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Guild Wars 2

Guild Wars 2 

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147 posts found
  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

2/07/13 8:08:50 AM#41
Originally posted by Alberel

I know that I and many others find GW2's combat to be entirely unrewarding as very little of the game actually takes any form of coordination in groups. By killing class roles like they have they kill a lot of player identity and uniqueness... and most victories are the result of sheer numbers and not teamwork.

...

 

They haven't killed player uniqueness at all... they've transferred it from the artificial "role" to the player itself. While it's true that all professions have varying degrees of damage, control and support capabilities to trait or select for each one does it in a unique way. In addition, with such variety amongst builds, with various weapons and skills tied to those weapons and with a nice pool of effective utility skills to choose from you find a great variety in how you can play your profession. As a mesmer, I can spec into a melee nightmare even though I'm in light armor. Or I can choose to be a ranged player with a variety of weapons, including the great sword (I still love that... great sword as a ranged weapon...), and demending on traits those various ranged weapons and builds play differently from each other. And don't get me started on clones, I luvs me some clones! I've escaped groups of four, five people through use of the confusion I can cause with clones and invisibilities while still killing the yak they were escorting in WvW. It makes me giggle. 

 

Your unique identity is no longer tied to a role. You're not tank, healer or dps. You're mesmer, necromancer, elementalist, warrior, thief, guardian, engineer or ranger, doing what you do the way you choose to do it.

Oderint, dum metuant.

  FelixMajor

Novice Member

Joined: 12/27/07
Posts: 323

2/07/13 8:20:29 AM#42

Your unique identity is no longer tied to a role. You're not tank, healer or dps. You're mesmer, necromancer, elementalist, warrior, thief, guardian, engineer or ranger, doing what you do the way you choose to do it.

Exactly!

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

2/07/13 8:41:07 AM#43
Originally posted by Aerowyn
Originally posted by itgrowls
Originally posted by eyelolled 

But with GW2 and the open grouping system, people can still play together to acheive an objective, but there isn't a power struggle over who gets to drive the group. There isn't an abused newcomer, belittled and ridiculed.  There isn't a devalued dependant, who is looking for the next group to hide in.  There is just a gathering of players, working together to finish the task at hand. They are equals. They are valued and appreciated. They are heroes. 

Not for long, along with forcing people to WvW and do dungeons, they'll be adding the new "feature" of requiring people to do guild events this month. So much for choose to play your own way.

how are you forced to do dungeons? or WvW? or how are you forced to do the new guild quests they are adding? its all optional stuff to allow people to play in groups in a MMO.. Can you hit level 80 and not do a single one of those grouped things? can you get full set of exotic gear and not be forced into a group a single second?  do people even read what they write sometimes? you are seriouslly bitching about them adding more group content in an MMO? There is so much content you can complete in this game at the solo level some additional group stuff is very welcomed

Hate to jump into the argument midway, but seems I am already doing it.

I keep seeing you use this point, Aer, but there are many games that don't force you to do things you don't want.  Take SWTOR for example.  I am not forced to do any Flashpoints, PVP or raids.  I can level all the way to 50 without doing any.  I can even skip the main storyline and simply do side quests, or reverse. 

So I fail to see how you can use this for GW2 as if it is some sort of unique aspect to the gameplay.

 

OP - I liked your post.  I have to admit, I have not seen any comments like "noob" etc in-game in turns of my playstyle.  And if the mechanics are themselves pushing people to work together, that should be commended.  However, if this is true, I wonder how long it will last.  MMOs were a niche over a decade ago and it would be much more common to find others working together in communities back then...it wasn't until they became more mainstream and those type of players joined the space that we began to see this behavior as more common.

If what you say is true, I can only think it will be a matter of time before that mentality becomes more common in this game as well.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  paulytheb

Apprentice Member

Joined: 4/06/12
Posts: 198

2/07/13 8:45:40 AM#44

I don't care for GW2 combat.

Am I wrong for feeling that way?

( Note to self-Don't say anything bad about Drizzt.)

An acerbic sense of humor is NOT allowed here.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

2/07/13 8:48:54 AM#45
Originally posted by paulytheb

I don't care for GW2 combat.

Am I wrong for feeling that way?

Yes. Yes you are. You must repent.

 

But seriously, no... it won't be and isn't for everyone. A lot of people like the defined roles, knowing exactly where they fit in and maximizing that aspect as best as they can. I loved topping Recount on my hunter in WoW, or being the main raid tank. It's ultimately about personal preference. It doesn't make one style of combat better or worse than another, it only makes one style of combat more enjoyable for someone than another. 

Oderint, dum metuant.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2452

2/07/13 8:53:04 AM#46
Originally posted by grimal

Hate to jump into the argument midway, but seems I am already doing it.

I keep seeing you use this point, Aer, but there are many games that don't force you to do things you don't want.  Take SWTOR for example.  I am not forced to do any Flashpoints, PVP or raids.  I can level all the way to 50 without doing any.  I can even skip the main storyline and simply do side quests, or reverse. 

So I fail to see how you can use this for GW2 as if it is some sort of unique aspect to the gameplay.

 

OP - I liked your post.  I have to admit, I have not seen any comments like "noob" etc in-game in turns of my playstyle.  And if the mechanics are themselves pushing people to work together, that should be commended.  However, if this is true, I wonder how long it will last.  MMOs were a niche over a decade ago and it would be much more common to find others working together in communities back then...it wasn't until they became more mainstream and those type of players joined the space that we began to see this behavior as more common.

If what you say is true, I can only think it will be a matter of time before that mentality becomes more common in this game as well.

Can you get  max stats without raiding in SWTOR?

I can get max stats in GW2 by doing whatever I want.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  User Deleted
2/07/13 8:54:18 AM#47
Originally posted by paulytheb

I don't care for GW2 combat.

Am I wrong for feeling that way?

Of course not.

But you would be wrong if you said "GW2 combat sucks because it doesnt require teamwork and coordination and trinity does"

Liking/sdisliking is personal preference. Its another matter when you cross a line and start talking about objective and (in a way measurable) things and be completely upside down about it.

  PaRoXiTiC

Novice Member

Joined: 3/11/08
Posts: 427

2/07/13 9:00:54 AM#48

I just have a quick question.

Do you guys seriously go through and check each others previous posts? Lets get real here. Do some pushups or something instead of checking peoples previous posts.

  paulytheb

Apprentice Member

Joined: 4/06/12
Posts: 198

2/07/13 9:03:51 AM#49
Originally posted by mikahr
Originally posted by paulytheb

I don't care for GW2 combat.

Am I wrong for feeling that way?

Of course not.

But you would be wrong if you said "GW2 combat sucks because it doesnt require teamwork and coordination and trinity does"

Liking/sdisliking is personal preference. Its another matter when you cross a line and start talking about objective and (in a way measurable) things and be completely upside down about it.

*********************************************************************

Originally posted by Volkon

Yes. Yes you are. You must repent.

But seriously, no... it won't be and isn't for everyone. A lot of people like the defined roles, knowing exactly where they fit in and maximizing that aspect as best as they can. I loved topping Recount on my hunter in WoW, or being the main raid tank. It's ultimately about personal preference. It doesn't make one style of combat better or worse than another, it only makes one style of combat more enjoyable for someone than another.

 

HAHA! Repent!

Fair enough guys. I try not to bash to much and offer my opinions more. But we all have our days.

GW2 is not a bad game it is just not the game for me. I grew bored of it quickly.

Fortunately, as I have said before, it was a gift and is just a game. So no love lost really.

( Note to self-Don't say anything bad about Drizzt.)

An acerbic sense of humor is NOT allowed here.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

2/07/13 9:06:33 AM#50
Originally posted by paulytheb
Originally posted by mikahr
Originally posted by paulytheb

I don't care for GW2 combat.

Am I wrong for feeling that way?

Of course not.

But you would be wrong if you said "GW2 combat sucks because it doesnt require teamwork and coordination and trinity does"

Liking/sdisliking is personal preference. Its another matter when you cross a line and start talking about objective and (in a way measurable) things and be completely upside down about it.

*********************************************************************

Originally posted by Volkon

Yes. Yes you are. You must repent.

But seriously, no... it won't be and isn't for everyone. A lot of people like the defined roles, knowing exactly where they fit in and maximizing that aspect as best as they can. I loved topping Recount on my hunter in WoW, or being the main raid tank. It's ultimately about personal preference. It doesn't make one style of combat better or worse than another, it only makes one style of combat more enjoyable for someone than another.

 

HAHA! Repent!

Fair enough guys. I try not to bash to much and offer my opinions more. But we all have our days.

GW2 is not a bad game it is just not the game for me. I grew bored of it quickly.

Fortunately, as I have said before, it was a gift and is just a game. So no love lost really.

The nice part is that with no sub fee you can always pop in and see if recent changes may be to your liking without any obligations to stick around if they're not.

Oderint, dum metuant.

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 6489

2/07/13 9:18:18 AM#51
I'm rooting for for GW2. I hope that this portion of the mmorpg community has a game they can play for years to come, a game for them that never sees an equal.  
  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1335

All of history is a lie. The truth depends on who does the listening, and who does the telling...

2/07/13 9:20:56 AM#52
Originally posted by PaRoXiTiC

I just have a quick question.

Do you guys seriously go through and check each others previous posts? Lets get real here. Do some pushups or something instead of checking peoples previous posts.

Not really but some names become familiar due to the amount of times they feel the need to hop into the threads of games they don't like and tell us why at every chance they get. Then there are some who make claims so outrageous that they stick with you and it's fun from time to time to point out the BS that they put on the interwebs when they repeat offend. Makes for good times and occasionally shuts them up and gives the rest of us those nice "oh no he didn't!" moments.  That in essence is getting real, but I see your concern. Maybe lay off the pushups and you'll get it?

 

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

2/07/13 10:12:37 AM#53
Originally posted by Gaia_Hunter
Originally posted by grimal

Hate to jump into the argument midway, but seems I am already doing it.

I keep seeing you use this point, Aer, but there are many games that don't force you to do things you don't want.  Take SWTOR for example.  I am not forced to do any Flashpoints, PVP or raids.  I can level all the way to 50 without doing any.  I can even skip the main storyline and simply do side quests, or reverse. 

So I fail to see how you can use this for GW2 as if it is some sort of unique aspect to the gameplay.

 

OP - I liked your post.  I have to admit, I have not seen any comments like "noob" etc in-game in turns of my playstyle.  And if the mechanics are themselves pushing people to work together, that should be commended.  However, if this is true, I wonder how long it will last.  MMOs were a niche over a decade ago and it would be much more common to find others working together in communities back then...it wasn't until they became more mainstream and those type of players joined the space that we began to see this behavior as more common.

If what you say is true, I can only think it will be a matter of time before that mentality becomes more common in this game as well.

Can you get  max stats without raiding in SWTOR?

I can get max stats in GW2 by doing whatever I want.

What do you mean for stats? As in gear?  Well, I don't know, to be honest.  But I am not forced to get max gear,  That I know.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  User Deleted
2/07/13 10:16:02 AM#54
Originally posted by grimal

What do you mean for stats? As in gear?  Well, I don't know, to be honest.  But I am not forced to get max gear,  That I know.

How convenient, you dont know. I bet you also dont know that endgame in SWTOR IS gear check, so if you want to play content you MUST grind your gear in a very specific way, be it PvP or PvE.

Well, now you know.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

2/07/13 10:17:46 AM#55
Originally posted by mikahr
Originally posted by grimal

What do you mean for stats? As in gear?  Well, I don't know, to be honest.  But I am not forced to get max gear,  That I know.

How convenient, you dont know. I bet you also dont know that endgame in SWTOR IS gear check, so if you want to play content you MUST grind your gear in a very specific way, be it PvP or PvE.

Well, now you know.

I am not forced to do endgame.  Isn't that what we are talking about?  Being forced to do or not do something?

And what exactly is forcing you to do that grind?  The game itself?

 

Edit: and why the hostile attitiude?

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4531

GW2 socialist.

2/07/13 10:23:37 AM#56
Originally posted by Alberel

You realise there are plenty of trinity games that are 'hard' right?

Seriously?  Name one.  Name a trinity game that's ever been hard and not just had enemies with killer AOE's and gobs and gobs of HP that depended on very little other than memorizing a pattern and increasing chances of victory based on what gear you're wearing and not necessarily how well you play?

Oh and then name "plenty".

Their difficulty is as hollow as the system is depends on.  I enjoy trinity games from time to time, but come on.. they've never been hard.  It's all artificial.  It always has been, but they've got you fooled.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

2/07/13 10:27:34 AM#57
Originally posted by Eir_S
Originally posted by Alberel

You realise there are plenty of trinity games that are 'hard' right?

Seriously?  Name one.  Name a trinity game that's ever been hard and not just had enemies with killer AOE's and gobs and gobs of HP that depended on very little other than memorizing a pattern and increasing chances of victory based on what gear you're wearing and not necessarily how well you play?

Oh and then name "plenty".

Their difficulty is as hollow as the system is depends on.  I enjoy trinity games from time to time, but come on.. they've never been hard.  It's all artificial.  It always has been, but they've got you fooled.

Actually, some of the puzzles in TSW are quite hard.  But that doesn't necessarily mean the whole game is.  But then what MMORPG has actually been hard, much less a trinity-based one.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4531

GW2 socialist.

2/07/13 10:28:39 AM#58
Originally posted by grimal
Originally posted by mikahr
Originally posted by grimal

What do you mean for stats? As in gear?  Well, I don't know, to be honest.  But I am not forced to get max gear,  That I know.

How convenient, you dont know. I bet you also dont know that endgame in SWTOR IS gear check, so if you want to play content you MUST grind your gear in a very specific way, be it PvP or PvE.

Well, now you know.

I am not forced to do endgame.  Isn't that what we are talking about?  Being forced to do or not do something?

And what exactly is forcing you to do that grind?  The game itself?

 

Edit: and why the hostile attitiude?

I think he's saying that to experience ALL of the content, you're going to have to raid.  Sure, endgame is never necessary to enjoy a game, but to enjoy it fully, you're going to need to bust your ass for weeks or more likely, months, for the low low chance of getting those purple pants that increase the odds people will invite you to another raid.  It's a ridiculous hamster wheel that I never really noticed the futility of until I got off of it for a while, stepped back, and saw the big picture. 

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1833

2/07/13 10:30:33 AM#59
Originally posted by Eir_S
Originally posted by grimal
Originally posted by mikahr
Originally posted by grimal

What do you mean for stats? As in gear?  Well, I don't know, to be honest.  But I am not forced to get max gear,  That I know.

How convenient, you dont know. I bet you also dont know that endgame in SWTOR IS gear check, so if you want to play content you MUST grind your gear in a very specific way, be it PvP or PvE.

Well, now you know.

I am not forced to do endgame.  Isn't that what we are talking about?  Being forced to do or not do something?

And what exactly is forcing you to do that grind?  The game itself?

 

Edit: and why the hostile attitiude?

I think he's saying that to experience ALL of the content, you're going to have to raid.  Sure, endgame is never necessary to enjoy a game, but to enjoy it fully, you're going to need to bust your ass for weeks or more likely, months, for the low low chance of getting those purple pants that increase the odds people will invite you to another raid.  It's a ridiculous hamster wheel that I never really noticed the futility of until I got off of it for a while, stepped back, and saw the big picture. 

Well, if you are putting that clause in, then every game forces you to experience its content, doesn't it?  Therefore, I am forced to do the grind in every game (GW2 included).

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  User Deleted
2/07/13 10:35:36 AM#60
Originally posted by grimal

I am not forced to do endgame.  Isn't that what we are talking about?  Being forced to do or not do something?

And what exactly is forcing you to do that grind?  The game itself?

 

Edit: and why the hostile attitiude?

Its not about endgame its about philosophy behind the game.

If i want to play latest content, yes, im forced to grind that gear in a very specific way, and thus you cannot play how you like.

But then, noone is forced to play SWTOR at all, its just your example of the game that severly limits one aspect of gameplay opposed to one which doesnt.

And, what a coincidence, i also answered post above because i knew youll go there.

Originally posted by grimal

Actually, some of the puzzles in TSW are quite hard.  But that doesn't necessarily mean the whole game is.  But then what MMORPG has actually been hard, much less a trinity-based one.

I didnt know that puzzles require trinity or that without trinity you cant have puzzles. Its actually confirmation that once you disregard trinity you can make game hard, you cant make trinity hard because its most simple model there is.
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