at their website always seem to be more serious guilds.............not always in the "hardcore" manner. Alot of guilds have been around for a very long time, and I much more enjoy gaming with guilds than solo jumping from game to game.

 

Happy gaming!

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/07/13 7:43:40 AM#5

Well you will be put with guild mates, people in your friends list and like minded players for pve.

In pvp it wont be an issue at all as you get assigned to a permanent campaign of 2k people, that acts exactly like a server would.

So as long as the pve sorting system works (which is a big if), it really shouldn't be an issue at all because you will always be with players you have either played with before or who play in a similar way to you

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

2/07/13 7:49:22 AM#6

I would like to know my community

Decrease your game's scale by 3 or 4 orders of magnitude.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1568

2/07/13 8:27:14 AM#7
Originally posted by delete5230

Lets see, how can I put this :

I guess I'm old school in a way that I'm longing for a community that I'm just not seeing in any new releases of mmos.  I'm not compleatly up on Elder Scrolls Online, but I take it that will be zoning to play with friends.  If so Ill be dissipointed again !  I would like to know my community on my server.  Will this game be another GW2, where your solo with others around you ?

 

Please don't say " You gotta find a good Guild "  because that a bull crap answer.  Being in a good Guild does not save an mmo where developers key on solo auto grouping.  I'll put it another way.......Do you think all 2 million players will be in a good guild ?

The days of knowing the community slipped by when MMOs became popular. I know I made a lot of friends in mmos in the past who weren't in my guild, but that was mostly out of the fact that I was sitting in a spot for hours sometimes looking for a group. Then when you found a group, you then typically sat in one or two spots camping a spawn location, and could talk in between pulls, etc. This wasn't bad, but it also wasn't exactly the most fun and rewarding experience...well the spamming for group part.

Due to how popular mmos are now, "finding a good guild" is really the key to finding a good community. It's just the nature of the beast. You might have smaller communities pop up among the millions of players, but those seem to revolve around specific types of content like crafting, pvp, and trading.

  WellzyC

Novice Member

Joined: 10/04/11
Posts: 546

Ceaseless

2/07/13 8:35:12 AM#8

 

I agree with OP 100%.

 

Loved DAOC for the fact that you knew eveyrone, ppl you didnt like, ppl you liked, the good guilds the shit guilds.

I always kept a notebook next to my desk with names of people to avoid or who I wanted to suck up too.

 

 

Was great.

 

 

WoW main streamed MMOs and they genre is too large now. When you mainstream anything good it goes to shit, happens with eveything.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Questing, Cut-Scenes...


www.CeaselessGuild.com

  delete5230

Elite Member

Joined: 8/15/07
Posts: 2526

 
OP  2/08/13 5:33:10 AM#9

You can't have longevity without a good community.

With a Mega-server and zoning to find friends and others to play with, you cant develop a good community.....Soooo.........Were gonna have another GW2 on our hands. Another well developed game where people stop playing anyway no matter how much content and expantions are added !

It's ALL about community.  Not one developer got it right since Everquest 2 and Vanilla WoW.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/08/13 6:50:04 AM#10

Guilds won't have a strong presense anyways, since there are 3 factions, and to explore the whole game someone has to play the other segregated factions.  Making an alt of the same faction as your main will just mean someone has to repeat all the themepark content they already did.  I forsee many healthy size guilds that slowly have issues with people logging those characters on ..

 

Guilds will just be constantly recruiting, recycling players as they play new factions.  That's not very sustainable for a healthy community.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/08/13 7:27:04 AM#11
Wasn't a problem in daoc, war and planetside, isn't a problem with planetside 2.
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

2/08/13 9:25:44 AM#12

Its something I have always wanted to see done. I kinda like the idea for a few reasons.

1. No where for bad players to hide. Cant jump servers when your name becomes @#$%&

2. Low level areas tend to turn into ghost towns, so new players end up not wanting to play. With a mega server someone will always be there

3. Finding someone your level to run dungeons should be a lot easier and unlike cross server dungeon finders where the people dont care about who you are as they most likely will never see you again. They know, your on their server.

4. I always end up having RL friends play on different servers for different reasons. Sick of talking to friends who are playing my MMO and I cant team with them.

5. Its time MMOs got smarter and this could work if done right. Saying no for the sake of no is never a good reason to say no. Let see them try.

  AZHokie54

Apprentice Member

Joined: 12/23/11
Posts: 295

2/08/13 9:30:25 AM#13
Considering that there a 99% chance that after 6 months for so there will only be a couple hundred thousand people still playing this game, I don't see your problem.
  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 2123

2/08/13 9:33:27 AM#14
Originally posted by AZHokie54
Considering that there a 99% chance that after 6 months for so there will only be a couple hundred thousand people still playing this game, I don't see your problem.

For a lot of people I would tell them that's the best thing that can happen. A small sustainable profitable player base works better for everyone imo, you know who you are playing with and the people playing are more tight knit in general. A great example is Rift, spiked to 1mil at release and has settled around 200-300k subscribers. WoW clone and all, its the only game that has come out in 2 years that I actually enjoyed and still enjoy.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

2/08/13 10:02:34 AM#15
Originally posted by Aeonblades
Originally posted by AZHokie54
Considering that there a 99% chance that after 6 months for so there will only be a couple hundred thousand people still playing this game, I don't see your problem.

For a lot of people I would tell them that's the best thing that can happen. A small sustainable profitable player base works better for everyone imo, you know who you are playing with and the people playing are more tight knit in general. A great example is Rift, spiked to 1mil at release and has settled around 200-300k subscribers. WoW clone and all, its the only game that has come out in 2 years that I actually enjoyed and still enjoy.

I think TESO will do better then that. ES has a huge fan base that are stocked about it. I have lot of friends who are not MMOers that are going to play this. Also there is the MMO crowd that will jump ship to the game for their own reasons. I think we will see 2-3 mill + sales and settle with around 1-1.5 mill that will stick around. Drop my guess by 40% if they go with box sales + sub. 

  AZHokie54

Apprentice Member

Joined: 12/23/11
Posts: 295

2/08/13 10:12:05 AM#16
Originally posted by Nanfoodle
Originally posted by Aeonblades
Originally posted by AZHokie54
Considering that there a 99% chance that after 6 months for so there will only be a couple hundred thousand people still playing this game, I don't see your problem.

For a lot of people I would tell them that's the best thing that can happen. A small sustainable profitable player base works better for everyone imo, you know who you are playing with and the people playing are more tight knit in general. A great example is Rift, spiked to 1mil at release and has settled around 200-300k subscribers. WoW clone and all, its the only game that has come out in 2 years that I actually enjoyed and still enjoy.

I think TESO will do better then that. ES has a huge fan base that are stocked about it. I have lot of friends who are not MMOers that are going to play this. Also there is the MMO crowd that will jump ship to the game for their own reasons. I think we will see 2-3 mill + sales and settle with around 1-1.5 mill that will stick around. Drop my guess by 40% if they go with box sales + sub. 

So did SWTOR, and we all saw how that worked out.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

2/08/13 10:14:09 AM#17
I'm more annoyed that they want to GIVE me friends to play with. I'm Highly skeptical that i will actualy enjoy playing with these people. I'm probubly gonna stick to my actual guild mates.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Sephastus

Advanced Member

Joined: 6/15/09
Posts: 408

2/08/13 10:17:02 AM#18

Server size is only one part of the equation. If you do not build your game from the ground up to revolve around social interactions, then you will have a tough time getting to know the community.

If the game doesn't require interaction somehow, then most people will just go the easier of the route and avoid socializing.

The "downtime" coupled with limited sizes that came with many old games is what caused a community blend with each other and become a close knit community. Since neither of those seems to be coming back to MMOs, you can leave the thought of knowing your entire game community as a dream.

The other option, that you do not want to hear, is to limit your community to like minded individuals in a private chat... aka, guilds.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

2/08/13 10:18:51 AM#19
Originally posted by AZHokie54
Originally posted by Nanfoodle
Originally posted by Aeonblades
Originally posted by AZHokie54
Considering that there a 99% chance that after 6 months for so there will only be a couple hundred thousand people still playing this game, I don't see your problem.

For a lot of people I would tell them that's the best thing that can happen. A small sustainable profitable player base works better for everyone imo, you know who you are playing with and the people playing are more tight knit in general. A great example is Rift, spiked to 1mil at release and has settled around 200-300k subscribers. WoW clone and all, its the only game that has come out in 2 years that I actually enjoyed and still enjoy.

I think TESO will do better then that. ES has a huge fan base that are stocked about it. I have lot of friends who are not MMOers that are going to play this. Also there is the MMO crowd that will jump ship to the game for their own reasons. I think we will see 2-3 mill + sales and settle with around 1-1.5 mill that will stick around. Drop my guess by 40% if they go with box sales + sub. 

So did SWTOR, and we all saw how that worked out.

Ya, they said they needed 1 mill subs to make it and they are doing just that.  

  AZHokie54

Apprentice Member

Joined: 12/23/11
Posts: 295

2/08/13 10:20:45 AM#20
Originally posted by Nanfoodle
Originally posted by AZHokie54
Originally posted by Nanfoodle
Originally posted by Aeonblades
Originally posted by AZHokie54
Considering that there a 99% chance that after 6 months for so there will only be a couple hundred thousand people still playing this game, I don't see your problem.

For a lot of people I would tell them that's the best thing that can happen. A small sustainable profitable player base works better for everyone imo, you know who you are playing with and the people playing are more tight knit in general. A great example is Rift, spiked to 1mil at release and has settled around 200-300k subscribers. WoW clone and all, its the only game that has come out in 2 years that I actually enjoyed and still enjoy.

I think TESO will do better then that. ES has a huge fan base that are stocked about it. I have lot of friends who are not MMOers that are going to play this. Also there is the MMO crowd that will jump ship to the game for their own reasons. I think we will see 2-3 mill + sales and settle with around 1-1.5 mill that will stick around. Drop my guess by 40% if they go with box sales + sub. 

So did SWTOR, and we all saw how that worked out.

Ya, they said they needed 1 mill subs to make it and they are doing just that.  

No it's not, sorry.

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