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Guild Wars 2

Guild Wars 2 

General Discussion  » ANet misses the scheduled WvW update for Feb

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129 posts found
  User Deleted
2/06/13 9:37:35 AM#21
Originally posted by evilastro
Originally posted by xArsonistx
Originally posted by Roxtarr
Originally posted by xArsonistx

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

First: This supposed "game-breaking" culling isn't stopping players from playing.  I spent about six hours doing WvW just yesterday.  It's not as bad as some people attempt to paint it.  The disinformation campaign against GW2 is hilarious.

Second: You've already predictied that culling would take "years" to fix.  If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary.  

I Actually perdict culling will never be fixed not years...thanks tho.

Mud slinging? no Fact slinging? yes. You really think they will ever fix culling? wow bro wow just wow lol. Its a feature its apart of the game the game would explode without culling.

People who believe this crap perpetuate shit. You allow companys to get away with murder and continual churn out poo to gobble up.

As far as keeping my mouth shut I feel obligated to get the word out and warn anyone away from buying this game. Or else I would just be perpetuating poo just like you. If i can stop one person from buying this game then 10x post are worth it.

Gw2 only servers one purpose right now and thats to show TESO and Camelot unchained how not to abysmally fuck up RvRvR

 Do these people even play the game or do they just latch onto the one thing that GW2 fails at?

I rarely see culling in WvW, it wouldnt even be something that happens often enough for me to complain about. I know it exists and they are working on fixing it, but these trolls make it sound like WvW is unplayable.

It is not.

WvW constantly has queues every single night. It is one of the most popular parts of GW2, interest isnt deminishing. It took me 1-3 hours to queue when the game launched, and it still takes me 1-3 hours to queue now.

If culling was such a massive issue, you wouldnt see those numbers. People would just stop playing.

Can't wait til they fix culling so the trolls can go die in a corner somewhere. Although I'm sure they will just switch their focus to ascended items.

As I said, there are just people who participate in a concerted disinformation campaign against GW2.  They've already stated how they are going to fix it (by replacing the character with a lower-res copy) while it waits to load.  There are just a crap ton of calculations that need to be done to make this happen. 

EDIT: that being said, Culling isn't a "game breaking" issue and there is a terrible exaggeration of instances of it's occurence.  As an avid WvW player, I've come to recognize when it might happen (i.e., when a bazillion players are rushing my team).  But the way some people talk, they have it being worse than SWTOR's Ilum.  The fact is that WvW works very well and is far from broken.  If a player doesn't like it, no problem.  If they don't like the design, that's their opinion.  It's working as intended.

There are PLENTY of studios that have a bad habit of announcing features etc., and never come through with them. Anet isn't one of those studios.  If a player doesn't like GW2, that's perfectly OK! There are plenty of other games to play, but to keep calling rumors and lies "facts" is nothng more than misinformation at best, and slander at worst.

  xArsonistx

Novice Member

Joined: 12/09/12
Posts: 37

2/06/13 9:44:37 AM#22
Originally posted by evilastro
Originally posted by xArsonistx
Originally posted by Roxtarr
Originally posted by xArsonistx

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

First: This supposed "game-breaking" culling isn't stopping players from playing.  I spent about six hours doing WvW just yesterday.  It's not as bad as some people attempt to paint it.  The disinformation campaign against GW2 is hilarious.

Second: You've already predictied that culling would take "years" to fix.  If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary.  

I Actually perdict culling will never be fixed not years...thanks tho.

Mud slinging? no Fact slinging? yes. You really think they will ever fix culling? wow bro wow just wow lol. Its a feature its apart of the game the game would explode without culling.

People who believe this crap perpetuate shit. You allow companys to get away with murder and continual churn out poo to gobble up.

As far as keeping my mouth shut I feel obligated to get the word out and warn anyone away from buying this game. Or else I would just be perpetuating poo just like you. If i can stop one person from buying this game then 10x post are worth it.

Gw2 only servers one purpose right now and thats to show TESO and Camelot unchained how not to abysmally fuck up RvRvR

 Do these people even play the game or do they just latch onto the one thing that GW2 fails at?

I rarely see culling in WvW, it wouldnt even be something that happens often enough for me to complain about. I know it exists and they are working on fixing it, but these trolls make it sound like WvW is unplayable.

It is not.

WvW constantly has queues every single night. It is one of the most popular parts of GW2, interest isnt deminishing. It took me 1-3 hours to queue when the game launched, and it still takes me 1-3 hours to queue now.

If culling was such a massive issue, you wouldnt see those numbers. People would just stop playing.

Can't wait til they fix culling so the trolls can go die in a corner somewhere. Although I'm sure they will just switch their focus to ascended items.

Yes I have 40k wvw kills I've been on nearly every #1 server since launch. I think my guilds record in WvW before I quit the game was 60-1? lol. Guess what guild I was in. anywho. You tell me who has more experience with wvw's lulz.

Lets debunk some things here WvW has ques on maybe 3-4 servers in all of NA and thats only during the primetime and maybe the top 3 servers hold ques all week once again only during primetime. Anet recently lowered the map caps to what 50-70 players on the BL's Maybe 100 on EB?  Where are all these players you speak of? Lets do some real fun math

being nice lets say 6 servers take wvw seriously which its prolly only 3 but hey im being nice. lets say 500 people per server for alls bls and EB?? being nice again. thats only 3k players doing wvw every night buddie in all of NA.

If i were to ask you tho 100k people are wvwing....lol.

I guess we prolly have a bit of a different definition when it comes to what is considered successful.

Also culling will never be fixed period never happening plz stop they have even admitted to as much themselves...I wish I could find the quote but it was awhile ago.

  User Deleted
2/06/13 9:49:01 AM#23
Originally posted by xArsonistx
Originally posted by evilastro
Originally posted by xArsonistx
Originally posted by Roxtarr
Originally posted by xArsonistx

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

First: This supposed "game-breaking" culling isn't stopping players from playing.  I spent about six hours doing WvW just yesterday.  It's not as bad as some people attempt to paint it.  The disinformation campaign against GW2 is hilarious.

Second: You've already predictied that culling would take "years" to fix.  If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary.  

I Actually perdict culling will never be fixed not years...thanks tho.

Mud slinging? no Fact slinging? yes. You really think they will ever fix culling? wow bro wow just wow lol. Its a feature its apart of the game the game would explode without culling.

People who believe this crap perpetuate shit. You allow companys to get away with murder and continual churn out poo to gobble up.

As far as keeping my mouth shut I feel obligated to get the word out and warn anyone away from buying this game. Or else I would just be perpetuating poo just like you. If i can stop one person from buying this game then 10x post are worth it.

Gw2 only servers one purpose right now and thats to show TESO and Camelot unchained how not to abysmally fuck up RvRvR

 Do these people even play the game or do they just latch onto the one thing that GW2 fails at?

I rarely see culling in WvW, it wouldnt even be something that happens often enough for me to complain about. I know it exists and they are working on fixing it, but these trolls make it sound like WvW is unplayable.

It is not.

WvW constantly has queues every single night. It is one of the most popular parts of GW2, interest isnt deminishing. It took me 1-3 hours to queue when the game launched, and it still takes me 1-3 hours to queue now.

If culling was such a massive issue, you wouldnt see those numbers. People would just stop playing.

Can't wait til they fix culling so the trolls can go die in a corner somewhere. Although I'm sure they will just switch their focus to ascended items.

Yes I have 40k wvw kills I've been on nearly every #1 server since launch. I think my guilds record in WvW before I quit the game was 60-1? lol. Guess what guild I was in. anywho. You tell me who has more experience with wvw's lulz.

Lets debunk some things here WvW has ques on maybe 3-4 servers in all of NA and thats only during the primetime and maybe the top 3 servers hold ques all week once again only during primetime. Anet recently lowered the map caps to what 50-70 players on the BL's Maybe 100 on EB?  Where are all these players you speak of? Lets do some real fun math

being nice lets say 6 servers take wvw seriously which its prolly only 3 but hey im being nice. lets say 500 people per server for alls bls and EB?? being nice again. thats only 3k players doing wvw every night buddie in all of NA.

If i were to ask you tho 100k people are wvwing....lol.

I guess we prolly have a bit of a different definition when it comes to what is considered successful.

Also culling will never be fixed period never happening plz stop.

Why don't you stop stating your negative opinion as fact.  You don't like the game, no problem.  You claim that you've played a bazillion hours in the top guild on the top servers on a game you clearly hate.  Your opinion is your opinion, but you're not stating facts.  It doesn't matter how many hours you've been playing the awful game, it doesn't make your opinions factual.

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

2/06/13 10:02:57 AM#24
Originally posted by xArsonistx
Originally posted by Roxtarr
Originally posted by xArsonistx

such a trash game....

- Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.

God, I never played a game in which enemys and mobs disappear or don't even render right in front of you. I really just can't wrap my head around this game even making it out of beta just fuckin mind boggling. I have so much hate torwards this game because of culling. Wish I could get my money back. Guess I should look into selling my account.

First: This supposed "game-breaking" culling isn't stopping players from playing.  I spent about six hours doing WvW just yesterday.  It's not as bad as some people attempt to paint it.  The disinformation campaign against GW2 is hilarious.

Second: You've already predictied that culling would take "years" to fix.  If GW2 isn't the game for you, that's fine but mud-slinging isn't really necessary.  

I Actually perdict culling will never be fixed not years...thanks tho.

Mud slinging? no Fact slinging? yes. You really think they will ever fix culling? wow bro wow just wow lol. Its a feature its apart of the game the game would explode without culling.

People who believe this crap perpetuate shit. You allow companys to get away with murder and continual churn out poo to gobble up.

As far as keeping my mouth shut I feel obligated to get the word out and warn anyone away from buying this game. Or else I would just be perpetuating poo just like you. If i can stop one person from buying this game then 10x post are worth it.

Gw2 only servers one purpose right now and thats to show TESO and Camelot unchained how not to abysmally fuck up RvRvR

Culling seems to have gotten a lot better for me recently, to the point i'm no longer overly concerned about it, so progress is definelty being made, and i have hopes it gets even better. People complain they want these top notch graphics, then complain aboul lag/culling in games that jam 100s of people in the same spot, with all the pretty colors etc..   Its a vicous circle in my opinion, and a problem all these RvR games face. 

 

But i'm sure TESO and Camelot will be different then all the rest...

 

umm..  Good luck with your crusade!

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/06/13 10:32:58 AM#25
Originally posted by xArsonistx

Yes I have 40k wvw kills I've been on nearly every #1 server since launch. I think my guilds record in WvW before I quit the game was 60-1? lol. Guess what guild I was in. anywho. You tell me who has more experience with wvw's lulz.

Lets debunk some things here WvW has ques on maybe 3-4 servers in all of NA and thats only during the primetime and maybe the top 3 servers hold ques all week once again only during primetime. Anet recently lowered the map caps to what 50-70 players on the BL's Maybe 100 on EB?  Where are all these players you speak of? Lets do some real fun math

being nice lets say 6 servers take wvw seriously which its prolly only 3 but hey im being nice. lets say 500 people per server for alls bls and EB?? being nice again. thats only 3k players doing wvw every night buddie in all of NA.

If i were to ask you tho 100k people are wvwing....lol.

I guess we prolly have a bit of a different definition when it comes to what is considered successful.

Also culling will never be fixed period never happening plz stop they have even admitted to as much themselves...I wish I could find the quote but it was awhile ago.

Orly?  How about a screenshot of those WvW kills, 'k? Real easy to get... achievements, WvW, there it is. Oh... what server you on again? Hmm?

 

Right now, Jade Quarry has WvW queues nearly 24/7 with no-queue times being the rarity. We have an absolute blast playing it. You forget... prime time rotates around the planet with the clock... European  prime time != US East coat prime time. 

 

As for culling, they're working on removing it completely, so your painfully biased opinion against it is irrelevant.

Oderint, dum metuant.

  xArsonistx

Novice Member

Joined: 12/09/12
Posts: 37

2/06/13 10:33:40 AM#26

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

  elitero

Novice Member

Joined: 1/30/12
Posts: 297

2/06/13 10:35:53 AM#27
Originally posted by xArsonistx

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

Hey can I witness the screenshot of 40k kills in WvW please =)

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/06/13 10:36:45 AM#28
Originally posted by xArsonistx

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

What? NCSoft has nothing to do with "bandwidth"... the entire thing is controlled by ANet here in the US. NCSoft is staying out of the way and collecting profits for their investment.

Oderint, dum metuant.

  elitero

Novice Member

Joined: 1/30/12
Posts: 297

2/06/13 10:41:23 AM#29
Originally posted by xArsonistx
Originally posted by Volkon
Originally posted by xArsonistx

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

What? NCSoft has nothing to do with "bandwidth"... the entire thing is controlled by ANet here in the US. NCSoft is staying out of the way and collecting profits for their investment.

lol wow.

So am I going to see the 40K kills or what? =(

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/06/13 10:43:16 AM#30
Originally posted by xArsonistx
Originally posted by Volkon
Originally posted by xArsonistx

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

What? NCSoft has nothing to do with "bandwidth"... the entire thing is controlled by ANet here in the US. NCSoft is staying out of the way and collecting profits for their investment.

lol wow.

That's pretty much what I was thinking when I read your post. The degree that people will go to make things up to bash is ridiculous. Oh, about those 40K plus kills... still waiting to be amazed here...

Oderint, dum metuant.

  elitero

Novice Member

Joined: 1/30/12
Posts: 297

2/06/13 10:44:47 AM#31
Originally posted by Volkon
Originally posted by xArsonistx
Originally posted by Volkon
Originally posted by xArsonistx

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

What? NCSoft has nothing to do with "bandwidth"... the entire thing is controlled by ANet here in the US. NCSoft is staying out of the way and collecting profits for their investment.

lol wow.

That's pretty much what I was thinking when I read your post. The degree that people will go to make things up to bash is ridiculous. Oh, about those 40K plus kills... still waiting to be amazed here...

Hold tight google has not  yet shown a screen shot of 40k kills in gw2 yet

  User Deleted
2/06/13 10:45:54 AM#32
Originally posted by elitero
Originally posted by Volkon
Originally posted by xArsonistx
Originally posted by Volkon
Originally posted by xArsonistx

I wanna throw out there I don't blame Anet.

I believe NCsoft put foruth a very ridgid Min/max for bandwidth restraints on ANet due to the game being b2p. They have eluded to as much in some of the comments they have made. They might very well be doing the best they can within the confines of the parameters they are being given but the parameters are so low that even if they do the best they can NCsoft will never allow enough bandwidth to render more then 20 people on screen.

What? NCSoft has nothing to do with "bandwidth"... the entire thing is controlled by ANet here in the US. NCSoft is staying out of the way and collecting profits for their investment.

lol wow.

That's pretty much what I was thinking when I read your post. The degree that people will go to make things up to bash is ridiculous. Oh, about those 40K plus kills... still waiting to be amazed here...

Hold tight google has not  yet shown a screen shot of 40k kills in gw2 yet

Go go gadget Photoshop!

Edit: to stay on subject, I have to say that I wouldn't be surprised if the fix wasn't hotfixed sooner than later.

  xArsonistx

Novice Member

Joined: 12/09/12
Posts: 37

2/06/13 10:51:48 AM#33

Uninstalled along with d3 weeks ago. I don't know why it would be so hard to believe

#1 I rolled a staff ele they just closed his eyes and aoe spammed culled zergs...render bodys collect loot.

#2 there were tons of guys in my guild with more kills then me by far

#3 theres a dude in redguard with almost 150k  kills lol.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/06/13 10:56:08 AM#34
Originally posted by xArsonistx

Uninstalled along with d3 weeks ago. I don't know why it would be so hard to believe

#1 I rolled a staff ele they just closed his eyes and aoe spammed culled zergs...render bodys collect loot.

#2 there were tons of guys in my guild with more kills then me by far

#3 theres a dude in redguard with almost 150k  kills lol.

 

How... convenient. So we're expected to believe that you were apparently some form of WvW god yet you've also happened to uninstalled the game (which you can easily reinstall and access for no cost, btw), preventing there from being any evidence to your boasting. Also, having uninstalled the game, doesn't is seem... obsessive... to be hanging around these forums bashing it still? Kind of like dumping a girl then bashing her hoping no one else will go out with her.

Oderint, dum metuant.

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1355

2/06/13 11:00:37 AM#35

Don't forget that he got 40K kills in WvW despite it being a pile of buggy crap no one plays. I always laugh at these "I've player Skyrim for 300 hours and IT SUCKS!" posts.

Oh, wait, I just saw that other post where this guy said he's played GW2 for 900 hours. Oh dear.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

2/06/13 11:00:41 AM#36
Originally posted by BadSpock

I just find WvW to be a bit boring... unless you get lucky and join up with a good 4-8 person group and actually find small scale combat with other 4-8 person groups.

It actually got me thinking about ways to counter the "zerg" in OWPVP like this through system design.

 

This is the issue.  GW2 should have been designed with multiple small-team objectives so squads could form up and make a difference.  Some people just don't give a rip about zerging, and I am one of them.  I was bored with WvW after about a week in the game because it was one-dimensional and boring.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  elitero

Novice Member

Joined: 1/30/12
Posts: 297

2/06/13 11:04:29 AM#37
Originally posted by xArsonistx

Uninstalled along with d3 weeks ago. I don't know why it would be so hard to believe

#1 I rolled a staff ele they just closed his eyes and aoe spammed culled zergs...render bodys collect loot.

#2 there were tons of guys in my guild with more kills then me by far

#3 theres a dude in redguard with almost 150k  kills lol.

NICE!!!!!!!!!!! so is there a screenshot for that? or are we just imagining stuff because with a good connection you can DL it within 2 hours at max. =) I am at work have all the time. actually let me just start GW2 up on my nexus 7 and I will add you whats your IGN?

  User Deleted
2/06/13 11:06:08 AM#38
Originally posted by Volkon
Originally posted by xArsonistx

Uninstalled along with d3 weeks ago. I don't know why it would be so hard to believe

#1 I rolled a staff ele they just closed his eyes and aoe spammed culled zergs...render bodys collect loot.

#2 there were tons of guys in my guild with more kills then me by far

#3 theres a dude in redguard with almost 150k  kills lol.

 

How... convenient. So we're expected to believe that you were apparently some form of WvW god yet you've also happened to uninstalled the game (which you can easily reinstall and access for no cost, btw), preventing there from being any evidence to your boasting. Also, having uninstalled the game, doesn't is seem... obsessive... to be hanging around these forums bashing it still? Kind of like dumping a girl then bashing her hoping no one else will go out with her.

So he went around and attacked invisible people? The more I think of it, he may be confusing "mass invisibility" with culling.  

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

2/06/13 12:18:51 PM#39
Originally posted by MindTrigger
Originally posted by BadSpock

I just find WvW to be a bit boring... unless you get lucky and join up with a good 4-8 person group and actually find small scale combat with other 4-8 person groups.

It actually got me thinking about ways to counter the "zerg" in OWPVP like this through system design.

This is the issue.  GW2 should have been designed with multiple small-team objectives so squads could form up and make a difference.  Some people just don't give a rip about zerging, and I am one of them.  I was bored with WvW after about a week in the game because it was one-dimensional and boring.

There actually are tons of small team objectives, but the rewards/motivations are not there so what happens is the zerg just moves in a big circle chasing another zerg and every once in a while the two zergs meet, one of them wins, and the whole thing starts over.

What they should do?

Divide the maps into many smaller maps - limit players per faction in those smaller maps and allow players to see what maps are populated and what maps need reinforcements / strike teams.

Allow these smaller maps to be controlled and protected from flipping for X amount of time.

Once enough of the smaller maps/objectives are secured for your faction, the larger maps for a lot more players open up for things like keep sieges - then you can get your zerg attacking and zerg defending game on.

Something like that.

The worst part about it is how open it all is. It becomes more efficient to just roll with the zerg and flip objectives.

Now Playing: Destiny, WoW

  Celcius

Novice Member

Joined: 7/20/04
Posts: 949

2/06/13 12:38:11 PM#40

This is good news. I would rather they put off something this game changing for WvW players to polish it more. I knew it wouldn't take long for people to spin this out of control. This is the first time ArenaNet has delayed something since launch that was pretty much set in stone prior, so I will give them the benefit of the doubt that it just was not quite ready. A one month delay won't kill me. 

I find it highly ironic that in the same post you say that ArenaNet is delaying a patch to make sure it is polished and bug free that when the patch comes out it will still be a mess. So if they hit the deadline and it is not polished enough you will come here flaming the game, but if they miss it so that they can make sure it is polished you will still flame the game. Can't win, can you? Culling is also largely improved, to the point where it is very much in an acceptable state with improvements coming in nearly every patch. They don't focus just on WvW as you so blindly don't understand, the game is very large and there are alot of areas they are focusing on at once. Saying that Feb is going to be "barren" is highly ignorant of you considering they have not even really told us what is coming this month yet. 

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